begintalknode Question
Author | Topic: begintalknode Question |
---|---|
Warrior
Member # 1250
|
written Friday, July 30 2004 19:36
Profile
Do my talknodes have to be consecutive, in my dialogue scripts? I just went to modify one of my towns, so that I can run my "Quest Giving" experiment, and I noticed that it's a pain to have to change all subsequent talknodes if I add in a piece of dialogue to a character. So, to reiterate my question, do my talknodes have to be consecutive (so long as my characters call the correct node to begin with, and all the *state* numbers in the dialogue are correct)? By the way, I am elated that I'm starting to really *pick up* this stuff, from the documentation and reading scripts from the provided Spiderweb scenarios. Posts: 93 | Registered: Saturday, June 1 2002 07:00 |
Off With Their Heads
Member # 4045
|
written Friday, July 30 2004 20:48
Profile
Homepage
No, they don't have to be consecutive, in either use of the term for this case. That is, you can put node 35 between nodes 14 and 15 -- although this is an easy way to get confused and probably should be avoided -- or you can have personality 10 use node 10-15 and node 20. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |