Where do you get your Ideas?

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: Where do you get your Ideas?
Warrior
Member # 4230
Profile #0
I have seen quite a few different scenerio ideas fly around, both on these boards and through the scenerios that have come out, and that has started me wondering. Where do you all get the ideas for your scenerios? Does it simply one day occure to you? Or do you read adventure novels until something strikes you? What do you do?

Me? I get my ideas primarily from looking at the editor itself as well as examining RPG handbooks. I see an interesting feature and wonder how it would work out in a game. Then I construct something in my head which showcases this feature. Another place that I look is history books and the classics. I have a rather interesting idea developing in my head based upon the ice age and surviving in it. I also have a few ideas wherre I intend to work in other less well known bits of history mixed with fantasy. I also have a book called "The Encyclopedia of Things That Never Where" that I find very interesting. It is a gathering of myths and legends from all corners of the world and is a great storehouse of ideas.

So, where do you all get your ideas?

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Lifecrafter
Member # 4682
Profile #1
Something just comes into my head, then I wait until it builds so much I have to write down the story and figure out how I can make it work on the computer.

EDIT: A bit of advice; if you ever meet an author, the last thing you ever want to ask them is how they get their ideas. For one thing it sounds unimaginative as most people ask this and the author might get annoyed by this. It's different all the time and not always easy to explain.

EDIT2: No, I'm not a published author, but I know several.

[ Wednesday, August 04, 2004 15:48: Message edited by: Nicothodes ]

--------------------
Do not underestimate the power of the mechanical pencil.

Join the Dark side. We have cookies.

Played in:
Fiddler on the Roof
Bye Bye Birdie

"Hey, Patrick, feel this random pipe. It's squishy"-Nils
Posts: 834 | Registered: Thursday, July 8 2004 07:00
Shaper
Member # 73
Profile #2
Mine usually start out as something that randomly pops into my head. Then I think about them some more, and I call my cousin so he can poke holes in my plots and stuff so I can fix them.
I always seem to confuse him about some big part of it though. It can't be a good sign.

--------------------
My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
--------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Master
Member # 4614
Profile Homepage #3
I have trouble finding any ideas other than "this monster plague is threating the Empire, so kill them." So, if I could come up with a good idea, I'm pretty sure I could make a good scenario. But I guess I'll just have to wait until one pops into my head.

--------------------
-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
BoE Posse
Member # 112
Profile #4
I just think of something cool, and come up with a reason to have it. Rinse, repeat. Then the story starts getting good and I have to come up with all kinds of crazy innovations and stuff to do it justice.

Example: Areni.

Step 1: Decided I would make an all-outdoors scenario.
Step 2: Realised I needed something to make outdoor combat interesting.
Step 3: Came up with the Alchemy system.
Step 4: Came up with a reason why an Alchemist was fighting a bunch of monsters - to save his apprentice Areni.
Step 5: Came up with a reason why Areni was in such a dangerous place - lots of great alchemical ingredients.
Step 6: Came up with a reason why Areni needed saving now and not before - barbarians invaded.
Step 7: Came up with a reason why the barbarians were invading, blah, blah, blah, etc, etc, so on and so forth.

--------------------
Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Warrior
Member # 4230
Profile #5
Thank you all for your responces. A very interesting read I must say.

Nicothodes, you show wisdom. I probably should have made this clear in the beginning. My thought for starting this thread was not to search for ideas but to see if we could come up with a good range of scources of ideas for those who feel that they know how to use the Editor but don't feel confident in their abilities to come up with an idea out of thin air.

One thing that I have found interesting is something that is posted in the dungeon master's guide for 3rd edition D&D. It is a list of 100 plot ideas set up so that they can be randomly selected by a die roll. Now I don't like the die roll part but some of their ideas are worth a thought or two. Would anyone be interested in reading them or should I leave well enough alone?

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #6
For Blades scenarios, my ideas come from parts of the Avernum Trilogy that seemed to have left something out. I wrote an entire list of them in my original foray into BoE... lessee... here's one. I had an idea for a scenario because in A2 in the Tower of Eldiran in the basement somewhere, there are some captives whom you can't rescue. They say that there must be some way to get them out, but there is no way to do it in A2. So I had an idea for a scenario about rescuing the captives in the Tower of Eldiran.

From there, I just think about what sort of things that would entail. What would the Tower of Eldiran look like after the Empire War? Would Empire soldiers still be there? Probably not. Would some other monsters have moved in? Probably. Which monsters were nearby that might've found the tower hospitable? There were some spiders and some giants, I think. Could they have found food there? If so, what?

And of course, what is the way out? An underground tunnel, maybe? Why didn't the heroes of A2 notice it? What's in there now? How did it get there? Etc.

Asking questions and forcing out details is a good way to get scenario ideas.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 1249
Profile Homepage #7
I've usually come up with the story first. I sometimes write down story ideas and detail/special node ideas.

Example: The Leaving

At first, I wanted to make an adventure (or story) from a different point of view, being annoyed that same kinds of plots were being repeated too often... I looked at my story idea list and decided to pick an idea that involved refugees threatened by monsters in Exile. I had tried to make a scenario out of that one before but hadn't succeeded to make it interesting.

I began to develop the story. What would the threat be? Or the solution? Why? After the main plot, I started thinking about obstacles I would add along the way. (Turns out I didn't make very good obstacles - for many players on the Lyceum boards, they are too difficult/involve too much head-banging, are too clicheed diversions and/or simply boring. Fortunately, some have actually liked them...)

Planning and designing the obstacles took a long time. When I had begun that, I also started making the scenario itself and planned rest of the plot twists or obstacles while I was designing.

100 plot ideas for D&D: why not, because who can be completely original anyway...? It's possible to develop an interesting new idea from a used one.

[ Friday, August 06, 2004 02:35: Message edited by: Milu ]
Posts: 259 | Registered: Saturday, June 1 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #8
Utica.

--------------------
The biggest, the baddest, and the fattest.
Posts: 2367 | Registered: Friday, June 27 2003 07:00
Off With Their Heads
Member # 4045
Profile Homepage #9
Bah, that was the other thing I was going to say, Alec. :P

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00