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Random Question in General
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Thanks, It was some giddy 3d graphing calculator program. Was probably just something funny with my equations.
Edie: Lucrid? did I change my name?

[ Friday, January 28, 2005 19:52: Message edited by: Lucrid ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Random Question in General
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Running a program I get "Floating Exception: Core Dumped" upon which the program ends. What does this mean?
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
The beginings of an RPG in General
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Sorry bout the delay...
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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Profile #128
quote:
logically consistent God-concept
God has to follow the man made rules of logic?

quote:
Our universe has limits as described by our physical laws and theories and these same laws of behavior/operation rule out transcendent gods.

Inherently contradictory

The rules rule out something that is above the rules. The thing that was above the rules probably wouldn't be affected by being ruled out by the rules. Especially if he created them.

[ Wednesday, January 26, 2005 10:55: Message edited by: Macrsp ]
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games in General
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Please don't push your beliefs on the rest of us. Simple evolution does indeed explain the locking of topics. These boards have over the years developed an anbility to sense what is unhealthy for them. they have developed a method that varies in name by forum, but is uniform throughout.
I assert that there are no Moderators. Mods are just part of the boards own natural being.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
The beginings of an RPG in General
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I'm feeling rather underpowered now ;)

[ Monday, January 24, 2005 10:28: Message edited by: Macrsp ]
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Root of all evil in General
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I don't see how we could disagree to sentience being needed for evil. However is that a sufficient cause or just a necessary one?
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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What Soldoric said was one of the simplest definitions of Good/Evil. Only one problem it seems slightly circular- You are doing good when you think you are doing good. You are doing evil when you think you are doing evil. Evil/good according to this is what each person thinks for himself.

Comparison to animals is difficult as well. Does the alligator think it is doing good when it kills my dog as it walks by the lake? It seems like it is just doing what is natural to it.
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Root of all evil in General
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quote:
Written by Thuryl
In your view, why does morality need a deity? Is it simply as an enforcer of what would be morally good and evil independently of that deity's enforcement, or does the deity actually define what's good and what's evil?
Yeah the second part, in fact that was almost the exact wording of my thought. Morality might need a deity to enforce it if it is to be followed, but if the deity were only an enforcer a moral law

HERE is an excerpt from a text that deals with this subject, and argues for absolutism. (rereading it myself I realize that in one part at least the author is wrong, LOTS of people say "To Hell with your standard". times change I guess."

TM, aren't you being a little histrionic?

And going over the thread again, I read this.
quote:
Written by SkeleTony:
What Thuryl said(er...asked).

The absolutist/moral objectivist runs into some serious problems answering those questions. If what is "good" is simply whatever "God" says is good, then God could concievably declare child molestation to be good and the theistic absolutist must either agree or rebel against his God in that hypothetical. IF "good" and "evil" simply ARE(independent of God's arbitrary decree) and God is just one who recognises these things for what they are, then the absolutist is conceding that God is not necessary for morality.
I think you misunderstand. If God was the definition of "good" and he was a child molester than that would be "good" (at least according to the argument that I am running with)

However you do make me realize something. What I am talking about is not absolutism. It is still relative. Good and Evil would change based on the "mood" or whatever of the defining god. Probably why the statement that "God is the same yesterday, today, and forever" is needed

[ Monday, January 24, 2005 05:30: Message edited by: Macrsp ]
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Root of all evil in General
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I'll take absolutist side. Along with this I will append my old sig onto my present one. :P

The issue with my perspective of the absolutism point of view is that it really can't make much sense without the simultaneus conviction in a divine being. It doesn't have to be the Christian God, but it must be a divine being.

Now, since you are arguing from Locke I figure it is fair if I argue based on others works as well.

I hope that we can avoid the tiresome rants however.
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New look for www.spidweb.com in General
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There are slimes in GF?
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
naming a character in Avernum in The Avernum Trilogy
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Solo parties: Milton
Non-solo: Whatever comes to mind

--------------------
"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
The beginings of an RPG in General
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Profile #28
Put the first part up.

Character Description

Bustle, hurried people running, shouts, comotion is the order of the day. All over Exile a war is being fought and everyone is keeping busy. But in one spot peace and calm prevail. Unperturbed by the racket one man slumbers on.

NAME: Milton

RACE: Human

DATE OF BIRTH: 803 Imperial Era

PROFESSION: Just graduated from Camp David. Promoted to Aide-de-Camp for one of the generals.

PLACE OF BIRTH: Unknown

APPEARANCE:

Calmness, Confidence radiates out from one place. People turn to look, stare, whisper to each other. "What is he doing" they ask. The object of their attention is a man. Dressed in an upgraded version of the standard Exile Army armor this man stands in the middle of the busiest forges in Exile. A brooch that holds his cloak shows him to be the helper of one of the most prominent generals that Exile has. But this man just stands with his head down, and eyes shut. The apprentices of the forge weave their way around him casting irate glances, but not daring to complain of the sleeper that is in their way. A big man who takes up a lot of space, his body shows the signs of much toil over his short life. His downturned face has several curious scars on it, and the telltale raised scars that start on the lower part of his neck and dissapear beneath his armor tell of at least one severe whipping in his past.

Boutell, the smith, walks over and loudly clears his throat. Since this has no effect he shakes Milton. The soldier immediately wakes and grins at the smith. Geniality shows all over his face, but any who were discussing him quickly turn away, hoping that he did not notice their stares.


Personality, Strengths, and Weaknesses:

STRENGTH: STRENGTH - Years of hard manual toil have not weakened Milton but given him might that is unproportional to even his large frame.

STRENGTH: Knowledge of several small spells allows him to combat his tendency to move slowly

WEAKNESS: An aversion to mages and spell casting makes him overly dependent on potions. It also makes him a very reluctant spell caster.

STRENGTH: Genial Giant: Very sociable, converses easily with most people. Due to his position he knows many of the leaders of Exile's army.

WEAKNESS: Sleepy: Somehow he never gets enough sleep. This makes him somewhat slow in combat and has earned him bruised ribs many a time for oversleeping.

WEAKNESS: Weird things freak him out. More likely to fight then to attempt and make contact. Often connects random creatures to his hatred of mages.

WEAKNESS: Color Bind: "So you said to pick all the red herbs?"

POSSESSIONS:
Light Bronze Chain Mail - Good quality though it is bronze.

Steel Halbard - Unwilling to get this magically enhanced.

Arrrow - Some stupid goblin shot Milton with a pointless arrow. Kept as a good luck charm.

Standard Exile Uniform- Durable, built for wear, rather stupid looking.

Standard Exile Boots- The Latest technology allows the equipment of Exile troops with boots, no longer do they have to troop around in homemade contraptions.


VERY BRIEF HISTORY SKETCH/Intro
Milton grew up in the household of a mage on the surface. An influential mage. This mage managed to make an exception in Miltons case to the closing of Exile. Milton was exiled at the age of 13. Didn't get sent to Fort Exile but to western Exile. Was found by an old master swordsman who taught him the basics of weaponry. Went to Camp David. Excelled. Became an aide of a general. Was sent to see the condition of the Boutell's forges. Got stuck when barriers went up. Joined a random band of adventurers just to keep from dying of boredom.

[ Friday, January 28, 2005 04:42: Message edited by: Macrsp ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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I fail to see the distinction, enlighten me.

The issue that I have with Hobbes definition is that this calls any pleasurable activity/thought good.
Perhaps any activity that the ultimate result was pleasure, could be considered good. This would be going with the view that evil actions are punished either by their very nature or by a God.

In example.

I hate Mr. X because he is a Y
I brutally kill Mr. X
I enjoy it immensly

According to Hobbes this would be good?
What if (in the opposite of altruism) you enjoy doing what you think is evil. Then doing evil is good. I don't see it.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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quote:
Whew, this topic is spiraling out of control, as I expected it would eventually. A few thoughts:

Sorry bout that, I tried to keep my tone down but apparently failed.

And I do know what a theory is. :P

Anyways, back on topic.

What is the root of all action?

What is the ultimate end?

Power? Sex? To be Happy? The True, The Good, The Beautiful ?

quote:
Perhaps it is neccessary to further divide the mentioned definition of good/evil into two subcategories (following the same template of Hobbes' please/displease definitions): good/evil thoughts and good/evil actions.
This division (or the refutation of it) is somewhat biblical actually. Indeed any human being would probably use that distinction to defend his "immoral" thoughts.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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I almost find myself offended by the blatant assertions.

quote:
There is no such thing as "evil" except as a subjective assessment of an event or behavior
Please, the best that anybody can do is say that they don't know if there is real good and real evil. You can know something exists, but you can not know that it doesn't exist. To say that it just evolved is stating that there are no other possibilities.
quote:
The downside is that our brains are wired against "loose ends". If we don't have an answer for something(even if the question itself is a fallacious one) we will make one up.
Very true, but this can apply to what you are saying as well. Evolution is "made up". Every theory is "made up". Without the ability to "make up" answers humans would not be able to solve problems, come up with theories, or anything of the type. I hardly call this a downside.

To complement this ability sentients( or at least humans) have the ability to sort out the good theories from the bad theories. If a sentient didn't know what caused thunder he/she/it would take data from its own experience and "make up" a reason, based on what it had experienced and what it knew caused a sound such as that. Either that or it would believe in the reasons that were told to it by those that should know. However if new experience informed it otherwise, the sentient would revise his theory, or possibly even make an entirely new one up.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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Profile #48
quote:
Webster:
Main Entry: 1evil
Pronunciation: 'E-v&l, British often and US also 'E-(")vil
Function: adjective
Inflected Form(s): evil·er or evil·ler; evil·est or evil·lest
Etymology: Middle English, from Old English yfel; akin to Old High German ubil evil
1 a : morally reprehensible : SINFUL, WICKED <an evil impulse> b : arising from actual or imputed bad character or conduct <a man of evil reputation>
2 a archaic : INFERIOR b : causing discomfort or repulsion : OFFENSIVE <an evil odor> c : DISAGREEABLE <woke late and in an evil temper>
3 a : causing harm : PERNICIOUS <the evil institution of slavery> b : marked by misfortune : UNLUCKY
- evil adverb, archaic
- evil·ly /-(l)E/ adverb
- evil·ness /-n&s/ noun
Not very helpful. It uses terms such as Wicked and Sinful.
It then terms sin as an offense against moral or religious law.

If you believe in evil/good do you have to believe in sin?

Is it wrong to commit evil? Would it be possible t o have a value system that recognized that what you were doing was wrong, but did not say that it was "wrong" to do wrong?

quote:
Of course, the riddle is: Do they enjoy not enjoying these things? If you are a Puritan, does it give you pleasure to keep pleasure out of your life? It is then a pleasure to be a Puritan, and thus a contradiction in terms?

It would seem to me that such a religion would entail hypocricy to its very core.
I wasn't under the imprssion that they thought the pleasure in and of itself was wrong, but that doing things merely for pleasure was wrong. Still a hard view, but much more livable than pleasuer is wrong.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
The beginings of an RPG in General
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Profile #22
Technical Character Description:
(Contains only in-game information)

Name: Milton (no other name known to him)

Species: Human

Advantages:

- Magically Apt
- Toughness

Disadvantages:

- Sluggish
Abilities:

- Health: 150
- Spell Points: 60

Main Statistics*:

- Strength: Great
- Dexterity: Good
- Intelligence: Great

Warrior Skills**:

- Edge Weapons: Basic
- Bashing Weapons: Basic
- Pole Weapons: Grand Master
- Thrown Missiles: Unskilled
- Archery: Unskilled
- Defense: Master

Magic Skills:

- Mage Spells: 3
- Priest Spells: 5
- Mage Lore: 5
- Alchemy: 0
- Item Lore: 5

Other Skills**:

- Disarm Traps: 0
- Lockpicking: 0
- Assassination: 15
- Poison: 0
- Luck: 15

(*in that order: Low, Mediocre, Good, High, Great)
(**in that order: Unskilled, Basic, Skilled, Excellent, Mastery, Grand Mastery)
Possessions:

- steel plate mail
- fine cloak
- a steel halberd
- a pair of boots
- 1 arrow
- two daggers (unidentified)
- a brooch made of ivory (from the surface, with no known magic powers)
- a sack of 0 gold pieces (just a sack I guess)
- 30 units worth of food.

[ Monday, January 24, 2005 13:14: Message edited by: Macrsp ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
turned off chrater editor in The Avernum Trilogy
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How many times a month does this get asked? Kelandon must have the entire thing memorized word for word now as he is always the one that answers.

--------------------
"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
BoA Graphics Entries and Judging Details in Blades of Avernum
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Impressive.

His attacks almost look like he is dancing.
How do you make your sets? The task of doing something that actually looks good on MS paint seems daunting.

[ Thursday, January 20, 2005 10:24: Message edited by: Macrsp ]

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"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
New look for www.spidweb.com in General
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Profile #48
I wonder who was brilliant enough to give access to all of our IP info to a professed sniper. :eek:

Don't worry some people just "grow" out of "newbiehood" slower than others.

Edit:

Yeah I was thinking about putting that in but decided not to. :cool:

[ Thursday, January 20, 2005 09:16: Message edited by: Macrsp ]
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
Root of all evil in General
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quote:
Written by Thuryl:
In fact, there isn't really anything that I have a visceral positive or negative reaction to any more.
Really?

Pardon the crudeness of my example, but....

You would have no objections to raping your mother besides the "intellectual" ones?

That is rather scary.

Hmmm, perhaps I just realized what most people on these boards knew all along. :P
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
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Profile #281
Well in GF1 at least when you first find a crystal it tells you that Shapers consider crystals beneath them. Sorry I can't give you any direct quotes from this computer.

--------------------
"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge 2
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Well in GF1 at least when you first find a crystal it tells you that Shapers consider crystals beneath them. Sorry I can't give you any direct quotes from this computer.
Posts: 564 | Registered: Wednesday, April 14 2004 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
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Profile #279
Shaper tend to disdain the use of crystals and leave them to the outsiders. There are just plain wizards apparently.

--------------------
"Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'."
Posts: 564 | Registered: Wednesday, April 14 2004 07:00

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