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Specific spell immunity in Blades of Avernum
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Member # 5576
Profile Homepage #5
That's true, I didn't think about charming. I would guess, though, that if this creature is to be immune to simulacrum, it is probably pretty powerful, and might just resist charming on its own. Or, to combine my idea with Thuryl's, how about a script that erases itself if friendly to the party, but not if one of its memorycells is set a certain way? You just set that memorycell for the creature that you actually place, so that it will never erase itself, but if it gets simulacrummed, the duplicate will not have the cell set and will erase itself.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Specific spell immunity in Blades of Avernum Editor
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Member # 5576
Profile Homepage #3
This is the BoA version of simulacrum, though, not the A1-3 version, so no soul is captured; the creature is just duplicated once on the spot.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Specific spell immunity in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #3
This is the BoA version of simulacrum, though, not the A1-3 version, so no soul is captured; the creature is just duplicated once on the spot.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Specific spell immunity in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #1
The easiest way to do this is to set its species to special (12). Or, you could give it a default script that causes it to erase itself if it is friendly to the party.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Specific spell immunity in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #1
The easiest way to do this is to set its species to special (12). Or, you could give it a default script that causes it to erase itself if it is friendly to the party.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #14
Archmagus Michael: the maximum possible graphic adjust value is 512+256+128+64+32+16+8+4+2+1=1023. The minimum is 0. Therefore there are 1024 possible values. Even within these, though, many will look the same.

Kelandon: I think that it is a bit slow because I took a big chunk of RAM and put the entire picture which is made of the 1024 graphics. It generates this ahead of time, and then when you scroll it only has to copy part of it to the screen. There really isn't any way as far as I know to make it faster than with this one large copy operation, because any alternative would involve multiple smaller copy operations, and would require many more clipping calculations. On my computer the scrolling is quite fast; what type of computer are you using?

Also, the window isn't resizeable because that would require recalculation of that massive image.

I can look into the double clicking, but I'm not sure if I know how to determine if an event is a single or double click. Also, since it's just been released, the old versions would then have to be replaced with a new version.

EDIT: Ok, I have commented the code. Anyone who would like a copy can have it.

[ Wednesday, September 28, 2005 18:20: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #14
Archmagus Michael: the maximum possible graphic adjust value is 512+256+128+64+32+16+8+4+2+1=1023. The minimum is 0. Therefore there are 1024 possible values. Even within these, though, many will look the same.

Kelandon: I think that it is a bit slow because I took a big chunk of RAM and put the entire picture which is made of the 1024 graphics. It generates this ahead of time, and then when you scroll it only has to copy part of it to the screen. There really isn't any way as far as I know to make it faster than with this one large copy operation, because any alternative would involve multiple smaller copy operations, and would require many more clipping calculations. On my computer the scrolling is quite fast; what type of computer are you using?

Also, the window isn't resizeable because that would require recalculation of that massive image.

I can look into the double clicking, but I'm not sure if I know how to determine if an event is a single or double click. Also, since it's just been released, the old versions would then have to be replaced with a new version.

EDIT: Ok, I have commented the code. Anyone who would like a copy can have it.

[ Wednesday, September 28, 2005 18:20: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #11
Yes, I was stupid and neglected to think of the source. I'll be happy to release it; after all I didn't write the most central part myself. I will need to write some better commenting though.

As to porting it to OS 9: I can't because I have no compiler capable of doing it.
As to porting to windows: That would basically require an entire new application that would share essentially none of my code I believe, since most of what I wrote handles PICT resources and UI elements.

Edit: can you descibe what you mean about the scrolling, Kelandon? It should scroll by one row of graphics at a time, or you can drag the scroller to the poitn you want. Is it not doing that, or do you think that that is not very good?

[ Monday, September 26, 2005 09:23: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #11
Yes, I was stupid and neglected to think of the source. I'll be happy to release it; after all I didn't write the most central part myself. I will need to write some better commenting though.

As to porting it to OS 9: I can't because I have no compiler capable of doing it.
As to porting to windows: That would basically require an entire new application that would share essentially none of my code I believe, since most of what I wrote handles PICT resources and UI elements.

Edit: can you descibe what you mean about the scrolling, Kelandon? It should scroll by one row of graphics at a time, or you can drag the scroller to the poitn you want. Is it not doing that, or do you think that that is not very good?

[ Monday, September 26, 2005 09:23: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #8
Your copy is sent, Overwhelming.

Thuryl, I think that is just fine like you have it; thanks a lot.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #8
Your copy is sent, Overwhelming.

Thuryl, I think that is just fine like you have it; thanks a lot.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #5
Email sent.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #5
Email sent.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #3
Thuryl: That couldn't hurt; I have no website of my own. I'll be more than happy to send you a copy.

Ephesos: I'll send you a new copy if you want; I've made some minor upgrades, such as having it display the numbers of the sheets in the first screen.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #3
Thuryl: That couldn't hurt; I have no website of my own. I'll be more than happy to send you a copy.

Ephesos: I'll send you a new copy if you want; I've made some minor upgrades, such as having it display the numbers of the sheets in the first screen.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #0
This time what I have made is a program for seeing the effects of different graphic adjust values. I only have a mac version, and it is not particularly well made. (It's my first significant attempt at carbon programming, and I had a LOT of trouble with repainting and event handling) It allows you to select a cmg file (or the BoA built-in graphics files) and see all of the PICTS in it. You can than choose one, choose an icon from it, and see all 1024 possible versions of it.
I mostly made it because I find it useful, but I thought that other people might want it, so tell me if you have any interest.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Another Utility Program. . . in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #0
This time what I have made is a program for seeing the effects of different graphic adjust values. I only have a mac version, and it is not particularly well made. (It's my first significant attempt at carbon programming, and I had a LOT of trouble with repainting and event handling) It allows you to select a cmg file (or the BoA built-in graphics files) and see all of the PICTS in it. You can than choose one, choose an icon from it, and see all 1024 possible versions of it.
I mostly made it because I find it useful, but I thought that other people might want it, so tell me if you have any interest.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Avernum 4 Mac Beta Testers needed! in General
Infiltrator
Member # 5576
Profile Homepage #24
I only wish that I had the time to be a beta-tester. Unfortunately, my professors are bent on keeping me busy every waking minute. Curses!

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Überraschung des Dosenöffners!
Posts: 627 | Registered: Monday, March 7 2005 08:00
Those who now used cars. in General
Infiltrator
Member # 5576
Profile Homepage #10
If you're only losing $300 between the original price and what you can get now, that's not bad at all.
My family has a 1990 dodge van which I now drive, which was severely dented another car hit it glancingly in the side. (This was before I could drive.) The insurance company claimed that the van was totaled, and tried to stop insuring it and pay us $1800, which they claimed was the van's value as scrap. We got the dent fixed for much less than $1800, and the van is still perfectly good.

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Überraschung des Dosenöffners!
Posts: 627 | Registered: Monday, March 7 2005 08:00
Question about Magic Levels in BoA in Blades of Avernum
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Member # 5576
Profile Homepage #1
Yes, the spells just keep getting stronger. Those which hit multiple targets will hit more targets up to a maximum of 8. One thing to keep in mind is that spells don't undergo big changes as their level increases; for instance haste will never hasten more than one target, and arcane summon just summons more, more powerful creatures, unlike A2 where it switched totally what it summoned. A number of spells like war blessing and arcane shield add on new effects for several levels, but by 5 they just continue get more powerful at the same things. Unfortunately, I can't remember much about the actual level numbers at which the effects of different spells change. I would estimate that a level 5 spell in blades is probably equal to or a little better than a level 3 spell in the trilogy. One must keep in mind that it is possible for the party to become MUCH more powerful in blades than in the trilogy through normal means.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Sound in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #8
The number must be between 20001 and 20174 inclusive, I beleive. You can add one sound (174) without covering up any of the built in sounds; if you add one with one of the other numbers it 'covers up' the built in sound with that number, I think, so that it is used instead, but only in the scenario whose cmg file contains it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Sound in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #8
The number must be between 20001 and 20174 inclusive, I beleive. You can add one sound (174) without covering up any of the built in sounds; if you add one with one of the other numbers it 'covers up' the built in sound with that number, I think, so that it is used instead, but only in the scenario whose cmg file contains it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Cloak of Invisiblity in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #4
I could, but the trouble is that the code is divided into a number of pieces in different scripts (basicnpc, the scenario script START_STATE and in another scenario script state), and I also added another feature to my basicnpc which adds a lot of code and isn't fully debugged yet. The important part is in basicnpc, where for instance I changed:
if (dist_to_char(get_target()) <= 16)
set_state(3);
else set_target(ME,-1);
}
to being:
if ((dist_to_char(get_target()) <= 16) && ((get_flag(299,26) == 0) || (char_in_group(get_target(),0) == 0))){
set_state(3);
}
else
set_target(ME,-1);
where flag(299,26) is my invisiblity counter flag.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Cloak of Invisiblity in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #4
I could, but the trouble is that the code is divided into a number of pieces in different scripts (basicnpc, the scenario script START_STATE and in another scenario script state), and I also added another feature to my basicnpc which adds a lot of code and isn't fully debugged yet. The important part is in basicnpc, where for instance I changed:
if (dist_to_char(get_target()) <= 16)
set_state(3);
else set_target(ME,-1);
}
to being:
if ((dist_to_char(get_target()) <= 16) && ((get_flag(299,26) == 0) || (char_in_group(get_target(),0) == 0))){
set_state(3);
}
else
set_target(ME,-1);
where flag(299,26) is my invisiblity counter flag.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Canopy help in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #1
There is only one symbol in the secret section, you must have missed one somewhere else. To get into the secret section you need to get the explosives from the storeroom at the entrance to the lower level, then go up the stairs to the raised section in the middle of the upper level and use the explosives.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

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