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Mod for Morrowind about Avernum in The Avernum Trilogy
Agent
Member # 5814
Profile #2
I've never played Morrowind, so these questions are not obvious to me, as they doubtlessly are to you.

1) By "mod", do you mean change the code for Avernum, or change the code for Morrowind?

2) Are you sure this shouldn't be in the BoA section? Some of the people there are pretty good at programming. And if worst comes to worst, someone can make a scenario for you based on Morrowind.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
OK - in the Cunning Crypt of the Za-Khazi run in Blades of Avernum
Agent
Member # 5814
Profile #3
Oops. I'm sorry. I'll get right on this for giving you bad information. Lemme just switch computers...

EDIT: Okay, go back to the sign about the ultimate death of soul. To the right of it and one space back, there's a secret door which is north-south parallel. Pop the lever and the doors should open.

[ Saturday, July 02, 2005 11:22: Message edited by: Formerly I ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Oceanbound in Richard White Games
Agent
Member # 5814
Profile #2
Our master has transcended this world and now conquers infinite galaxies with incredible ease. So he won't be doing any porting for a while.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
TM Banned? in General
Agent
Member # 5814
Profile #75
quote:
Originally written by Jumpin' Salmon:

The way I see it, TM's posts are like a cream pie smooshed into your face. . .
*this message sponsored by cream pie manufacturers and smooshers everywhere*

That's dirty.

And I am really interested in what TM has to say about this. And whether he'll follow the CoC when he does say something about it.

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
OK - in the Cunning Crypt of the Za-Khazi run in Blades of Avernum
Agent
Member # 5814
Profile #1
The whole hallway thing is just to get you to check for traps while you waste your time. Leave by the southwest enterance/exit. Check the wall to the right of the enterance/exit.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Polylinguistic humor in General
Agent
Member # 5814
Profile #4
Chair.
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
what instrument do YOU play? in General
Agent
Member # 5814
Profile #21
I play the piano, tenor saxophone, clarinet, and air guitar ;) . I also completely purged my computer of music just to see how it would turn out. I haven't cracked yet, although the first few days were pretty hard.

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Guys... I started the Hak-Kahz ruin thingie.. but I need help in Blades of Avernum
Agent
Member # 5814
Profile #15
p4|2tY 0f t3h g0dz - y4z h4f t0 |{i|| t3h |_||\|i{0|2|\|z.

l0l l0l u |2 t3h n00b. Ph34|2 m| 1337 s|{|||z. l0l. :) :) :) :rolleyes: :cool:

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
I demand my two stars back!! in General
Agent
Member # 5814
Profile #14
Three stars because it's in between both of the scores you might want.

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
All the older Exile demo links are not working can we get them fixed please? in Tech Support
Agent
Member # 5814
Profile #25
EDIT: I'm sorry, the question my post asked was answered. Here is some filler.

Salmon, your computer would be able to perform like that if half your bandwith wasn't being taken up with pr0n sites.

[ Wednesday, June 29, 2005 15:31: Message edited by: Formerly I ]

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
TM Banned? in General
Agent
Member # 5814
Profile #36
quote:
Originally written by ben III:

Fight the power? Er. Rubberskull = EraserHead.
You know you liked them.

Hey, has one of these topics about another poster popped up when the member was allowed to post? Because it seems sort of unfair that TM can't defend himself from your accusations.

[ Wednesday, June 29, 2005 13:55: Message edited by: Formerly I ]

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
*shudder* in General
Agent
Member # 5814
Profile #11
And then there's member 6052... And member 5814... You should definitely not trust anything member 5814 says to you.

[ Wednesday, June 29, 2005 15:20: Message edited by: Formerly I ]

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
TM Banned? in General
Agent
Member # 5814
Profile #29
Five stars for Rubberskull. YEAH MAN! Fight the power!

And you know, I never found TM offensive, just funny. Was he trying to be mean all this time?

[ Wednesday, June 29, 2005 12:58: Message edited by: Formerly I ]

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Exile III - Those Darn Riddles... in The Exile Trilogy
Agent
Member # 5814
Profile #15
quote:
Originally written by Tutchbag:

Nah, you can avoid the wight and ruby skeleton when going to the boss by simply not moving right after breaking down the wall and then going through the secret wall to the left. However, the wight and ruby skeleton are guarding a bit of a treasure trove... And yes, it's directly behind the riddling quick ghast. You can get there by breaking the wall next to the button he's standing in front of.
Whoa. I never new that. Whoops.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
E3: Unregistered users can meet giants in The Exile Trilogy
Agent
Member # 5814
Profile #1
I think it's already been mentioned... I used to do it, so it can't be that hard to find out.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dispel a Barrier through the script in Blades of Avernum Editor
Agent
Member # 5814
Profile #8
Which is why I'm not going to do it. I suppose the points on the map could be tracked by x,y... And then they could be cleared each time the pcs entered a town... Does someone else want to do this? I'd like to see it finished, but I'm too lazy.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dispel a Barrier through the script in Blades of Avernum
Agent
Member # 5814
Profile #8
Which is why I'm not going to do it. I suppose the points on the map could be tracked by x,y... And then they could be cleared each time the pcs entered a town... Does someone else want to do this? I'd like to see it finished, but I'm too lazy.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
exile 3 troglodyte machine in The Exile Trilogy
Agent
Member # 5814
Profile #5
You are never told in the game what the code is. You just have to work hard. (Or cheat, of course)

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
giants in The Exile Trilogy
Agent
Member # 5814
Profile #2
Well, the things they switch don't change; if Glock changes Gop to "off" while Flurk is on, Glock will stil switch off Gop when Flurk is off. That makes it a really simple puzzle.

If you're really having trouble, save before trying it. Then identify which buttons change what. After that, reload. Finally, theorize the order in which you would have to change them. And that's it.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dispel a Barrier through the script in Blades of Avernum Editor
Agent
Member # 5814
Profile #5
Stains are *usually* cosmetic. However, if you're writing a script where the character revives corpses found on the ground, it can be very annoying to get stuck like that.

Now that I think about it, a call could be placed in all creature scripts which would place a "blood stain" item upon death... That would work, wouldn't it?

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dispel a Barrier through the script in Blades of Avernum
Agent
Member # 5814
Profile #5
Stains are *usually* cosmetic. However, if you're writing a script where the character revives corpses found on the ground, it can be very annoying to get stuck like that.

Now that I think about it, a call could be placed in all creature scripts which would place a "blood stain" item upon death... That would work, wouldn't it?

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Drakel and Eraserhead in General
Agent
Member # 5814
Profile #28
I think we should keep about five or six people like Drakel and Eraserhead around at all times, just so we can belittle them. Eventually, they'd understand that we're mocking them and just leave, to never troll again.

Of course, we'd have to block images from them, but the extra programming hopefully would be worth the laughs.

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Worst Spiderweb Game in General
Agent
Member # 5814
Profile #11
Well, the way I see it, it's between Homeland and Galactic Core. Since Homeland only operates on Windows and Galactic Core only operates on Mac, this poll really doesn't work well.

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I HAVE LOCATED MY CAPS LOCK KEY AND FEEL YOU SHOULD KNOW THAT!
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dispel a Barrier through the script in Blades of Avernum Editor
Agent
Member # 5814
Profile #3
I'd just like to mention that call put_stain_on_space, when set to -1, does not remove any stains, and can quite possibly return an error.

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Dispel a Barrier through the script in Blades of Avernum
Agent
Member # 5814
Profile #3
I'd just like to mention that call put_stain_on_space, when set to -1, does not remove any stains, and can quite possibly return an error.

--------------------
quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00

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