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MMMMM in General
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Profile #232
Reminds me of one of those James Harriot vetrinary stories. The vet tries to put an animal down, but ends up slightly underdosing the dog. The dog sleeps for a week, and wakes up cured. Apparently this method has more chance of working say then the electric/acid belts. Still not something I would want done on me though.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
What is the name of the Avernum world? in The Avernum Trilogy
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Member # 4256
Profile #17
Doing a search in this forums brings up this

http://www.wam.umd.edu/~kks/index.html

I know there are some annotated maps somewhere, but I can't seem to find them. I've seen them for the entirety of Exile/Avernum and then for Valorim as well. Outside of Valorim, locations get fuzzy and exact positions tend to be difficult.

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Ok, help me start out... in General
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Member # 4256
Profile #22
I would strongly recommend going with Exile first, and then if you really enjoyed it enough to want to try Avernum, do that second. GF is entirely unrelated, and I believe the consensus would rank it lower as a series then the others. Also, BoE still has far more scenarios then BoA, but if you were to get Avernum 1-3 for the 'better engine', and then go to BoE you might be hampered by the change in interface.

Edit: A simple google for the windows program hider comes up with this: Magic Window Hider

[ Tuesday, September 20, 2005 09:03: Message edited by: AxB ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Seriously... v2.0 in General
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Member # 4256
Profile #14
Coming from a guy that has used PC's his entire life, I find the interface of Macs to be frustrating, the compatibility limited, and the things that it is good for, can be duplicated on other systems, (though not always windows).

Of course on compatibility I guess I can't boast since I was one of the people with the Exile not being 'compatible' with WinXP.

Back on topic though, I think that making this thread a thousand posts long would raise the awareness of sunburned cave fish, and all their multiple problems. He wasn't watching suffering children, and I don't really see how its connected to children at all. I doubt that anyone watching him watch TV would really take any action as a result of his statement. Give praise to the attention whore.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Avernum 4? in General
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Member # 4256
Profile #241
In X2 I'm pretty sure you can get never ending Vahnataian(sp?) spawn, as long as you don't complete the ritual in Avis. I would agree though, the Vahnatai haven't been exploited for every last shred of potential bloody slaughter, but what has been done is enough. The head honcho lassy is(n't) dead, and if she had disciples, they could be dealt with in the time between A3 and A4. (Much like the bigger part of the war between the Empire and the cavelings isn't actually dealt with in X2, but is resolved by the time of X3.) Too bad the surface seems likely to be left out of this game. The bright green of computer grass was lovely compared to the gloomy blue of the cave floor.

Edit: Ah shoot, now I feel stupid. This is what comes of trying to discuss something you haven't played in quite a while. Perhaps she is discredited with her clan?

[ Tuesday, September 20, 2005 09:13: Message edited by: AxB ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
How did you first find out about Spidweb's games and what is it first games you play? in General
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Member # 4256
Profile #7
Exile 1 off a sample CD.
It was what got me hooked on RPGs
I found the forums when I was registering E1 for the first time, and registered here when I wanted to ask a question.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
HLPM bug in Tech Support
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Member # 4256
Profile #6
Except that the even going with illegit parties the HLPM does a much better job

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
The Universe in General
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Member # 4256
Profile #50
The other two are the nuclear Weak force and the nuclear strong force. Since the writing of that book the Electro-Magnetic force has been combined with the Nuclear Weak force and is now called the Electro-Weak force. Here is a brief wiki explaining this a little without the mathmatics.

quote:
Gravity is not in fact a dimension. I find the best way of explaining this is the rubber sheet analogy.

Take a sheet of rubber, streched out like a trampoline. Place a few metal balls on it, and notice that the rubber, which was previously flat, two-dimensional, bends in a third dimension, due to the depression made when you place the rubber ball.

The third dimension is not gravity, but the affects of the rubber sheet bending into the third dimension are.

Now, apply it to a three-dimensional universe (the rubber sheet), with planets as the metal balls.

I like this analogy, especially as it suggest some things. The mass of the balls is not the only thing that affects the steepness of the "well" produced. The "stretchability" of the rubber also affects it. With gravity(or E&M) the "stretchability" perhaps seems comparable to permittivity. Though no known variations in the permittivity of gravity exist(i.e. you can't block gravity) it is difficult to say that the it was the same at a singularity.

-on a minor side note, here is a parody of this subject that I found mildly amuzing.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Surprise in General
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Member # 4256
Profile #62
quote:
One is an old title for an old member with a new member number.

I'm guessing Djur, but I'll have to check

Surprise- I'm wrong

[ Monday, March 07, 2005 09:59: Message edited by: m's provocation ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Exile II: Crystal Souls, the story in General
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Member # 4256
Profile #12
Milton smiled at his fuzzy companion, "If we haven't we are about to."
The numbers of the spiders had stopped increasing, the rocks really hadn't held all that many. Milton, being slightly familiar with the species had kept his weapon ready while approaching the site, and thus wasn't encumbered as his companion. He marveled at the kitties ability to move even when caught up in the thick strands of the spiders web, perhaps Lashmier might prove to be an "interesting" companion. Pushing all reflections aside Milton ran towards the nearest spider ducking a spray of webbing that got shot at him. Several arrows sped by, from an unknown source one of them killing Miltons target. Moving to the next spider, Milton destroyed it easily, but then moved back as a seemingly blind lashmier almost ran him over. Some sort of battle rage seemed to possess the kitty, as he fought the five remaining spiders.Milton leaned on his weapon shaft as Lashmier dispatched the last spider. "Fun, eh? Well we should probably head east now, but first I want to stop by the fort again. A couple choice words need to be said to the captain since she neglected to tell us that we had an extra companion coming along".

OOC: I don't remember the message you get after killing the spiders and I don't have access to E2 at the moment.

[ Thursday, March 03, 2005 06:47: Message edited by: m's provocation ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Exile II: Crystal Souls, the story in General
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Member # 4256
Profile #4
Cats- Milton loved the things, but when they were huge and coming out of his room he could be slightly suspicious. Looking at the nephilim that seemed to fill the hallway with his aura, Milton felt impressed. He had come to this fort expecting to be the only one on the team that was worth much. Maybe he was wrong.
After an awkward greeting he attempted to brush by the kitty and to go into the room, but Lashmier stopped him, telling Milton in the soft voice of the nephilim, "I would.... enter not that room again." Remembering the muttered appology of the captain Milton decided that it would probably be best to follow the advice of Lashmier. He turned and suggested that the two of them go and talk to the captain about the mission that needed to be fufilled. The meeting was brief, accented by the captians obvious disdain of Lashmier, and resulted in some vague orders about killing a kittie chieftan to the east. All well and good, Milton thought,but rather boring.
After taking the generic equipment out of the store rooms, and tricking the soldiers to go out of the barracks while Lashmier looted their items, the two set out of the fort. Lashmier immediatly turned to the east, presumably to go to the kitty fort, but Milton stopped him. "Wait, before we go to the fort, I'd like to take care of a small problem I spotted on the way up from Fort Dranlon. There was a small nest of Giant Spiders over a short distance to the west. Why don't we clean them out first so that we can get a small idea of the fighting styles of one another."
Nodding, Lashmier silently agreed, and the group set out.....
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Speculating about Avernum 4's plot in General
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Member # 4256
Profile #128
It is too easy for any good mage to leave behind something. The last creation of Erika, waiting behind the closed doors of her tower. Sounds like the conclusion to GF2.

[ Wednesday, February 09, 2005 10:34: Message edited by: m's provocation ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Nethergate Demo in Nethergate
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Member # 4256
Profile #1
Welcome to the boards and please leave your sanity at the door.
Most of us that have it have beaten it multiple times. I don't have it and have never played it, though it does sound somewhat interesting.

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Exile II: Crystal Souls, the story in General
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Member # 4256
Profile #2
Milton strode into Fort Ganric, flashing his pass to the guards at the entrance. The news about the barriers upset him, he was trapped in this backwater province with nothing to do. His host at the forge had told him about the northern fort having a slight nephil issue, and suggested that he join the group that was assembling to deal with the kitties.
Having nothing better to do, Milton had agreed to help the party out and set off to Ganric. He arived slightly later than planned, due to several naps. during the second nap one goblin attempted to rob him but luckily made such a racket scrabbling around in the shale that Milton woke to dispatch him. Peeved at the interuption of his sleep Milton continued on and presently arrived at the fort.
After entering the fort Milton went into the captain's office, gave her a cursory greeting, and inquired into the location of his room. The captain informed Milton that he would be rooming with the rest of his party for the duration of his stay at Ganric. She also muttered an apology about some type of expandable bed that was being tested on the party. Milton pondered the bed as walked to his room. Sounded rather fishy to him- a bed made by mages. Approaching the door of the little room in the back hallway, Milton decided that for once he might have a hard time getting to sleep. Perhaps there would be floor space.

[ Monday, February 07, 2005 05:58: Message edited by: m's provocation ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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Member # 4256
Profile #282
How could you know that it is indectable? Are there ever any changes to your garage? Of course the leaf that got blown into the garage wasn't carried by this dragon, but it could never be proved that this dragon didn't carry it in. Ok I see your point. Why believe in the dragon if any possible effects can be explained in a much better way. I suppose that is why the question of miracles comes up. ie things that can not be explained naturally, or at least not by presently "detectable" natural causes. Things like this lead you to look for other causes that have not yet been detected.

Meh I never should have tried arguing with *i.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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Member # 4256
Profile #280
Well perhaps the dragon is chewing your car every day and shortening the life of the car(while not leaving any perceptible marks). While still indetectable it has effects and thus is different then something that is non-existant.

Yes if you can't detect the dragon chewing your car then you would use the heavily used razor to get rid of the dragon, but opperating under the assumption that the dragon does exist, it is impossible to tell if it is having any effect on the surroundings. Doesn't mean that it isn't though.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
There is no love here. in Richard White Games
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Member # 4256
Profile #1
I was wondering when a new topic would rear it's ugly head here. Been too long.

I believe that any love that did exist has since gone cold.

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Single/limited character choice? in Blades of Avernum Editor
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Member # 4256
Profile #12
There are the calls that are run at the start of each turn. You could check how many characters are in the party/How many characters are alive and then if there were more alive than you wanted kill them. This would be extremly irritating to deal with using the editor as it would have to be used every turn. Using this you could keep the revive spell even- They would have to use it every turn to keep the character(s) alive. If the player was willing to play the game the way that it was intended, they wouldn't have to lose their party to do so.

[ Friday, February 04, 2005 09:51: Message edited by: m's provocation ]

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Single/limited character choice? in Blades of Avernum
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Member # 4256
Profile #12
There are the calls that are run at the start of each turn. You could check how many characters are in the party/How many characters are alive and then if there were more alive than you wanted kill them. This would be extremly irritating to deal with using the editor as it would have to be used every turn. Using this you could keep the revive spell even- They would have to use it every turn to keep the character(s) alive. If the player was willing to play the game the way that it was intended, they wouldn't have to lose their party to do so.

[ Friday, February 04, 2005 09:51: Message edited by: m's provocation ]

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Single/limited character choice? in Blades of Avernum Editor
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Member # 4256
Profile #10
You could kill the other characters, and disable the revive spell.

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Single/limited character choice? in Blades of Avernum
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Member # 4256
Profile #10
You could kill the other characters, and disable the revive spell.

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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Member # 4256
Profile #266
quote:
It is only when the logical impossibilities are pointed out and clearly explained to the theist that he pulls our the "transcendent nature" argument(not really an argument but that's another isssue).
I doubt that many theists would claim it to be a logical argument. Thats rather the point. They dispute the system that you use to evaluate God/"god" and then you use the same system to evaluate their dispute. Sounds cyclical.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Exile II, the story: Full Character CDs in General
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Member # 4256
Profile #1
Character Description

Bustle, hurried people running, shouts, comotion is the order of the day. All over Exile a war is being fought and everyone is keeping busy. But in one spot peace and calm prevail. Unperturbed by the racket one man slumbers on.

NAME: Milton

RACE: Human

DATE OF BIRTH: 803 Imperial Era

PROFESSION: Just graduated from Camp David. Promoted to Aide-de-Camp for one of the generals.

PLACE OF BIRTH: Unknown

APPEARANCE:

Calmness, Confidence radiates out from one place. People turn to look, stare, whisper to each other. "What is he doing" they ask. The object of their attention is a man. Dressed in an upgraded version of the standard Exile Army armor this man stands in the middle of the busiest forges in Exile. A brooch that holds his cloak shows him to be the helper of one of the most prominent generals that Exile has. But this man just stands with his head down, and eyes shut. The apprentices of the forge weave their way around him casting irate glances, but not daring to complain of the sleeper that is in their way. A big man who takes up a lot of space, his body shows the signs of much toil over his short life. His downturned face has several curious scars on it, and the telltale raised scars that start on the lower part of his neck and dissapear beneath his armor tell of at least one severe whipping in his past.

Boutell, the smith, walks over and loudly clears his throat. Since this has no effect he shakes Milton. The soldier immediately wakes and grins at the smith. Geniality shows all over his face, but any who were discussing him quickly turn away, hoping that he did not notice their stares.

Personality, Strengths, and Weaknesses:

STRENGTH: STRENGTH - Years of hard manual toil have not weakened Milton but given him might that is unproportional to even his large frame.

STRENGTH: Knowledge of several small spells allows him to combat his tendency to move slowly

WEAKNESS: An aversion to mages and spell casting makes him overly dependent on potions. It also makes him a very reluctant spell caster.

STRENGTH: Genial Giant: Very sociable, converses easily with most people. Due to his position he knows many of the leaders of Exile's army.

WEAKNESS: Sleepy: Somehow he never gets enough sleep. This makes him somewhat slow in combat and has earned him bruised ribs many a time for oversleeping.

WEAKNESS: Weird things freak him out. More likely to fight then to attempt and make contact. Often connects random creatures to his hatred of mages.

WEAKNESS: Color Bind: "So you said to pick all the red herbs?"

POSSESSIONS:
Light Bronze Chain Mail - Good quality though it is bronze.

Mithril Halbard - Unwilling to get this magically enhanced.

Arrrow - Some stupid goblin shot Milton with a pointless arrow. Kept as a good luck charm.

Standard Exile Uniform- Durable, built for wear, rather stupid looking.

Standard Exile Boots- The Latest technology allows the equipment of Exile troops with boots, no longer do they have to troop around in homemade contraptions.

BACKROUND-
Milton recently graduated from Camp David with highest honors. No complaint could be made against his performance except that he could always find time to sleep. This would have been a breaking quality if it were not for his amazing strength and tactical ability. Even though he slept far more often than his comrades in the Camp, Milton managed to do far more than them while awake.
Before Camp David Milton had lived with an old swordsmaster. A hard bitten old man with a tendency to get drunk, the swordsmaster was not much of a mentor or father figure to Milton. He taught Milton the rudiments of all weapon forms and allowed him full access to his small arsenal of weapons. It was here that Milton found the only thing that he considered his friend. His halbard, an incredible weapon that only the strongest could wield, had never only rarely left his reach since he had first aquired it. In the isolation of western Exile, just north of Fort Remote Milton practiced for hours on end, honing his skills. For what he was practicing he could not tell, but without the company of men or women, he didn't have much that was better to do. When he wasn't practicing he would sometimes go talk to the the old man that he lived with. If the man wasn't drunk he would only talk of going to raid the gremlins for more of their wine, and make Milton come along. The old man in his drunken state however told Milton once that he had found him. The old man had found Milton when investigating a strange light near his hut. In the middle of a massive burn mark on the cave floor he had found a child of about 8 and had taken pity on it.
Milton does not get shooken by much, but when he thinks of his childhood before the swordmaster he has a hard time not wincing. No memories of parents, love, or happyness exists in his past, merely an existance of pain and toil. Milton's first memory is of cringing in a corner while an invisible band struck him, while a voice shouted "Sleeping again? Get Up, Get Up" In memories of events closer to the present Milton can associate a face with the voice, at first merely a blur and then more definite. A pillar of green fire, rises up in his memory with the voice shouting "Throw him in" while the face was a passionless mask. Crystal clear Milton can remember the long grey face, filled with power and malice. A wizard's face.

Technical Character Description:
(Contains only in-game information)

Name: Milton (no other name known to him)

Species: Human

Advantages:

- Magically Apt
- Toughness

Disadvantages:

- Sluggish
Abilities:

- Health: 150
- Spell Points: 60

Main Statistics*:

- Strength: Great
- Dexterity: Good
- Intelligence: Great

Warrior Skills**:

- Edge Weapons: Basic
- Bashing Weapons: Basic
- Pole Weapons: Grand Master
- Thrown Missiles: Unskilled
- Archery: Unskilled
- Defense: Master

Magic Skills:

- Mage Spells: 3
- Priest Spells: 5
- Mage Lore: 5
- Alchemy: 0
- Item Lore: 5

Other Skills**:

- Disarm Traps: 0
- Lockpicking: 0
- Assassination: 15
- Poison: 0
- Luck: 15

(*in that order: Low, Mediocre, Good, High, Great)
(**in that order: Unskilled, Basic, Skilled, Excellent, Mastery, Grand Mastery)
Possessions:

- steel plate mail
- fine cloak
- a steel halberd
- a pair of boots
- 1 arrow
- two daggers (unidentified)
- a brooch made of ivory (from the surface, with no known magic powers)
- a sack of 0 gold pieces (just a sack I guess)
- 30 units worth of food.

[ Thursday, February 03, 2005 10:25: Message edited by: m's provocation ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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Member # 4256
Profile #255
Brief Question- Sorry to break in.
quote:
"God" cannot exist for the same reason that round squares cannot exist. SOmething cannot be both 'A' and 'Not A' at once.
How do you see God as a contradiction? You use the example round square but round is defined as "not strait" to be loose, and square is the opposite. Is God defined to you as the existant non-existant?
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Random Question in General
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Member # 4256
Profile #5
You might think that,
but then you never know.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00

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