Sound
Author | Topic: Sound |
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Warrior
Member # 6268
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written Sunday, September 11 2005 09:57
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Is there anyway to add sound/music to a scenario maybe using the custom data file? Forgive me if it says this in the editor documentation, but im using a different comp right now. -------------------- Un ronron ronchonne, un ronfleur ronfle. Un rongeur ronge, un roi règne, une orange roule. Ça c'est la réalité. Mais si le ronchon ronge, le ronfleur ronchonne, Le roi roule, le rongeur règne Et l'orange ronfle, Ça c'est une autre histoire. Posts: 66 | Registered: Saturday, September 3 2005 07:00 |
Triad Mage
Member # 7
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written Sunday, September 11 2005 11:46
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No. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 6268
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written Sunday, September 11 2005 13:44
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Thank you. -------------------- Un ronron ronchonne, un ronfleur ronfle. Un rongeur ronge, un roi règne, une orange roule. Ça c'est la réalité. Mais si le ronchon ronge, le ronfleur ronchonne, Le roi roule, le rongeur règne Et l'orange ronfle, Ça c'est une autre histoire. Posts: 66 | Registered: Saturday, September 3 2005 07:00 |
Off With Their Heads
Member # 4045
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written Sunday, September 11 2005 14:43
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It is technically possible, but it is completely unsupported and not recommended unless you really need to and know what you're doing. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shaper
Member # 3442
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written Monday, September 12 2005 06:34
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quote:Intriguing. Could one possibly alert me as to how one could do this? An email or web-link would be most satisfying. I don't wanna know to screw up anyone's game, but having the capability might come in handy if I want to build up atmosphere, like in LP. Thanks. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Shake Before Using
Member # 75
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written Monday, September 12 2005 07:10
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As best as I understand it, you can put the sound into the .cmg file, but this will only work on a Macintosh. The equivalent method for the PC would involve tampering with the Blades of Avernum .exe file itself. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Shaper
Member # 3442
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written Monday, September 12 2005 08:07
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Ah. Since I don't have access to a Mac with BoA, I'm pretty much screwed unless I can teach myself some kind of programming language then. Thanks though. I'll just have to stick with adding message_dialogs with "Please listen to this song now" in them. :) -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Warrior
Member # 6268
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written Saturday, September 17 2005 07:37
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Would it matter what number you gave the sound in the .cmg file? -------------------- Un ronron ronchonne, un ronfleur ronfle. Un rongeur ronge, un roi règne, une orange roule. Ça c'est la réalité. Mais si le ronchon ronge, le ronfleur ronchonne, Le roi roule, le rongeur règne Et l'orange ronfle, Ça c'est une autre histoire. Posts: 66 | Registered: Saturday, September 3 2005 07:00 |
Infiltrator
Member # 5576
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written Saturday, September 17 2005 08:43
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The number must be between 20001 and 20174 inclusive, I beleive. You can add one sound (174) without covering up any of the built in sounds; if you add one with one of the other numbers it 'covers up' the built in sound with that number, I think, so that it is used instead, but only in the scenario whose cmg file contains it. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Off With Their Heads
Member # 4045
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written Saturday, September 17 2005 08:44
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It would probably help to start at number 174, since BoA's default sounds stop at 173. But again, doing this is highly not recommended. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 3920
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written Tuesday, September 27 2005 13:34
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That is true, but you see people using the Custom Character Portraits in their scenarios all the time now--it still sais in the docs that that feature isn't supported. I guess it is just a matter of how badly you want it done. Could be interesting. -------------------- "I am not stubborn, your just stupid." Posts: 40 | Registered: Saturday, January 24 2004 08:00 |