Profile for Niemand

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Contest Registration in Blades of Avernum Editor
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Graphic Adjuster
Utility

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Contest Registration in Blades of Avernum Editor
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Dialogue Editor
Utility

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Contest Rules in Blades of Avernum Editor
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Ok, I guess I'll enter Graphic Adjuster then. While I would like to make a windows version, basically none of the existing code or my current programming knowledge would be of any use, so I just don't have the time. Oh well. As long as this won't totally break your judging system, I don't mind a decreased score.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Project Diki in Blades of Avernum
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I'm still working! I just finished the cow that I promised Ephesos (to float around in the RWG forum of course):
IMAGE(http://hallsofchaos.forinti.com/downloadables/graphics/cow.png)
I hope to get some somewhat more useful work on my section done soon, but I have by no means given up.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Having Technical Trouble in Dilecia in Blades of Avernum
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You need to get rid of that turn_on_debug_mode call in Dilecia.txt by commenting it out or deleting it. Downloading a newer version of the scenario may help, as it may contain a fixed version of this file.
Unfortunately, your save file may be ruined, as boats were supposed to be placed at the same time the shops were to be initialized, when you began the scenario. If you wanted to do some work you could probably recover it, though, by moving all of the contents of the START_SCEN_STATE to the LOAD_SCEN_STATE, loading your file, saving, and then putting the code back the way it was.

EDIT:
quote:
In early versions, the scenario file wasn't in the scenario folder.

I don't think that this would account for the described error message, but certainly check for both problems.

[ Monday, November 27, 2006 08:18: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Contest Rules in Blades of Avernum Editor
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I was about to officially enter Graphic Adjuster and Dialogue Editor, but my efforts to make a Windows version of Dialogue Editor led me to realize that there is no windows version of Graphic Adjuster. Is this going to be a problem?

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Needed: Windows Testers in Blades of Avernum Editor
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Ok, I've sent out v1.0.1 to all of you, now including Pyrulen.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Needed: Windows Testers in Blades of Avernum Editor
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Ok, Pyrulen, you can test when I have version 1.01 ready; Smoo has already found a bug that had been hiding dormant for a couple of years now.

Just to let anyone else know, I think that this is probably enough testers. Testing shouldn't need to take too long, so it should be publicly available fairly soon.

Lastly, if any of you tests on a non-XP system, please let me know if it does/doesn't work.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Ghandi? You must be joking! in General
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-.75, 1.28
I always tend to score very near zero on these sorts of tests. . .

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Needed: Windows Testers in Blades of Avernum Editor
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Ok, I've sent it to you three. Thanks for helping.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Needed: Windows Testers in Blades of Avernum Editor
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I believe that I have finally got a working version of Dialogue Editor for Windows, and so I could use the help of a couple of people to test and make sure that it generally works right. To use it will, I think, require that Java (1.5) be installed, and I know that it works under windows XP, but have no idea about other versions of windows. Also, unfortunately, thanks to various issues with windows and java this version isn't as pretty as the mac version, but there are no major differences.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Rats Aplenty Released in Blades of Avernum
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Smoo, I made a copy of RA with a cmg file and sent it to you. It's compressed as a sit file.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
An unusual beta request in Blades of Avernum Editor
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I'm sorry to be such trouble, but I still didn't get it. If you want to keep trying you can try to send it to me at a different account;
cnweaver (at) gmail (dot) com
It's also fine if you don't want to; other people are testing and I've something of a detriment rather than a help so far.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
An unusual beta request in Blades of Avernum Editor
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I'm sorry, I don't think that I ever recieved your email, Nioca. Can you send it again?

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
An unusual beta request in Blades of Avernum Editor
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Ok, I'll give it a try. My email is chniwe(at)hotmail(dot)com

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Graphics Request... in Blades of Avernum
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Coffins are very geometrical. It makes them easy to model. ;)

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Graphics Request... in Blades of Avernum
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Before I saw that Nioca had replied, I was half way through making this, so here it is:
IMAGE(http://hallsofchaos.forinti.com/downloadables/graphics/coffin.png)

EDIT: I thought open versions of the coffin might come in handy.

[ Monday, September 11, 2006 11:19: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
How would you do it? in Avernum 4
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I don't think that people specifically dislike the plagues of monsters idea; I don't, but rather they dislike what they see as repetition of the same old plot. One issue with plagues of monsters as I see it is that if there's a world threatening horde of monsters, there'd also better be a darn good explanation. A3 was ok, if not stellar in this regard, but A4's justification gets too weak for my liking. A complication of this problem is that if you have and use a good explanation for a monster plague. Then if you want another plague, you probably shouldn't just give the same explanation over.

My answer to 'how would I do it better' with regards to A4 specifically would pretty simply be: no A4. The Avernum trilogy + blades was comfortable the way it was plot wise. However, my motivations are very different from Jeff's; he gets money for every new game he makes, while I just play them because I feel like it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Can you? in Blades of Avernum Editor
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Yes, you could do it, but it would be a good deal of work. I would do it by giving them a creature script that checks the terrain and floor to the west, and if the space is clear, uses relocate_character to actually do the move. Some thing like this:

variables dir,do_move,n,x,y;

beginstate WHATEVER_STATE_1;
dir = 1; //west
set_state_continue(WHATEVER_STATE_2);
break;

beginstate WHATEVER_STATE_2;
if((dir < 1) || (dir > 3)){
<complain>
end();
}
do_move = 1;
//find the coordinates of the new location to try
if(dir == 1){//west
x = char_loc_x(ME) - 1;
y = char_loc_y(ME);
}
else if(dir == 2){//NW
x = char_loc_x(ME) - 1;
y = char_loc_y(ME) - 1;
}
else if(dir == 3){//SW
x = char_loc_x(ME) - 1;
y = char_loc_y(ME) + 1;
}
//test if the terrain will allow stepping there
n = get_terrain(x,y);
if(<terrain cannot be stepped on>)
do_move = 0;
//test if the floor will allow stepping there
n = get_floor(x,y);
if(<floor cannot be stepped on>)
do_move = 0;
//make sure no one else is standing there
n = char_on_loc(x,y);
if(n != -1)
do_move = 0;
if(do_move == 1){ //if we can move, do it
if(dir == 1)
set_character_facing(ME,2);
else if(dir == 2)
set_character_facing(ME,1);
else if(dir == 3)
set_character_facing(ME,3);
relocate_character(ME,x,y);
}
else{ //otherwise try the next direction
dir = dir + 1;
set_state_continue(WHATEVER_STATE_2);
}
break;
(Note that this is mostly Avernum script but some pseudocode that needs to be replaced, mainly the state numbers and checking for whether a floor or terrain can be stepped on, which will require checking if the terrain is between 125 and 136, for instance, since these terrains are all boulders, and so on, and likewise for floors.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
something is not working fine in blades of avernum in Tech Support
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While this is not the normal behavior of the game, a designer can choose to make a town in a scenario behave this way; monsters respawn, etc. In the cavern of bones, each monster has a 25% chance of respawning. So, I don't think there's anything wrong with your file.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta Call for Echoes:Renegade in Blades of Avernum
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Beta received; now processing.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Web hosting: Advice required in General
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A friend of mine uses dreamhost (www.dreamhost.com) and has given me a subdomain off of his site. As best I can tell they seem to offer just about exactly what you want, (20GB space, 1TB bandwidth, php 5, crontab access, etc for 9.95 a month) but they charge a $50 one time set-up fee. Balancing that, though, is their system by which your storage and bandwidth increase gradually every month. My friend says he likes the deal a lot, and while i haven't done business with them directly, everything has always worked smoothly for me. So, you might like to take a look.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
How do I kill stalker??? in Blades of Avernum
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He's just teleported into a different room, I believe, that's all. He should now be in the large conference hall.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Contest Discussion in Blades of Avernum Editor
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For utilities: GraphicAdjuster (which I think Drakefyre meant by 'the graphics shifter') and DialogEditor. However, these and other utilites may not fit well with the Submitted to Spiderweb rule.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
A Small Beta in Blades of Avernum Editor
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No, I'm afraid not. The beta test never really went anywhere so I just released the program. If, however, you want to download and use the it, you can find it at the utilities page of my website, which can be reached through the link in my signature.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

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