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Calls for reputation in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
I searched the docs, but couldn't find any reputation related calls. Are there any at all? If so, which calls are these?

[ Saturday, July 08, 2006 22:35: Message edited by: Mc 'mini' Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Calls for reputation in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
I searched the docs, but couldn't find any reputation related calls. Are there any at all? If so, which calls are these?

[ Saturday, July 08, 2006 22:35: Message edited by: Mc 'mini' Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Beta Call for Exodus in Blades of Avernum
Master
Member # 5977
Profile Homepage #26
Darn. i was actually hoping to be in the first round, as I wasn't sure I will have time when the second round starts. I might be on vacation...

I'll see what happens, i guess.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
what_day_of_scenario() in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #5
Small update:

I continued testing, and it appears that rivers.txt is not run, at least not the START_STATE. Is there any reason for that to happen?

EDIT: And another small update:

I checked rivers.txt with alint, and it returned two errors, both errors of syntax, so I gather that there is something wrong with the +'s, -'s and such. I can't find the problem... Can you?

[ Thursday, July 06, 2006 09:19: Message edited by: Mc 'mini' Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
what_day_of_scenario() in Blades of Avernum
Master
Member # 5977
Profile Homepage #5
Small update:

I continued testing, and it appears that rivers.txt is not run, at least not the START_STATE. Is there any reason for that to happen?

EDIT: And another small update:

I checked rivers.txt with alint, and it returned two errors, both errors of syntax, so I gather that there is something wrong with the +'s, -'s and such. I can't find the problem... Can you?

[ Thursday, July 06, 2006 09:19: Message edited by: Mc 'mini' Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BoA BUGS v6.0 in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #14
the call what_day_of_scenario() appears to always return the number of days - 1. This appears to be normal...

So, if its day 3, what_day_of_scenario will return 2.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BoA BUGS v6.0 in Blades of Avernum
Master
Member # 5977
Profile Homepage #14
the call what_day_of_scenario() appears to always return the number of days - 1. This appears to be normal...

So, if its day 3, what_day_of_scenario will return 2.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
what_day_of_scenario() in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #3
So, if the call is behaving normally, can anybody look at the scripts and please tell em why it doesn't work?

Thanks in advance.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
what_day_of_scenario() in Blades of Avernum
Master
Member # 5977
Profile Homepage #3
So, if the call is behaving normally, can anybody look at the scripts and please tell em why it doesn't work?

Thanks in advance.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
what_day_of_scenario() in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
this call makes me wonder. I put it into a script which worked fine, but since two days ago it refuses to work proparly. I did some debugging tests, and found that the current day is day_shown_on_screen - 1. so, what we would think is day 1, is day 0 with this call. Was it like that all along?

For better reference, here are the scripts involved:

rivers.txt, START_STATE:
beginstate START_STATE;

// The things with appointment mayor of Filberton

if (get_flag(28,0) == 1) {
day1 = get_flag(250,4);

if (what_day_of_scenario() >= (day1 + 2)) {
set_flag(28,0,2);
print_str_color("You missed your appointment with mayor Arbuckle of Filberton.",3);
}
}

if (get_flag(28,0) == 1) {
if (get_flag(200,0) == 0) {
day1 = get_flag(250,4);

if (what_day_of_scenario() == (day1 + 1)) {
print_str_color("Today you have an appointment with mayor Arbuckle of Filberton.",3);
set_flag(200,0,1);
}
}
}
and t28filbertondlg.txt, one of the dialogue nodes:
begintalknode 4;
state = 3;
personality = 49;
nextstate = -1;
condition = 1;
question = "Yes please";
text1 = "She checks the book of appointments. _It seems you don't have an appointment yet. okay, the mayor will see you tomorrow._ She closes the book. _That's settled then, good bye!_";
text2 = "She checks the book of appointments. _Ah, i see you already have made an appointment. come back when you have it._ She says good bye and returns to the angry man.";
text3 = "She checks the book of appointments. _I see you had an appointment, but didn't come to it on time. You'll have to make a new one._ She crosses the old appointment out.";
code =
if (get_flag(28,0) == 0) {
remove_string(2);
remove_string(3);
set_flag(28,0,1);
print_str_color("You made an appointment to see mayor Arbuckle of",3);
print_str_color(" Filberton for tomorrow.",3);

day1 = what_day_of_scenario();
set_flag(250,4,day1);

set_flag(200,2,0);

print_num(day1);
print_num(get_flag(250,4));
print_num(get_flag(28,0));
print_num(get_flag(200,2));
print_num(what_day_of_scenario());
end();
}

if (get_flag(28,0) == 1) {
remove_string(1);
remove_string(3);
end();
}

if (get_flag(28,0) == 2) {
remove_string(1);
remove_string(2);
print_str_color("Your appointment with mayor Arbuckle was canceled.",3);
set_flag(28,0,0);
set_flag(200,2,0);
end();
}
break;
What happens is this: In t28filbertondlg.txt you make an appointment to see the mayor of that town for the next town. flag 28,0 is set to 1, to sinify that an appointment was made, 200,2 is set to 0 just to make sure it will be 0, and flag 250,4 is set to a variable: day1, according to what_day_of_scenario(), which I think is the problem here.

After that, in rivers.txt (the scenario script) the following thing are checked:

is flag 28,0 == 1? If so, then continue, as an appointment was made;
is flag 200,2 == 0? If so, then continue, as this message wasn't displayed as yet;
is day1, which is set according to flag 250,4, (day1 + 1) == what_day_of_scenario? If so, show the message that an appointment was made for today.

However, it seems as though all this isn't done. I checked this last sequence of events (in rivers.txt) by leaving out the flags 28,0 and 200,2. It still didn't work, which means that there must be something wrong with the variable day1, or the call what_day_of_scenario.

In the dialogue node I put here for you people to look at, I have added several print_num() calls. On day 1, this is what the values of the variables and calls give me:

day1 = 0 (?)
250,4 = 0 (?)
28,0 = 1 (that's okay)
200,2 = 0 (that's okay)
what_day_of_scenario() = 0 (?)

If its not the call, can anybody of you guys spot the problem? Its only now that it stopped working. before it worked perfectly. The strangest thing is, is that I can't remember changing anything about these two script (rivers.txt and t28filbertondlg.txt).

I hope anybody can help.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
what_day_of_scenario() in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
this call makes me wonder. I put it into a script which worked fine, but since two days ago it refuses to work proparly. I did some debugging tests, and found that the current day is day_shown_on_screen - 1. so, what we would think is day 1, is day 0 with this call. Was it like that all along?

For better reference, here are the scripts involved:

rivers.txt, START_STATE:
beginstate START_STATE;

// The things with appointment mayor of Filberton

if (get_flag(28,0) == 1) {
day1 = get_flag(250,4);

if (what_day_of_scenario() >= (day1 + 2)) {
set_flag(28,0,2);
print_str_color("You missed your appointment with mayor Arbuckle of Filberton.",3);
}
}

if (get_flag(28,0) == 1) {
if (get_flag(200,0) == 0) {
day1 = get_flag(250,4);

if (what_day_of_scenario() == (day1 + 1)) {
print_str_color("Today you have an appointment with mayor Arbuckle of Filberton.",3);
set_flag(200,0,1);
}
}
}
and t28filbertondlg.txt, one of the dialogue nodes:
begintalknode 4;
state = 3;
personality = 49;
nextstate = -1;
condition = 1;
question = "Yes please";
text1 = "She checks the book of appointments. _It seems you don't have an appointment yet. okay, the mayor will see you tomorrow._ She closes the book. _That's settled then, good bye!_";
text2 = "She checks the book of appointments. _Ah, i see you already have made an appointment. come back when you have it._ She says good bye and returns to the angry man.";
text3 = "She checks the book of appointments. _I see you had an appointment, but didn't come to it on time. You'll have to make a new one._ She crosses the old appointment out.";
code =
if (get_flag(28,0) == 0) {
remove_string(2);
remove_string(3);
set_flag(28,0,1);
print_str_color("You made an appointment to see mayor Arbuckle of",3);
print_str_color(" Filberton for tomorrow.",3);

day1 = what_day_of_scenario();
set_flag(250,4,day1);

set_flag(200,2,0);

print_num(day1);
print_num(get_flag(250,4));
print_num(get_flag(28,0));
print_num(get_flag(200,2));
print_num(what_day_of_scenario());
end();
}

if (get_flag(28,0) == 1) {
remove_string(1);
remove_string(3);
end();
}

if (get_flag(28,0) == 2) {
remove_string(1);
remove_string(2);
print_str_color("Your appointment with mayor Arbuckle was canceled.",3);
set_flag(28,0,0);
set_flag(200,2,0);
end();
}
break;
What happens is this: In t28filbertondlg.txt you make an appointment to see the mayor of that town for the next town. flag 28,0 is set to 1, to sinify that an appointment was made, 200,2 is set to 0 just to make sure it will be 0, and flag 250,4 is set to a variable: day1, according to what_day_of_scenario(), which I think is the problem here.

After that, in rivers.txt (the scenario script) the following thing are checked:

is flag 28,0 == 1? If so, then continue, as an appointment was made;
is flag 200,2 == 0? If so, then continue, as this message wasn't displayed as yet;
is day1, which is set according to flag 250,4, (day1 + 1) == what_day_of_scenario? If so, show the message that an appointment was made for today.

However, it seems as though all this isn't done. I checked this last sequence of events (in rivers.txt) by leaving out the flags 28,0 and 200,2. It still didn't work, which means that there must be something wrong with the variable day1, or the call what_day_of_scenario.

In the dialogue node I put here for you people to look at, I have added several print_num() calls. On day 1, this is what the values of the variables and calls give me:

day1 = 0 (?)
250,4 = 0 (?)
28,0 = 1 (that's okay)
200,2 = 0 (that's okay)
what_day_of_scenario() = 0 (?)

If its not the call, can anybody of you guys spot the problem? Its only now that it stopped working. before it worked perfectly. The strangest thing is, is that I can't remember changing anything about these two script (rivers.txt and t28filbertondlg.txt).

I hope anybody can help.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Beta Call for Exodus in Blades of Avernum
Master
Member # 5977
Profile Homepage #21
Goody! i got everything working on my Intel Mac, so I'll test your scenario on Mac OS 10.4.7.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Intel Mac: save files and general avernum files in General
Master
Member # 5977
Profile Homepage #0
maybe this is common knowledge, but for me this sirtuation was new, and when i asked for help, nobody could really help. I then didn't sleep the whole night, trying to figure out a solution for my problem: the save files of Avernum 1, 2 and 3 and BoA didn't work when I put them, from my old Imac G3, onto my new Intel Imac. I managed eventually, and found a way to convert them without losing their function of savefile and become a useless pile of data.

1) Compress all your save files (or at least the ones you want to convert) with Stuffit or another program of that kind.
2) NOW put everything on your Intel Mac
3) Extract the compressed files to a the related Avernum folder.
4) PLAY!

This is a method that not only works for Avernum, but for all files that should remain untouched while converted to youyr Inetl mac. For me it worked with most of the things that I converted. Its important to remember that the icon that the computer gives to it is not important! Just pretend it to be the right icon, although it doesn't seem like that!

You don't have to respond to this post, i just thought it to be worthwhile to post this, now that more and more people are getting their first Intel mac.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BoE on Intel Macs in Blades of Exile
Master
Member # 5977
Profile Homepage #8
I just bought a new Intel mac too, but seriously...

quote:
Originally written by Khoth:

...and buying Windows.
*cough*

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Webeditors in General
Master
Member # 5977
Profile Homepage #0
Now that I switched from my old Imac G3 to a new Intel Imac, i need a new webeditor. Does any of you know of a good, low-cost webeditor?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Intel Mac: what about the save files? in Tech Support
Master
Member # 5977
Profile Homepage #6
I solved my scenario problem, and I think that if I do the same with the save files, they will work too. What I did (and I invented this in the middle of the night):

1) Compress all needed files with Stuffit Dropstuff;
2) Put them on my Intel mac;
3) Decompress the files

This way the cmg file is spared and everything still works.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Beta Call for Exodus in Blades of Avernum
Master
Member # 5977
Profile Homepage #11
I'll indeed try to test on Mac OS 10.4.7, but if you have custom graphics, i have the feeling that they won't work. I, of course, could use Windows XP or Mac OS 9.2.2 in that case. I'll let you know if it works on Mac OS 10.4.7, and if it doesn't work, its up to you if want me to test on XP or Mac OS 9.2.2.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Bride of the Abominable Photo Thread in General
Master
Member # 5977
Profile Homepage #35
The fuziness is due to not shaving in recent times.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Bride of the Abominable Photo Thread in General
Master
Member # 5977
Profile Homepage #33
I finally had the chance to make some new pics of myself, using the built-in Isight camerea of my new computer. Here they are:

Me when I'm not posing (except for ther smile - without a smile I will look fat too depressed).
IMAGE(http://i25.photobucket.com/albums/c77/Thralni/Foto2.jpg)

Sorry for stealing that idea, Thuryl.
IMAGE(http://i25.photobucket.com/albums/c77/Thralni/Foto1.jpg)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Intel Mac: what about the save files? in Tech Support
Master
Member # 5977
Profile Homepage #4
I'm going to install Windows XP today.

All Avernum games work briliantly and fast on my Intel Imac. That is, after I downloaded all Intel based versions of the games. However, together with a lot of files I already had on my old G3 Imac running Mac OS 9.2.2, the save files aren't recognized as save files.

I will email jeff. Thanks for trying to help.

EDIT: I just downloaded Resfool (Resedit doesn't work on Mac OS X) and it says that the cmg file doesn't have a resource fork, menaing that I'll have to remake it with the pics from Windows. At least one mystaery is solved now.

EDIT2: never mind. Also when I recreate the cmg file using Resfool the bloody editor doesn't recognzie the file. I'm getting frustarted indeed, because this would mean that i can't make any proper scenario on this machine!

[ Tuesday, July 04, 2006 00:24: Message edited by: Mc 'mini' Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Intel Mac: what about the save files? in Tech Support
Master
Member # 5977
Profile Homepage #0
I just rtied a save file of any Avernum game, and it simply doesn't recognize them as save files. Even worse, my Intel mac doesn't recognize the cmg file of my scenario as a cmg file. The editor works perfectly, recognizes the .bas file, but all custom graphics are left out.

Anybody understand this?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Icons in General
Master
Member # 5977
Profile Homepage #26
quote:
Originally written by 5814:

quote:
Originally written by Spring:

quote:
Originally written by Mc 'mini' Thralni:

quote:
Originally written by The Stew Boy:

I used to have a Mac, nowadays I use Basilisk II.
Do you get stoned when using that OS?

Sorry. I couldn't let that pun lying around without using it.

It ruins the effect when you italicize the word. :P

It also ruins the effect when, in the line below, you point out that you used a pun.

I know, but for the ones who wouldn't understand it otherwise, i had to do it, see?

Stareye: way to go!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Beta call for "Where the rivers meet" in Blades of Avernum
Master
Member # 5977
Profile Homepage #91
I sent all betatester version 1.1.0 (hopefully the final version) of Where the Rivers meet. people who should have received it by now:

Dolphin;
Inthrall;
TM;
Lenar;
Nikki;
Dintiradan;
Ash;
I'm sorry, tyran, but your email again didn't work.

If there's any problem with the files, I'll send them again, but then unzipped.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BoA BUGS v6.0 in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
I didn't see that this was mentioned somewhere, so I thought to just say it:

The documentation says that the calls set_terrain, set_floor and set-height can be used outdoors. However, every time when I tried it, nothing happened to the outdoor terrian.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BoA BUGS v6.0 in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
I didn't see that this was mentioned somewhere, so I thought to just say it:

The documentation says that the calls set_terrain, set_floor and set-height can be used outdoors. However, every time when I tried it, nothing happened to the outdoor terrian.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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