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Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5076
Profile Homepage #13
Your Name (What you want to be called): nomen omen andreievski

Email:andreievski@wp.pl

Platform (Mac, PC, Linux): Mac, of course

Programming Ability: a lil' bit

Playing Ability: avernum 3 on torment with one(although I got some npc's to join me)character.

Previous Beta-testing experience: Trying to get some right now.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Beast Shop in The Avernum Trilogy
Apprentice
Member # 5076
Profile Homepage #5
The worst thing is that Avernum architecture doesn't allow NPC's in your party that would just nicely come along without constantly blocking your movement. It would be damn annoying to move around a bunch of stupid ursagi:) moving aimlessly from one place to another

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Interesting idea and an also interesting post in Blades of Avernum
Apprentice
Member # 5076
Profile Homepage #10
BTW, why scenario designers aren't porting their BoE scenarios to BoA? It's a pity, just look at the empty scenario database on spiderweb website.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Interesting idea and an also interesting post in Blades of Avernum
Apprentice
Member # 5076
Profile Homepage #3
I'll work on it. BTW, I was curious - why sliths in avernum don't use clothes? Even if there was a dialogue box about "Slith chief in gleamin' and shinin' armor with skulls around his neck" all we've seen was a green bum with a spear. Other thing I didn't like in slith small graphics was the slith "hair", which looks like a punk iroquis or feathers on an antic roman helmet. Dunno why, on the char portraits the strange hair doesn't exist.

When I'll have something to show I'll post info here.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00
Interesting idea and an also interesting post in Blades of Avernum
Apprentice
Member # 5076
Profile Homepage #0
Hey people.
I've got an interesting(at least in my opinion:]) idea for a scenario.
I know that most of the scenario creators would like to create something completely new, and that in BoA scenario contest it is even forbidden, but hey.
I would love to see a BIG scenario, made by a hardy group of people, who would be brave enough to be faster than mr. Vogel and create a sequel to Avernum. The action might take place in the subterranean part of the world, for example in the Great Cave(The cities localised in it provide some good ideas for quests). The events would take place about, fe. 200 years after the time of Avernum 3. There would be a short introduction explaining what happened during these years(peace or war with Vahnatai, Slith rebellion, blah blah blah).

Think - creating such scenario would mean that J. Vogel couldn't use some ideas in Avernum 4. To climb the God... and make oneself the God...

If someone would like to undertake such a gigantic project, he can't do it alone. Post your comments here, and maybe find some skillful people able to take a part of new world for themselves. I can't part in this because I ain't adept with the editor, but I can create graphics for the scenario.

People - if you need graphics for a scenario(ANY scenario, not just the one mentioned earlier) you can contact me at andreievski@wp.pl. I'd be glad to contribute to the BoA community somehow.

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War is Peace
Freedom is Slavery
Ignorance is Strength
Posts: 5 | Registered: Sunday, October 10 2004 07:00