Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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Outdoor Locations - MOVING in Blades of Avernum | |
Off With Their Heads
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written Wednesday, August 4 2004 12:48
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Probably because they're leaving the town to the north. If they can only leave the town to the north and you want them to end up on a particular spot, move their outdoor location to one space south of that spot. That is, the outdoor location is where the town (hypothetically) would be. If they leave to the north, they're going to walk a step north from that town. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Outdoor Locations - MOVING in Blades of Avernum Editor | |
Off With Their Heads
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written Wednesday, August 4 2004 12:24
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It's probably objecting to state 13. You have a single equals instead of a double equals -- it should read if (get_flag(66,2) == 0) { EDIT: Also you have a floating run_dialog call. That is a SHORT, not a VOID, remember? At worst you have to say something like i = run_dialog(1); rather than what you're doing. [ Wednesday, August 04, 2004 12:26: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Outdoor Locations - MOVING in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Wednesday, August 4 2004 12:24
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It's probably objecting to state 13. You have a single equals instead of a double equals -- it should read if (get_flag(66,2) == 0) { EDIT: Also you have a floating run_dialog call. That is a SHORT, not a VOID, remember? At worst you have to say something like i = run_dialog(1); rather than what you're doing. [ Wednesday, August 04, 2004 12:26: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Outdoor Locations - MOVING in Blades of Avernum Editor | |
Off With Their Heads
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written Wednesday, August 4 2004 12:14
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Changing the party's outdoor location doesn't put them outdoors. It just changes where they will end up when they walk out of town. There is no call to put them directly outdoors. You have to make them walk out of the town. You could work around this by moving them into a new town that looked the same as the first but had boundaries right next to where the characters are standing, but this might not accomplish what you want. EDIT: Also I think block_party is not a call. You probably intended block_entry. [ Wednesday, August 04, 2004 12:15: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Outdoor Locations - MOVING in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Wednesday, August 4 2004 12:14
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Changing the party's outdoor location doesn't put them outdoors. It just changes where they will end up when they walk out of town. There is no call to put them directly outdoors. You have to make them walk out of the town. You could work around this by moving them into a new town that looked the same as the first but had boundaries right next to where the characters are standing, but this might not accomplish what you want. EDIT: Also I think block_party is not a call. You probably intended block_entry. [ Wednesday, August 04, 2004 12:15: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
What's the best way of changin a character location in a town? in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 12:11
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Nice job saying exactly what I just said, Micael. :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
What's the best way of changin a character location in a town? in Blades of Avernum | |
Off With Their Heads
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written Wednesday, August 4 2004 12:11
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Nice job saying exactly what I just said, Micael. :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Sequal to Averum3 in Blades of Avernum | |
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written Wednesday, August 4 2004 10:38
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Don't do this. Do anything but this. You will not do the Avernum plotline justice. Your first scenario should be small and original: small because you're not likely to finish it otherwise, and original because taking someone else's storyline since you lack your own ideas is a sure way to fail. Make something different. Make something, certainly, but make something that does not pretend to be a sequel to A3. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 09:28
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Allow me to repeat myself: WOW. YOU ADDED LINE OF SIGHT YOU ARE A GOD IF I WERE FEMALE I WOULD WANT TO HAVE YOUR CHILDREN EDIT: Oh, um, I thought of something. It would be nice if monsters showed the same rectangles around them that tell whether they're hostile or friendly or hidden or whatever as they do in 2D mode. [ Wednesday, August 04, 2004 09:30: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum | |
Off With Their Heads
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written Wednesday, August 4 2004 09:28
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Allow me to repeat myself: WOW. YOU ADDED LINE OF SIGHT YOU ARE A GOD IF I WERE FEMALE I WOULD WANT TO HAVE YOUR CHILDREN EDIT: Oh, um, I thought of something. It would be nice if monsters showed the same rectangles around them that tell whether they're hostile or friendly or hidden or whatever as they do in 2D mode. [ Wednesday, August 04, 2004 09:30: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Can't get town entrances working in Blades of Avernum Editor | |
Off With Their Heads
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written Wednesday, August 4 2004 08:33
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It's not exactly a bug; it just doesn't quite work the way that one might expect. But I don't think that's what BSR is talking about. You need to have an open space for the party to step into. Buildings are blocked spaces. Place a 3 by 3 square for a town entrance and put buildings on the corners and center only, making a picture that looks like this: X O X O X O X O X X's are spaces with buildings and O's are open grass spaces. That's the basic Avernum town entrance format (which you can vary depending on your needs). -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Can't get town entrances working in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Wednesday, August 4 2004 08:33
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It's not exactly a bug; it just doesn't quite work the way that one might expect. But I don't think that's what BSR is talking about. You need to have an open space for the party to step into. Buildings are blocked spaces. Place a 3 by 3 square for a town entrance and put buildings on the corners and center only, making a picture that looks like this: X O X O X O X O X X's are spaces with buildings and O's are open grass spaces. That's the basic Avernum town entrance format (which you can vary depending on your needs). -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shifting Sands? in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 08:16
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You can get away with a lot in an INIT_STATE, though. Loading up new areas feels like it takes a while, so players will sit around for a little bit as it loads if necessary. It doesn't seem that bad if it takes somewhat long to load. START_STATEs are the ones where you have to be careful. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shifting Sands? in Blades of Avernum | |
Off With Their Heads
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written Wednesday, August 4 2004 08:16
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You can get away with a lot in an INIT_STATE, though. Loading up new areas feels like it takes a while, so players will sit around for a little bit as it loads if necessary. It doesn't seem that bad if it takes somewhat long to load. START_STATEs are the ones where you have to be careful. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Numbers and Things... in Blades of Avernum | |
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written Tuesday, August 3 2004 22:14
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I think Nimble Fingers does nothing at the moment. One could modify door.txt and trap.txt so that it does, but right now, I'm pretty sure it's useless. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
rentar in The Avernum Trilogy | |
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written Tuesday, August 3 2004 14:51
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I killed Rentar with a quartet of spellcasters by hasting them all so that they moved sooner than she did, casting repeated Cloud of Blades on her, and then using the fourth spellcaster to Forcecage her so that she couldn't heal herself. I waited until the forcecage wore off and then repeated. Of course, this is not recommended. You have to use the control panel in the center of the battle. In order to do that, you have to have explored the fortress thoroughly and set up the beams properly. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shifting Sands? in Blades of Avernum Editor | |
Off With Their Heads
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written Tuesday, August 3 2004 12:57
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Um, TM, from the docs, emphasis added: quote: -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shifting Sands? in Blades of Avernum | |
Off With Their Heads
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written Tuesday, August 3 2004 12:57
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Um, TM, from the docs, emphasis added: quote: -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shifting Sands? in Blades of Avernum Editor | |
Off With Their Heads
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written Tuesday, August 3 2004 12:54
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Depending on exactly what you want to do, set_height and get_ran should be able to accomodate you. EDIT: Whew, I had a moment of doubt. Yes, set_height does work in the outdoors. [ Tuesday, August 03, 2004 12:56: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shifting Sands? in Blades of Avernum | |
Off With Their Heads
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written Tuesday, August 3 2004 12:54
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Depending on exactly what you want to do, set_height and get_ran should be able to accomodate you. EDIT: Whew, I had a moment of doubt. Yes, set_height does work in the outdoors. [ Tuesday, August 03, 2004 12:56: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Action Points and Custom Abils. in Blades of Avernum Editor | |
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written Tuesday, August 3 2004 12:48
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quote:Just for the record, Jeff, this is the reasoning that made BoE designers hate you. This is it, much more than anything else. As a layman, I don't quite understand what the difference is between downloading a new custom scen and downloading a patch to BoA, other than (I guess) the impact on your bandwidth, which would have a one-time spike as people download the new patch. After that, anyone new will download the new version anyway, so it's just a one-time spike and then you're done. It's NOT an inconvenience to customers and that's an absurd thing to say: how is downloading a patch more onerous than downloading a custom scenario? I do recognize that bandwidth is expensive, so I don't expect you to patch frequently, but not doing it at all is another thing entirely. And on the bright side, if you continue to patch BoA every now and again with bug fixes and even new features, BoA designers will speak glowingly of you on these boards, instead of showering you with the invective that BoE designers have over the years. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Action Points and Custom Abils. in Blades of Avernum | |
Off With Their Heads
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written Tuesday, August 3 2004 12:48
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quote:Just for the record, Jeff, this is the reasoning that made BoE designers hate you. This is it, much more than anything else. As a layman, I don't quite understand what the difference is between downloading a new custom scen and downloading a patch to BoA, other than (I guess) the impact on your bandwidth, which would have a one-time spike as people download the new patch. After that, anyone new will download the new version anyway, so it's just a one-time spike and then you're done. It's NOT an inconvenience to customers and that's an absurd thing to say: how is downloading a patch more onerous than downloading a custom scenario? I do recognize that bandwidth is expensive, so I don't expect you to patch frequently, but not doing it at all is another thing entirely. And on the bright side, if you continue to patch BoA every now and again with bug fixes and even new features, BoA designers will speak glowingly of you on these boards, instead of showering you with the invective that BoE designers have over the years. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Pointless topic about advanced scripting that will never be in Blades of Avernum Editor | |
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written Tuesday, August 3 2004 12:29
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As Pygmalion is Djur's thing, Desperance (specifically this subsection more than others) is the place for all Pyg news. It is "very close" to being done -- estimates a couple weeks ago put the release date around mid-August or so. Part of the reason that it's taken so long is that Djur's computer crashed and erased everything mid-way through and also that it has a scripting engine with far (FAR) more power than BoA. But if anyone thinks it was hard to learn BoA, my guess is that it will be three times more complicated to learn Pyg -- although Djur will be around to answer questions all the time, rather than leaving it to the designers to experiment and muck around until they figure out the answers on their own. It resembles the Exile system in that it is 2-D with tiles (I think there are screenshots around there somewhere) and turn-based, but the scripting system is phenomenal. Read about items on the page I linked to and you'll get some feel for how much freedom and power designers will get. Of course, all of my information is completely unofficial. Alec and others would know far more, and Djur himself would be the one to ask for any official information. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Pointless topic about advanced scripting that will never be in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Tuesday, August 3 2004 12:29
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As Pygmalion is Djur's thing, Desperance (specifically this subsection more than others) is the place for all Pyg news. It is "very close" to being done -- estimates a couple weeks ago put the release date around mid-August or so. Part of the reason that it's taken so long is that Djur's computer crashed and erased everything mid-way through and also that it has a scripting engine with far (FAR) more power than BoA. But if anyone thinks it was hard to learn BoA, my guess is that it will be three times more complicated to learn Pyg -- although Djur will be around to answer questions all the time, rather than leaving it to the designers to experiment and muck around until they figure out the answers on their own. It resembles the Exile system in that it is 2-D with tiles (I think there are screenshots around there somewhere) and turn-based, but the scripting system is phenomenal. Read about items on the page I linked to and you'll get some feel for how much freedom and power designers will get. Of course, all of my information is completely unofficial. Alec and others would know far more, and Djur himself would be the one to ask for any official information. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
New scenarios in progress in Blades of Exile | |
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written Tuesday, August 3 2004 11:36
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The reason for negative reactions to a "dungeon crawl" scenario (or at least for mine) is that they so often degenerate into pointless and plotless affairs. As long as you can keep a plot to justify the monsters in the dungeon and their actions, and as long as you keep the combat interesting and fresh, they can be quite good. Ultimately, I think Exile thrives on dungeon crawls, and they are the main reason for its existence, but they need to be more than just mindlessly killing monsters. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |