Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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HLPM v1.1.2 released in Blades of Avernum | |
Off With Their Heads
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written Saturday, March 12 2005 15:17
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There's a little thing called the Character Editor... The HLPM can't store money between scenarios, though. Everything that you did in the HLPM is gone the next time you enter it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Two Questions in Blades of Avernum Editor | |
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written Saturday, March 12 2005 15:12
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1. Use the script specobj.txt. That is, place a terrain script and title it "specobj" and set the first memory cell to the state that you want it to call when it's searched. 2. Depends on if you're on a Mac or on Windows. Either way, I refer you to the docs, Chapter 4: Custom Graphics. EDIT: Yeah, what Stareye said. [ Saturday, March 12, 2005 15:14: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Two Questions in Blades of Avernum | |
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written Saturday, March 12 2005 15:12
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1. Use the script specobj.txt. That is, place a terrain script and title it "specobj" and set the first memory cell to the state that you want it to call when it's searched. 2. Depends on if you're on a Mac or on Windows. Either way, I refer you to the docs, Chapter 4: Custom Graphics. EDIT: Yeah, what Stareye said. [ Saturday, March 12, 2005 15:14: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Unhandled Exceptions in Blades of Avernum Editor | |
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written Saturday, March 12 2005 15:09
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Most of those string errors are handled properly by BoA's compiler. I think if you over-load the text buffer on Windows, that isn't, but the others are. I'm not talking about the error messages that BoA normally gives, like the ones that happen if you mis-spell a call or don't declare a variable or something like that. I'm talking about the ones that pop up an Unhandled Exception error and then cause BoA to quit. Also, if Alint can check a script in well under a second, I think it shouldn't be a problem in BoA. [ Saturday, March 12, 2005 15:10: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Unhandled Exceptions in Blades of Avernum | |
Off With Their Heads
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written Saturday, March 12 2005 15:09
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Most of those string errors are handled properly by BoA's compiler. I think if you over-load the text buffer on Windows, that isn't, but the others are. I'm not talking about the error messages that BoA normally gives, like the ones that happen if you mis-spell a call or don't declare a variable or something like that. I'm talking about the ones that pop up an Unhandled Exception error and then cause BoA to quit. Also, if Alint can check a script in well under a second, I think it shouldn't be a problem in BoA. [ Saturday, March 12, 2005 15:10: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Calculations in Blades of Avernum | |
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written Saturday, March 12 2005 14:21
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I'm willing to add this content to the Player FAQ. I guess I'll have to dig around old topics to get to the place where this has been answered before. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
HLPM v1.1.2 released in Blades of Avernum | |
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written Saturday, March 12 2005 13:48
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Were you speaking to the spider in the northeast corner (ie, actually selling the items rather than buying them)? Did you end up with more than 30000 coins and therefore overload BoA? Otherwise, I really have no idea how that could happen. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bahssikava released! in Blades of Avernum | |
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written Saturday, March 12 2005 13:48
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Updated to v1.0.3. Get the new version at my web page. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bassikava in Blades of Avernum | |
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written Saturday, March 12 2005 12:36
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It has something to do with that message itself. If I eliminate that message, the rest of the cut scene runs fine. Be back soon with another update. EDIT: I got it! What's happening is that the text buffer is getting too long, because two of the messages are showing up when only one should be. I'll have a fix for this momentarily. EDIT 2: Save this text file and replace the text file of the same name in your Bahssikava folder with this one, and the error in Vasskolis should go away. [ Saturday, March 12, 2005 13:07: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Blades of Geneforge in Geneforge Series | |
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written Saturday, March 12 2005 12:06
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Holy god. Copy and paste DOES work for objects (items, monsters). That would have made several parts of Bahs SO MUCH EASIER. I guess I was just too used to the BoE editor, which had a specific button for such a thing. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Blades of Geneforge in Geneforge 2 | |
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written Saturday, March 12 2005 12:06
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Holy god. Copy and paste DOES work for objects (items, monsters). That would have made several parts of Bahs SO MUCH EASIER. I guess I was just too used to the BoE editor, which had a specific button for such a thing. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bassikava in Blades of Avernum | |
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written Saturday, March 12 2005 11:52
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Hmm. I have an idea. I'll get back to you about this in a few minutes. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bassikava in Blades of Avernum | |
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written Saturday, March 12 2005 11:43
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I'm trying to figure out what causes these things in this topic. If anyone knows, post there. If you have a solution for this specific issue, post here. The dragon is named Galthrax, not Vargath. I've gotten this report before and am still looking for a solution. EDIT: If worst comes to worst, you can update to the latest version of Bahssikava by downloading it from my web site and use the Set Cutscene Speed ability to eliminate that cut scene entirely. You still get the important information out of the ending, but it should avoid the crash. [ Saturday, March 12, 2005 11:50: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Unhandled Exceptions in Blades of Avernum Editor | |
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written Saturday, March 12 2005 10:41
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What are the things that can cause an Unhandled Exception in BoA? I'm hoping to make a list to store somewhere to help designers and also possibly to send to Jeff so that he might be able to modify BoA so that these simply pop up an error message rather than killing BoA outright. I know two already: * Using a terrain or floor graphic that doesn't exist. This is a problem with wallsets that are not complete, for example: if you place a wall with a door from a wallset that doesn't include a door (ie, cave wall), this causes an unhandled exception. * Setting a creature facing a direction greater than 7 -- ie, set_character_facing(6,8). These both seem to fall under the category of using a graphic that doesn't exist. What are other known sources of an unhandled exception in BoA? EDIT: Found another one. * Over-running the string limit. I got an unhandled exception in Vasskolis when I tried to display a message from the text buffer that was longer than 256 characters. I'm not sure if over-running the text buffer itself was the problem or if trying to display it was the problem, but either way, the over-long string didn't give the over-long string error like it does on a Mac. [ Saturday, March 12, 2005 13:12: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Unhandled Exceptions in Blades of Avernum | |
Off With Their Heads
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written Saturday, March 12 2005 10:41
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What are the things that can cause an Unhandled Exception in BoA? I'm hoping to make a list to store somewhere to help designers and also possibly to send to Jeff so that he might be able to modify BoA so that these simply pop up an error message rather than killing BoA outright. I know two already: * Using a terrain or floor graphic that doesn't exist. This is a problem with wallsets that are not complete, for example: if you place a wall with a door from a wallset that doesn't include a door (ie, cave wall), this causes an unhandled exception. * Setting a creature facing a direction greater than 7 -- ie, set_character_facing(6,8). These both seem to fall under the category of using a graphic that doesn't exist. What are other known sources of an unhandled exception in BoA? EDIT: Found another one. * Over-running the string limit. I got an unhandled exception in Vasskolis when I tried to display a message from the text buffer that was longer than 256 characters. I'm not sure if over-running the text buffer itself was the problem or if trying to display it was the problem, but either way, the over-long string didn't give the over-long string error like it does on a Mac. [ Saturday, March 12, 2005 13:12: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
cehck tihs out in General | |
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written Friday, March 11 2005 06:17
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Amazingly enough, it almost kind of still works, since those words are so small and recognizable. This is what I get out of it: Bene, cum Latine nascies, nolo manus meas in te ____." Not sure how nascor could become nascies, though, so I could be wrong, and I don't recognize that last word at all. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
cehck tihs out in General | |
Off With Their Heads
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written Thursday, March 10 2005 22:32
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I think it works better in languages that don't have many inflections (conjugations, declensions, etc), so that word order tells you most of the necessary grammar of the word, rather than having to rely on endings. I'm trying to imagine reading Latin like this, and I don't think it would work. Or, closer to home for some members of this community, Finnish probably wouldn't work well either. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Surprise in General | |
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written Thursday, March 10 2005 22:20
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I think he meant good luck dealing with it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - Rollick in Blades of Avernum Editor | |
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written Thursday, March 10 2005 19:54
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Point taken. I like getting specific feedback like this. Stuff like, "Hey, it would've been good if you had done [x]," or "I didn't get why you did [y] instead of [z]." It's very useful. Yeah, DreamGuy's a troll. He's just really good at convincing people otherwise. Unless he produces, you know, at least a script or something, he has no potential to be anything else. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - Rollick in Blades of Avernum | |
Off With Their Heads
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written Thursday, March 10 2005 19:54
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Point taken. I like getting specific feedback like this. Stuff like, "Hey, it would've been good if you had done [x]," or "I didn't get why you did [y] instead of [z]." It's very useful. Yeah, DreamGuy's a troll. He's just really good at convincing people otherwise. Unless he produces, you know, at least a script or something, he has no potential to be anything else. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - Rollick in Blades of Avernum Editor | |
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written Thursday, March 10 2005 13:02
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I think the idea was that the combined number of scenarios that those people have made is large, rather than that each individual's contribution was large. More to the point, those scenarios are pretty well-liked. Zxquez and lost_king made a reasonably large combined total of scenarios, but apparently only one of them is even worth a second thought. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Article - Rollick in Blades of Avernum | |
Off With Their Heads
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written Thursday, March 10 2005 13:02
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I think the idea was that the combined number of scenarios that those people have made is large, rather than that each individual's contribution was large. More to the point, those scenarios are pretty well-liked. Zxquez and lost_king made a reasonably large combined total of scenarios, but apparently only one of them is even worth a second thought. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Avernum Editor in The Avernum Trilogy | |
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written Thursday, March 10 2005 12:19
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When you're reading through old topics, please make sure that you only respond if you have something new and genuinely useful to say. Reviving an old topic without bringing something new to it is generally considered bad manners 'round here. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Monster/Puzzle/Item Thread in Blades of Avernum | |
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written Thursday, March 10 2005 06:34
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Making it possible to poison weapons would be difficult. I could imagine that it could be done in a limited way (make an ability to trade one item for an identical one that has ability 72, poison), but not like Exile, really. Also, there's no state for when a weapon is used, so making it injure the user would be tricky (although I guess you could do this extremely indirectly -- put something in basicnpc for your scenario, although it would be quite rough). You can't target a square in Avernum (although it'd be really nice if you could), so unfortunately, all items will need to target visible monsters. Making grenades that create Cloud of Blades or other fields is definitely possible, though. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
A very important date, and some statistics. in General | |
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written Thursday, March 10 2005 06:18
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Letter -> numbers in old languages like Greek and Hebrew. Here's the math. More elaborate discussion. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |