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Special Items in Blades of Avernum Editor
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Member # 6193
Profile Homepage #2
Westra's Avernum Cookbook has a section on this, along with a info on a lot of other things the docs skip over. I'd suggest you check it out-- Kelandon is hosting it at his site if you're interested.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Why do javelins go away? in General
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Member # 6193
Profile Homepage #2
You can recover javelins and arrows in BoA, don't know about N:R.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Instant death nodes in Blades of Avernum
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Member # 6193
Profile Homepage #43
quote:
Originally written by Funkadelic:

beginstate START_STATE;
if(get_crime_level(1) > 0) {
message_dialog("Your message",""); //HERE
i = 0;
while(i < 4) {
kill_char(i,3,0);
i = i + 1;
}
}

FYT. :P

Void and short are used in the appendix to tell you what type of call it is (Specifically whether or not that call returns a value.) You never actually write short get_health() or void message_dialog(), just the actual call.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
post-nuclear setting, would it be possible? in Blades of Avernum Editor
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Member # 6193
Profile Homepage #6
TM did do it in Avatar. Kel actually did it to a whole party in LP though, and returned it at the end which I thought was nice of him. Just make two loops, one to go through the party and one to go through the 19 spells, setting them all to 0. Not that tough (See the "Prefab Party" code snippet I posted at the Blades Forge for an idea of how to overhaul the party. Specifically the spell loop (easily adapted to a full party))

The main barrier to a Fallout kind of setting would be graphics, I think. The engine isn't a big deal; bows turn into guns and arrows turn into bullets, crossbows turn into heavy guns and bolts turn into missiles or something, throwing weapons become grenades and such, and melee weapons become primitive improv bashing tools. Boom-- you're done.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Instant death nodes in Blades of Avernum
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Member # 6193
Profile Homepage #33
Technically writing it all as one line is fine (Although it's DEFINITELY not advised) but the real problem is that your while statement doesn't close parentheses. This can be spotted fairly easily if you follow Nikki's advice and split your code into multiple lines, and it's advisable to do so for a myriad of other reasons as well (I started out making the same mistake and writing code as one line like that-- it wasn' pretty. Do yourself a favor and stop right now.)

Edit: And you fixed it in that post. The new problem is the final ";" you only use semicolons at the end of a call, not after parenthesis or brackets.

[ Sunday, January 06, 2008 13:08: Message edited by: Lazarus. ]

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Defeating the Undefeatable in The Exile Trilogy
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Member # 6193
Profile Homepage #16
quote:
Originally written by The Mystic:

Doomguards a nightmare? In E3, no way; just the opposite. All you had to do was haste yourself, make yourself invulnerable, and Shockwave them to death.
If you have to turn yourself invincible to kill something, clearly it isn't THAT easy. Obviously if you're willing to cast protect on everyone / chug ironskin brews, you can kill anything. I usually don't like to do that.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Tales From the Tabard Inn: Now if only there was a 3600 Hour Contest.....
Posts: 900 | Registered: Monday, August 8 2005 07:00
Irksome Mishap in Blades of Avernum Editor
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Member # 6193
Profile Homepage #6
Try using change_blocked() in the town's scripts. I know that the party can be placed on editor-blocked spots when they end combat, and it's possible that NPCs can sneak past them. However, spots blocked through scripts are truly impassable to NPCs, I believe.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
BoA BUGS v6.0 in Blades of Avernum Editor
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Member # 6193
Profile Homepage #43
Good job on the data fix over at the BF, but I just noticed that you import objects into the last slot, but don't actually import it back into the original. I think the proper way to do it would be
# begindefinecreature 255; // Slith
# import = 34;
# begindefinecreature 34;
# import = 255;
# cr_immunities 0 = 50;
# cr_immunities 1 = 0;
If you leave out the second import you're not really writing over creature 34... At least that's how I understand it. Does it work to do it your way?

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Tales From the Tabard Inn: Now if only there was a 3600 Hour Contest.....
Posts: 900 | Registered: Monday, August 8 2005 07:00
Beta call: Tales From the Tabard Inn in Blades of Avernum
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Member # 6193
Profile Homepage #10
Your meter was off anyways.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Beta call: Tales From the Tabard Inn in Blades of Avernum
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Member # 6193
Profile Homepage #0
A beta call for the long overdue compilation of my 24 Hour Contest entries and two extra scenarios. Post here with your email and OS if you want to help test them.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Blades Chat! (Time TBA) in Blades of Avernum
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Member # 6193
Profile Homepage #25
Actually it might. I believe this came up in another topic and that was a proposed solution. I don't know if it's been tested on NPCs, and I'd want to test it myself before I relied on it. It's easy enough to test though, so if you do and it works then go for it.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Blades Chat! (Time TBA) in Blades of Avernum
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Member # 6193
Profile Homepage #23
That is indeed the problem. The main issue, at least when there are only 2 possible NPCs, is that if NPC4 dies NPC5 will become NPC4. I think you see where this is going...

However a nice side effect of changing it the way we did is you can now have more than two possible NPCs. If you change the while loop to go up to 10 instead of 7, you can now have 5 different NPCs that can join the party. You can have as many different joinable NPCs as you want, and you don't have to worry about what order they join the party in or antyhing like that.

Stareye did the health reset that way just to match the energy reset, which can only be done that way. As long as the creature doesn't have over 1000 health it functions identically.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Scenario Release - Kill Them Dead in Blades of Avernum
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Member # 6193
Profile Homepage #2
Good stuff, there are too many one-liners here to even quote, but I had to choose one.

"This ogre looks pretty ticklish. Do you tickle him?"
"Hell no, I'll kick that mofo in the face!"

And the dark wyrm was just classic.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Tales From the Tabard Inn: Now if only there was a 3600 Hour Contest.....
Posts: 900 | Registered: Monday, August 8 2005 07:00
Blades Chat! (Time TBA) in Blades of Avernum
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Member # 6193
Profile Homepage #19
This stayed remarkably on topic.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Exodush.. in Blades of Avernum
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Member # 6193
Profile Homepage #9
It can be done-- but I can't imagine how you could do it on accident.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Blades Chat! (Time TBA) in Blades of Avernum
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Member # 6193
Profile Homepage #1
Works for me.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Meep.. in Blades of Avernum
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Member # 6193
Profile Homepage #7
I believe Adlerauge remains the strongest bow around, unless there's something in Exodus that I don't know about. Parting Shot from E:R is good too.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
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Profile Homepage #49
Enlightened Anama

Location: Bigail and west Karnold.

Leader: Archbishop Darius Knor, a demagogue and religious zealot.

Ideology: In the years after the plagues of Valorim, the Anama Church nearly fell apart. Bigail no longer had an official religion, and what was left of the Anama were regarded as scattered nuts.
Knor preached a return to the religious conviction of the past, and establishing a new national religion. Perhaps the most popular aspect of his philosophy was the expulsion of mages and foreigners from the island. Strongly anti-magic, the Anama's expansion into Karnold and conflict with the Dominion was largely a result of the desire to spread their crusade against mages to the rest of Ermarian.

Military: Unspecified. Troops were dispatched to Karnold, but little fighting was done and numbers of troops never came up. They have the entire population of Bigail at their disposal, which would be considerable, and many members have received some training in the art of healing or priestly rituals.

Activity: Most of the Anama's activities were in Karnold, where a war of propaganda was being waged began between the invading Anama and the Dominion. In the end the Anama went as far as to poison the city of Sharamick, forcing the populace to set aside its distrust and turn to the priests of the Anama for healing. From there a force under General Cyril marched on Aminro, with the goal of gaining its iron mines. Even as they were on the road to Aminro the red star appeared in the sky and the city of Angel's Rest was attacked by rakshasi. Seeing the burning city in the distance, General Cyril was faced with the choice of fleeing back to Sharamick or pressing on to Aminro. He chose the latter, although it remains unclear whether he reaches Aminro before its destruction at the hands of the rakshasi.

[ Friday, December 21, 2007 22:19: Message edited by: Lazarus. ]

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Conveyor belt in Blades of Avernum Editor
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Member # 6193
Profile Homepage #3
If you wanted to turn off a conveyor belt and leave others on, you'd have to swap the entire belt to a different 'dummy' belt, which would look the same but be a different number that isn't recognized in the start_state as being a belt, and thus wouldn't push people.

I don't think it'd work outdoors, since you can't get the x,y loc of the party to check what floor they're standing on, and can't use the terrain script method either.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Conveyor belt in Blades of Avernum Editor
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Member # 6193
Profile Homepage #1
I'm pretty sure you could do this in the town start_state, thus eliminating the need to lay down tons of terrain scripts. Run a check for each NPC, seeing if they are on a conveyor belt. If they are, move them one space forward (in either the +- x or +- y depending on what direction belt it is.) Make sure the belts' blockage are defined so that you can't walk backwards on them.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Code Help in Blades of Avernum Editor
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Member # 6193
Profile Homepage #7
Or just specobj with a flag/item/whatever check in the state it calls.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
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Profile Homepage #3
Ahhh, right,and here it is.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
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The Original IC Thread
Original OOC Thread

The links I've found to Slarty's Faction summary are all broken, so I think that's down.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
How does respawning work? in The Exile Trilogy
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Profile Homepage #10
Ahhh, I see. I never really made a distinction between the two, I just assumed that the towns slowly reset a few creatures at a time, so what I was observing with wandering monsters were a few monsters being reset at a time. And what I observed when I left town and came back to find a lot of monsters respawned was the same thing, but with more time obviously having passed. Guess not.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
Code Help in Blades of Avernum Editor
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Member # 6193
Profile Homepage #3
Oddly, if you put an object on a container it WILL be contained-- or at least half contained. The player will have to search the container to get the item, but the item will appear on top of the container.

Personally I prefer a twist on what Thuryl is talking about. Place the object in a container but have a block_entry() called whenever the player searches until whatever conditions are met so that the player can find the item. Alternatively, hidden containers containing items (with a block_entry()) toggled to visible containers (without a block_entry()) can be useful as well if the space wasn't originally a container.

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00

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