Profile for drafter
Field | Value |
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Displayed name | drafter |
Member number | 5322 |
Title | Warrior |
Postcount | 73 |
Homepage | |
Registered | Saturday, December 25 2004 08:00 |
Recent posts
Pages
Author | Recent posts |
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Response to Community Suggestion List in Blades of Avernum Editor | |
Warrior
Member # 5322
|
written Wednesday, February 9 2005 11:46
Profile
calling names and such is useless, you got that right. but we are the ones who buy his projects and keep him on the business (and alive :-p), so basically wouldn't it be best for him to keep us quite satisfied? i'm a new member, have no idea how to create scenarios and bla bla, but i've been reading the past threads. those capable of designing adventures for me to play need jeff to fix stuff, so of course i want him to fix stuff up, too. why? because the things the designers want jeff to fix or add would allow them to create a greater variety of cool scripts and other scenario stuff, and that would of course be a good thing for us only interested in playing scenarios, too. now, i'm not saying he should focus on fixing these bugs only and drop the future projects. that would be foolish. if he just could take a few hours a few days of the week and instead of coding other projects, keep the current clients satisfied, hey, that would be the best for everybody. i'm not very good at expressing myself verbally, but i hope you understand what i mean. :-) [ Wednesday, February 09, 2005 11:49: Message edited by: kendl ] Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Response to Community Suggestion List in Blades of Avernum | |
Warrior
Member # 5322
|
written Wednesday, February 9 2005 11:46
Profile
calling names and such is useless, you got that right. but we are the ones who buy his projects and keep him on the business (and alive :-p), so basically wouldn't it be best for him to keep us quite satisfied? i'm a new member, have no idea how to create scenarios and bla bla, but i've been reading the past threads. those capable of designing adventures for me to play need jeff to fix stuff, so of course i want him to fix stuff up, too. why? because the things the designers want jeff to fix or add would allow them to create a greater variety of cool scripts and other scenario stuff, and that would of course be a good thing for us only interested in playing scenarios, too. now, i'm not saying he should focus on fixing these bugs only and drop the future projects. that would be foolish. if he just could take a few hours a few days of the week and instead of coding other projects, keep the current clients satisfied, hey, that would be the best for everybody. i'm not very good at expressing myself verbally, but i hope you understand what i mean. :-) [ Wednesday, February 09, 2005 11:49: Message edited by: kendl ] Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
OK, I give, How do you make a screenshot? in Blades of Exile | |
Warrior
Member # 5322
|
written Tuesday, February 8 2005 08:42
Profile
there should be a button "PrtScr SysRq" on you keyboard. it copies the current screen to clipboard. now, just open up a graphics program, even paint'll do, and paste. then edit the pic as you see fit. :-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Complete the Wallset Project in Blades of Avernum | |
Warrior
Member # 5322
|
written Tuesday, February 8 2005 07:59
Profile
oh, SHE's a potential winner-candidate, then. you learn new every post, it seems. ;-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Complete the Wallset Project in Blades of Avernum | |
Warrior
Member # 5322
|
written Monday, February 7 2005 08:49
Profile
mab, those graphics of yours are awesome. gosh, you must have been spending a whole lot of time working on them, eh? what say you, people, he's a potential winner-candidate, eh? ;-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
COMPLETE- Player Character graphics set in Blades of Avernum | |
Warrior
Member # 5322
|
written Friday, February 4 2005 09:03
Profile
well, the replacement graphs i use/d are mostly stolen (i like to use the word loaned here) from another games, and from various websites... so... :-) oh, i have tried to create graphics myself, but the results... it's no use to replace dull graphics with horrendous graphics, eh? :-D [ Friday, February 04, 2005 11:57: Message edited by: kendl ] Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
COMPLETE- Player Character graphics set in Blades of Avernum | |
Warrior
Member # 5322
|
written Friday, February 4 2005 06:34
Profile
kelandon, i have so far replaced quite a bunch of the original graphics of the earlier avernums with new and imo better graphics. Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Win 3D Editor coming soon (maybe) in Blades of Avernum Editor | |
Warrior
Member # 5322
|
written Friday, February 4 2005 06:08
Profile
looks nice to me, hope you get it to work sometime soon. :-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Win 3D Editor coming soon (maybe) in Blades of Avernum | |
Warrior
Member # 5322
|
written Friday, February 4 2005 06:08
Profile
looks nice to me, hope you get it to work sometime soon. :-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
COMPLETE- Player Character graphics set in Blades of Avernum | |
Warrior
Member # 5322
|
written Thursday, February 3 2005 07:20
Profile
so, it'll be quite much harder to create custom graphics for avernum 4 then? i mean, don't the geneforges use more complex graphics than the avernums and so on? :-/ Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
What's the diff? in Blades of Avernum | |
Warrior
Member # 5322
|
written Tuesday, January 25 2005 07:19
Profile
or outside the whole avernum plotline. Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
How-To's on Terraining in Blades of Avernum Editor | |
Warrior
Member # 5322
|
written Sunday, January 23 2005 03:03
Profile
aw, .cmg is a mac graphics format or something? couldn't get to test, the game froze compaining about missing graphics. :-( Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
How-To's on Terraining in Blades of Avernum | |
Warrior
Member # 5322
|
written Sunday, January 23 2005 03:03
Profile
aw, .cmg is a mac graphics format or something? couldn't get to test, the game froze compaining about missing graphics. :-( Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
How-To's on Terraining in Blades of Avernum Editor | |
Warrior
Member # 5322
|
written Sunday, January 23 2005 01:01
Profile
um, is it possible to open a .sit file on windows? my copy of ultimatezip doesn't seem to even recognize the format, and yet i'd like to give dahak's workings a look. :-( Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
How-To's on Terraining in Blades of Avernum | |
Warrior
Member # 5322
|
written Sunday, January 23 2005 01:01
Profile
um, is it possible to open a .sit file on windows? my copy of ultimatezip doesn't seem to even recognize the format, and yet i'd like to give dahak's workings a look. :-( Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
naming a character in Avernum in The Avernum Trilogy | |
Warrior
Member # 5322
|
written Saturday, January 22 2005 12:50
Profile
i usually play with a single character, and and often use the combination of the female archer graphics, and the name 'sonya'. Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Fantasy Stories in General | |
Warrior
Member # 5322
|
written Saturday, January 22 2005 06:58
Profile
oh, but aren't most of the succesful writers something like 50 anyway? ;-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Need Advice in General | |
Warrior
Member # 5322
|
written Saturday, January 22 2005 06:54
Profile
googling for 'c++ graphics tutorials' brought up a couple of interesting sites. check it out yourself, however, since i personally don't have any idea on programming :-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Your soul crystal slots in The Avernum Trilogy | |
Warrior
Member # 5322
|
written Sunday, January 9 2005 05:16
Profile
i think i have a basilisk, a dark wyrm, an empire archer, and a goblin (for the sake of humor). :-) but i almost never use summoms anyway. [ Sunday, January 09, 2005 05:17: Message edited by: yavinrebel88 ] Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Avernum vs Exile in General | |
Warrior
Member # 5322
|
written Friday, January 7 2005 09:35
Profile
avernum, avernum 2, avernum 3, blades of exile. :-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Canopy: Manufactured Womb is Released! in Blades of Avernum | |
Warrior
Member # 5322
|
written Friday, January 7 2005 09:24
Profile
i got through that fight the easy way, left the major boss(es) sitting on the throne(s) and lured the weaker enemies to the hallway/chamber before the major hall. having finished them, i just walzed into the throne hall and took care of the boss(es). :-) Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Spiderweb Software games... On handhelds? in General | |
Warrior
Member # 5322
|
written Monday, January 3 2005 01:59
Profile
avernum 4...? the latter, thank you. :-D Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Making exile 3 in Blades of Exile | |
Warrior
Member # 5322
|
written Saturday, January 1 2005 11:40
Profile
wouldn't that be illegal or something, though? :-/ Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Beta-Call for Bahssikava in Blades of Avernum | |
Warrior
Member # 5322
|
written Thursday, December 30 2004 12:57
Profile
i sense trouble.. :-D Posts: 73 | Registered: Saturday, December 25 2004 08:00 |
Canopy: Manufactured Womb is Released! in Blades of Avernum | |
Warrior
Member # 5322
|
written Thursday, December 30 2004 05:54
Profile
from the readme of the scenario: Q: How do I defeat Zauberer? A: After he appears, the mirror nearby will become mobile. After making sure that your characters are out of his range, hasten one character and use him/her to push the mirror to the same space that the eastern torch is on. Run away immediately, and Zauberer will slowly die as you wait. Posts: 73 | Registered: Saturday, December 25 2004 08:00 |