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Bahssikava released! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #57
Yeah, this part of the scenario is going to get changed. As it stands, you probably can't beat N-K, since you can't remove the beam in UKG and therefore can't reduce his power at all.

And fighting against N-K without reducing his power at all is suicide.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Missing Sounds Petition in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #15
He's making a brand-new engine for A4, though, and A4 won't have custom sounds anyway because -- because it's not a scenario design system.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Missing Sounds Petition in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #15
He's making a brand-new engine for A4, though, and A4 won't have custom sounds anyway because -- because it's not a scenario design system.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
how to develop a scenario? in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
You need to learn some basic scripting to make a scenario. If you found the tutorial that comes with BoA too length, you may not have the patience for much of any tutorial. There are a few (I wrote an article, and there's the Cookbook).

If you know any C, then BoA scripting should be relatively a piece of cake. Without any knowledge of any programming, I learned BoA scripting in a few months, but I think that could've been shortened to a couple of weeks if I knew anything about C first.

One of the best ways to learn is to look at examples. VoDT is a simple, basic scenario that will show you most of what you need to know to start out.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
how to develop a scenario? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
You need to learn some basic scripting to make a scenario. If you found the tutorial that comes with BoA too length, you may not have the patience for much of any tutorial. There are a few (I wrote an article, and there's the Cookbook).

If you know any C, then BoA scripting should be relatively a piece of cake. Without any knowledge of any programming, I learned BoA scripting in a few months, but I think that could've been shortened to a couple of weeks if I knew anything about C first.

One of the best ways to learn is to look at examples. VoDT is a simple, basic scenario that will show you most of what you need to know to start out.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Party vs. Designer in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #23
I just had an interesting discussion with someone over e-mail about Bahs, someone who really disliked the scenario and felt that I was dictating too much to the player.

I realized after a certain point that this person simply conceived of scenarios in a different way than I do, and I think SkeleTony does, as well. I've always found the objections to a pre-made party to be a bit strange, since I rather like them -- Election is one of my favorite scenarios, and so is Emulations, and NTH is not too shabby either -- but there are a substantial number of people who find needing to use a particular party to be irritating.

I also don't quite understand why designing a scenario the way that the designer likes scenarios to be is egotistical or self-absorbed in any way.

Ultimately I've found that certain people just don't like the same things as I do in scenarios -- the chitrachs? I thought the chitrachs in Bahs were a funny little distraction, and I have no idea why anyone thought they were a new and interesting challenge, but I enjoyed the N-K fight quite a bit.

I don't know. This bears more thinking about.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
bahssikava - windows version in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
The coordinate system counts down and to the right, so that the northwest corner is (0,0). The first mirror you have to place in the "first" puzzle (in the west) is near the northwest corner of that room, redirecting the beam that's going into the wall instead into the mirror south of that. From there I think you can work out the rest of the coordinates.

A nw/se mirror redirects a beam from the north to the west and a beam from the west to the north, and also a beam from the south to the east and from the east to the south. A ne/sw mirror does the opposite: from the north to the east and east to north, etc. I think I reversed the order of the directions in the hint file (so I said sw/ne instead of ne/sw), but I don't think it matters.

Anyway, the easy way to tell the difference is that a sw/ne mirror is much thinner than a se/nw mirror.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
bahssikava - windows version in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Well, in Mac BoA, there's a choice in the Options menu to check the party's coordinates, which is why I gave the coordinates. I didn't realize that Win BoA doesn't have this -- as, I'm gathering from a few comments, it doesn't.

At any rate, which puzzle are you talking about? There are three.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
so.... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
If you're working in a creature script, the call is enemies_nearby (which I suggest you search in the docs to read about it). If you're not, the situation could get much more complicated.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
so.... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
If you're working in a creature script, the call is enemies_nearby (which I suggest you search in the docs to read about it). If you're not, the situation could get much more complicated.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
I'm getting butchered. (A Small Rebellion) in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
Lyfan was a baddie in Emerald Mountain, totally indestructible for any reasonable party in that scenario.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Weapons and Warfare in Avernum. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #23
That was true elsewhere, but not really in BoA. Outside an anti-magic field, a Null Bug is vulnerable to any acid or poison spells and to Simulacrum. That's about it.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Karma, Dharma and Somesuch in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #12
There are also 9000 flags, not just 30.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Party vs. Designer in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
If you hate linearity, play GF, not BoA. I'll admit that having the designer control the party can be annoying if the party is induced into saying stupid things, but plot linearity can be necessary and beneficial: Bahssikava is extremeley linear, and I honestly don't think it could have been made any other way.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Article - Party vs. Designer in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
EDIT: Nah, never mind.

[ Friday, February 25, 2005 12:03: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Machinery in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
I'm not totally clear which place you're talking about. There are three rooms with puzzles, each of which with two sources in front of them, which you must solve before you can go through the big doors. The big doors have four sources, all of which must be lit before you can go through.

Basically, the idea here is that the sources near doors have to be lit for the doors to open, just like the first door in the town.

It's a bit hard to describe without screenshots, so if you need serious assistance, I'll try to load something up.

EDIT: Oh, and thank you. :)

[ Friday, February 25, 2005 11:55: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Graphic Requests... in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #35
My actions here, and I think most others' too, contain no hypocrisy for reasons I have explained already. I don't think there's anything morally wrong with using someone's work as long as that person doesn't mind that you're using it; while it may be on legally shaky ground, I don't think it's morally wrong.

I do think it's morally wrong to use someone's work when that person has explicitly denied permission. That's the difference here.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Tekora-Tel in The Exile Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #1
Wow, someone just asked an almost identical question over on the AT forum.

As far as I know, it is impossible to know where Bon-Ihrno is before Ghikra becomes such that you can no longer speak to him, so no, you can't ever tell him.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What was the code? in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
get_target()

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What was the code? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
get_target()

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
portal image in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
It is facing south. If you mean that you want it to be facing east, then you have to find the graphic in BoA's terrain graphics file and use a paint program to flip its direction. Then insert that as a custom graphic.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
portal image in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
It is facing south. If you mean that you want it to be facing east, then you have to find the graphic in BoA's terrain graphics file and use a paint program to flip its direction. Then insert that as a custom graphic.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Tower of Magi Demon in Exile I in The Exile Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #5
This is the reason that these boards have PMs.

Alo changes his Publicly Displayed Name every day (just about) in protest of his lack of a custom title. That is, he has as many pseudonyms as there have been days since he reached "Your Postliness," which I think is on the order of... gosh, a couple hundred, at this point.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
is there any body know auto translation tool in General
Off With Their Heads
Member # 4045
Profile Homepage #11
And Spartan Greek had way more alphas than Attic Greek, which replaced them with etas.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bahssikava released! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #52
What I was trying to say was that the final few lines of that cut scene (which are all that is left) can't be the error, so it must be something earlier that only becomes a problem when the cut scene ends.

I can't imagine that your version would matter, if you've made it this far.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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