Profile for Niemand
Field | Value |
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Displayed name | Niemand |
Member number | 5576 |
Title | Infiltrator |
Postcount | 627 |
Homepage | http://hallsofchaos.forinti.com |
Registered | Monday, March 7 2005 08:00 |
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AV2 and Sixus in The Avernum Trilogy | |
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written Friday, August 18 2006 10:57
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Yes, there is a wall that can be broken with move mountains that you can go through to avoid Sixus killing himself. The wall is in a hallway that you are going south in and is on the west side. I think the hall has hydras in it or some such. If you go on from that hall without going throught the breakable wall you fight a group of Sixus' people who have a nullbug with them. If you get to that fight you've gone too far on that route and Sixuss will kill himself. I hope all this is accurate; it's been a few years since I played this part last. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
nature lore: what is your level? in Blades of Avernum | |
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written Friday, August 18 2006 05:22
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5 also, then. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Beta Call for Echoes:Renegade in Blades of Avernum | |
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written Wednesday, August 16 2006 17:56
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Name: Niemand Email: chniwe(at)hotmail(dot)com Platform: Mac OS 10.3.9 build 7W98 Previous Testing Experience: AGB, Dilecia, DoK, and working on Exodus. Previous Designing Experience: One practice BoA scenario, one for real scenario nearing completion Are you Imban: I don't think so; no can't be; wait, maybe; no. Let's go with no. I'm ready to fight that table. On guard, you clumsy piece of furniture! -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
GraphicAdjuster 2 in Blades of Avernum Editor | |
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written Wednesday, August 16 2006 12:07
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Naturally, the moment I release the new version, a bug shows itself. It seems that version 2.0.1 will remove all non PICT resources from a file. This won't concern most people, but I hope to fix it. In light of this, you may want to hold off on downloading it just yet. Hopefully I'll get this sorted out quickly. EDIT: Ok, so it looks like things are not as bad as they first appeared. It turns out that if you open a file with pict and, for instance, snd resources, and then use Graphic adjuster to save the contents of that file to a new name, the new file will contain all the pict resources but not the snd resources. The original file will be unaffected. If you open a file with both types of resources and do stuff to the pict resources, then save, the snd resources will remain untouched. So, you can probably just go ahead and use version 2.0.1 Something that may come in handy is that I think GraphicAdjuster can fix the black line next to a graphic bug. This comes form the fact that the sheet remembers it's original location. Apparently some applications like appleworks don't set this to (0,0) when you copy. Then some applications like ResEdit don't set it when you paste. . . and some applications like Blades of Avernum don't correct the locations when they load the graphics, even though it causes them to mess up. However, if you take a file like the BoA character graphics file, open it in GraphicAdjuster, save it, and close it, all of the sheet should have their locations set to (0,0). What I don't get is why Jeff didn't just make BoA do this when it loads the sheets, but oh well. [ Wednesday, August 16, 2006 12:41: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Blades of Avernum Chat in Blades of Avernum | |
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written Wednesday, August 16 2006 09:43
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I too would prefer a weekend. Unfortunately my work on my scenario has not been progressing as fast as I would like, which is to say, at all. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
GraphicAdjuster 2 in Blades of Avernum Editor | |
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written Wednesday, August 16 2006 05:55
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I think that I am finally ready to release GraphicAdjuster version 2. Version 2 has many improvements over version 1, such as opening multiple documents, creating and changing cmg files, and importing and exporting sheets to .bmp files and vice versa. This version also shouldn't be plagued by the terrible repainting issues that version 1 had. It isn't perfectly stable, but it behaves well enough, I think, and hopefully it has no fatal flaws. Note that as before it is a Mac OS X only application. So, if you want it, you can get it here. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Battles in Avernums in The Avernum Trilogy | |
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written Monday, August 14 2006 12:09
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The black shade's summoned creatures are very useful as they give handy targets for cloud of blades. In my experience black shades' very favorite spell is probably ice lances, which has the disadvantage for the player that it is one of the few attack spells that don't clearly give away the location of the caster. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Dialogue Editor for Win in Blades of Avernum | |
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written Monday, August 14 2006 09:24
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A glint of hope has appeared for the porting: I have finally been able to get the Java SDK to install on a windows machine, and I'm working on the actual porting. Hopefully in a week or so I can have it working and save you some trouble. I will say that I salute you for taking action; all the other windows users have just sat around and complained. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Dialogue Editor for Win in Blades of Avernum | |
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written Monday, August 14 2006 05:39
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So far, I have had no luck, as should be well known by now. Since I have gotten no help from the windows users, I may try again and see if I have better luck than last time, but I'm not counting on success. If you can come up with something else Grail, it would be really great. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
nature lore: what is your level? in Blades of Avernum | |
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written Sunday, August 13 2006 09:32
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14 for a four person party. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Generic dungeon in The Avernum Trilogy | |
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written Sunday, August 13 2006 03:59
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Were they ordinary pants? I can't remember exactly, but the game may not take things like pants of power and so forth. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Beta Call for Exodus in Blades of Avernum | |
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written Saturday, August 12 2006 18:36
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I have been working on it, but it's slow going and there's really nothing new yet. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Argh! I'm out! in General | |
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written Friday, August 4 2006 07:14
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This reminds me of a non-computer related but still odd rule at my highschool. You weren't allowed to bring anything with to school/take anything home at the end of the day on the last day of the year. The reason was that if you had something, any kind of thing apparently, you might throw it out of the window of a bus on your way home. I found this particularly absurd since I didn't ride the bus. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Canopy and Mithril in Blades of Avernum | |
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written Thursday, August 3 2006 05:52
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For starters there's a list of how many chunks are in which towns in Canopy.txt More specifically though: One is in the northeast corner of Machtschrein One is in each of the southwest corner, northwest corner, and southeast corner of the bugbear village One is in the southwest corner and another is in the secret passage in the south of the bug bear caves One is on the east side of Schwertschein's upper level One is in the reward storerooms of Schwertschrein's lower level One is in the southwest corner of the goblin glade (requires explosives to reach) One is in the northeast part of the tiger lair One is in the northeast corner of Kedalvasser things you can have made: the Blessed Mithril Plate (non-encumbering platemail), Maximilian (powerful two-handed sword), and Saljuq (powerful one-handed sword) [ Thursday, August 03, 2006 05:56: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Project Dikiyoba in Blades of Avernum Editor | |
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written Wednesday, August 2 2006 05:51
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If by values you mean the number of towns/outdoor sections and that kind of thing, the answer depend on what you decide to make. As examples Xerch'de uses 4 towns and no outdoors, babysitting uses 4 towns and one simple outdoor section, and A Good Beginning uses only 3 towns and one outdoor section. That's certainly the size range to aim for on a first try, but the exact choices you make will necessarily depend on the idea you have for the scenario. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Project Dikiyoba in Blades of Avernum | |
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written Wednesday, August 2 2006 05:51
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If by values you mean the number of towns/outdoor sections and that kind of thing, the answer depend on what you decide to make. As examples Xerch'de uses 4 towns and no outdoors, babysitting uses 4 towns and one simple outdoor section, and A Good Beginning uses only 3 towns and one outdoor section. That's certainly the size range to aim for on a first try, but the exact choices you make will necessarily depend on the idea you have for the scenario. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
DoK - The Sanctum in Blades of Avernum | |
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written Tuesday, August 1 2006 12:34
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Apparently he was using the group number in a way that was technically incorrect, but on reaching the error the Mac version of BoA just does nothing while the Windows version crashes. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Xylgham udwlnit skretcko!1!! in General | |
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written Tuesday, August 1 2006 06:05
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quote:I just got the chance to read Act 10 scenes 2 and 3. Good stuff as usual, and despite how little I talk on this forum Dikiyoba seems to have discovered my primary character trait. Unfortunately, I can't write any more here because I just had another idea for a script. *runs off suddenly* -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A Small Beta in Blades of Avernum Editor | |
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written Monday, July 31 2006 10:49
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To the first question: There are none. The program consists almost entirely of code that has to do with resources (which don't exist with Windows), Quickdraw (which is deprecated even on Macs), or the user interface (which is in an old and if not deprecated, certainly antiquated form), so porting would as best I know involve throwing away 99% of the existing code. Better then for some windows user to make a new program from the ground up. To the second question, No, I don't think it is. Theoretically I think this program might run on a Mac with an Intel processor, but it might not. As mentioned above, as far as I know essentailly none of the code is compatible with a windows environment. If anyone is wondering the reason so much of what I used is old/deprecated stuff, the resources used by BoA are deprecated, and I borrowed the key grapic adjusting code from the 3D BoA Editor, so it uses Quickdraw. After I finish this, I hope to never write another Carbon program again. Never. [ Monday, July 31, 2006 10:53: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A Small Beta in Blades of Avernum | |
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written Monday, July 31 2006 10:49
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To the first question: There are none. The program consists almost entirely of code that has to do with resources (which don't exist with Windows), Quickdraw (which is deprecated even on Macs), or the user interface (which is in an old and if not deprecated, certainly antiquated form), so porting would as best I know involve throwing away 99% of the existing code. Better then for some windows user to make a new program from the ground up. To the second question, No, I don't think it is. Theoretically I think this program might run on a Mac with an Intel processor, but it might not. As mentioned above, as far as I know essentailly none of the code is compatible with a windows environment. If anyone is wondering the reason so much of what I used is old/deprecated stuff, the resources used by BoA are deprecated, and I borrowed the key grapic adjusting code from the 3D BoA Editor, so it uses Quickdraw. After I finish this, I hope to never write another Carbon program again. Never. [ Monday, July 31, 2006 10:53: Message edited by: Niemand ] -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
Beta Call for Exodus in Blades of Avernum | |
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written Monday, July 31 2006 06:27
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Oops. I now see that I missed when you told us we were allowed to finish, so I had stopped at one of the points you told us not to go past under any conditions, and I was just waiting there. Sorry, I'll get back to work on it later today. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A Small Beta in Blades of Avernum Editor | |
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written Monday, July 31 2006 05:36
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*Bump* I could really use some help. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A Small Beta in Blades of Avernum | |
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written Monday, July 31 2006 05:36
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*Bump* I could really use some help. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A Small Beta in Blades of Avernum Editor | |
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written Friday, July 28 2006 06:40
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You've been hired to test a computer program. Will you follow orders, or switch to using a different program? Actually, there is only one program, and I need a few testers to try it out. The program in question is GraphicAdjuster 2.0, which is a vastly improved version compared to the original. It can now open multiple documents, edit cmg files, and repaint its windows properly. However, it occaissionally crashes in ways that I can never get to repeat. So I need a 3 or 4 people to try it out for a while and see how it works and if they can find a reproducable way to make it crash, so I can fix it. The program only works under Mac OS X, and I have no idea how it would behave or even work on an Intel processor. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |
A Small Beta in Blades of Avernum | |
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written Friday, July 28 2006 06:40
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You've been hired to test a computer program. Will you follow orders, or switch to using a different program? Actually, there is only one program, and I need a few testers to try it out. The program in question is GraphicAdjuster 2.0, which is a vastly improved version compared to the original. It can now open multiple documents, edit cmg files, and repaint its windows properly. However, it occaissionally crashes in ways that I can never get to repeat. So I need a 3 or 4 people to try it out for a while and see how it works and if they can find a reproducable way to make it crash, so I can fix it. The program only works under Mac OS X, and I have no idea how it would behave or even work on an Intel processor. -------------------- Überraschung des Dosenöffners! "On guard, you musty sofa!" Posts: 627 | Registered: Monday, March 7 2005 08:00 |