Profile for Thralni

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Active Designers? in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #8
I've been bussy with my scenario for six months, but I was actually bussy designing for two months. Conclusion: i have to be in the mood, or nothing will happen. However, as i started working on it again, doing every evening a bit, it may be completed in two-three months from now. We'll see if i mkae it. aybody who wants to know a bit more, feel free to PM me.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Active Designers? in Blades of Avernum
Master
Member # 5977
Profile Homepage #8
I've been bussy with my scenario for six months, but I was actually bussy designing for two months. Conclusion: i have to be in the mood, or nothing will happen. However, as i started working on it again, doing every evening a bit, it may be completed in two-three months from now. We'll see if i mkae it. aybody who wants to know a bit more, feel free to PM me.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
Okay, another stupid question: what does != stand for? I learned in school what "!" stands for (I dont know how it is called in English), but I'm not sure its the same thing as here. basically, what i learedn in school, is that 9! = 9x8x7x6x5... etc.

[ Sunday, December 25, 2005 10:21: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
Okay, another stupid question: what does != stand for? I learned in school what "!" stands for (I dont know how it is called in English), but I'm not sure its the same thing as here. basically, what i learedn in school, is that 9! = 9x8x7x6x5... etc.

[ Sunday, December 25, 2005 10:21: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
****ty Christmas and #@!%ing new year!! in General
Master
Member # 5977
Profile Homepage #10
quote:
Originally written by Garrison:

That is an interesting position to take on Christmas. Do you disapprove of the Christian history behind it, or the commercialized hype? I tend to believe that Christmas in America is now more important as a secular holiday for spending money, but I simply cannot say that jocular atmosphere and attitude is "fake." On the other hand, I have a cold at the moment so I might not be able to experience as much of the ambience as I would like.
Maybe i overreacted...

Or not.

Anyway, its not that i really think its fake. its mainly "Santa" who's fake. The history... Well. i don't believe in any religion or that there's a god somewhere so i approve of the history of christmas for as far as i can approve of it. No, its really Santa and the whole tradition, also with the presents, which i find a bit fakish. i don't really know how to put it.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #7
Cpeters, you are absolutely right. I have indeed 0% prior experience with programming. It all works, so I'm quite happy already with what i achieved. I am as far that i manage to realize certain things, like a cash machine (darn! I actually didn't want to say that!), things like i showed in this thread, and some other small things. Anyhow, this is my first thing I do with programming. Maybe, could you show mr some improvements on this script? I don't say i'm going to use it, I just want to know how somebody else would do it.

EDIT: what you already showed: yes, i tried that once, but the game had problems with it, so i didn't do it a second time.

[ Sunday, December 25, 2005 09:34: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
Cpeters, you are absolutely right. I have indeed 0% prior experience with programming. It all works, so I'm quite happy already with what i achieved. I am as far that i manage to realize certain things, like a cash machine (darn! I actually didn't want to say that!), things like i showed in this thread, and some other small things. Anyhow, this is my first thing I do with programming. Maybe, could you show mr some improvements on this script? I don't say i'm going to use it, I just want to know how somebody else would do it.

EDIT: what you already showed: yes, i tried that once, but the game had problems with it, so i didn't do it a second time.

[ Sunday, December 25, 2005 09:34: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
****ty Christmas and #@!%ing new year!! in General
Master
Member # 5977
Profile Homepage #7
I don't celebrate christmas at all, because i find it all fake.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #4
What i really find so strange is that it actually does work now. for about three hours i was getting irritated, mad, frustrated, and then that small moment of understanding came. i thought that, as i was working with a SDF that was probably already set at the moment I was bussy with the script, it may be good to restart with a save file in which i hadn't set that flag yet, and it all worked again.

it still doesn't really explain what was happening, because what should have happened (in my opinion) is this:

you push the "start system" button (button 1). This brings you to state 23. Flag (20,19) wasn't set to 1 yet, so it shouldn't look at the part between the brackets, but should immeditaly go to the part the comes after it. that's what it does, but for some reason, it didn't set the flag first time through. the second time only it did that. After that it worked like it should have.

By the way, now it all works fine, so the crisis is over, but for you *i, here is the hole script anyway.

beginstate 19;

large_draw_pic_dialog(550,"");
message_dialog("","");

get_text_response("Which button?");
check_text_response_match("none");
if (got_text_match()) {
set_state_continue(22);
}

check_text_response_match("1");
if (got_text_match()){
set_state_continue(23);
}

check_text_response_match("2");
if (got_text_match()) {
set_state_continue(24);
}

check_text_response_match("3");
if (got_text_match()) {
set_state_continue(25);
}

check_text_response_match("4");
if (got_text_match()) {
set_state_continue(26);
}

check_text_response_match("5");
if (got_text_match()) {
set_state_continue(27);
}

check_text_response_match("6");
if (got_text_match()) {
set_state_continue(28);
}
message_dialog("entered something wrong","");
set_state_continue(19);
this part above is where you choose a button. kelandon made it for me, s i wasn't sure about it. however, I had to change things in it to make it actually wrk, as kelandon used calls that the game didn't recognize. in other words: calls that don't exist in boA.

The part that containes the states to which the above script referres, is the state i posted above. note that that is the script that modified and is the newest version of that partcular script. That, in fact, is the script that now works. Therefor, chances are slim i'll change things in it. it works, after all.

EDIT: i forgot to say, *i, that this is my first scenario, so please, don't treat my scripts as if its supposed to be the work of the a designer like kelandon. I'm already proud that most of what I made actually already worked the first time through.

EDIT2: and another thing i wnted to mention was that its certainly not a case of reset_dialog();, for abvious reasons. I you just saw, there is no place i actually made a dialog box that way. Its all with message_dialog("","");

Is it still necessary to tell exactly what i want to do?

[ Sunday, December 25, 2005 00:51: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
What i really find so strange is that it actually does work now. for about three hours i was getting irritated, mad, frustrated, and then that small moment of understanding came. i thought that, as i was working with a SDF that was probably already set at the moment I was bussy with the script, it may be good to restart with a save file in which i hadn't set that flag yet, and it all worked again.

it still doesn't really explain what was happening, because what should have happened (in my opinion) is this:

you push the "start system" button (button 1). This brings you to state 23. Flag (20,19) wasn't set to 1 yet, so it shouldn't look at the part between the brackets, but should immeditaly go to the part the comes after it. that's what it does, but for some reason, it didn't set the flag first time through. the second time only it did that. After that it worked like it should have.

By the way, now it all works fine, so the crisis is over, but for you *i, here is the hole script anyway.

beginstate 19;

large_draw_pic_dialog(550,"");
message_dialog("","");

get_text_response("Which button?");
check_text_response_match("none");
if (got_text_match()) {
set_state_continue(22);
}

check_text_response_match("1");
if (got_text_match()){
set_state_continue(23);
}

check_text_response_match("2");
if (got_text_match()) {
set_state_continue(24);
}

check_text_response_match("3");
if (got_text_match()) {
set_state_continue(25);
}

check_text_response_match("4");
if (got_text_match()) {
set_state_continue(26);
}

check_text_response_match("5");
if (got_text_match()) {
set_state_continue(27);
}

check_text_response_match("6");
if (got_text_match()) {
set_state_continue(28);
}
message_dialog("entered something wrong","");
set_state_continue(19);
this part above is where you choose a button. kelandon made it for me, s i wasn't sure about it. however, I had to change things in it to make it actually wrk, as kelandon used calls that the game didn't recognize. in other words: calls that don't exist in boA.

The part that containes the states to which the above script referres, is the state i posted above. note that that is the script that modified and is the newest version of that partcular script. That, in fact, is the script that now works. Therefor, chances are slim i'll change things in it. it works, after all.

EDIT: i forgot to say, *i, that this is my first scenario, so please, don't treat my scripts as if its supposed to be the work of the a designer like kelandon. I'm already proud that most of what I made actually already worked the first time through.

EDIT2: and another thing i wnted to mention was that its certainly not a case of reset_dialog();, for abvious reasons. I you just saw, there is no place i actually made a dialog box that way. Its all with message_dialog("","");

Is it still necessary to tell exactly what i want to do?

[ Sunday, December 25, 2005 00:51: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Chemistry at home, part 12 in General
Master
Member # 5977
Profile Homepage #49
So i finnaly bought it. A stand with two clasps. Now I only need a burner, but i don't think that will be a problem. I'm gonna blow up town now...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
dok problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #5
Tell me about that! As I'm slowly starting to get to the point I just have to give my scenario the finishing touch, I started testing everything now, as a player would test it, and see how it all works from the player's point of view. You can't imagine the amount of frustrations i already had about small insignificant looking problems...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Nethergate News in Nethergate
Master
Member # 5977
Profile Homepage #15
yes, you're right about that. Phew, I was starting to get worried already he might screw everything up.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Nethergate News in Nethergate
Master
Member # 5977
Profile Homepage #13
Oh my god. if this means he is going to geneforgize nethergate, I'm going to faint. Its the last thing i want to happen, because i like Nethergate as it is. Oh my god, I was just thinking, what if he is also going to geneforgize avernum 1 2 and 3!?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
AV3:tried to steal anama treasure, oops in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #1
There is a special button to make the people of Shayder friendly again. This button, however, can only be used when registered. As you are probably using a demo, you can't use the button.

[ Saturday, December 24, 2005 01:19: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
This is very strange. The game doesn't seem to set a certain flag, and i can't understand why not. here is the code:

/ Control panel A

beginstate 22;
message_dialog(".","");
break;

beginstate 23;
if (get_flag(20,19) == 1) {
message_dialog(".","");
end();
}
set_flag(20,19,1);
message_dialog(".","");
break;

beginstate 24;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
message_dialog(".","");
break;

beginstate 25;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
if (get_flag(20,7) == 0) {
message_dialog(".");
end();
}
message_dialog(".","");
set_flag(20,8,1);
break;

beginstate 26;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
if (get_flag(20,7) == 0) {
set_flag(20,7,1);
message_dialog(".","");
end();
}
set_flag(20,7,0);
message_dialog(".","");
break;

beginstate 27;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
message_dialog(".","");
break;

beginstate 28;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
set_flag(20,19,0);
message_dialog("","");
break;
Okay, i did some more testing and adjusted the script above. now, the strange thing is, that, whatever i do thefollowing things happen:

1) I press button 1, going to state 23. The state is working normally, but at the end returns to the screen where you choose a button to press, although i didn't give the game a command to do so!

2) You have to press button 1 again in order to set flag (20,19) to 1. I don't understand this at all.

3) now everything works almost fine.

EDIT: Strange. I decided to load another save file, and it all seems to work fine now...

[ Sunday, December 25, 2005 00:37: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
scripting, scripting... in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
This is very strange. The game doesn't seem to set a certain flag, and i can't understand why not. here is the code:

/ Control panel A

beginstate 22;
message_dialog(".","");
break;

beginstate 23;
if (get_flag(20,19) == 1) {
message_dialog(".","");
end();
}
set_flag(20,19,1);
message_dialog(".","");
break;

beginstate 24;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
message_dialog(".","");
break;

beginstate 25;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
if (get_flag(20,7) == 0) {
message_dialog(".");
end();
}
message_dialog(".","");
set_flag(20,8,1);
break;

beginstate 26;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
if (get_flag(20,7) == 0) {
set_flag(20,7,1);
message_dialog(".","");
end();
}
set_flag(20,7,0);
message_dialog(".","");
break;

beginstate 27;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
message_dialog(".","");
break;

beginstate 28;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
set_flag(20,19,0);
message_dialog("","");
break;
Okay, i did some more testing and adjusted the script above. now, the strange thing is, that, whatever i do thefollowing things happen:

1) I press button 1, going to state 23. The state is working normally, but at the end returns to the screen where you choose a button to press, although i didn't give the game a command to do so!

2) You have to press button 1 again in order to set flag (20,19) to 1. I don't understand this at all.

3) now everything works almost fine.

EDIT: Strange. I decided to load another save file, and it all seems to work fine now...

[ Sunday, December 25, 2005 00:37: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
And yet again a graphics problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #7
I know this is a double post, i did it on purpose. I just want somebody to quickly look at the graphics. Its driving me nuts. If it wouldn't work, i really have a problem here. i really need that floor graphics. So I'll ask again: is there somebody who is willing to look at it (somebody with a Mac)

EDIT: I sent an email to jeff, as I didn't have any hope anymore somebody here would help me out. the one that did try to help me (Cpeters, ef), thanks.

[ Monday, December 26, 2005 23:53: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
And yet again a graphics problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
I know this is a double post, i did it on purpose. I just want somebody to quickly look at the graphics. Its driving me nuts. If it wouldn't work, i really have a problem here. i really need that floor graphics. So I'll ask again: is there somebody who is willing to look at it (somebody with a Mac)

EDIT: I sent an email to jeff, as I didn't have any hope anymore somebody here would help me out. the one that did try to help me (Cpeters, ef), thanks.

[ Monday, December 26, 2005 23:53: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
AV3: Character editor wont reset hostile towns in Tech Support
Master
Member # 5977
Profile Homepage #3
I don't remember it quite that well, but was it actually something you could do in the demo? if yes, Are you sure you saved any changes you made before closing the editor? its a mistak i made quite often.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Chemistry at home, part 12 in General
Master
Member # 5977
Profile Homepage #48
Do you really think its only medical science? My father is a prof at Leiden university. His field is Assyrian, and my mother is a doctor in Sumerian (these are to ancient ciltures, both once living in Mesopotamia. For the once not learning Greek: it means "Between the rivers". And the country is indeed between two rivers: the Eufratis and tigris. mesopotamia once was were irak is now).

Because of the constant budget cuts, my father (my mother doesn't work in the university) can do less and less real resaerch. this is because he can't afford to hire more people to take over administrative work.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Its Almost Christmas in General
Master
Member # 5977
Profile Homepage #6
Nah, I don't celebrate christmas. for me its just a recycling of "Sinterklaas," which is the same, only its closer to its origin. Well, that's actually why i don't like Santaclause, but I also dislike the way Christmas is celebrated.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
I sent you a privat message, i hope you don't mind if it were an email or privat message.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
I sent you a privat message, i hope you don't mind if it were an email or privat message.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
And yet again a graphics problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #6
Oh, okay. thanks for the help anyway. i think though, that you are right about the floors appearing with a starnge white line around them, and that there's indeed some kinf of problem with the format of the graphics. However, I'm to tired to look at that now.

If there's a mac user here who is willing to help me, please! i really need your help. This problem has been haunting me for about five months.

[ Friday, December 23, 2005 07:32: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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