Rats Aplenty Released

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AuthorTopic: Rats Aplenty Released
Shock Trooper
Member # 5459
Profile Homepage #0
Edit: I now have both the windows and mac versions on my site.

Anyways, you can download the scenario here. Hope you have fun. I will send the scenario to Spiderweb as well so it should appear on their tables in, oh four to six months. Unless someone prods them about it.

[ Monday, October 09, 2006 07:35: Message edited by: Smoo ]

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Shaper
Member # 3442
Profile Homepage #1
Prod. And, from the blurb alone this looks to be my favourite scenario ever.

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And when you want to Live
How do you start?
Where do you go?
Who do you need to know?


*Name by Slarty
Posts: 2864 | Registered: Monday, September 8 2003 07:00
? Man, ? Amazing
Member # 5755
Profile #2
Bug - The grotto dialog involving the undead gentleman is forced, even when in combat mode. This causes unfortunate things to happen when the offer to "join" is tendered. Forcing combat to end prior to beginning the conversation, aside from being a more gentile form of communication, would stop that problem.

Intended or not, the "knock, knock" door on the mansion effectively locks you into the house during unfortunate circumstances. It would seem to make more sense that in my haste to leave I would just knife the butler and run. But that's just my natural inclination in any circumstance. Also, it would be nice to use a dead_state inc(x,y,1) on the folks within the mansion to indicate that violence was afoot. I raised an alarm while leaving and didn't get caught, but was chastised by my employer.

Aside from all that, I liked it. Still haven't managed to milk a cow, but that's just fine.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Warrior
Member # 3340
Profile #3
To milk the cow - you need a bucket and some feed. Both can be found where your at.

(This one was easy!!) :P

James

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Sometimes I just don't know anything about everything -- or do I ?
Posts: 99 | Registered: Wednesday, August 13 2003 07:00
Infiltrator
Member # 5576
Profile Homepage #4
Smoo, I made a copy of RA with a cmg file and sent it to you. It's compressed as a sit file.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Guardian
Member # 6670
Profile Homepage #5
Is milking a cow new? I don't remember anything like that in the beta.

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IF I EVER BECOME AN EVIL OVERLORD:
All giant serpents acting as guardians in underground lakes will be fitted with sports goggles to prevent eye injuries.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Shock Trooper
Member # 5459
Profile Homepage #6
You don't have to milk a cow if you blow up Horatio. Fresh milk is one of the ingredients for his spell, remember?

Thanks to Niemand Rats Aplenty is now available for the lazy Mac user who doesn't want to convert the graphics himself.

I'll fix those things Salmon mentioned. A little later.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
? Man, ? Amazing
Member # 5755
Profile #7
Furthermore...

Sneak, it seems, is the bane of my existance. This time he decided to recruit some pals to break my kneecaps while I was prepping for my rat killing spree. Not being prepared, I fleed the cave area. To my surprise, when I returned to the cave, prepared and itching for a fight, he and his merry men were gone. Never to be seen again. While I prefer to think that they came to their collective senses and decided a life of crime was not for them, it is more likely that this is a bug. :(

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Agent
Member # 27
Profile #8
Hidden groups are reactivated if you leave the area.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Shock Trooper
Member # 5459
Profile Homepage #9
I have fixed the bugs Salmon mentioned and have uploaded a new version on my website. Also regarding that bug about the missing Sneak: I briefly considered making a cutscene about how Sneak and his men DID come to their collective senses and abandoned their life of crime. But I got lazy. Maybe I'll add that later.

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
? Man, ? Amazing
Member # 5755
Profile #10
Since I am the self-appointed bearer of bugs, I've got my favorite all lined up for you.

You know in the manor, when you open a certain door you get warned about guards sleeping or playing cards and not seeing you? And how most sane players will back out of the room and close the door?

If you don't do that the guards attack. Even the sleeping ones. Please change the graphics so that sleeping guards don't attack me. It makes me want to hurt people.

:P

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Apprentice
Member # 3262
Profile #11
I am enjoying Rats Aplenty, but I'm stuck at one particular point. In the Lost City, I have accumulated the 4 ancient items, but I cannot seem to place them in the spots near the statues that will cause the gates to open. In Smoo's walkthrough, he says "...place the ancient items by the correct statues (guess I just don't want to look which goes where right now. The sword goes next to the helmet I think).....

I need more help than that. Has anybody figured out the correct sequence? Thanks :)
Posts: 20 | Registered: Friday, July 25 2003 07:00
Shaper
Member # 7472
Profile Homepage #12
I don't know the exact sequence, but how I figured it out is by placing a certain item in front of a statue. Press the wait button once, and see if a gate opens. If it doesn't, place the item in front of a different statue. You just do this for all four items.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Apprentice
Member # 3262
Profile #13
:) Thanks Nioka, That did the trick. I was thinking that you had to drop all four items at once and THEN something would happen. It was much easier to do it one at a time.
Posts: 20 | Registered: Friday, July 25 2003 07:00
Shaper
Member # 7472
Profile Homepage #14
quote:
Originally written by Foxman:

:) Thanks Nioka
That 'k' threw me so badly that I thought you were thanking Nokia, the phone company. Well, it just goes to show you that no matter what screen name you choose for yourself, someone will always spell it wrong. Like when I called Emperor Tullegolar 'Emperor Tulegore'.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Agent
Member # 3364
Profile Homepage #15
I think I played the long way around for everything. Two questions.

Is it possible to find Rosemary? The dialogue at the battlement lent to the suspiciousion that she should be in or near the Haunted Hills. I never found her there or anywhere else.

Do you ever get your 'reward' from the mayor's aid?

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"Even the worst Terror from Hell can be transformed to a testimony from Heaven!" - Rev. David Wood 6\23\05

"Do all the good you can, by all the means you can, in all the ways you can, in all the places you can, at all the times you can, to all the people you can, as long as you ever can." - John Wesley
Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
Shaper
Member # 7472
Profile Homepage #16
quote:
Is it possible to find Rosemary? The dialogue at the battlement lent to the suspiciousion that she should be in or near the Haunted Hills. I never found her there or anywhere else.
Yes. Keep looking. I'm not one to spoil the fun, after all. :P

quote:
Do you ever get your 'reward' from the mayor's aid?
No. Once you get the mission, the guards won't let you back in. I suppose you could kill them, but I don't see what goo it will do.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Agent
Member # 3364
Profile Homepage #17
quote:
Originally written by Nioca:

Yes. Keep looking. I'm not one to spoil the fun, after all. :P

Please do spoil. I'm done with the whole scenario and every sidequest except this one. I've looked in every nook and cranny I could get into. So unless I was supposed to cut off the zombies head and take it back for identification I don't have a clue.

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"Even the worst Terror from Hell can be transformed to a testimony from Heaven!" - Rev. David Wood 6\23\05

"Do all the good you can, by all the means you can, in all the ways you can, in all the places you can, at all the times you can, to all the people you can, as long as you ever can." - John Wesley
Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
Shaper
Member # 7472
Profile Homepage #18
You have to go through multiple outdoor encounters in many different locations. I don't know where, though, as I've never completed it myself.

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I tried to think of something witty to put here.

Needless to say, I failed.
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Councilor
Member # 6600
Profile Homepage #19
There's at least three, maybe four, outdoor encounters, the second of which is on the bones at the edge of the swamp. For the rest, just wander around any groups of boulders in the Haunted Hills.

If you still can't find it, well, just open up the scenario editor and search the outdoors for blue rectangles.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Agent
Member # 3364
Profile Homepage #20
This would be so much easier with a flat world to work with. :P

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"Even the worst Terror from Hell can be transformed to a testimony from Heaven!" - Rev. David Wood 6\23\05

"Do all the good you can, by all the means you can, in all the ways you can, in all the places you can, at all the times you can, to all the people you can, as long as you ever can." - John Wesley
Posts: 1001 | Registered: Tuesday, August 19 2003 07:00
Apprentice
Member # 5418
Profile Homepage #21
Sorry to revive a long dead post, but I have a few questions. First of all, what is the shiny object the talking rat in the lost city wants. Second, how do you break into the Mansion? Thanks for all your help!!

~Lord Zacron Nawak Azguy

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Always keep the Wild Card up your sleeve.
Posts: 14 | Registered: Friday, January 21 2005 08:00
Shock Trooper
Member # 5459
Profile Homepage #22
1) The shiny object is the special item you get when you walk to the pile of rubble near the chitrachs in the rat caverns (Under lost city).

2) There's a secret passage in the wall near the garden shed. You can only find it if you've received a quest from Sneak.

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Some of these BoA scenarios might be good:
Backwater Calls, Magus of Cattalon, Rats Aplenty, Outpost Valley
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Apprentice
Member # 5418
Profile Homepage #23
HOW IN THE NAME OF ALL THINGS HOLY, DO YOU GET INTO THE LAST ROOM OF THE MANOR?

~LZ

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Carpe diem quan minimum credula postero.
Posts: 14 | Registered: Friday, January 21 2005 08:00
Shock Trooper
Member # 5459
Profile Homepage #24
A) You kill lord Duffeldorf and get the key from his body.

or

B) You walk through the secret door in the room with the carpet. (Always look for secret doors.)

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Some of these BoA scenarios might be good:
Backwater Calls, Magus of Cattalon, Rats Aplenty, Outpost Valley
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00