Profile for Synergy

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Honeycomb...wow in Avernum 4
Shaper
Member # 6292
Profile #29
Somebody's getting a lump of coal in his stocking tomorrow morn.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Singleton party in Avernum 4
Shaper
Member # 6292
Profile #13
These are good questions and points, DeVlish. If I can stand playing the game for longer than the first time I tried this (I was using a Divinely Touched Natural Mage slith with poles first time), I suppose I’ll find out. I think you’re right about stopping Mage Spells at Dispel Barrier. Divine Retribution rocks. Arcane Blow blows. I think Dispel Barrier takes more like 10 Mage Skill though.

I can stop Tool Use at 12 or 13 and let the Tinker’s Bauble and Gloves get me the rest of the way. Magic will open doors, and it’s only traps that are absolutely necessary to get by with Tool Use. Nature Lore caches I might have to sacrifice too....it’s just a bit of loot and some herbs I’m missing, after all. I’ll have to settle for a few less Knowledge Brews near the end. Arcane Lore will have to be brought up to 16-18 probably. I’m trying to remember if there were any Arcane-Lore boosting items...I seem to remember at least one I’ll have to hold onto.

This is all why I asked Hawk King to add Knowledge Brews to the editor option list. That way I can give a singleton PC four times the initial SP to match the skills of a party of four. After that, the comparison is more in tactics, as leveling up will basically parallel a party of four, but with 1/4 the SP to boost things with for my “collective party” of one. Mage skill has to be cut short, Tool Use minimized, Melee skills boosted mostly defensively (Dexterity, Parry, Gymnastics) and let Blademaster do its wonders mostly. Arcane Lore could be a pain to keep up with.

This seemed like it would be a fun diversion from my kitty party which was almost becoming boring it was so successful.

Slarty, yeah, I have a hard time seeing how this can possibly work in the long run, especially since I know all the battles I am facing, and plenty are brutal and/or protracted. I think I recall that the last two Divine Spells are only available in spellbooks, but I can do without Divine Restoration (which is good to undo freezing, but you can't unfreeze a party of one anyway), and Divine Summons would be nice, but Summon Shade suffices. And if you think about it, there's no point in Return Life, ha ha.

I am playing on Easy, of course, though I accidentally played the first half hour on Normal.

[ Saturday, December 24, 2005 23:27: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is this game nothing but combat? in Avernum 4
Shaper
Member # 6292
Profile #42
quote:
Originally written by Sicadastra:

(BTW, Synergy my signature is not a play on yours, I use it on all boards I post to. Great minds think alike maybe?)
Yes...that must be it. :) Good thing I didn't accuse you of plagiarism (or vice-versa), huh?

Dying, never dying, unconsciousness, resurrection....all ridiculous. I'd be truly interested to hear if anyone has come up with a better—and satisfying—game scenario to deal with "death"?

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is this game nothing but combat? in Avernum 4
Shaper
Member # 6292
Profile #40
Well, you're right. And well, think about it. Resurrection is at least as ridiculous and unrealistic as multiple lives in a game. Resurrection creates little problems like...is anyone actually forever dead? You kill a lot of people in an Avernum game. If I can be resurrected over and over again, so could be anyone I killed. It makes death into nothing.

I suppose converting death into unconsciousness is Jeff's way of doing two things: making an annoying previous game factor less annoying (let's face it...most of us just reload instead of going to a healer, paying a bunch of money, and using a Balm of Life to resurrect a PC). The other is to make the game make more sense.

The bottom line is that any game is a slightly surreal construct of reality at best. Multiple "lives" have been with us since Space Invaders. I can't think of any way around this aspect of video games, or the game would be no fun.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is this game nothing but combat? in Avernum 4
Shaper
Member # 6292
Profile #38
I miss town mode (and the sound) too.

Hit "f" to enter or leave combat mode.

Look at the text at the bottom of your window. It is where many encounter and quest-finishing messages appear. Hit "t" to see again any text which disappears before you saw it.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Avernite 4 Christmas in Avernum 4
Shaper
Member # 6292
Profile #2
Googling the original poem? Ten seconds.
Bastardizing the sacred text? Sixty minutes.
Enjoying the mutated results? Timeless.

I sent it to Jeffy as a stocking stuffer.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Avernite 4 Christmas in Avernum 4
Shaper
Member # 6292
Profile #0
THE NIGHT BEFORE CHRISTMAS IN EXILE (Mommy, what’s “night?”)

‘Twas the night before Christmas, and all through the green-glowing, fungus-infested house
Not a creature was stirring, except for a mouse (a giant-sized, irritated, pustulent one at that);
Empty scabbards were hung by the chimney with care
In hopes that Radiant Blades soon would be there;

Four adventurers were nestled all snug in their Geyser Inn beds,
While visions of Action Point-granting body-armor danced in their heads;
And my priest in her Magi Robe, and I in my Thought Cap,
Had just settled down for a brief Adventurer's power-nap,

When out on the stalagmites (or is it stalactites—I can never remember which) there arose such a clatter,
I sprang from the (compressed mushroom meal) bed to see what was the matter.
Away to the (carbonized mushroom meal) window I flew like a flash,
Tore open the shutters and threw up the (mayor’s) sash. (Eww, gross!)

The green mushroom moonlight on the breast of the new-fallen foe (He really shouldn’t have insulted my Clover Boots like that)
Gave the lustre of mid-night to the bat droppings below,
When, what to my (slightly bloodshot from too much mushroom ale) eyes should appear,
But an oversized Geneforge boat, and eight giant domesticated lizards (full of mushroom-meal beer),

With a little old driver, so demented and sick,
I knew in a moment it must be Dead Patrick.
More rapid than Frenzied Chitrachs his coursers they came,
And he whistled, and shouted, and called them by name;

"Now, Crusher! now, Duncer! now, Lancer and Pigpen!
On, Vomit! on Stupid! on, Blunder and Blitzed-Again!
To the top of the elevationless cave! to the top of the secretless wall!
Now dash away! dash away! dash away all!"

As dry leaves (leaves, what are those?) that before dragon breath fly,
When they meet with an obstacle (like my Jade Halberd), mount to the sky,
So up to the house-top the lizards they flew (I guess they’re drakes),
With the Geneforged boat full of Diamond Spray wands, and Dead Patrick too.

And then, in a twinkling, I heard on the garbage pile
My mates lancing and skewering each pesky reptile.
As I drew my (12-33) Oozing Blade in my hand, and was turning around,
Down the chimney Dead Patrick came like a frog, er—hellhound.

He was dressed all in Poor Fur, from his head to his foot,
And his clothes were all tarnished with mushroom-hued soot;
A bundle of potions he had flung on his back,
And he looked like a Slightly Expensive™ peddler just opening his pack.

His eyes -- how they squinted! his dimples how muddy!
His cheeks were like Graymold, his nose a bit ruddy (more mushroom ale)
His droll little mouth was drawn up like an Ebony Bow,
And the beard of his chin was as white as bat guano;

The stump of a mushroom he held tight in both teeth,
And the smoke encircled his head like an Icy Rain wreath;
He had a broadsword smile and a little round belly (rare ‘round here),
That shook, when he laughed like a bowlful of Gaseous Goo jelly.

He was listless and pale, a right sorry old Avernite,
And I laughed when I saw him, this wraith in the night;
The sink of his eye and the list of his head,
Soon gave me to know soon again he’d be dead;

He spoke not a word, but went straight to his task,
And filled all the stockings with a Knowledge Brew flask,
And laying his finger full into his nose,
And giving a flick, up the chimney he rose;

He sprang to his Geneforge boat, to his team gave a whistle,
But they no longer harkened, as we’d carved them to gristle.
But I heard him exclaim, ‘ere he stumbled out of sight,
"Curse you Adventurers, and to all a good blight."

[ Saturday, December 24, 2005 23:28: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
****ty Christmas and #@!%ing new year!! in General
Shaper
Member # 6292
Profile #5
1) Hugs are good for you.

2) Enjoy your childhood while you're there. It will be over soon enough, and then maybe you'll miss it.

3) There are better things to do with the holidaze than get drunk. You're not missing much.

--------------------
A4 Items List A4 Singleton G4 Items List G4 Forging List G4 Insidious Infiltrator NR Items List
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Trait/race bonus effects in Avernum 4
Shaper
Member # 6292
Profile #42
Slarty, your Deadeye archer...Divinely Touched nephil or something prior to the kitty experiments? My Deadeye Divinely Touched archer is penalized 50%, and the other kitties are 55%. All are level 15 together. Why is yours off so much?

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Singleton party in Avernum 4
Shaper
Member # 6292
Profile #9
All this talk of singletons and my aquired new knowledge of traits and training have proven too much temptation for me, so I am undertaking a second crack at the singleton challenge. We’ll see how far I get without getting too bored or irritated...or if it is even practically possible. Divinely Touched Elite Warrior kitty it is. See you on the road to Silvar, Slarty?

So, just for the heck of it, here is how my game is going so far, presented lovingly in Real Time Depiction™, and how I might suggest a decent start for anyone else who wants to take on this thankless task.

I put all my starting points into 5 Mage and 5 Priest Spells to get my max for free spells, and because I really need Icy Rain in particular to survive those pesky encounter groups. I tack on 2 Luck (gotta get the cash rolling in with more dropped goodies), 7 Tool Use (there is important looting to be done), and 2 First Aid (so I can hold out a tiny bit longer on my long, lonely kitty jaunts). I may have enough left over to add one more Intelligence for a little more SP, but I doubt it. Yeah, I’m starting out feeling pretty darn vulnerable.

So, let’s fix that a bit. The first thing I do is steal the commander’s bronze sword from off his table right under his snooty little nose. Then, for good measure, I take the one out of his locker too. They are worth 40 gold after all. Next, I run over to the barracks and help myself to the boots conveniently sitting there waiting to pamper and protect my fine little furry feline feet. That’s three open thefts, and that’s all I get in Fort Monastery without raising a ruckus. Because I gave myself some Tool Use, I am skilled and sneaky enough to go steal the scroll, coins, and bracers out of the commander’s bedroom locker. Those worthless Smite scrolls come in handy in a pinch as a singleton, as it turns out. Bracers are still worthless, because I can’t afford any increase in my chance to miss.

After picking up my free and legal equipment (I need that bow pronto), and helping myself to the two iron bars in the north locker while I’m at it, I run circles around the blacksmith’s shop till he foolishly wanders out of his shop, then quickly pilfer the iron shield out of his not quite thief-proof locker, and also snag the two iron bars lying around so I can sell them back to him as soon as he cluelessly meanders back in. I want that shield, so I strap it on. It wasn’t doing anyone any good gathering dust in a locked box anyway. This is how we justify these things.

I meander under the city and grab some more stored loot. Because of my two Luck, I am able to get some crystals or necklaces off some of the goblins I am killing already. It also seems like I am encountering more goblin warriors than before, and they usually drop a bronze sword. Nice. After cashing out, I buy higher levels of Firebolt, Haste, Heal, Cure, Protection, and War Blessing. I buy level two of everything in town, eventually, except the worthless Call Beast as the cash keeps rolling in. I pick up the mage’s Energy Potion to boot. I needed it soon enough to survive the pesky fight with the shades below Grindstone, but that was due to carelessness.

OK, now, I know there is a very lovely Yew Bow sitting unusefully in a locked cupboard a bit to the SE of town just north of the swamps. Venturing boldly out where no cat has gone before, I run over to the cart east of town to pick up some more of that lucrative iron lying around, head south past the kitty bridge (I’ll see YOU later...), getting into fights with rats and bats because I have zero Nature Lore. I pilfer the Yew Bow upstairs in the house. Tool Use is paying off handsomely already, yes? Now I feel a little better about myself, with boots, an iron shield, and a Yew Bow.

Goblins sound boring just now. I’d like some nice experience points, as well as a little something I know is also gathering dust in what’s her name’s lockbox down in Grindstone, so I keep heading south along the swampy shores. I love the smell of mushroom spore and bat guano-infested swamp in the morning! When the grumpy swamp Ogre shows up on my radar, I get just in range and dump some nice happy acid on his head as my way of offering the Official Adventurer’s Hello™. Backing off, I say hello again and fireball him once or twice for good measure. Bye bye, Ogre! Hello bronze broadsword! Hello Mr. chainmail! Welcome to your new home. Turns out I can wear chainmail and still cast my mage spells, which is a most happy thing.

So, I run over to Grindstone now and collect the reward from the captain for the quest I haven’t even been given yet technically. I run up to what’s her name’s hut and steal her Fine Cloak from her lock box. I feel just a little bit safer...about two armor points worth. What’s her name doesn’t seem to mind, so I steal her cash while I am at it. She must really need my help with all those shades in the mine’s basement, or I’d be out on my behind by now. I have to BUY the wisdom crystal and piercing crystal from her the old fashioned way, though. Good thing she’s cheap. I’m feeling bold, so I steal the healing potion in the lockbox on my way into the mine, and I don’t even care whether or not I was seen, even though I could have waited to get it unseen, which is as easy as it gets as a singleton occupying all of one tile. I think I’m done pressing my luck in Grindstone though. I will ransack the goody hut and all the crytals, etc. in its basement before I go, but all that will be safely out of sight of prying eyes. I will have to come back for the Tool Use 10 reward down there though. I can’t spare more for Tool Use right now, but it’s up to 8.

Eventually, I actually get around to the all those annoying goblins. That shielding knife from the evil altar is mighty handy as my melee weapon, considering its defensive properties which are so vital right now. As I rapidly level up, I bring Luck up to four and add another Intelligence for more spell power with which to smite my foes more mightily, or at least more repeatedly. Around level 5-6 (believe me, this comes quickly), I can take out the average goblin with one bowshot, never having invested a point in anything bow-related.

I happen upon an effective way of hassling Harko and his less-than-living lounge-abouts. I stand one space behind the open door, hasted, blessed, and protected, and let the undead minions run up into the doorway one by one. Only one can fit there, so only one will run up. Next turn I shoot him twice with my lovely Yew Bow. I lather, rinse, and repeat for the 8 dozen other undead infesting the crypt. Finally, it’s down to Harko and one or two of his gruesome ghoul-friends...nothing to sweat. We eat ghouls for breakfast around here (they actually taste better than piping hot mushroom meal in the morning.)

I find it very gratifying, when greedily going for the energetic herbs in the swamp and getting swamped by six giant bats, to casually cast Protection. Then, next turn, when all six brainless bats have clustered chummily about me, I nonchalantly dispatch them all at once with one very carefully-placed and satisfyingly noisy burst of Icy Rain. It is annoying to see that, at this point, I get one point each for those darn bats.

Now I am carving my way through kitty land, like a rogue kitty ninja gone bad...way bad. Advance and retreat, and dump piles of loot in the roadways to be picked up later. I hit level 7 and move my Dexterity up to a whopping 3. Thank God for that strength girdle I won for helping out whats her name in Grindstone, or I’d be looking like a total wimp still. But my spells are crackling nicely with two Magery already, and Bolt of Fire is my best friend. My XP’s suck already, though they are not quite at the hopeless stage yet.

Stay tuned for Chapter Two: “Draco-nian Daring-do, or Further Feats of Our Ferocious Filching Fine Feline Friend.”

[ Monday, February 19, 2007 16:34: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Secret Treasure on Slith Island in Avernum 4
Shaper
Member # 6292
Profile #9
They say we sometimes block out from memory traumatic events from our past.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Storing Items? in Avernum 4
Shaper
Member # 6292
Profile #1
Anywhere you drop a pile of goods, it will stay there waiting for you to pick it all up later. There is a limit of what...forty or sixty-something(?) items you can leave out in one place though before some start disappearing.

Good places to leave piles of loot are in the road where you will hit it on your way back to, say, Fort Monastery, or in front of a city gate. For reasons you may or may not understand yet, leaving a pile of loot in front of a city pylon is not a bad idea either.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Editor avaliable in Avernum 4
Shaper
Member # 6292
Profile #13
Hawk King:

I have a request. Would you be willing to modify your editor and add one more feature? What I would like to be able to do is add SP to my PC at the beginning of a game without causing him to level up, nor to be maximally SP'ed. This can only be achieved through Wisdom Crystals and Knowledge Brews. Will you add an option to Bodrie's script to add like five or ten Knowledge Brews to a PC's inventory? It would be especially helpful if they were the rare ones which give four SP instead of the usual two.

This would be exceedingly useful. What do you think?

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Goblins in Avernum 4
Shaper
Member # 6292
Profile #2
No respawned monsters give you loot, thank God. Who wants to sit around killing bats or goblins at 5 coins a pop? The swamp goblins are due south of Fort Dranlon north of the boneborer tunnels, though I bumped into one in the Ogre swamp to the east once too.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Singleton party in Avernum 4
Shaper
Member # 6292
Profile #8
Doh! Good remembery, Ephesos. You are right. This is promising for a singleton's prospects then, because Natural Mage is not an ideal trait otherwise.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Singleton party in Avernum 4
Shaper
Member # 6292
Profile #5
I can see a problem...no Natural Mage to enable wearing something like the Emerald Chestguard. Do you intend to go through a game as a singleton wearing only leather or robes? Yikes!

Still, this could be a worthy challenge. At least the singleton gets all the wisdom crystals and knowledge brews to help with SP.

[ Saturday, December 24, 2005 12:33: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Trait/race bonus effects in Avernum 4
Shaper
Member # 6292
Profile #38
Makes sense to me. So the question I now have, not having played Geneforge, is what else might Luck figure into more prominently like this?

Seems like Jeff should have added one more of those little text tips that pop up at the bottom of the screen when loading a game: "Be sure to give your PC's some Luck. This will help them find treasure on the mangled carcasses of their dripping, slaughtered victims."

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Honeycomb...wow in Avernum 4
Shaper
Member # 6292
Profile #18
I assumed it is the hard carapace shell of the critters which makes it hard to drive a sword inside those Plated Chitrachs. If it had been even more cleverly constructed, only a PC with a certain strength level (maybe 8?) should be able to puncture one, otherwise it would riposte or parry 100% and magic would be required to dispatch them.

Either way, they do toast nicely over an open fire...ho ho ho.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Honeycomb...wow in Avernum 4
Shaper
Member # 6292
Profile #16
I still wince in pain every time a clawbug/chitrach jabs my PC with its stinger though. It's a horrible noise with an equally disturbing visual image to accompany it, especially when you have owned a scorpion before. Not a happy picture.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
creature ideas in General
Shaper
Member # 6292
Profile #2
I have two ideas so far.

The first is the mysterious Arghhhhhhhhh Entity. No one knows where it comes from, but it is a very strange and diabolical creature, alien in appearance to anything else you have ever seen. Once you have been spotted by the Arghhhhhhhhh Entity, there is no escaping. It dogs your every step and keeps showing up everywhere you thought was safe. It litters the ground around you with unuseful and hazardous items to trip up your party. It puts your entire party into a state of battle rage frenzy when it gets too close, leaving you vulnerable to overreaction and overextension. The persistent and pernicious Arghhhhhhhhh Entity is like the bad joke in TM's BoA Emerald Mountain scenario basement—it appears to have infinite hit points.

A second idea is the Syngery Beast. It gets so angry about the repeated mispelling of its name, that it incinerates anyone within a three tile-radius with triple-digit damaging shock waves of fire. (Though it is rumored that it secretly enjoys the bastardization of its nomer, in actuality).

[ Saturday, December 24, 2005 11:58: Message edited by: Synergy ]

--------------------
A4 Items List A4 Singleton G4 Items List G4 Forging List G4 Insidious Infiltrator NR Items List
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Nethergate News in Nethergate
Shaper
Member # 6292
Profile #16
You know what I am wondering, is if Jeff uses the most recent A4 engine to update Nethergate, will he reintroduce elevation into the engine? If he doesn't bother, Nethergate will lose much of its visual charm, along with some of its actual map.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items • [URL=http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=6&t=000279#000006] The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Trait/race bonus effects in Avernum 4
Shaper
Member # 6292
Profile #36
Slarty, how did you figure out the Luck connection? Are you sure about this?

Vlish, I agree about Magery. Everyone Divinely Touched could do nicely with some amount of magical ability. All my PC's have at least one Level of priesting ability, and if I bring my bowman up to Smite level, then I'll have two decent priests and two mages, all of which are very handy. It can be very nice to have two PC's able to cast Repel Spirit or Smite at times. My bowman is already so maxed at his bow abilities I have to figure out something else to do with him shortly. How high do you think Sharpshooter is worth pumping? His is already at ten with more free bonus levels to come. I've been pumping his Gymnastics lately, but he's already getting up there in that too.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Unsolved quests in Avernum 4
Shaper
Member # 6292
Profile #4
Mother Phelps is the priest in Fort Dranlon—a long way off into the game from where you actually find the body of this Terella she is looking for. There is another quest like this in reverse: a body is lying between Cotra and Fort Dranlon which links back to a quest in the Formello area. Both of these quests occur well beyond the registration barrier.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Just hit the registration barrier. in Avernum 4
Shaper
Member # 6292
Profile #31
GIFTS—The iron bar quest never goes away, but it is the only one which is perpetual. If you do everything possible in the game, it will be the only quest left glaring accusingly at you from the Quests lists at the end of the game. Apparently, the blacksmith in Fort Monastery has an insatiable appetite for iron. You'd think he was equpping the entire Avernum army or something.

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Singleton party in Avernum 4
Shaper
Member # 6292
Profile #3
Picture it like this: You start out with 1/4 the total party SP to distribute, so you make a mage/priest with some Tool Use and a bit of melee or bows ability. He's not very good at much of anything, but he levels up at lightning pace initially, enabling you to start filling in the holes.

And then, by the time you hit Fort Draco, you are already at Level 10 and getting 0-1 points per kill. This is where I gave up on my singleton attempt. I realized that I was going to not be levelling up much more for a long time. In the meantime, I would be falling way behind on Tool Use and spell levels and other necessary skills for combat to have any hope of beating the foes and bosses as a singleton. You simply wind up starting out way behind the collective skills of a party of four and never get the chance to catch up. When a party of four levels up one more level, you get 20 points of skills to add. With a singleton, you get five, and they don't go far, especially when you are no longer levelling up.

P.S. The upside? Money is never a problem. :P

P.P.S. Jeff is entirely unsympathetic to this particular conundrum.

[ Saturday, December 24, 2005 11:56: Message edited by: Synergy ]

--------------------
A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00

Pages