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Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #203
Instead of that flag, you could just use: if (get_terrain(13,13) == 3)) or whatever the wall is supposed to be.

I must admit, I'm stumped. I see no reason based on the scripts here that a wall that you've placed in the editor would disappear before you run state 12, and I can't see why state 12 would run any earlier than you want it.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Dialog in Blades of Avernum Editor
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Member # 4045
Profile Homepage #1
You can't. You have to work with states. The questions that are available are all the nodes with the same state as your nextstate in the current node.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Dialog in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
You can't. You have to work with states. The questions that are available are all the nodes with the same state as your nextstate in the current node.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #196
As far as I can tell, the end call is good where it is.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #196
As far as I can tell, the end call is good where it is.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #194
quote:
Originally written by Marvin, the paranoid android:

Is it possible to enter a town in an outdoor section and to leave a town in an other outdoor section?
Yes. Use change_outdoor_location.

The offending line is this one:
if ((get_memory_cell(0) > 0) || (get_memory_cell(1) > 0 || (get_memory_cell(2) > 0)) If you look closely, you'll notice you're missing an end parenthesis.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #194
quote:
Originally written by Marvin, the paranoid android:

Is it possible to enter a town in an outdoor section and to leave a town in an other outdoor section?
Yes. Use change_outdoor_location.

The offending line is this one:
if ((get_memory_cell(0) > 0) || (get_memory_cell(1) > 0 || (get_memory_cell(2) > 0)) If you look closely, you'll notice you're missing an end parenthesis.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A1 & A2 : A few questions in The Avernum Trilogy
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Member # 4045
Profile Homepage #12
There's not really all that much. There are two interesting things: one, a couple of buildings that seem to be built in a weird architectural style, and two, the door to the slith homeland (which is unopenable).

Of course, the BoA scenario plays this up quite a bit more.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #190
In all likelihood, you're setting the view center outside what the party can view at the moment, so you need to use the call set_total_visibility to allow them to see it.

The game isn't freezing — if you waited long enough, the cut scene would end.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #190
In all likelihood, you're setting the view center outside what the party can view at the moment, so you need to use the call set_total_visibility to allow them to see it.

The game isn't freezing — if you waited long enough, the cut scene would end.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #141
I think I just put in the four actual bugs. The minor annoyances aren't a big deal, though, so I left them out.

[ Wednesday, August 10, 2005 18:10: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #141
I think I just put in the four actual bugs. The minor annoyances aren't a big deal, though, so I left them out.

[ Wednesday, August 10, 2005 18:10: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A Question about the Slith and Nephilim in The Avernum Trilogy
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Member # 4045
Profile Homepage #72
quote:
Originally written by kuc:

In brief; Slithzerikai + Nephilim = Philosophical discussion about creationism theories and philosophy?
You get a Department of Redundancy Department certificate for this statement.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #139
Somehow I never noticed the last response in this thread. Okay, here goes the bugs/annoyances I have with the current 3D Editor:

1. BUG: Realistic mode on the edge of outdoor sections sometimes misbehaves. You can see through walls (and they are shown in cutaway mode), as you can see here: screenshot.

Compare this with what you see one step further north: screenshot.

2. BUG: Realistic mode on the edge of an outdoor section also sometimes blocks off areas of screen for no particular reason. This is inconsistent, but here's one example: screenshot.

Here's the same spot in regular 3D mode: screenshot.

3. BUG: The 3D editing screen isn't exactly the same size as the BoA playing screen. Here's one spot in 3D editing mode: screenshot. I've made all the visible terrain cave floor, and everything around it is green grass.

Here's the same spot in the game: screenshot. You can see corners of green grass.

4. ANNOYANCE: The default terrain script name is "dummy." When you place a terrain script, it should just pop up the dialog box asking for a name (and the box should be blank or "dummy" highlighted, so that you can just start typing the name without having to delete something). In fact, you could leave the default as "dummy" if you could change all the boxes to pop up with highlighted text instead of having to move to the end of the box and delete everything.

5. ANNOYANCE: The default state to call when placing a special rectangle is 0 and increments by 1 with each rectangle that is placed, although one will probably not ever place a special rectangle that calls state 0. The starting number should be 10. (I can just type in a "1," but I have no doubt that this has confused some newbies who don't know that they're supposed to start with 10.)

6. ANNOYANCE: I'd like to be able to edit the adjacent outdoor section's terrain when it's on the screen. This seems hard to do with the current editor setup, though.

7. BUG: The calls te_ed_icon_adjust and fl_ed_icon_adjust don't display in 2D mode in the editor, but they do display in the automap in the game.

These are the ones that come to mind immediately. They are all really little things that don't bother me much, but if you can fix any of them, I'd appreciate it (and I'm sure all other BoA designers would, too).

[ Wednesday, August 10, 2005 15:53: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BoA Editor Remake in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #139
Somehow I never noticed the last response in this thread. Okay, here goes the bugs/annoyances I have with the current 3D Editor:

1. BUG: Realistic mode on the edge of outdoor sections sometimes misbehaves. You can see through walls (and they are shown in cutaway mode), as you can see here: screenshot.

Compare this with what you see one step further north: screenshot.

2. BUG: Realistic mode on the edge of an outdoor section also sometimes blocks off areas of screen for no particular reason. This is inconsistent, but here's one example: screenshot.

Here's the same spot in regular 3D mode: screenshot.

3. BUG: The 3D editing screen isn't exactly the same size as the BoA playing screen. Here's one spot in 3D editing mode: screenshot. I've made all the visible terrain cave floor, and everything around it is green grass.

Here's the same spot in the game: screenshot. You can see corners of green grass.

4. ANNOYANCE: The default terrain script name is "dummy." When you place a terrain script, it should just pop up the dialog box asking for a name (and the box should be blank or "dummy" highlighted, so that you can just start typing the name without having to delete something). In fact, you could leave the default as "dummy" if you could change all the boxes to pop up with highlighted text instead of having to move to the end of the box and delete everything.

5. ANNOYANCE: The default state to call when placing a special rectangle is 0 and increments by 1 with each rectangle that is placed, although one will probably not ever place a special rectangle that calls state 0. The starting number should be 10. (I can just type in a "1," but I have no doubt that this has confused some newbies who don't know that they're supposed to start with 10.)

6. ANNOYANCE: I'd like to be able to edit the adjacent outdoor section's terrain when it's on the screen. This seems hard to do with the current editor setup, though.

7. BUG: The calls te_ed_icon_adjust and fl_ed_icon_adjust don't display in 2D mode in the editor, but they do display in the automap in the game.

These are the ones that come to mind immediately. They are all really little things that don't bother me much, but if you can fix any of them, I'd appreciate it (and I'm sure all other BoA designers would, too).

[ Wednesday, August 10, 2005 15:53: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
If you could meet one person off this board.. in General
Off With Their Heads
Member # 4045
Profile Homepage #10
I think Marlenny is the new Rosycat.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Scenarios in Blades of Avernum
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Member # 4045
Profile Homepage #16
Micael, as I'm sure you know, a player could simply delete that line of code and play the scenario anyway.

Whatever you can do, a player can get around it. Trust that your players will make reasonable decisions.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A4: Official Releases? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #4
They're definitely eight.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Will Mac-BoA work on PC? in Tech Support
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Member # 4045
Profile Homepage #1
No, it won't work. You don't have to pay again. Just re-download and tell SW the same stuff as if your game got unregistered (your new reg code, the name you previously registered under).

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A4: Official Releases? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #2
And he has repeatedly promised that it will be shiny so as to attract the attention of the eight-year-olds for whom he makes his games. :P

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #164
quote:
Originally written by Aranfoolcaytar:

(Can you say "All your base"?).
Well, naturally, this made me curious, so I looked and discovered possibly the single most useless page of trivia I have ever seen.

[ Tuesday, August 09, 2005 22:33: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #160
An Ifrit is a generic term, like goblin or demon.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Would Exile make a SWEET movie? in The Exile Trilogy
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Member # 4045
Profile Homepage #14
But Avernum is more classical, which makes it obviously better. :P

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
GF2 NOSE v0.1 in Geneforge Series
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Member # 4045
Profile Homepage #11
This, on the other hand, is too much. Itsuart, stop it. Indeterminatus, don't respond. I want to leave the thread open for discussion of NOSE, but I'd rather not read stupid arguments.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
GF2 NOSE v0.1 in Geneforge 2
Off With Their Heads
Member # 4045
Profile Homepage #11
This, on the other hand, is too much. Itsuart, stop it. Indeterminatus, don't respond. I want to leave the thread open for discussion of NOSE, but I'd rather not read stupid arguments.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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