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Conflict with ZoneAlarm Pro? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
I use ZipIt.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Item drops and creature levels in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
As for the first, I believe the items dropped relate to the items given in the creature's object script (either in corescendata or in the scenario's custom object script -- ie sliths will drop slith spears because they are given slith spears in corescendata).

For the second, the editor only reads the custom objects script. BoA will react to the scenario script, but the editor doesn't read it at all. If you want the levels to show up in the editor, use cr_level in your custom objects script.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Item drops and creature levels in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
As for the first, I believe the items dropped relate to the items given in the creature's object script (either in corescendata or in the scenario's custom object script -- ie sliths will drop slith spears because they are given slith spears in corescendata).

For the second, the editor only reads the custom objects script. BoA will react to the scenario script, but the editor doesn't read it at all. If you want the levels to show up in the editor, use cr_level in your custom objects script.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
4000 Posts in General
Off With Their Heads
Member # 4045
Profile Homepage #39
The Hall of Infamy -- he's one of the first members.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #7
I have in one instance hidden a cut scene (literally thousands of lines of code) in a town's START_STATE, which I'd think would make a noticeable difference. Meh, now I really do have to try it. I'll report back shortly.

EDIT: Amazingly enough, it makes no noticeable difference. The two formats perform identically, even with 500 lines of code in a START_STATE. I will modify this article appropriately.

Evidently I just imagined this effect....

[ Friday, July 30, 2004 11:30: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
I have in one instance hidden a cut scene (literally thousands of lines of code) in a town's START_STATE, which I'd think would make a noticeable difference. Meh, now I really do have to try it. I'll report back shortly.

EDIT: Amazingly enough, it makes no noticeable difference. The two formats perform identically, even with 500 lines of code in a START_STATE. I will modify this article appropriately.

Evidently I just imagined this effect....

[ Friday, July 30, 2004 11:30: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Special Skills Question... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
I think Keep is right. My only doubt was that Quick Strike may have replaced that aspect of it. However, the actual skill desc:

"Nimbleness in combat is a great advantage. This skill makes you a leaping, spinning, fighting machine. Gymnastics skill makes you harder to hit and helps you act faster in combat."

Clicking on the skill in the Info window will give descriptions like this for all skills. (Also opening up BoA with ResEdit and looking at the strings called "skills" :P )

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #5
Er, literally straight out of the docs, 2.14: Creating Dialogue:
"INTRO: If party has already talked to a character with this personality number (or a personality number is not given), shows only text5, text6, text7, and text8. Otherwise, shows text1, text2, text3, and text4."

Basically, you use it on the first node that a character says. Write an initial description (what the party sees when they first look at the character) in text1. Write something else (usually something like "_What else do you want to know?_ he asks.") in text5, and that will show up when the party initiates conversation again or runs out of dialogue options and chooses to start the conversation over.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
Er, literally straight out of the docs, 2.14: Creating Dialogue:
"INTRO: If party has already talked to a character with this personality number (or a personality number is not given), shows only text5, text6, text7, and text8. Otherwise, shows text1, text2, text3, and text4."

Basically, you use it on the first node that a character says. Write an initial description (what the party sees when they first look at the character) in text1. Write something else (usually something like "_What else do you want to know?_ he asks.") in text5, and that will show up when the party initiates conversation again or runs out of dialogue options and chooses to start the conversation over.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
How to Say Rakshasa in General
Off With Their Heads
Member # 4045
Profile Homepage #25
quote:
Originally written by Robin:
When I first saw the word back when I was about ten, my first impression was vah-HA-na-tee, so that's what I've been calling them ever since.
So THAT'S why no one can spell the word properly! People are inserting an A after the H! I could never figure out what was wrong.

I pronounce it VAH-nah-tie. In English, the letter combination "ai" never makes the long "ee" sound.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
2 calls please... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #6
Do you not have a copy of the docs or something?

The call give_recipe(short which_recipe) will give a recipe.

The parameters on the call change_spell_level are: change_spell_level(short which_char,short mage_or_priest,short which_spell,short amt_to_change). Literally straight out of the Appendices, page 23: "Changes the [level] character which_char knows spell which_spell by amt_to_change (which can be negative). If mage_or_priest is 0, changes mage spell. If 1, changes priest spell." And basically the character's mage or priest spells skill has to be high enough to learn the spell in the first place.

Not that it's change spell level, not set spell level, meaning that it increments. If amt_to_change is 1, and if the character already knows the spell at level 3, then the character will know the spell at level 4 after this call. You can use get_spell_level to get around this.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
2 calls please... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
Do you not have a copy of the docs or something?

The call give_recipe(short which_recipe) will give a recipe.

The parameters on the call change_spell_level are: change_spell_level(short which_char,short mage_or_priest,short which_spell,short amt_to_change). Literally straight out of the Appendices, page 23: "Changes the [level] character which_char knows spell which_spell by amt_to_change (which can be negative). If mage_or_priest is 0, changes mage spell. If 1, changes priest spell." And basically the character's mage or priest spells skill has to be high enough to learn the spell in the first place.

Not that it's change spell level, not set spell level, meaning that it increments. If amt_to_change is 1, and if the character already knows the spell at level 3, then the character will know the spell at level 4 after this call. You can use get_spell_level to get around this.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Welcoming you all to... in General
Off With Their Heads
Member # 4045
Profile Homepage #21
I do wonder... the Ambrosia Software boards look like a mess to me, and it appears unlikely that the same people post in all of their forums, but they don't seem to have any trouble whatsoever with those problems.

Meh, probably because the whole thing is run by the company that makes the games to which each individual board is dedicated, meaning that it won't go under even if any sub-forum slows at one time or another.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Special Skills Question... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Well, I wrote a list of skills and what you need in order to train in them here, but if you'd rather figure out the latter for yourself, I'll adapt this for you.

Parry: Increases your ability to deflect damage.
Blademaster: Increases your probability to hit and damage with any hand-to-hand weapon, melee or pole.
Anatomy: Increases your damage against humanoid monsters (human, humanoid, nephil, slith, or giant).
Gymnastics: Increases your ability to avoid being hit.
Pathfinder: Increases your chance of not getting poisoned/burned when stepping on swamp/lava.
Magery: Increases the effectiveness of your spells, either mage or priest. Also increases some resistances, I think.
Resistance: Increases your resistances to elements in general (fire, cold, etc).
Magical Efficiency: Has a chance of reducing the amount of spell points used when casting a spell.
Lethal Blow: Gives the possibility of landing a lethal blow, which does tremendously more damage than a normal blow.
Riposte: Super-parry. Gives a chance of actually returning some damage when parrying a blow. If you have high Riposte, an enemy attacking may end up doing more damage to itself than to you.
Sharpshooter: Increases your chance to hit and your damage with any ranged weapon (missile or bow).
Dread Curse: Makes you worse at everything. Every skill acts as if it is reduced by this value. Can't be trained (gotten through events in a scenario).

[ Friday, July 30, 2004 00:40: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Scenario Ranking Contest Has Begun! in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #39
Shall we turn this into a "How I found out about Spiderweb" topic? If so, here's my story:

I had no money and was searching on the Internet for shareware games for the Mac. I got SW right off, and I downloaded Avernum. This was '99 or '00, I think, whatever would be right after A1 was first released. Then I played A1, waited around for A2, tried to play E3 because I couldn't stand waiting for A3, found the graphics too old and outdated and the whole system too unfamiliar, and ended up waiting around for A3 anyway.

In early '01 (I think) I briefly explored BoE, which is the reason that NK0P exists. I couldn't get into it because I couldn't beat a single scenario (my fault for trying Doom Moon II first, probably :P ). These were the dark days between the collapse of Malkeera and the advent of these boards, as far as I can tell, because I posted over at the Lyceum asking for beta testers for NK0P -- although it was so long ago that I don't think you can find this message anymore, which is sad, because I have looked. (Djur and Flamefiend were my beta testers, which I find hilarious, for some reason. As far as I can tell, Flamefiend hasn't beta tested anything since. :P )

Eventually, after failing to beat several more scenarios, including Redemption and (sadly) Riddle of the Spheres, I quit and left it behind for a while. I kept playing the new games, GF1 and GF2 as they came out, and then on one fateful day in February '04 (the 28th), I decided to register an account to get involved in a historical discussion (my first post! Check it out!) and haven't managed to leave since then.

YAY4LIFESTORY!

[ Friday, July 30, 2004 00:12: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
How to Say Rakshasa in General
Off With Their Heads
Member # 4045
Profile Homepage #16
While we're talking about pronunciations of strange Exile/Avernum words, I was wondering where people put the stress on "slithzerikai." I put it on the second syllable, personally, sounding like slith-ZER-ih-kye.

I'm writing slith poems in iambic pentameter (don't ask), which is why it matters.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Erikas tower in The Avernum Trilogy
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Member # 4045
Profile Homepage #1
In which game? Erika's tower is critical in all three Avernums.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
OMFG wut r u inhailng rite now?! in General
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Member # 4045
Profile Homepage #2
I feel like posting in this topic in a blatant attempt to increase my post count before the topic gets locked. Seeing as that I am inhaling relatively unblemished air (as good as it gets in an urban area, anyway), I have not much to contribute, but hey.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
How to Say Rakshasa in General
Off With Their Heads
Member # 4045
Profile Homepage #7
Rahk-SHAH-zah, personally.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Think you can make towns? in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #9
Um, Micael, if you don't want your scenario to become even more a butt of jokes than it already is, you might want to change the names of your characters so they no longer have any relationship to Rentar-Ihrno. *i is right, and he has as much or more design cred as anyone else you'll see at these boards, so that should come as no surprise.

Moreover, I think *i owns the franchise ( :P ) on writing sequels to Trilogy games, Exile or Avernum, so you probably shouldn't make a scenario that you think of as a sequel to A3, and even if you do, you should take his advice as you're making it.

Personally, I think you should say to yourself, "Okay, I made a test scenario and I learned a lot from it, so now I'm going to throw that away and make a REAL scenario."

EDIT: It should be noted that I was meant that "franchise" comment metaphorically. I suppose that wasn't clear.

[ Thursday, July 29, 2004 21:04: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Think you can make towns? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #9
Um, Micael, if you don't want your scenario to become even more a butt of jokes than it already is, you might want to change the names of your characters so they no longer have any relationship to Rentar-Ihrno. *i is right, and he has as much or more design cred as anyone else you'll see at these boards, so that should come as no surprise.

Moreover, I think *i owns the franchise ( :P ) on writing sequels to Trilogy games, Exile or Avernum, so you probably shouldn't make a scenario that you think of as a sequel to A3, and even if you do, you should take his advice as you're making it.

Personally, I think you should say to yourself, "Okay, I made a test scenario and I learned a lot from it, so now I'm going to throw that away and make a REAL scenario."

EDIT: It should be noted that I was meant that "franchise" comment metaphorically. I suppose that wasn't clear.

[ Thursday, July 29, 2004 21:04: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need Help Making Dialogue Work in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Hrm, lessee... set the memory cells in the appropriate character. If you're using basicnpc, which I'm assuming you are, then cell 3 is the one that you want to set, and you want to set it to the number of the first dialogue node that the character uses.

Erm, proper header for the dialogue script, which you can literally copy out of a script from the included games.

That's pretty much it. Then you try it and see if you get an error. If you do, then we can help you debug if you tell us exactly what the error message says, post the script around the line number of the error, and identify the line that BoA is complaining about.

EDIT: I wrote an article that you may find useful, and I highly recommend Erik Westra's cookbook for introductory purposes, specifically the dialogue section in this case.

[ Thursday, July 29, 2004 10:36: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Need Help Making Dialogue Work in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Hrm, lessee... set the memory cells in the appropriate character. If you're using basicnpc, which I'm assuming you are, then cell 3 is the one that you want to set, and you want to set it to the number of the first dialogue node that the character uses.

Erm, proper header for the dialogue script, which you can literally copy out of a script from the included games.

That's pretty much it. Then you try it and see if you get an error. If you do, then we can help you debug if you tell us exactly what the error message says, post the script around the line number of the error, and identify the line that BoA is complaining about.

EDIT: I wrote an article that you may find useful, and I highly recommend Erik Westra's cookbook for introductory purposes, specifically the dialogue section in this case.

[ Thursday, July 29, 2004 10:36: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Welcoming you all to... in General
Off With Their Heads
Member # 4045
Profile Homepage #15
Um, people, get a clue. His board ISN'T a Spiderweb satellite board. Spiderweb is one of a rather lot of companies open to discussion at his board.

As a result of that, Kagurati, if you haven't already begun to advertise elsewhere -- like, lots and lots of other places -- you should. And if this thing actually gets going, be prepared to delegate responsibilites via modships all over the place.

It looks kind of neat, but it's also so new that it's hard to tell whether it will fail in the immediate future or manage to stay afloat.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
New scenarios in progress in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #34
A stoat

A baby stoat... awww!

Another stoat

They're rodents, I believe. What makes them different from rats or weasels or whatever, I don't know, but a quick Google search will tell you anything you might want to know about them.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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