Profile for Niemand
Field | Value |
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Displayed name | Niemand |
Member number | 5576 |
Title | Infiltrator |
Postcount | 627 |
Homepage | http://hallsofchaos.forinti.com |
Registered | Monday, March 7 2005 08:00 |
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Author | Recent posts |
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I've made a script / story in General | |
Infiltrator
Member # 5576
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written Monday, March 20 2006 18:53
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quote:I shall never let those viscous noobs have my home forum! Although there are very many noobs. . . It is a good thing that I carry many writing implements with me at all times; I suspect that I shall need them. This might also be a good time to invest in a jade halbard. My chance to die for the forums, oh boy! On a different note, I find it a bit dissapointing that due to recent restructuring, one of our most central and therefore much defended territories is the A4 forum. I wouldn't mind so much if the noobs had that. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Terrain Srcipts. in Blades of Avernum Editor | |
Infiltrator
Member # 5576
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written Saturday, March 18 2006 08:10
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No, you can't dynamically remove scripts. Instead, modify the script so that it checks the flag in question. and does stuff only if is not 1: This code will check a flag that is determined by the value of two memory cells, and if the flag is 1, stop the script from doing anything else. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Terrain Srcipts. in Blades of Avernum | |
Infiltrator
Member # 5576
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written Saturday, March 18 2006 08:10
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No, you can't dynamically remove scripts. Instead, modify the script so that it checks the flag in question. and does stuff only if is not 1: This code will check a flag that is determined by the value of two memory cells, and if the flag is 1, stop the script from doing anything else. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
I've made a script / story in General | |
Infiltrator
Member # 5576
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written Monday, March 13 2006 19:35
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I find your story quite amusing Dikiyoba. I also think that the noobs ought to use more leet. I can't claim to speak it either, so I think that translations would be necessary, but this page gives translations that seem acceptably horrible. For instance; HOWS THE BATTLE GOING, CAPTAINS? became H0W 15 7H3 B477|3 D01N6, C4P741N5? All in all fine work so far! -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Help Me. (A.K.A Look at my Scenario) in Blades of Avernum | |
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written Monday, March 13 2006 07:45
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I'd say that it looks pretty good so far. I like the town and outdoor design; they look good and still make it easy to get around. The plot device with the crystals sounds rather strongly like that in A Perfect Forest, and it's a bit unclear why all of the mages are acting crazy. Over all it looks like, if it is finished and has a few details worked out, it can be a reasonably good scenario. I put together a cmg file for Mac users to be able to see the way that SupaNik intended things to look. You can get it here -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum Editor | |
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written Saturday, March 11 2006 20:51
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CPeters: Ok, I didn't need a lecture, all you had to do was tell me that the file I was trying to get Windows users to download was a .sit file. I'll be happy to swap the code .sit files for .zip files. All the same, .sit is pretty much the standard for Mac files, so I'm not going to change the program downloads themselves. Furthermore, I completely disagree with your analysis of Stuffit; I love that program because it can compress and decompress every format I've ever seen, and at least up through mine, every Mac came with a copy of Stuffit Expander. (Besides, Stuffit 8.0.2 is only 6.8 Mb :P ) I can appreciate your concern over image sizes, my only internet access is by dialup. For this reason, I go through my images obsessively compressing them, and using whatever format turns out to give the smallest size while retaining quality. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
New scenarii on standby : release date ? in Blades of Avernum | |
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written Thursday, March 9 2006 10:36
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Information about the progress on my scenario (about half finished) can be found at my website, which can now be reached via my signature. I plan to post some screenshots soon. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum Editor | |
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Member # 5576
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written Thursday, March 9 2006 10:28
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Freewebs is ok, but they are a bit tricky. They will give you free hosting with ~40Mb of storage, but they limit you to 50 actual files put in that space, which is both a bit strange and annoying. If a small website is all you want it could work just fine for you, though. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum | |
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Member # 5576
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written Thursday, March 9 2006 10:28
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Freewebs is ok, but they are a bit tricky. They will give you free hosting with ~40Mb of storage, but they limit you to 50 actual files put in that space, which is both a bit strange and annoying. If a small website is all you want it could work just fine for you, though. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A4 Windows 99% cpu time in Tech Support | |
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Member # 5576
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written Thursday, March 9 2006 08:17
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The Avernum engine isn't actually doing anything except checking over and over to see if it needs to do anything, I think. It's not a very efficient system, and there are better ways to do event handling. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum Editor | |
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Member # 5576
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written Thursday, March 9 2006 08:08
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Kelandon and Thuryl: If you want to take those programs off of your respective sites it's fine with me. After all there's no point in storing the same thing over again. Thanks for hosting the programs until I had a website though. Thuryl: I wasn't trying to post a link, I was just trying to make clear what image I was talking about. It still won't work for me when I remove the comma. It seems that for whatever reason the images won't load in Safari, though I find that they do in Firefox. I'm guessing that it's the fault of Freeweb's template, since I've never seen a problem like this with any other website. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum | |
Infiltrator
Member # 5576
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written Thursday, March 9 2006 08:08
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Kelandon and Thuryl: If you want to take those programs off of your respective sites it's fine with me. After all there's no point in storing the same thing over again. Thanks for hosting the programs until I had a website though. Thuryl: I wasn't trying to post a link, I was just trying to make clear what image I was talking about. It still won't work for me when I remove the comma. It seems that for whatever reason the images won't load in Safari, though I find that they do in Firefox. I'm guessing that it's the fault of Freeweb's template, since I've never seen a problem like this with any other website. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Graphic Needed in Blades of Avernum Editor | |
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written Thursday, March 9 2006 07:59
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Those ships look great! I can't wait to try them out in my scenario. Thanks a lot for making them, Pyrulen! -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Graphic Needed in Blades of Avernum | |
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Member # 5576
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written Thursday, March 9 2006 07:59
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Those ships look great! I can't wait to try them out in my scenario. Thanks a lot for making them, Pyrulen! -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Rate Galactic Core. (1 Meat/1 ur mom lol) in Richard White Games | |
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written Wednesday, March 8 2006 20:54
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Having tried out the demo a bit, I feel that GC well deserves a rating of: special ears with celery -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum Editor | |
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Member # 5576
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written Wednesday, March 8 2006 20:43
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Er, hate to tell you Ephesos, but several of the graphics, such as http://www.freewebs.com/ephesos/Images/Sanctuary1-medium.png, don't seem to want to load. It's fine otherwise. I like the undead prohibition. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum | |
Infiltrator
Member # 5576
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written Wednesday, March 8 2006 20:43
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Er, hate to tell you Ephesos, but several of the graphics, such as http://www.freewebs.com/ephesos/Images/Sanctuary1-medium.png, don't seem to want to load. It's fine otherwise. I like the undead prohibition. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum Editor | |
Infiltrator
Member # 5576
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written Wednesday, March 8 2006 20:12
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Since most of the material on my website relates directly to scenario design, I thought I would announce it here: I have a website now. Now that you know this, you may wish to visit it. As it is clearly labeled, it's still under construction to some degree, but so far it has both of my utility programs, some of my BoA scripts, and information on my progress on my scenario. EDIT: Fixed the link to go to the main page. [ Thursday, March 09, 2006 10:30: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Yay, a Website! in Blades of Avernum | |
Infiltrator
Member # 5576
|
written Wednesday, March 8 2006 20:12
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Since most of the material on my website relates directly to scenario design, I thought I would announce it here: I have a website now. Now that you know this, you may wish to visit it. As it is clearly labeled, it's still under construction to some degree, but so far it has both of my utility programs, some of my BoA scripts, and information on my progress on my scenario. EDIT: Fixed the link to go to the main page. [ Thursday, March 09, 2006 10:30: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A4 Windows 99% cpu time in Tech Support | |
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Member # 5576
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written Tuesday, March 7 2006 10:40
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I would like to make note of the fact that the mac OS X versions of Avernum 2, Blades of Avernum, and Avernum 4 all behave in this same way; when sitting totally idle, they use up all available cpu time. I noted that the BoA Editor was doing the same thing, and possessing the source code for that program I was able to fix the problem by altering it to not poll constantly for events. I suspect that Jeff used similar event handling in his other programs. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Custom Graphic Problems in Blades of Avernum Editor | |
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Member # 5576
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written Tuesday, March 7 2006 10:21
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For that wall, try setting te_cutaway_second_icon to be a blank graphic and see if that can help. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Custom Graphic Problems in Blades of Avernum | |
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Member # 5576
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written Tuesday, March 7 2006 10:21
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For that wall, try setting te_cutaway_second_icon to be a blank graphic and see if that can help. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Graphic Needed in Blades of Avernum Editor | |
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Member # 5576
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written Saturday, March 4 2006 21:13
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I've been putting this off for much too long, but I've finally concluded that I can't do it for myself: I need a set of terrain graphics for a sailing ship. It needs to face north and preferably be three spaces long and have two masts. If anyone can draw such a thing for me, I would appreciate it greatly. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Graphic Needed in Blades of Avernum | |
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Member # 5576
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written Saturday, March 4 2006 21:13
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I've been putting this off for much too long, but I've finally concluded that I can't do it for myself: I need a set of terrain graphics for a sailing ship. It needs to face north and preferably be three spaces long and have two masts. If anyone can draw such a thing for me, I would appreciate it greatly. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Lets hear about your editor mistakes in Blades of Avernum Editor | |
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written Thursday, March 2 2006 19:31
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I had a similar experience, not though not directly editor related, where had a script that was supposed to set off explosions randomly around wherever the party went, yet it only seemed to work in the NW and SE quadrants of the town. It took me several days of work to determine that my entire mistake was a line in the script, where I accidentally set the y coordinate for the explosion equal to the x coordinate, so that all of the explosions ended up distributed around the line y=x. In the end it was a little depressing when I realized what a small and stupid mistake it was. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |