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Any chance of seeing the old good graphs? in Avernum 4
Infiltrator
Member # 5576
Profile Homepage #6
Hjolmar, I agree with you, personally. I have been working on expanding a few of the graphics from BoA to the right size. It's a massive job though, because whereas a pc used to have one sheet, it now has about 20. I will have to try out actually substituting the graphics, but I'm not displease with the little bit that I've got so far. Photoshop Elements makes it easy to resize an image without horrible pixillation resulting.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Need a translation in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #6
Thank you, one day you will see this in my scenario, in case you are wondering, it is the title of the holy text of the Church of the Great Arachnid.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Need a translation in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #6
Thank you, one day you will see this in my scenario, in case you are wondering, it is the title of the holy text of the Church of the Great Arachnid.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Need a translation in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #0
Can someone here translate the phrase,
"On the ballistic properties of spiders"
to latin? I don't need a good translation, and I would have settled for an electronic one, but the only website I could find that would even attempt it only translated 'properties' and left the other words in English.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Need a translation in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #0
Can someone here translate the phrase,
"On the ballistic properties of spiders"
to latin? I don't need a good translation, and I would have settled for an electronic one, but the only website I could find that would even attempt it only translated 'properties' and left the other words in English.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
I Want to Crush Your Dreams. in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #18
Sounds like a good start, I think that the key will be in coming up with a good set of monsters or whatever to be in the mine, and a good explanation for their presence.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
I'm stuck in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #1
I assume that you are talking about "Valley of the Dying Things" form what you say you've done. Are you quite sure that you have gone everywhere you can, particularly in the administration level?

Could you describe the location of the nasty mage?

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Is this Legal? in General
Infiltrator
Member # 5576
Profile Homepage #2
The page doesn't seem to give Spiderweb Software any credit, but what they're offering for download is only the free demo, which unless tampered with should say clearly who made it, and I don't think that they are trying to sell it themselves, though I can't tell very well because the 'Buy' button seems to decide that I have the wrong OS and send me somewhere useless. I'm guessing there's no problem.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Who else hates the job board? in Avernum 4
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Member # 5576
Profile Homepage #9
In A2 it was one town that got lower toward the center. Also, there is definitely no height in A4.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Who else hates the job board? in Avernum 4
Infiltrator
Member # 5576
Profile Homepage #1
I agree; most of the job board quests seem like afterthoughts that Jeff stuck into the game rather hastily. It seems particularly odd to me that you can talk to a person, and that person will seem to have no knowledge of a job that he has posted on the job board.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Do we have a future? in Blades of Avernum
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Member # 5576
Profile Homepage #17
I wrote it in Java, all that would be necessary to make a PC version would be to get rid of the crazy menu bar moving code I had to put in to make the Mac version work, and to compile it. I can't do the latter, but surely someone could.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Active Designers? in Blades of Avernum Editor
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Member # 5576
Profile Homepage #16
Dear god no; no Rentar Ihrno. One of my key ideas is used trivially in A4; I just worry that using a so-so idea that has been used already would become poor. The main plot of my scenario is definitely very much unlike the abomination that is A4, and is hopefully fairly different from other plots.

I'm also a bit stuck because my master plan now calls for a number of custom graphics which I am now not so confident of drawing.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Active Designers? in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #16
Dear god no; no Rentar Ihrno. One of my key ideas is used trivially in A4; I just worry that using a so-so idea that has been used already would become poor. The main plot of my scenario is definitely very much unlike the abomination that is A4, and is hopefully fairly different from other plots.

I'm also a bit stuck because my master plan now calls for a number of custom graphics which I am now not so confident of drawing.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Active Designers? in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #11
I am still working on my first official scenario. I have completed the first half, and I am contemplating the second half, but I am hesitant, since Jeff stole one of my major plot devices, and in my opinion, wasted it. I have about decided to ignore him and continue, though. If I continue working at the rate I have so far, I will finish in only another year and a half. :rolleyes:

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Active Designers? in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #11
I am still working on my first official scenario. I have completed the first half, and I am contemplating the second half, but I am hesitant, since Jeff stole one of my major plot devices, and in my opinion, wasted it. I have about decided to ignore him and continue, though. If I continue working at the rate I have so far, I will finish in only another year and a half. :rolleyes:

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Registration Barrier in Avernum 4
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Member # 5576
Profile Homepage #4
To get into formello, you need to complete some other quests in the plot line; I believe that you need to clear out the mine north of Fort Draco.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
variables in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #3
They should, but you might want avoid putting numbers at the beginning of variable names, because many systems, possibly including avernumscript, are confused by this.

I have never seen a reserved variable use error, I just discovered that my script was behaving oddly, so be careful and test thoroughly.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
variables in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #3
They should, but you might want avoid putting numbers at the beginning of variable names, because many systems, possibly including avernumscript, are confused by this.

I have never seen a reserved variable use error, I just discovered that my script was behaving oddly, so be careful and test thoroughly.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Registration Barrier in Avernum 4
Infiltrator
Member # 5576
Profile Homepage #1
Yep. Actually, it's nice not seeing all those geneforgish graphics.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Alchemy in Avernum 4
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Member # 5576
Profile Homepage #5
I always play on torment, and I have found that Av4 on torment looks a lot like BoA on easy. My level 15 Av4 mage has more spell energy than my level 92 BoA mage. I suppose that I would never really throw away all of my herbs, my item hoarding tendency is too strong. On your tip, Synergy, I will keep a look out, though, for particularly interesting opportunities.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Alchemy in Avernum 4
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Member # 5576
Profile Homepage #2
Personally, I have about decided to give up on herbs and potions; I've found that I use the things even less than I did in earlier avernum games. First-Aid really renders energy potions largely unnecessary; I haven't used one yet. And, since I have so much spell energy, I find that I might as well use it on blessing, hastening, and so forth. Of course, if you choose not to use magic, I'm guessing that you would depend on potions.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Quicksave? in Avernum 4
Infiltrator
Member # 5576
Profile Homepage #7
With the massive size of the save files, I want to have as few as possible, so I've taught myself to hit Command-S, click, enter, enter rather rapidly every time I'm about to round a corner. It's annoying, but so is everything about the game's interface.

I've also noticed that if you save from the quit dialog, the game doesn't warn you about overwriting an existing file, which is pretty trivial, but odd.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
I'm recycling this thread. Again. in Blades of Avernum Editor
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Member # 5576
Profile Homepage #16
You can use up to 199, though I'm surprised if you actually have a use for that many nodes, since as far as I know, the longest dialog script anyone has actually used yet was around 90 nodes.

As far as I know, the state can be any positive integer within reason.

'Dealing with the Dead' ? That just has an odd ring to it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
I'm recycling this thread. Again. in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #16
You can use up to 199, though I'm surprised if you actually have a use for that many nodes, since as far as I know, the longest dialog script anyone has actually used yet was around 90 nodes.

As far as I know, the state can be any positive integer within reason.

'Dealing with the Dead' ? That just has an odd ring to it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Hellhound in Avernum 4
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Member # 5576
Profile Homepage #1
Do you mean the hellhound in the tunnel that has a that hunter standing outside of it, between Fort Monastery and Grindstone? If that's the place you mean, tell the hunter that you want to help him (when you are strong enough) and he will lead you to it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

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