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Just a random question in General
Warrior
Member # 5322
Profile #1
nope.
Posts: 73 | Registered: Saturday, December 25 2004 08:00
In Defense of Pure Linearity: a Case Study in Blades of Avernum
Warrior
Member # 5322
Profile #7
so, when you gonna release the scenario ultimatum, that'll rock our worlds, then?
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Heya! in General
Warrior
Member # 5322
Profile #3
well hello, CM. nice to hear that Om's still alive and all. :-)
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money in Blades of Avernum
Warrior
Member # 5322
Profile #8
quote:
And, beyond that, the whole argument of time equals money falls apart on the linearity thing because you can spend the same amount of time developing a non-linear adventure as you do making a linear one. If you choose to spend the same time making a scenario without options, that's your choice, but people are more than free to tell you that the end result is a lot less of a game than it could have been if you had actually put some thought into it.
making a scenario without options.. that's your definition of a linear scenario? so, basically, there are no linear scenarios at all?

oh, and a carefully crafted, although linear (linear seems to be a bad word, nowadays) plot means that the scenario's designer obviously can't have put no thought into his scenario at all? :P

[ Saturday, March 05, 2005 07:29: Message edited by: cradial ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
In Defense of Pure Linearity: a Case Study in Blades of Avernum
Warrior
Member # 5322
Profile #3
quote:
Originally written by SkeleTony:

..I would not go to a message board and post rant after rant telling people who don't prefer my style to "**** OFF!" like Harloe did.
either you misunderstood, or just completely ignored what Silver actually wrote, just to, possibly, get to cleverly use his, IMHO, quite fine "rant" against him.

the words "**** OFF" weren't, to my eyes, directed at designers who don't agree with Silver's methods and style of working in general. they were directed to people demanding designers to add more and more and more and more and more and more and more and more and more and more to their sceanrios, not realizing that the designer uses his free time, doesn't get paid, etc.

just my, uh, how's it said.. 2 cents (?), though. if it's me who completely misunderstood Silver's post, though, feel free to correct me. ^^


part of Silver's original post:

quote:
If you're developing a BoA scenario, you're devoting you're free time to helping the BoA people have something more to do than see how much Fine Crafted Plate they can get by repeatedly beating Diplomacy with the Dead.

So - no income and you're expected (by the vocal minority, it seems) of forum posters to provide for every contingency and every direction the party might make. Or barely a subsitance income to provide one story in the form of a novel or a game?

**** OFF.

Until you're sending me money to develop your world, or until you're providing "non-linear" scenarios and giving free advice how to handle all the choices without making what is already a couple months of free labor into That Much More work, I just don't want to hear how you're unhappy that I only wrote "one" story and didn't have all the different stories it would take if you decided on a different route.

I can count all the BoA scenarios released or about to be released without taking off my socks. And, you know what? You're lucky those are happening because NO ONE IS GETTING JACK **** FOR WRITING THEM.


[ Saturday, March 05, 2005 07:03: Message edited by: cradial ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Linear Scenarios v. Non-Linear Scenarios: The doctrine of time = money in Blades of Avernum
Warrior
Member # 5322
Profile #4
ever seen the Code of Conduct of these boards, SkeleTony (pfft, this goes partially to Silver, too, now that i think of it. :P )?
Code of Conduct

[ Saturday, March 05, 2005 07:20: Message edited by: cradial ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
custom pc graphics in Blades of Avernum
Warrior
Member # 5322
Profile #0
i noticed this thread just a minute ago. it isn't the first of it's kind, i'm quite certain.

personally, i would like jeff to add support for additional pc graphics. you know, just add the graphic(s) to the folder, no need to replace anything. surely it wouldn't be THAT hard to implement? what say you, playing community?
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Graphic Requests... in Blades of Avernum
Warrior
Member # 5322
Profile #31
dude, chill, take a deep breath and so forth. it's not that the WORLD'S GONNA END just because TM among other designers has used and is about to use a couple of graphics from the internet..
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Graphic Requests... in Blades of Avernum
Warrior
Member # 5322
Profile #26
tm, still want them, after that show of dreamguy's? meh, your e-mail?
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Graphic Requests... in Blades of Avernum
Warrior
Member # 5322
Profile #9
oh gosh. facing a lawsuit for stealing graphics from a geocities-user who's quite damn likely stolen the graphics him- or herself is NOT what i want.

a, dreamguy, you make me laugh, here. but i won't send the graphics, then, if it ruins the world as you know it. :-)

also, comparing tm and overwhelming is ridiculous and unneeded, and you know it.
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Graphic Requests... in Blades of Avernum
Warrior
Member # 5322
Profile #2
IMAGE(http://img150.exs.cx/img150/6813/goldwalls9xg.png)

my attempt on the wall. just a simple color-edit, but meh. i'll try adding windows if you need me to.

oh, and i've 7 bear dialog pics done. they're ripped of google, sure, but edited, resized and ready to be used. so just say if you'd like to take a look.

[ Tuesday, February 22, 2005 07:42: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Illegal distribution on the BoAC in Blades of Avernum
Warrior
Member # 5322
Profile #84
quote:
Kendl: It was TheCreator who granted me the right, so it must be TheCreator to revoke it.
And he has.

quote:
I don't know if what you say is true or not, but it's simple to know: let TheCreator login and post.
To be perfectly honest with you, yes it is true. And come on, isn't it enough for you that one of the two Creators has asked for the material to be removed? :P

[emoticon added, i pretty much enjoy my life at the moment]

[ Saturday, February 19, 2005 12:24: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Illegal distribution on the BoAC in Blades of Avernum
Warrior
Member # 5322
Profile #80
Also, Overwhelming, Ash Lael really is the other half of The Creators.

http://p080.ezboard.com/fthelyceumfrm42.showMessage?topicID=12.topic
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Illegal distribution on the BoAC in Blades of Avernum
Warrior
Member # 5322
Profile #79
Stareye is not an ordinary moderator, as someone HAS pointed out before. He's an admin, and therefore, in my opinion, has the rights to do everything it takes to help and, in a way, protect the community.

Basically, what I'm trying to say (and I'm only sharing my personal opinions, based on this thread alone), is that while both Overwhelming and Kelandon have both behaved not quite so well, Stareye has done nothing wrong. Overwhelming was causing a show, Stareye warned him in hopes of him calming down. It didn't work, and you blame him. But hey, had it work, you'd all be quite likely praising him.
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Illegal distribution on the BoAC in Blades of Avernum
Warrior
Member # 5322
Profile #40
this is getting ridiculous.

oh, and kelandon, you could just ask him to remove the scripts you've done completely by yourself. in case those scripts are essential to the scenario's functionality, he'd be quite like forced to take rest of the files down, anyway. ;-)

[ Tuesday, February 15, 2005 06:47: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Illegal distribution on the BoAC in Blades of Avernum
Warrior
Member # 5322
Profile #19
quote:
Articles: These are the only works Kelandon has the right to ask me to take off the site, although...
actually, he has the right to ask anything he wants. it's just up to you whether you want to be taken as an arse or not. :-/

[ Sunday, February 13, 2005 08:20: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
help with town design in Blades of Avernum
Warrior
Member # 5322
Profile #4
a custom graphic. i just flipped the original watergall graphics around.
having done that i created the datafile:

beginscendatascript;
begindefineterrain 421;
import = 335;
te_which_sheet = 500;
perhaps i was a bit unclear, but i'll blame that one on excitement having accomplished this. as simple as it probably is to you all, it was my first real attempt with the editor. :-)

[ Sunday, February 13, 2005 07:24: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
help with town design in Blades of Avernum
Warrior
Member # 5322
Profile #2
inserting custom graphics requires some knowledge of how to script?

oh well, i guess it's time to open up the help files, then. :-/

[ Sunday, February 13, 2005 02:46: Message edited by: kendl ] haha, i think i did it, and with only four lines of code! :-)

IMAGE(http://img208.exs.cx/img208/4703/0022xj.th.png)

[ Sunday, February 13, 2005 02:46: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
help with town design in Blades of Avernum
Warrior
Member # 5322
Profile #0
so, the 3d editor for windows is out (even though still in midst of testing) and gosh, it's better than the original editor.

anyway, i have decided to myself to draw a town that does not suck, now that i've got nicer tools for that. so far, everything's gone as planned, but now i've run across a minor problem. there's only one kind of waterfall!

IMAGE(http://img71.exs.cx/img71/7079/0015ld.th.png)

as you see, i'd need a different kind of a waterfall here. a custom graphic file would be one option, but i'd rather solve this somehow else for two reasons. 1, custom graphics require work (:-p) and 2, i just might learn something new about fooling around with the custom terrains in order to make them look cool. :-)

suggestions? how to fake a waterfall?

and yes, you will have the honor to take a look at the town and bash it to pieces, once i've finished drawing. ;-)

[ Saturday, February 12, 2005 12:33: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5322
Profile #15
quote:
Originally written by The Real Dragon King:

1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.
- this also freezes the editor, since neither 'cancel' nor 'ok' close the box (change outdoor size box, i mean). it's only a minor problem, since not many people will try to change outdoor size of a scenario that isn't ther, but it's a problem nevertheless.

quote:
2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.
- same here.

quote:
3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.

- [ah, understood what you meant]

[ Saturday, February 12, 2005 04:08: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5322
Profile #15
quote:
Originally written by The Real Dragon King:

1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.
- this also freezes the editor, since neither 'cancel' nor 'ok' close the box (change outdoor size box, i mean). it's only a minor problem, since not many people will try to change outdoor size of a scenario that isn't ther, but it's a problem nevertheless.

quote:
2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.
- same here.

quote:
3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.

- [ah, understood what you meant]

[ Saturday, February 12, 2005 04:08: Message edited by: kendl ]
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5322
Profile #11
okay, i downloaded it and am now attempting to draw a town that isn't bad. more about that, later. way later ;-)

(at least) one more problem, though. scrolling in the normal 3d-mode is fine (the speed, i mean), but it's way too fast on the 'in-game-3d-mode'. that mode is almost useless as of now.

the rest of the editor seems to be working as should.
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5322
Profile #11
okay, i downloaded it and am now attempting to draw a town that isn't bad. more about that, later. way later ;-)

(at least) one more problem, though. scrolling in the normal 3d-mode is fine (the speed, i mean), but it's way too fast on the 'in-game-3d-mode'. that mode is almost useless as of now.

the rest of the editor seems to be working as should.
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Warrior
Member # 5322
Profile #5
looks good. noticed a weird thingy though.

i check the 'start with surface terrain' button, the outdoors are then fine. but when i go and edit the town, it's cave floored!

now, i tried creating a hill. the program uses surface slopes. results in very funny looking hills. i'd post a screenshot had i webspace.

this bug only appears in the first town, it seems, so it's not that bad, just a bit weird and annoying. :-)
Posts: 73 | Registered: Saturday, December 25 2004 08:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Warrior
Member # 5322
Profile #5
looks good. noticed a weird thingy though.

i check the 'start with surface terrain' button, the outdoors are then fine. but when i go and edit the town, it's cave floored!

now, i tried creating a hill. the program uses surface slopes. results in very funny looking hills. i'd post a screenshot had i webspace.

this bug only appears in the first town, it seems, so it's not that bad, just a bit weird and annoying. :-)
Posts: 73 | Registered: Saturday, December 25 2004 08:00

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