Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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*sigh* Slith Powwow in Blades of Avernum Editor | |
Off With Their Heads
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written Friday, August 6 2004 21:43
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Talk to the sliths of Gnass in A1 and A2, and the sliths of Lost Bahssikava in A1. Fort Avernum, Silvar, and Fort Duvno in A1 are your best sources for an outsider's perspective, because they're explaining the basic details to a group of adventurers who have never seen sliths before. That pretty much tells you everything you need to know. A quick summary: sliths are reptilian men, lizard men of some kind. They are exiles, just like everyone else in Avernum, but they are NOT exiles from the surface like the nephils and humans. They came from the slith homeland, which is somewhere in a deeper cave of Avernum. They came through Lost Bahssikava, whose location was not known to the sliths of Gnass -- hence "Lost." Sliths made their way to the surface by the time of A3 (see mining tunnels in, er, southeast Valorim), although they were still very uncommon. Sliths come in two varieties: Darklings and friendly ones. Darklings are barbarians, often at war with humans, devastated in Avernum by the death of Sss-Thsss in A1 and the arrival of the Empire in their lands shortly before the beginning of A2, but according to ZKR, they retreated into the deeper caves and spent time training and becoming stronger before they came out and fought a new war. Friendly sliths, on the other hand, can be found in two places: Gnass and Lost Bahssikava. Lost Bahssikava has ceased to exist by A2, for whatever reason; I suspect the Empire or the nearby giants came through and killed them in the intervening time, personally. In Gnass, many sliths are born "without intelligence": for whatever reason, they don't speak very well and they are not fit for much more than farming (check out the northeast corner). Sliths need water to breed and to survive, and their towns often either are surrounded by water or have a river running through the middle of them. Sliths are very religious, and they build big temples to their various slithy gods. No gods are named in the Avernum Trilogy. Sliths in Avernum learned architecture from humans, but ancient Bahssikavans knew architecture already (see Bahssikava Deeps as evidence of this). I have more info; my notes that I posted on my web site have a lot of information on sliths. I figure that's enough to start off with, though. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
*sigh* Slith Powwow in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Friday, August 6 2004 21:43
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Talk to the sliths of Gnass in A1 and A2, and the sliths of Lost Bahssikava in A1. Fort Avernum, Silvar, and Fort Duvno in A1 are your best sources for an outsider's perspective, because they're explaining the basic details to a group of adventurers who have never seen sliths before. That pretty much tells you everything you need to know. A quick summary: sliths are reptilian men, lizard men of some kind. They are exiles, just like everyone else in Avernum, but they are NOT exiles from the surface like the nephils and humans. They came from the slith homeland, which is somewhere in a deeper cave of Avernum. They came through Lost Bahssikava, whose location was not known to the sliths of Gnass -- hence "Lost." Sliths made their way to the surface by the time of A3 (see mining tunnels in, er, southeast Valorim), although they were still very uncommon. Sliths come in two varieties: Darklings and friendly ones. Darklings are barbarians, often at war with humans, devastated in Avernum by the death of Sss-Thsss in A1 and the arrival of the Empire in their lands shortly before the beginning of A2, but according to ZKR, they retreated into the deeper caves and spent time training and becoming stronger before they came out and fought a new war. Friendly sliths, on the other hand, can be found in two places: Gnass and Lost Bahssikava. Lost Bahssikava has ceased to exist by A2, for whatever reason; I suspect the Empire or the nearby giants came through and killed them in the intervening time, personally. In Gnass, many sliths are born "without intelligence": for whatever reason, they don't speak very well and they are not fit for much more than farming (check out the northeast corner). Sliths need water to breed and to survive, and their towns often either are surrounded by water or have a river running through the middle of them. Sliths are very religious, and they build big temples to their various slithy gods. No gods are named in the Avernum Trilogy. Sliths in Avernum learned architecture from humans, but ancient Bahssikavans knew architecture already (see Bahssikava Deeps as evidence of this). I have more info; my notes that I posted on my web site have a lot of information on sliths. I figure that's enough to start off with, though. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Which board is better? in General | |
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written Friday, August 6 2004 21:22
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The Lyceum is also home to CSR, which is the most reliable ratings table for either BoE or BoA. They're different. Apples and oranges. I go to the Lyceum for CSR and Olympia and any serious Blades discussion, and I come here to chat or talk about BoA when I don't care if the responses are from experienced designers or not. I also hang out here to talk about Geneforge or the Avernum Trilogy. I also literally read old Lyceum threads for fun. They have threads going back to mid-'01 (or sometimes even earlier), so it's entertaining to see what TM was like when he was a newbie, for example. On a related note, the old Megasite threads make interesting reading (and contain some very fun Alcritas rants, too). -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
why do u have 2d gams not free? in General | |
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written Friday, August 6 2004 11:15
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^----- wut Rosy sed. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Early Beta Test: Edge of Cipirus in Blades of Avernum | |
Off With Their Heads
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written Friday, August 6 2004 09:55
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Moniker (name): Kelandon E-mail: tomwatts@berkeley.edu Reason I should send it to you: why not? Are you an idiot/lamer?: not nearly as much as some people on these boards. EDIT: And really, finish it first, before you send it out. If that delays it for a couple of days, that's fine. [ Friday, August 06, 2004 09:55: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Where do you get your Ideas? in Blades of Exile | |
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written Friday, August 6 2004 09:24
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Bah, that was the other thing I was going to say, Alec. :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Nethergate graphics in Blades of Avernum Editor | |
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written Thursday, August 5 2004 23:11
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To be more specific, this is the relevant part of the e-mail: "Third, I was wondering if it is legal to use dialog pics and other graphics from the other Avernum games in our own scenarios (for example, resource 5082 in Avernum 2 Art, among others). If so, to whom should I credit them? Go for it. You can use our graphcis in BoA scenarios, no special credit necessary." The first part was quoted from an e-mail that I sent, and the second part was Jeff's response. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Nethergate graphics in Blades of Avernum | |
Off With Their Heads
Member # 4045
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written Thursday, August 5 2004 23:11
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To be more specific, this is the relevant part of the e-mail: "Third, I was wondering if it is legal to use dialog pics and other graphics from the other Avernum games in our own scenarios (for example, resource 5082 in Avernum 2 Art, among others). If so, to whom should I credit them? Go for it. You can use our graphcis in BoA scenarios, no special credit necessary." The first part was quoted from an e-mail that I sent, and the second part was Jeff's response. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The Scenario Ranking Contest Has Begun! in Blades of Exile | |
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written Thursday, August 5 2004 22:55
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Imban's definition of fundamentalism is much more on-target, really. I find them rather frustrating because the whole philosophy makes little sense if you know anything about state of textual scholarship of the Bible (which was charitably described in an introduction as being in a state of "flux"), but I try to let them have their views as I have mine. Also their literal interpretations are literal based on what the Bible says in English, which is obviously problematic in itself, and discussion is rather useless, because they tend just to say "The Bible says so," rather than "[x chapter and y verse] says so." Intolerance is intolerance, regardless of whether it is based in a traditional religion or in atheism. I try not to judge each fundie that I meet by every other fundie that I've ever met, but it becomes hard after meeting a lot that all behave the same way. Still, I try to keep an open mind. Creator, I find you much more tolerable than most people with as strong religious beliefs as you because you don't try to call down the hellfire and damnation as soon as you enter a discussion. Fundies have been known to shout things like "YOU ARE DOING THE DEVIL'S WORK! YOU ARE GOING TO HELL!" when they are refused a donation -- they are rather irritating around campus here, for sure. You actually seem genuinely relieved to discuss issues without anger, which is why I would care to have a real discussion with you, which I wouldn't with most religious people. Er, there was some point to this, but it was lost somewhere along the line. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
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written Thursday, August 5 2004 20:46
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If I understand your code correctly, there is no need to use SDFs. The call tick_difference will keep track of the ticks anyway. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
Off With Their Heads
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written Thursday, August 5 2004 20:46
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If I understand your code correctly, there is no need to use SDFs. The call tick_difference will keep track of the ticks anyway. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Beta Call for Emerald Mountain in Blades of Avernum | |
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written Thursday, August 5 2004 18:49
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Name (or what you'd like to be called): Kelandon Email: tomwatts@berkeley.edu Platform (Mac, PC, Linux, etc): Mac Scenarios Tested: RoR, BS, CoNR Scenarios Designed: NK0P, HLPM Scripting Ability: Should be relatively obvious. Are You Imban: Sadly, no. Pick me! Pick me! -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
Off With Their Heads
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written Thursday, August 5 2004 07:54
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Just FYI, some people never rest. I don't, for one. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
Off With Their Heads
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written Thursday, August 5 2004 07:54
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Just FYI, some people never rest. I don't, for one. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Hey guys, a few questions... in Geneforge Series | |
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written Wednesday, August 4 2004 21:36
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I don't remember the first offhand (someone else?), but as for the second, just keep exploring. Once you get considerably farther west, you'll find her body and then her killer. What you do then is up to you. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Hey guys, a few questions... in Geneforge 2 | |
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written Wednesday, August 4 2004 21:36
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I don't remember the first offhand (someone else?), but as for the second, just keep exploring. Once you get considerably farther west, you'll find her body and then her killer. What you do then is up to you. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 20:12
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The disadvantage of that (or possibly advantage, depending on your intention) is that special items weigh 0. Regular items can have actual weight. In real life, enough water to last for a while in the desert would would be very heavy. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
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written Wednesday, August 4 2004 20:12
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The disadvantage of that (or possibly advantage, depending on your intention) is that special items weigh 0. Regular items can have actual weight. In real life, enough water to last for a while in the desert would would be very heavy. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 20:09
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Another thought: perhaps a call that would ask the player to target a creature in sight -- exactly like using a wand that requires a target, but without the wand. This would allow custom abilities to have targets, and it would also allow for cool RP actions like pointing ones finger at someone else. Something like... short request_target() - returns the number of a visible creature of the player's choice. Cannot be used outdoors. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
BoA Editor Suggestions in Blades of Avernum | |
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written Wednesday, August 4 2004 20:09
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Another thought: perhaps a call that would ask the player to target a creature in sight -- exactly like using a wand that requires a target, but without the wand. This would allow custom abilities to have targets, and it would also allow for cool RP actions like pointing ones finger at someone else. Something like... short request_target() - returns the number of a visible creature of the player's choice. Cannot be used outdoors. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Sequal to Averum3 in Blades of Avernum | |
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written Wednesday, August 4 2004 20:01
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I think it'd be pretty neat to set a scenario in one of the cities in Avernum during the Empire War during the time that the Vahnatai barriers were up. Maybe, er, Silvar or Cotra or something. This could have a fairly high sense of urgency, since the situation was rather desperate at the time. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 19:49
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You could not include any food in the scenario and have the water item be of variety 4, which is food (using it_variety in your custom objects script). I think this would mean that BoA would think the water was food. I haven't tried this, though, so I don't know if it would work or what the drawbacks would be. One I can think of is that the item description might be kind of weird ("Water bottle: this is food"). But I think technically it would work. EDIT: An idea I like better is just using tick_difference to drain water every now and again, and subtract a significant amount of health if the party runs out, enough to be fatal after a short while. [ Wednesday, August 04, 2004 19:50: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum | |
Off With Their Heads
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written Wednesday, August 4 2004 19:49
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You could not include any food in the scenario and have the water item be of variety 4, which is food (using it_variety in your custom objects script). I think this would mean that BoA would think the water was food. I haven't tried this, though, so I don't know if it would work or what the drawbacks would be. One I can think of is that the item description might be kind of weird ("Water bottle: this is food"). But I think technically it would work. EDIT: An idea I like better is just using tick_difference to drain water every now and again, and subtract a significant amount of health if the party runs out, enough to be fatal after a short while. [ Wednesday, August 04, 2004 19:50: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Where do you get your Ideas? in Blades of Exile | |
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written Wednesday, August 4 2004 19:45
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For Blades scenarios, my ideas come from parts of the Avernum Trilogy that seemed to have left something out. I wrote an entire list of them in my original foray into BoE... lessee... here's one. I had an idea for a scenario because in A2 in the Tower of Eldiran in the basement somewhere, there are some captives whom you can't rescue. They say that there must be some way to get them out, but there is no way to do it in A2. So I had an idea for a scenario about rescuing the captives in the Tower of Eldiran. From there, I just think about what sort of things that would entail. What would the Tower of Eldiran look like after the Empire War? Would Empire soldiers still be there? Probably not. Would some other monsters have moved in? Probably. Which monsters were nearby that might've found the tower hospitable? There were some spiders and some giants, I think. Could they have found food there? If so, what? And of course, what is the way out? An underground tunnel, maybe? Why didn't the heroes of A2 notice it? What's in there now? How did it get there? Etc. Asking questions and forcing out details is a good way to get scenario ideas. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Outdoor Locations - MOVING in Blades of Avernum Editor | |
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written Wednesday, August 4 2004 12:48
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Probably because they're leaving the town to the north. If they can only leave the town to the north and you want them to end up on a particular spot, move their outdoor location to one space south of that spot. That is, the outdoor location is where the town (hypothetically) would be. If they leave to the north, they're going to walk a step north from that town. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |