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Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #147
If your party isn't starting in the outdoors where you chose the starting location to be, you may have to check and make sure that you actually put the starting location in the right place (or that the party is starting in the right town).

As for "end" calls, they make the game stop reading script and let the player act in order to go to the next turn. This normally happens whenever the game runs out of script to read (i.e. it hits a "break"), but an end makes it happen sooner.

Here's an example:
if (get_flag(2,0) != 0)
end();

set_flag(2,0,1);
message_dialog("message","");
The first time through, the "if" part isn't true, so the "end" doesn't run. Instead, the flag gets set and the message pops up. The second time this state gets called, the "if" part is true, so the "end" does run, and the state stops entirely. The flag isn't set, and the message doesn't pop up, because the game doesn't even read that. This is an example of a one-time message.

Here's something that does the same thing:
if (get_flag(2,0) == 0) {
set_flag(2,0,1);
message_dialog("message","");
}
The first time through, the "if" part is true, so the flag gets set and the message pops up. The second time, none of this is true, so the game keeps reading to find something to do, but it finds nothing and stops when it comes to the end of the state.

[ Thursday, August 04, 2005 09:32: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #147
If your party isn't starting in the outdoors where you chose the starting location to be, you may have to check and make sure that you actually put the starting location in the right place (or that the party is starting in the right town).

As for "end" calls, they make the game stop reading script and let the player act in order to go to the next turn. This normally happens whenever the game runs out of script to read (i.e. it hits a "break"), but an end makes it happen sooner.

Here's an example:
if (get_flag(2,0) != 0)
end();

set_flag(2,0,1);
message_dialog("message","");
The first time through, the "if" part isn't true, so the "end" doesn't run. Instead, the flag gets set and the message pops up. The second time this state gets called, the "if" part is true, so the "end" does run, and the state stops entirely. The flag isn't set, and the message doesn't pop up, because the game doesn't even read that. This is an example of a one-time message.

Here's something that does the same thing:
if (get_flag(2,0) == 0) {
set_flag(2,0,1);
message_dialog("message","");
}
The first time through, the "if" part is true, so the flag gets set and the message pops up. The second time, none of this is true, so the game keeps reading to find something to do, but it finds nothing and stops when it comes to the end of the state.

[ Thursday, August 04, 2005 09:32: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #145
quote:
Originally written by Marvin, the paranoid android:

I've discovered none of the scripts with the special node work either. I'm alomst certain this has to do with the fact I made the scenario on the Windows and am now trying to play it on a macintosh.
Everything about scenarios is cross-platform except for the graphics. This cannot be the problem. You have a script error of some kind. This causes the game to stop running script. You need to look for the error in the printed text — it will be in red.

quote:
When you step out of the previuosly mentioned fort, you step out on the place once warrior's grove had been, beause that was the starter town, and I moved it to this fort.
Go to the Outdoor menu and choose Set Starting Location. Then put the starting location wherever it's supposed to be.

quote:
Bacause, you see, the computer seems to see the .bas document as a BBEdit document, after I transfer it from the PC to the Mac.
This happens sometimes, but it doesn't matter. As long as the .bas file still has the extension .bas, it should read.

quote:
In one of my towns, I noticed the game said there were errors. can anyone look at this bit of code and say what's wrong? the game says there is some unknown code.
Whew. You have a lot of errors in your code. A handful of things: in dialogue, all of your text should be "text1" and "text2" and so on. Do NOT separate these with a space, as in "text 1" or "text 2." Do NOT fail to include the number, as in "text."

Overlong or unending strings mean that the strings you've written are longer than 256 characters (including the beginning and ending quotes).

Do NOT use the end call. You don't know how to, and it's rarely useful for beginners. I'm finding it very hard to read your mis-written code and figure out what you're trying to do, but I don't think anything you've done here requires an end call.

If you want more than one thing to happen after an if call, you need to use brackets, like this:
if (get_flag(3,1) == 2) {
message_dialog("message","");
set_flag(3,1,3);
}
else {
message_dialog("other message","");
set_flag(3,2,1);
}
Also, as a general rule, you need to indent less than you currently are indenting, but this is just to make your scripts readable; the game doesn't care.

[ Thursday, August 04, 2005 09:13: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #145
quote:
Originally written by Marvin, the paranoid android:

I've discovered none of the scripts with the special node work either. I'm alomst certain this has to do with the fact I made the scenario on the Windows and am now trying to play it on a macintosh.
Everything about scenarios is cross-platform except for the graphics. This cannot be the problem. You have a script error of some kind. This causes the game to stop running script. You need to look for the error in the printed text — it will be in red.

quote:
When you step out of the previuosly mentioned fort, you step out on the place once warrior's grove had been, beause that was the starter town, and I moved it to this fort.
Go to the Outdoor menu and choose Set Starting Location. Then put the starting location wherever it's supposed to be.

quote:
Bacause, you see, the computer seems to see the .bas document as a BBEdit document, after I transfer it from the PC to the Mac.
This happens sometimes, but it doesn't matter. As long as the .bas file still has the extension .bas, it should read.

quote:
In one of my towns, I noticed the game said there were errors. can anyone look at this bit of code and say what's wrong? the game says there is some unknown code.
Whew. You have a lot of errors in your code. A handful of things: in dialogue, all of your text should be "text1" and "text2" and so on. Do NOT separate these with a space, as in "text 1" or "text 2." Do NOT fail to include the number, as in "text."

Overlong or unending strings mean that the strings you've written are longer than 256 characters (including the beginning and ending quotes).

Do NOT use the end call. You don't know how to, and it's rarely useful for beginners. I'm finding it very hard to read your mis-written code and figure out what you're trying to do, but I don't think anything you've done here requires an end call.

If you want more than one thing to happen after an if call, you need to use brackets, like this:
if (get_flag(3,1) == 2) {
message_dialog("message","");
set_flag(3,1,3);
}
else {
message_dialog("other message","");
set_flag(3,2,1);
}
Also, as a general rule, you need to indent less than you currently are indenting, but this is just to make your scripts readable; the game doesn't care.

[ Thursday, August 04, 2005 09:13: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What is the line ? in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #1
quote:
Originally written by Hawk King:

What is the very fine line of alowed spam in this forum or this one ?
I can't decide if you did that intentionally or not.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
We Are Not Alone in General
Off With Their Heads
Member # 4045
Profile Homepage #10
I thought at first that this was some ancient thing from years back, but then I looked at the dates and realized that this happened only a couple months ago!

Anyway, I made a post, 'cuz I figured why not.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #57
quote:
Originally written by Ash Lael:

Bush is not... even the US government.
I'm sure what you're trying to say was much less absurd than this. While there are more people at Microsoft than Bill Gates, it's pretty silly to say that when Bill Gates delivers a speech about the next Windows operating system at a software convention, he's not speaking for Microsoft.

Ash, I think you've misunderstood (or deliberately misrepresented) the opposing point of view. No one has said that since George W. Bush is president, he shouldn't be religious in his personal life; people have said that while acting in his capacity as president, he shouldn't endorse a particular religion (or religion at all). That doesn't just mean that he can't pass laws saying, "Christianity is the national religion"; it also means that when he delivers the State of the Union, he can't say, "Christianity is the best religion."

The idea is that he's a private citizen when he's on vacation in his ranch in Texas, but he's the president when he's delivering a speech to the nation, and he has two different sets of rights and responsibilities in those circumstances.

In the same way that a school can have a regulation that says that teachers should not speak obscenities while on the job, but that school can't say that teachers shouldn't speak obscenities at any time, the government has a regulation that says that government officials can't endorse a particular religion while on the job, but they can do whatever they want in their own time.

This is very much in keeping with the spirit of the First Amendment.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #46
quote:
Originally written by ef:

\ was not responsible for the gasing of the kurds
That's one I hadn't heard before. A quick Google search partly backs this up, though. For instance, this slanted but apparently fact-based article.

Funny that you should bring this up when no one else has, though. It sounds almost as though you're trying to say that Saddam Hussein was not responsible for grievous human rights violations, which is patently untrue.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #36
Perhaps at the time, but not 15 years after the fact.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #34
I read an analysis a few days ago that said that after Okinawa, U.S. forces were not even considering an invasion of the main Japanese islands. Their next step would've been to bomb the rail lines in Japan.

Here's the thing: most of Japan is very mountainous, and only a few spots can actually grow substantial amounts of food. The entire country relies on transporting that food to the other areas in order to keep the major cities fed. The Japanese navy was already sunk, though; the rail lines were all they had left.

In other words, bombing the rail lines would've caused a famine that could potentially have killed as many people as died in the Holocaust.

EDIT: Oh yeah, and the U.S. doesn't have the authority (moral or legal) to take out foreign dictators. We can oppose and bring sanctions and deal within the U.N. in order to cause diplomatic trouble, but invading for the sake of regime change is wrong.

[ Wednesday, August 03, 2005 11:00: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Outright spam or intelligent stupid comment? in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #28
I tried to talk about Lost Souls once. I think we sort of did momentarily.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #138
Okay, you could be talking about a couple of things.

In towns, wall heights are set in the Town Details menu, and this is correctly displayed by the 3D Editor.

In the outdoors, wall heights are automatically 2 and you can't change this, and this is also correctly displayed by the 3D Editor. However, if you want to muck with this a little, you can raised the tile that the wall is on.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #138
Okay, you could be talking about a couple of things.

In towns, wall heights are set in the Town Details menu, and this is correctly displayed by the 3D Editor.

In the outdoors, wall heights are automatically 2 and you can't change this, and this is also correctly displayed by the 3D Editor. However, if you want to muck with this a little, you can raised the tile that the wall is on.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What scenarios hve you done? in Blades of Avernum
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Member # 4045
Profile Homepage #16
Anyone else think it's kind of pointless for NM to have a Mac download and a PC download if it has no custom graphics?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Our President in General
Off With Their Heads
Member # 4045
Profile Homepage #12
I still don't believe in the slightest that the Iraq War is any part of the so-called "War on Terror" — there weren't any terrorists in Iraq before we went there — and I really can't stand Bush at all or anyone in his immediate inner circle.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The 10th planet! in General
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Member # 4045
Profile Homepage #46
quote:
Originally written by Contra:

That's intresting. Who have spoken these theories, or are they generally accepted as true?
The "speed of light" business is basic Einsteinian special relativity. The wormhole/black hole stuff involves Einsteinian general relativity and, from what little I understand, some stuff that has been developed since then (i.e. in the sixties and later).

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
THE PEARL CONTEST BEGINS in Blades of Exile
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Member # 4045
Profile Homepage #2
I always write it as tomwatts (at) berkeley (dot) edu. It's probably not too late to do that now, and you probably should.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #135
The released scenarios have plenty of examples. Bahssikava, Mad Ambition, Canopy, and a few others have about as much example code as you could possibly want. Here's one, modified from LP:

begintalknode 2;
state = 1;
personality = 20;
nextstate = 1;
condition = 1;
question = "We are the ones you sent for. What should we do?";
text1 = "_When you have finished... finished... finished, you can return here._ He pauses. _For your reward._";
text3 = "_Go to Castle Puteum in the northwest and look for Putidus._ The lord twitches.";
code =
if (get_flag(2,1) == 0) // hasn't received mission
remove_string(3);
else
remove_string(1);
break;
You don't need events at all. You can destroy towns without them using the clear_town call.

[ Monday, August 01, 2005 23:04: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #135
The released scenarios have plenty of examples. Bahssikava, Mad Ambition, Canopy, and a few others have about as much example code as you could possibly want. Here's one, modified from LP:

begintalknode 2;
state = 1;
personality = 20;
nextstate = 1;
condition = 1;
question = "We are the ones you sent for. What should we do?";
text1 = "_When you have finished... finished... finished, you can return here._ He pauses. _For your reward._";
text3 = "_Go to Castle Puteum in the northwest and look for Putidus._ The lord twitches.";
code =
if (get_flag(2,1) == 0) // hasn't received mission
remove_string(3);
else
remove_string(1);
break;
You don't need events at all. You can destroy towns without them using the clear_town call.

[ Monday, August 01, 2005 23:04: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Scenario Contest Entries in Blades of Avernum
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Member # 4045
Profile Homepage #1
I guess that means Nine Variations didn't make the cut. :P

Anyone want to make their predictions? Thirteen scenarios, ten spots....

EDIT: *jedi hand wave*

[ Thursday, August 04, 2005 18:08: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Small Rebellion Help (I know pathetic right) in Blades of Avernum
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Member # 4045
Profile Homepage #2
This does bring up an interesting point — there are no walkthroughs for ASR, ZKR, or DWtD (outside the hint book), are there? Might be something to work on.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What scenarios hve you done? in Blades of Avernum
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Member # 4045
Profile Homepage #5
I started it and got bored. I never finished.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Outright spam or intelligent stupid comment? in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #1
Some people get Canned for this, you know.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
What scenarios hve you done? in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
I play every scenario with a different party, but I've played VoDT, ASR, ZKR, RoR, BS, TCoNR, EM, APF, CV, X'd, Canopy, MA, and obviously Bahs, LP, and 9Var.

That still leaves... DWtD, BC, DoK, DaC, ALR, and UV, most of which I've started but not finished. I'm probably never going to finish BC — I just got bored and lost.

I think I'll try DoK next, when I get around to playing another scenario.

EDIT: Forgot one.

[ Monday, August 01, 2005 12:43: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
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Member # 4045
Profile Homepage #132
Although change_char_health and change_char_energy can take negative values, award_party_xp can't. You'll need to use four change_char_xp calls if you want to drain xp from the whole party.

[ Monday, August 01, 2005 10:27: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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