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BoA Editor Suggestions in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #12
If we got set_year, then we could shift over the effect of force_start_day(-1) to set_year(-1), and then force_start_day(-1) could take out dates altogether instead of just taking out the year.

Given that that no scenario would use force_start_day more than once, I don't think it would be that big of a deal even if it weren't backwards-compatible.

[ Monday, August 02, 2004 09:51: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
If we got set_year, then we could shift over the effect of force_start_day(-1) to set_year(-1), and then force_start_day(-1) could take out dates altogether instead of just taking out the year.

Given that that no scenario would use force_start_day more than once, I don't think it would be that big of a deal even if it weren't backwards-compatible.

[ Monday, August 02, 2004 09:51: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #10
change_item_quantity_in_shop(short which_shop,short which_item,short amount_to_adjust)

This can already be done. The normal add_item_to_shop will do this. If you do...

add_item_to_shop(10,244,2); // Scroll - Bolt of Fire
add_item_to_shop(10,244,4); // Scroll - Bolt of Fire
then shop 10 will have 6 of Scroll - Bolt of Fire in it: 2 from the first call, and 4 from the second. You can use these calls anywhere, even though the docs say to use them in the START_SCEN_STATE. (I use them in state 10 in the scenario script in the HLPM, because I'm using the state as a function, not as a One-Shot.)

If you want to reduce the number of an item, you can use add_item_to_shop also -- just reset the shop to zero using how_many as zero. Of course, you may have to keep track of how many items are in the store, but you can do this using SDFs.

The one downside to all of this is that the item will move to the top of the store's list, which is really annoying. Originally the shops in the HLPM incremented, rather than setting up each level specifically (ie going from level 20 to 25 I would add two more Iron Longswords or something like that), but the lists got too disorganized. But still, if you need to do this, it can be done.

EDIT: And the other one of Keep's suggestions sounds an awful lot like what's already done with begin_shop_mode. I don't quite get the difference.

And void*, if you don't like ugly workarounds, you shouldn't be programming for Blades. That's the nature of the game around here. If it's already possible, don't worry about how you're doing it, just do it.

I suppose item descriptions are probably not tremendously practical, come to think of it. Oh well. If we get the top five currently on Stareye's list right now, I'll be satisfied. I'd really like some sort of is_beam_on_space kind of call or some way to define other reactions to a reaction to a beam than just crumbling when hit by one -- for instance, sources turning off when they aren't being powered. However, I seriously doubt we'll get anything like this, so meh.

[ Sunday, August 01, 2004 22:37: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #10
change_item_quantity_in_shop(short which_shop,short which_item,short amount_to_adjust)

This can already be done. The normal add_item_to_shop will do this. If you do...

add_item_to_shop(10,244,2); // Scroll - Bolt of Fire
add_item_to_shop(10,244,4); // Scroll - Bolt of Fire
then shop 10 will have 6 of Scroll - Bolt of Fire in it: 2 from the first call, and 4 from the second. You can use these calls anywhere, even though the docs say to use them in the START_SCEN_STATE. (I use them in state 10 in the scenario script in the HLPM, because I'm using the state as a function, not as a One-Shot.)

If you want to reduce the number of an item, you can use add_item_to_shop also -- just reset the shop to zero using how_many as zero. Of course, you may have to keep track of how many items are in the store, but you can do this using SDFs.

The one downside to all of this is that the item will move to the top of the store's list, which is really annoying. Originally the shops in the HLPM incremented, rather than setting up each level specifically (ie going from level 20 to 25 I would add two more Iron Longswords or something like that), but the lists got too disorganized. But still, if you need to do this, it can be done.

EDIT: And the other one of Keep's suggestions sounds an awful lot like what's already done with begin_shop_mode. I don't quite get the difference.

And void*, if you don't like ugly workarounds, you shouldn't be programming for Blades. That's the nature of the game around here. If it's already possible, don't worry about how you're doing it, just do it.

I suppose item descriptions are probably not tremendously practical, come to think of it. Oh well. If we get the top five currently on Stareye's list right now, I'll be satisfied. I'd really like some sort of is_beam_on_space kind of call or some way to define other reactions to a reaction to a beam than just crumbling when hit by one -- for instance, sources turning off when they aren't being powered. However, I seriously doubt we'll get anything like this, so meh.

[ Sunday, August 01, 2004 22:37: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #5
I have some pretty thorough methods for checking party composition in the HLPM. Check them out if you're interested. The code is all commented, so it should be relatively easy to follow.

From my older versions of this topic, item descriptions. They would probably have to go in the custom objects script and look like:

it_description = "This is a flibbity-jibbity. It is much like a doohickey except that its thingamajig is connected to its whatsit rather than its whosit.";

Also, they might be able to go in the scenario script beside other initializing things, like quests.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Suggestions in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
I have some pretty thorough methods for checking party composition in the HLPM. Check them out if you're interested. The code is all commented, so it should be relatively easy to follow.

From my older versions of this topic, item descriptions. They would probably have to go in the custom objects script and look like:

it_description = "This is a flibbity-jibbity. It is much like a doohickey except that its thingamajig is connected to its whatsit rather than its whosit.";

Also, they might be able to go in the scenario script beside other initializing things, like quests.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Action Points and Custom Abils. in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #6
NO NO NO NO NO NO NO

Add a call, deduct_char_ap or something like that. Give that one a second parameter.

If given a choice between changing something fundamental to the engine and adding a new call to improve functionality, always add the new call.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Action Points and Custom Abils. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
NO NO NO NO NO NO NO

Add a call, deduct_char_ap or something like that. Give that one a second parameter.

If given a choice between changing something fundamental to the engine and adding a new call to improve functionality, always add the new call.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Suggestion for scenario design contest. in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #12
I volunteer to judge. I just judged the Lyceum's Shark contest, so I have a bit of experience.

Before a whole slew of n00bs volunteer, bear in mind that judging is difficult and thankless, and it gives you no benefits: the scenarios will presumably be publicly available at the same time as the judges get them.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Suggestion for scenario design contest. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
I volunteer to judge. I just judged the Lyceum's Shark contest, so I have a bit of experience.

Before a whole slew of n00bs volunteer, bear in mind that judging is difficult and thankless, and it gives you no benefits: the scenarios will presumably be publicly available at the same time as the judges get them.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Where BoA falls short in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Small point: I believe this is an app issue, not an editor issue, so only Jeff can do anything about this.

But god, would this be neat. Yeah, if we wanted to pull together a petition, I'd definitely be in on it. He does still have to fix a few things, anyway.

[ Saturday, July 31, 2004 23:09: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Where BoA falls short in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Small point: I believe this is an app issue, not an editor issue, so only Jeff can do anything about this.

But god, would this be neat. Yeah, if we wanted to pull together a petition, I'd definitely be in on it. He does still have to fix a few things, anyway.

[ Saturday, July 31, 2004 23:09: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
How many topics? in General
Off With Their Heads
Member # 4045
Profile Homepage #2
If I were a mod, I would be irritated with you for making such a stupid topic and would lock it. As it is, I will post this in hope that Imban or Alorael gets here soon.

It's not so much the newbies that I mind as the people who stay newbies for months and months. Gradually one should learn and make fewer n00bish posts. It takes some of us more time and some of us less, but some newbies show no signs of improvement, and those are the ones that worry me.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Room Decoration in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #17
Minor, as I said, usually placing the walls the way that I recommended is best, but not always. You can, of course, mix and match, depending on what you want in the room.

I used to be annoyed by the limitations on wall hangings and what one can do with terrains, but the more I play with the editor, the less I care. Having a painting right next to a bed is almost exactly the same as having it above the bed, for instance.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Room Decoration in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #17
Minor, as I said, usually placing the walls the way that I recommended is best, but not always. You can, of course, mix and match, depending on what you want in the room.

I used to be annoyed by the limitations on wall hangings and what one can do with terrains, but the more I play with the editor, the less I care. Having a painting right next to a bed is almost exactly the same as having it above the bed, for instance.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Nethergate in Nethergate
Off With Their Heads
Member # 4045
Profile Homepage #2
Skeleton.

I though these two Nethergate riddles were lame (this and the Celtic equivalent). I knew the answer to this one pretty quickly, but I really want it to be "bones" or some sort of internal organ.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Lost Souls in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #6
Hrm, I think I'll buy this game once I start making the big bucks from my new job.

I take it no one has any idea how to contact Richard White?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
New scenarios in progress in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #41
Some quick, unasked for advice:

Dungeon Crawl: don't do this one. Your time would be better spent on the other ideas, which sound pretty neat.

The World of Teradoth: standard warning about epics. The vast majority that are started aren't ever finished. If you're designing for your own fun, though, definitely go for it.

The Portal: check out the successes and failings of Alcritas's scenario Kalloskagathos, which made significant use of the Random node, too. He wrote an article on it called A Random Article, too.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
heelp i drank tooooooo much wine and ale a/3 in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #22
Skribbane doesn't make you stoned, though. It's not like pot, which wouldn't give the steroid effect that skribbane does. Skribbane is more like speed or cocaine, or really, angel dust (PCP). It is a massive stimulant, probably with mild hallucinogenic properties -- note the blurry haze that many people in Gale are perpetually in. PCP or ecstasy are probably the two real-world analogies.

EDIT: Although, come to think of it, you wouldn't really want to be jacked up on angel dust when you talked with Prazac, either.

[ Friday, July 30, 2004 21:13: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What pet(s) do you own? in General
Off With Their Heads
Member # 4045
Profile Homepage #8
I answered what's at my parents' house, because apartments are not conducive to pets, and one cat is still mine. We have two cats (named "Orange Cat" and "Black Cat" -- I'm serious) and a dog, whose name is "Patches" but mostly gets called "Dog."

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
begintalknode Question in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
No, they don't have to be consecutive, in either use of the term for this case. That is, you can put node 35 between nodes 14 and 15 -- although this is an easy way to get confused and probably should be avoided -- or you can have personality 10 use node 10-15 and node 20.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
begintalknode Question in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
No, they don't have to be consecutive, in either use of the term for this case. That is, you can put node 35 between nodes 14 and 15 -- although this is an easy way to get confused and probably should be avoided -- or you can have personality 10 use node 10-15 and node 20.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
ERROR IN CUT SCENE in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #12
I think at this stage of BoA's development, it's more likely to get played but rated a 2 at CSR than not to get played at all.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
ERROR IN CUT SCENE in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
I think at this stage of BoA's development, it's more likely to get played but rated a 2 at CSR than not to get played at all.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
heelp i drank tooooooo much wine and ale a/3 in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #20
Speaking of intoxicating substanaces, I was tempted to get totally jacked up on skribbane right before going into the fight with Rentar-Ihrno, but something about that just didn't sit well with me. :P

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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