Profile for Niemand

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Creature Script Problem in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #0
I have been working on trying to make a creature use an item when it begins to fight. The creature's definition causes it to start with the item, and I have verified that it does have the item. However, it just won't use it. I have even tried making its species human temporarily, in case that was the problem, but it made no difference. Here is the relevant code snippet from the creature script:
beginstate START_STATE;
// if I have a target for some reason, go attack it
if (target_ok()) {
if (dist_to_char(get_target()) <= 16)
set_state(3);
else
set_target(ME,-1);
}
// Look for a target, attack it if visible
if (select_target(ME,8,0)) {
do_attack_tactic(3);
set_state(3);
}

// Have I been hit? Strike back!
if (who_hit_me() >= 0) {
set_target(ME,who_hit_me());
do_attack_tactic(3);
set_state(3);
}
if (am_i_doing_action() == FALSE)
end_combat_turn();
break;

beginstate 3; // attacking
if (target_ok() == FALSE)
set_state(START_STATE);
if(item_type_in_slot(my_number(),13) != 0){
print_num(888);
do_attack_tactic(3);
}
do_attack();
break;
Once the creature sees the party, it begins to print '888', so I know that it knows it has an item, but it continues to print it after several turns, and the use of a scroll of Arcane Blow is very noticeable.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Creature Script Problem in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #0
I have been working on trying to make a creature use an item when it begins to fight. The creature's definition causes it to start with the item, and I have verified that it does have the item. However, it just won't use it. I have even tried making its species human temporarily, in case that was the problem, but it made no difference. Here is the relevant code snippet from the creature script:
beginstate START_STATE;
// if I have a target for some reason, go attack it
if (target_ok()) {
if (dist_to_char(get_target()) <= 16)
set_state(3);
else
set_target(ME,-1);
}
// Look for a target, attack it if visible
if (select_target(ME,8,0)) {
do_attack_tactic(3);
set_state(3);
}

// Have I been hit? Strike back!
if (who_hit_me() >= 0) {
set_target(ME,who_hit_me());
do_attack_tactic(3);
set_state(3);
}
if (am_i_doing_action() == FALSE)
end_combat_turn();
break;

beginstate 3; // attacking
if (target_ok() == FALSE)
set_state(START_STATE);
if(item_type_in_slot(my_number(),13) != 0){
print_num(888);
do_attack_tactic(3);
}
do_attack();
break;
Once the creature sees the party, it begins to print '888', so I know that it knows it has an item, but it continues to print it after several turns, and the use of a scroll of Arcane Blow is very noticeable.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Selling Items in Magus of Cattalon in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #1
Eran, the innkeeper in Ferrow, will buy items.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Couple of minor bugs in MoC in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #2
Thanks for reminding me; ten in the morning was apparently still too early for my brain to be working fully.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Couple of minor bugs in MoC in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #2
Thanks for reminding me; ten in the morning was apparently still too early for my brain to be working fully.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Couple of minor bugs in MoC in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #0
As the title states, I've encountered some small bugs in Magus of Cattalon. The game points out the first as t01barricade: Unmatched left parenthesis in line 249, and the other is that if you free the slaves in then Nephil fort before you have the quest to do so, you can go and get rewarded, and then later get the quest, at which point you cannot officially finish the quest.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Couple of minor bugs in MoC in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #0
As the title states, I've encountered some small bugs in Magus of Cattalon. The game points out the first as t01barricade: Unmatched left parenthesis in line 249, and the other is that if you free the slaves in then Nephil fort before you have the quest to do so, you can go and get rewarded, and then later get the quest, at which point you cannot officially finish the quest.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Designing towns. in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #10
Buildings with more complicated shapes are usually made by placing the existing walls differently. For instance, roughly diagonal walls can be created by placing corner walls in a diagonal line:

-
|
-
| etc.
Frill up terrain helps a LOT. It mostly does just affect the floor, but when you're playing the game, variation in the floor makes it look much better. There have been a couple of scenarios where the author has not used it in a few towns, and on reaching those towns I usually find that they look oddly blank without variation in the floors.

EDIT: added diagram

[ Wednesday, January 11, 2006 06:57: Message edited by: Niemand ]

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #13
If you mean replacing the power source's graphic, it's easier just to make a terrain:
begindefineterrain x
import = y;//whatever you want it to look like
te_special_property = 38; //make it a power source
Or you could import the standard power source and set a different graphic, yes.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #13
If you mean replacing the power source's graphic, it's easier just to make a terrain:
begindefineterrain x
import = y;//whatever you want it to look like
te_special_property = 38; //make it a power source
Or you could import the standard power source and set a different graphic, yes.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #11
the power source must be on one of the spaces directly to the north, south, east, or west. So if you had
<|o
where < is the projector | is a wall, and o is the power source, the projector will not activate, because the powersource isn't close enough. However, you could make a terrain which is/looks like a wall and is also a powersource. Then, just putting the special wall next to the projector will turn it on.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #11
the power source must be on one of the spaces directly to the north, south, east, or west. So if you had
<|o
where < is the projector | is a wall, and o is the power source, the projector will not activate, because the powersource isn't close enough. However, you could make a terrain which is/looks like a wall and is also a powersource. Then, just putting the special wall next to the projector will turn it on.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Bad experience in Magus of Cattalon in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #0
I doubt that anyone else will have a problem with this, but it drove me crazy. What happened was that I was in the Fiend's lair, and I had earlier been killed by the boulder trap. I had opened my save file after the first time, but in the course of doing other things, I accidentally smashed some of the boulders again. A while later, having forgotten about the trap, I tried to walk along the passage, and the trap activated. I had not saved in a rather long time (first mistake), and so I thought I would try to find out if there was any possible way out of the trap. To gain more time, I entered combat mode(second mistake). I poked around and couldn't find a way out. I then ended combat mode, and this happened to throw my character out of the trap. Overjoyed at being suddenly saved, I saved my game(third and near catastrophic mistake). This was bad because I then tried to move, and discovered that the 2nd through 4th members of my party simply would not budge, and my lead character could only walk away without them. Finally, after a number of minutes of attacking the scripts and trying to make them put my party back to rights, I tried using 'Take out of Town' in the character editor, and when I reached another town, the party was working again, much to my relief.

My conclusions are that the lair of the Fiend really is deadly, and that the relocate call is very bad for the party.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #7
'Which way is the beam projector really facing?' was a major headache for me where using the old editor.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #7
'Which way is the beam projector really facing?' was a major headache for me where using the old editor.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #5
I don't think that I have yet had a very serious blunder with the editor. The behavior that the numberpad 5 paints the selected floor/terrain on the center square in the old 2D mode has annoyed me, as has the auto hill function. I also had some trouble back when I couldn't figure out any way to decrease height; only to increase it.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Lets hear about your editor mistakes in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #5
I don't think that I have yet had a very serious blunder with the editor. The behavior that the numberpad 5 paints the selected floor/terrain on the center square in the old 2D mode has annoyed me, as has the auto hill function. I also had some trouble back when I couldn't figure out any way to decrease height; only to increase it.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
I Want to Crush Your Dreams. in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #62
To put in intro pictures, you need to, put them in the .cmg file if on a Mac, or in the scenario folder as a bitmap if on a PC, and then in the Blades Editor program select Scenario->Set Intro Text X (where X is 1,2, or 3). There is a small box in the corner of the resulting dialog box in which you enter the number of the picture to be displayed with the text.

I'm not sure how familiar you are with the whole process, so please excuse me if some or most of the above is stuff you already know.

If you haven't already, be sure to look at the BoA Editor Docs, which are bundled with the editor program.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Magus of Cattalon Released. in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #15
I downloaded the mac version, and when I open the .sit file, Stuffit claimed that the achive was corrupted. I ended up with all of the text files, but not the .bas file. Has no one else had this problem? If not, I'll just try downloading again.

Edit: I tried redownloading it, and this copy seems fine.

[ Monday, January 09, 2006 10:24: Message edited by: Niemand ]

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Favourite Avernum Game in The Avernum Trilogy
Infiltrator
Member # 5576
Profile Homepage #8
Definitely A2. I like the feel of the game, and the story is my favorite (though I haven't played A1). I felt that I actually had more choices to make freely about where to go and what to next in A2 than in A3, really.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
General Scenario Design Contest in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #19
I shall put forth an effort to finish my scenario by November!

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
What is your best team of 4? in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #18
I find that in Bahs, melee is actually the best way to kill off most enemies. My mage and archer can slow down a large number of enemies, while my fighter systematically smashes them. I do then need my priest to heal the fighter regularly to counter the damage done by the enemies he stands next to. I find archery quite valuable, but it just isn't as good for dealing with really high level monsters with many hitpoints, even when my archer fires three times in one turn.

You make an interesting point about the secondary statistics, though, which I hadn't considered before.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Need a translation in Blades of Avernum Editor
Infiltrator
Member # 5576
Profile Homepage #8
Could be! I just needed a really strange name, it had to have something to do with spiders, and I glanced up and saw "Backyard Ballistics" up there on the shelf over my desk. . . the explanation is left up to the imagination.

[ Friday, January 06, 2006 19:25: Message edited by: Niemand ]

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Need a translation in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #8
Could be! I just needed a really strange name, it had to have something to do with spiders, and I glanced up and saw "Backyard Ballistics" up there on the shelf over my desk. . . the explanation is left up to the imagination.

[ Friday, January 06, 2006 19:25: Message edited by: Niemand ]

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
What is your best team of 4? in Blades of Avernum
Infiltrator
Member # 5576
Profile Homepage #16
Unless you are one of those who considers it tantamount to cheating, there's always the Alderauge from Canopy.

--------------------
Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

Pages