Exodush..

AuthorTopic: Exodush..
Lifecrafter
Member # 7252
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Ok..I have finished Bahssikava and now on Exodus..

I'm just at the Frost Lizard Lair and I see a message about skill too high or something..is something wrong?

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Posts: 732 | Registered: Saturday, June 24 2006 07:00
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Are you playing as a god party? Exodus ahs some errors and bugs that only seem to appear with god parties.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
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Nope..I'm playing my blood-sweat-tears-created party..

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Off With Their Heads
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I was assuming from the title that you were experimenting with playing Exodus while drunk, but I shall try not to be too disappointed that I am mistaken. :P

Ignore the "skill too high" thing. That just happens in high-level parties. It has no in-game effect (except that your stat sheet will now swear that your maximum health is zero).

[ Thursday, December 27, 2007 02:26: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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New error..when fighting the the barbarian sliths..I can't end combat!!

All my characters are far away and only one character is moving!!

HALP!!!11!111

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
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quote:
Originally written by Azuma:

New error..when fighting the the barbarian sliths..I can't end combat!!

All my characters are far away and only one character is moving!!

HALP!!!11!111

Press the "Only one character button" :rolleyes:

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Posts: 942 | Registered: Sunday, October 8 2006 07:00
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@_@

Too late of a reply..I restarted the fight and am already at the Lava Ocean..or something like that..the Skill Too High message still appear every once in a whiles..

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Lifecrafter
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Profile #7
Darn..Exodush is more bugged than an ant farm..I'm in the strange cave..explored most of it..and entered the Slime Pit..finished half of it then got out..saved and closed BoA..a lil' later I opened BoA and loaded my save..and voila! automap now contains nothing..

Edit: Shoot..apologies for the double post..didn't notice it..

[ Friday, December 28, 2007 21:35: Message edited by: Azuma ]

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Off With Their Heads
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Exodus pushes the edges of the BoA engine, and BoA is very ragged at the edges.

But the automap thing is new to me. I've never heard of that happening and don't have any idea how it could.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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It can be done-- but I can't imagine how you could do it on accident.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
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Lazarus..what do you mean by that?

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
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Well, if you messed with the scripts, yes, but there's nothing that players can do that I'm aware of that will have this effect.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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Nope..I didn't touch the scripts..I just didn't do anything..I was playing one day..and the next day..BOOM! No more explored terrain..

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
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For the sake of not creating a new thread when there's this nice shiny one here, I'd like to point out that when I reached the domicile of the dragon in the Lava Ocean, everything but the dragon himself was present. A very helpful message came up telling me I was staring at a dragon, and the theoretical dragon in question was all too happy to curse me for entering his inner sanctum, but the star of the show was for all reasonable purposes absent in his entirety. I was disappointed.
Posts: 34 | Registered: Sunday, January 30 2005 08:00
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If you're meaning that you killed the dragon and entered the possibly "not worth it" chamber and received the Dread Curse..it's scripted that way..

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Humans fight to enter insanity.
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Looking for group to slaughter the world..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
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quote:
Originally written by Ijuuin Enzan:

I'd like to point out that when I reached the domicile of the dragon in the Lava Ocean, everything but the dragon himself was present.
So the question is... what did you do to cause this? The dragon is placed in the editor, and there are no scripts that touch him in any way. Unless your copy of Exodus is corrupted — in which case you'd probably notice several other serious errors, terrains in the wrong place, characters missing, etc. — this should not be able to happen.

For lack of anything else to do, give the vital stats: the version of Exodus, the version of BoA, and your operating system. Also, whether you are using a god party or not.

[ Tuesday, January 08, 2008 01:07: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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I'm riding Mac OS 10.5.1, BoA 1.2.1 and Exodus 1.1.0 (according to the read me). My party is unadorned vanilla and I haven't noticed anything out of the ordinary other than the rakshasa mages I do so love to summon arcanely being graphically absent (black cubes). I haven't touched anything filewise, all is as it was intended to be. Color me flummoxed.
Posts: 34 | Registered: Sunday, January 30 2005 08:00
Off With Their Heads
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Uh... it's possible that something's wrong with the graphics. I didn't do anything to the rakshasa graphics, as far as I can tell (although I did screw with summoning so much that I'm surprised that it doesn't crash BoA instantly).

Even that would be a little strange, because I didn't do anything — at all — to the default dragon. But other than that, I haven't the first clue.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 5457
Profile #18
Whatever it is is more than graphical. The dragon is not merely invisible, there is simply no dragon there.
Posts: 34 | Registered: Sunday, January 30 2005 08:00
Off With Their Heads
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Well, whatever caused it, the fix is to leave town, add a spawn_creature(6) call to the INIT_STATE, re-enter, and then delete the call.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 5457
Profile #20
I'm well past the Ocean, but I'll try to remember that next time. If I figure out how.
Posts: 34 | Registered: Sunday, January 30 2005 08:00