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skill numbers in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #1
If your looking for what I think you are, the numbers of the skills are listed in the editor appendix document under 'Character skills'.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
BoA Editor Remake - Info in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #11
Kelandon: I appreciate your offer, as I have in fact, no web space. I need one week to get through finals, and then I'll be looking into creating at least a semi-finished product. The version I'm making is a mac version, but it's in Java, so porting it shouldn't be much trouble.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
BoA Editor Remake - Info in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #11
Kelandon: I appreciate your offer, as I have in fact, no web space. I need one week to get through finals, and then I'll be looking into creating at least a semi-finished product. The version I'm making is a mac version, but it's in Java, so porting it shouldn't be much trouble.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
BoA Editor Remake - Info in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #9
I have been working on building a dialog editor, but I've been a bit too busy to finish it lately. It does work, but it has some limitations that may prevent it from ever being useful; I'll see.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
BoA Editor Remake - Info in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #9
I have been working on building a dialog editor, but I've been a bit too busy to finish it lately. It does work, but it has some limitations that may prevent it from ever being useful; I'll see.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Article - Beginner Scenarios in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #5
This is my first attempt at posting, so here goes:
Yes it is quite possible to make the party invisible, in the scenario I'm building I have made an 'Orb of Invisibility'. The key to it is substituting an altered 'basicnpc' script, so that all non custom monsters will automatically be affected. I've tested it, and it seems to work quite well. One could expand on it by giving, say, powerful wizards a script that allows them to spot invisible people trying to sneak by etc. You could also make certain events make a 'noise' which makes gaurds suspicious; send a message that makes them come looking around. One thing I can't deal with is the fact that if you step next to an npc and then step away, it hits you. This could make sense though; the player brushed agaist the gaurd, who lashed out.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

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