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Display partie's location in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
I like the special ability idea. This will be implemented for the next version of Bahs. The main code is here:

beginstate 18;
change_custom_abil_uses(who_used_custom_abil(),2,1);

i = 0;
while (i <= 5) {
if (char_ok(i)) {
clear_buffer();
append_string("Character number ");
append_number(i);
append_string(" is located at (");
append_number(char_loc_x(i));
append_string(",");
append_number(char_loc_y(i));
append_string(")");
get_buffer_text(dlgstr);
print_str(dlgstr);
}
i = i + 1;
}
break;


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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
package for Dharmon in The Exile Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #2
Er, I hope you're playing E2, because if you're playing E1, the only package in the game doesn't have anything to do with Dharmon. The package in E1 goes from Almaria to Spire.

In E2... where did you get this package, anyway?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #92
Funny -- I've never seen keyboard commands work when the menus are grayed out, but they do here.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #92
Funny -- I've never seen keyboard commands work when the menus are grayed out, but they do here.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #89
Note that when you open the intro text boxes, all the menus get grayed out. You can neither copy nor paste in those boxes.

EDIT: I read this again. How on earth did you copy from inside the app?

[ Thursday, March 03, 2005 17:11: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #89
Note that when you open the intro text boxes, all the menus get grayed out. You can neither copy nor paste in those boxes.

EDIT: I read this again. How on earth did you copy from inside the app?

[ Thursday, March 03, 2005 17:11: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bahssikava Error in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
I'm trying to figure out the source of this problem. I've heard one report before about this unhandled exception right after speaking to Kass immediately after leaving Mount Galthrax -- DB, when did it happen for you?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #76
DreamGuy, Bahs is the only scenario you've played all the way through, right? If so, I challenge you on A: how could Bahs have been made non-linear without destroying the story?

[ Thursday, March 03, 2005 06:15: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Basic Communities and Towns, A Concept in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #8
At times, ancient Rome and Alexandria had over a million people. Those populations are fine.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Basic Communities and Towns, A Concept in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
Spiderweb is supposed to do that, but you have to actually tell them about your article for them to do it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Blades Converted To A Strategy Game in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #8
Well, except that the point of this is that you could have direct magical communication with your forces anyway. You each carry wands that allow mental communication over short distances, say.

It could be justified in plot terms. I'm saying that the tactical challenge would be interesting and the technical programming would be an achievement, not that I have the right way to justify it in-character.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Blades Converted To A Strategy Game in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
I meant at the level of, say, shouting commands across a few dozen yards. I was thinking of the vahnatai attack outside of the Ziggurat in A2, for instance: you have a small space with many allies and many enemies, and if you were the leader (which you're not there, but if you were), you could tell different people what to do via yelling.

[ Wednesday, March 02, 2005 19:08: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Blades Converted To A Strategy Game in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
Storing it in a variable might be preferable to storing it in a memory cell or SDF.

But I meant taking orders from the player, not from some sort of scripted commander, although that might be interesting to try to pull off also.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Blades Converted To A Strategy Game in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Agh, two things I must nitpick because I have some sort of OCD with this sort of thing: 1) BoA uses a square tile system, not a hex system, although that doesn't change your point at all, and 2) The scenario's name is Bahssikava, not Lost Bahssikava, because the assumption is that "Lost" was a term that was appended by the sliths of Gnass after they had forgotten the location of the town.

On a related note, it would be interesting to design creature scripts such that allied creatures ask for orders from turn to turn and complete tasks (kill X, defend position Y) as the battle progresses. Interesting, but probably damn hard to program, especially since getting them to target something specific would be tricky -- unless you used a special wand to give them orders or something.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Dingoes Ate My Baby! in General
Off With Their Heads
Member # 4045
Profile Homepage #113
Well, is he trying to says that he commits vile deeds in English class or performs poorly? If the latter, then "badly." If the former, then "bad."

I doubt he truly becomes an evildoer once he sets foot in an English classroom, though. :P

[ Wednesday, March 02, 2005 06:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #63
The best kind of linear scenarios accomplishes what the first half of Emulations does: the designer didn't even have to tell me what I was supposed to be doing, because I wanted to do it anyway. Stareye didn't have to tell me to go on a killing spree, because the setup had me primed and ready to do it anyway. Giving me alternatives just would've weakened the speed of that part.

The scenarios that handle linearity adequately (and I'd put Bahs in this category) don't give the player choices because there really aren't choices to be made by the very facts of the situation. The walls are in certain places, and Legare has set a couple of guards -- you're being controlled by the dungeons and the characters, not so much by the designer directly.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #59
I think we've reached the point of idiocy and flaming. Death to this thread?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Dingoes Ate My Baby! in General
Off With Their Heads
Member # 4045
Profile Homepage #103
My assumption is that it's just a lightly aspirated K -- which every English speaker will do at the front of a word anyway -- followed by -oth as in broth.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Party vs. Designer in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #35
You could even work with different it_variety numbers -- I think a spellbook with it_variety = 21 would work pretty well.

The thing is, TM was the first one to do special spells in BoA. It's all very well for us to discuss this now, after the fact, but we're Monday morning quarterbacking here.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Archmage Ascension progress in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #6
It's not that making a scenario with that sort of story is unrealistic for in-character considerations; it's that making a scenario so huge as to do that would be next to impossible.

Stareye's suggestion seems like a good one: use an award_party_xp call on a regular basis to ramp up the speed of levels gained.

Also, after about level 100, characters become virtually invulnerable. Play around with HLPM-generated parties to see what combat mechanics become at extremely high levels. Suffice it to say that making combat interesting for a level 80 party is quite a challenge, and if half your scenario takes place at a level beyond that, you may have some serious technical struggles late in the game to keep the player involved.

What might be interesting would be to provide a pre-made singleton with a lot of disadvantages, so that he gains levels extremely rapidly, and have the scenario top out at about level 60 or so. With some supplementary award_party_xp calls, that's doable in a medium-length scenario, probably, and almost no one should make a first scenario that is more than medium-length.

[ Tuesday, March 01, 2005 12:35: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Archmage Ascension progress in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
It's not that making a scenario with that sort of story is unrealistic for in-character considerations; it's that making a scenario so huge as to do that would be next to impossible.

Stareye's suggestion seems like a good one: use an award_party_xp call on a regular basis to ramp up the speed of levels gained.

Also, after about level 100, characters become virtually invulnerable. Play around with HLPM-generated parties to see what combat mechanics become at extremely high levels. Suffice it to say that making combat interesting for a level 80 party is quite a challenge, and if half your scenario takes place at a level beyond that, you may have some serious technical struggles late in the game to keep the player involved.

What might be interesting would be to provide a pre-made singleton with a lot of disadvantages, so that he gains levels extremely rapidly, and have the scenario top out at about level 60 or so. With some supplementary award_party_xp calls, that's doable in a medium-length scenario, probably, and almost no one should make a first scenario that is more than medium-length.

[ Tuesday, March 01, 2005 12:35: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Machinery in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #11
The coordinates correspond to the coordinates in the editor. I didn't make the system at all -- Jeff did.

Power the last source by the door using the beam in the hall, like powering the door to the "first" puzzle.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Machinery in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #9
Yes. Imagine a grid of squares, and the coordinates point to the location.

The weird thing is that the coordinates count south and east as going up, so that if you're at (20,20) and take two steps south, you're at (22,20).

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Machinery in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
You do have to solve that third puzzle, though.

For reference:

The numbers increase going south and east, so that (0,0) is at the northwest corner (top of your screen).

The northwest corner in the "first" room (the one just west of the entrance hallway) is (14,19), and the northeast corner of it is (28,19). The north-south line of east-facing projectors has its southern-most projector at (25,27).

The southwest corner in the "second" room is (32,32), and the southeast corner is (39,32). The northeast corner (where the mirror redirects down a very narrow hallway) is (39,17).

The northeast corner in the "third" room (the one for which the doors have already been powered) is (39,6). The projector that initially blocks your way with a beam is located at (32,9).

From these coordinates, I think you can just count spaces to figure out the rest. I'll do something to the walkthrough for the next version to make this more clear for Windows users.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Louvre now over 300 graphics! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
It would be nice if the Louvre had a "Date Added" box so that we could search for all the new ones without having to see everything.

EDIT: Hey, just noticed that you can sort by that. Not quite as good, but close.

[ Tuesday, March 01, 2005 16:39: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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