Profile for Kelandon

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Official Election Final Round Voting in General
Off With Their Heads
Member # 4045
Profile Homepage #239
It's entirely normal for unstressed syllables to consist of nasals or liquids in English. Think of the two-syllable word "apple," for instance.

What weirds me out is that apparently proto-Indo-European was perfectly fine with nasals, liquids, or continuants taking full stresses. That's just funky.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Official Election Final Round Voting in General
Off With Their Heads
Member # 4045
Profile Homepage #235
Yes, she definitely is. And I mean that in the best way possible. ;)

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Official Election Final Round Voting in General
Off With Their Heads
Member # 4045
Profile Homepage #232
I'll host anyone's voice clips. Keep it under a couple megs.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Just say no in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #105
Mahanyakshetra will kill you all.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Official Election Final Round Voting in General
Off With Their Heads
Member # 4045
Profile Homepage #218
It was Bahssikava, yes, and he threw the stress on the wrong syllable of my name, too, but you don't see me complaining, no, never.

[ Saturday, July 23, 2005 16:07: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #14
It screws up anything that uses sound resource files, but few things actually do. Khoth suggested I check Escape Velocity, and EV runs, but the sound is completely messed up.

So whatever it is, it's messing with sound resources.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #14
It screws up anything that uses sound resource files, but few things actually do. Khoth suggested I check Escape Velocity, and EV runs, but the sound is completely messed up.

So whatever it is, it's messing with sound resources.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #11
Okay, so this is what I did:

I downloaded the source from Sourceforge. I looked through and found a .xcode file, and I figured that'd be the place to start building it. I opened it in Xcode, which popped up a promising-looking window. I went to the Build menu and chose "Build." It gave me this:

quote:
Compiling EdFcns.cpp (2 errors)
error: `UCHAR' undeclared
error: parse error before `.' token
Build failed (2 errors)
When I try to open the resulting application, I get this message: "You cannot open the application '3D Blades of Avernum Editor' because it may be damaged or incomplete."

EDIT: After a conversation with Khoth, I did a find-replace of "UCHAR" for "unsigned char," at which point the build worked. Now what?

EDIT 2: It appears that my computer has some sort of serious internal error. Thanks guys, but I don't think we can solve it here.

[ Saturday, July 23, 2005 12:49: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #11
Okay, so this is what I did:

I downloaded the source from Sourceforge. I looked through and found a .xcode file, and I figured that'd be the place to start building it. I opened it in Xcode, which popped up a promising-looking window. I went to the Build menu and chose "Build." It gave me this:

quote:
Compiling EdFcns.cpp (2 errors)
error: `UCHAR' undeclared
error: parse error before `.' token
Build failed (2 errors)
When I try to open the resulting application, I get this message: "You cannot open the application '3D Blades of Avernum Editor' because it may be damaged or incomplete."

EDIT: After a conversation with Khoth, I did a find-replace of "UCHAR" for "unsigned char," at which point the build worked. Now what?

EDIT 2: It appears that my computer has some sort of serious internal error. Thanks guys, but I don't think we can solve it here.

[ Saturday, July 23, 2005 12:49: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #7
The original editor does not work either.

I have Xcode, but I have very little idea how to use it. With detailed instructions, I could build the source, but I wouldn't know how to do it myself.

The last thing I did with the editor was check the demo's version of VoDT. I chose not to save anything. It was working fine at that point.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
The original editor does not work either.

I have Xcode, but I have very little idea how to use it. With detailed instructions, I could build the source, but I wouldn't know how to do it myself.

The last thing I did with the editor was check the demo's version of VoDT. I chose not to save anything. It was working fine at that point.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Official Election Final Round Voting in General
Off With Their Heads
Member # 4045
Profile Homepage #208
Ash, the new location for your old voice clip is here.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
THE ABOMINABLE PHOTO THREAD: THE THIRD COMING! in General
Off With Their Heads
Member # 4045
Profile Homepage #30
I don't have any new pictures, but here's the one you've all seen before: me.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #4
Nope, not that I've noticed.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
Nope, not that I've noticed.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
It does not work either.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
It does not work either.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Were we prepared? in General
Off With Their Heads
Member # 4045
Profile Homepage #110
Oh, speaking of which: the most reliable estimates I've heard put most of the Dead Sea scrolls at 1st c. AD. A few will push it back as far as 1st c. BC or slightly earlier, but middle of the third century BC is unlikely.

This in response to Gizmo's statement a while back. It seemed wrong at the time, but I wasn't able to dredge up a memory of the actual date until just now. (Wikipedia's page on them says something to this effect.)

EDIT: Oh, and another thing: it's not so much the copying errors between whenever gospels were finalized in the second half of the first century or the first half of the second that are troubling. It's the process of revision that could have gone on between the events in the 20's and 30's and the final written versions in the 80's, 90's, or later. Similarly for the OT, except much, much earlier.

Accidental revision is not the issue nearly as much as deliberate revision.

[ Friday, July 22, 2005 12:41: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #0
My 3D Editor won't open anymore. When I double-click on it, it begins to open, starts showing the editor, and then closes. It pops up an error messages that says, "The application 3D Blades of Avernum Editor has unexpectedly quit." It gives me the option to submit a bug report to Apple, and then it gives this description:

Date/Time: 2005-07-22 14:13:48 -0700
OS Version: 10.3.9 (Build 7W98)
Report Version: 2

Command: 3D Blades of Avernum Editor
Path: /Games/Spiderweb/Blades of Avernum v1.0/Blades of Avernum Editor v1.1/3D Blades of Avernum Editor1.02b6/3D Blades of Avernum Editor.app/Contents/MacOS/3D Blades of Avernum Editor
Version: v1.02b5 (v1.02b5)
PID: 513
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x0000001e

Thread 0 Crashed:
0 com.spidweb.BoA3DEditor 0x0003e5b4 load_sounds() + 0x7c
1 com.spidweb.BoA3DEditor 0x00030820 main + 0x7c
2 com.spidweb.BoA3DEditor 0x000085a4 _start + 0x188 (crt.c:267)
3 dyld 0x8fe1a278 _dyld_start + 0x64

Thread 1:
0 libSystem.B.dylib 0x90007878 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x900073f8 mach_msg + 0x38
2 com.apple.CoreFoundation 0x901c16e0 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x901c5e6c CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x911104b8 HALRunLoop::OwnThread(void*) + 0x104
5 com.apple.audio.CoreAudio 0x911102ec CAPThread::Entry(CAPThread*) + 0x30
6 libSystem.B.dylib 0x90024910 _pthread_body + 0x28

PPC Thread State:
srr0: 0x0003e5b4 srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x24000228 xer: 0x00000000 lr: 0x0003e5a0 ctr: 0x90000c78
r0: 0x00000080 r1: 0xbffffc60 r2: 0x00000000 r3: 0xfffff82c
r4: 0x00000000 r5: 0x00000005 r6: 0x00000000 r7: 0x00000000
r8: 0x00000000 r9: 0xa00016b4 r10: 0x018001c8 r11: 0x01800010
r12: 0x90000c78 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xbffffdb0 r27: 0x0000000c
r28: 0x00000000 r29: 0x001648d0 r30: 0xbffffdc0 r31: 0x00000001

Binary Images Description:
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0x96b2e000 - 0x96b36fff libbsm.dylib /usr/lib/libbsm.dylib
0x96b50000 - 0x96bdffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x96e80000 - 0x96e90fff com.apple.vecLib 3.0.3 (vecLib 3.0.3) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x9798b000 - 0x9798bfff com.apple.audio.units.AudioUnit 1.3.3 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
I'm running Mac OS 10.3.9. I'm using the latest version of the 3D Editor, and reinstalling doesn't help. Nor does restarting or closing all other applications. I can't recall installing any system software recently, but I may have had some sort of auto-update or something.

Any ideas?

EDIT: And oddly enough, no version of the 3D Editor will open. They all do the same thing.

EDIT 2: What the heck? BoA won't open either. Gah, time to try re-downloading that.

EDIT 3: I did download a demo of BoA and install it to check if VoDT had been fixed, which seem related. It was installed in a completely different folder, and I'm not opening that copy, though.

[ Friday, July 22, 2005 12:25: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
3D Editor Crash in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
My 3D Editor won't open anymore. When I double-click on it, it begins to open, starts showing the editor, and then closes. It pops up an error messages that says, "The application 3D Blades of Avernum Editor has unexpectedly quit." It gives me the option to submit a bug report to Apple, and then it gives this description:

Date/Time: 2005-07-22 14:13:48 -0700
OS Version: 10.3.9 (Build 7W98)
Report Version: 2

Command: 3D Blades of Avernum Editor
Path: /Games/Spiderweb/Blades of Avernum v1.0/Blades of Avernum Editor v1.1/3D Blades of Avernum Editor1.02b6/3D Blades of Avernum Editor.app/Contents/MacOS/3D Blades of Avernum Editor
Version: v1.02b5 (v1.02b5)
PID: 513
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x0000001e

Thread 0 Crashed:
0 com.spidweb.BoA3DEditor 0x0003e5b4 load_sounds() + 0x7c
1 com.spidweb.BoA3DEditor 0x00030820 main + 0x7c
2 com.spidweb.BoA3DEditor 0x000085a4 _start + 0x188 (crt.c:267)
3 dyld 0x8fe1a278 _dyld_start + 0x64

Thread 1:
0 libSystem.B.dylib 0x90007878 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x900073f8 mach_msg + 0x38
2 com.apple.CoreFoundation 0x901c16e0 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x901c5e6c CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x911104b8 HALRunLoop::OwnThread(void*) + 0x104
5 com.apple.audio.CoreAudio 0x911102ec CAPThread::Entry(CAPThread*) + 0x30
6 libSystem.B.dylib 0x90024910 _pthread_body + 0x28

PPC Thread State:
srr0: 0x0003e5b4 srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x24000228 xer: 0x00000000 lr: 0x0003e5a0 ctr: 0x90000c78
r0: 0x00000080 r1: 0xbffffc60 r2: 0x00000000 r3: 0xfffff82c
r4: 0x00000000 r5: 0x00000005 r6: 0x00000000 r7: 0x00000000
r8: 0x00000000 r9: 0xa00016b4 r10: 0x018001c8 r11: 0x01800010
r12: 0x90000c78 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xbffffdb0 r27: 0x0000000c
r28: 0x00000000 r29: 0x001648d0 r30: 0xbffffdc0 r31: 0x00000001

Binary Images Description:
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0x713000 - 0x714fff com.apple.aoa.halplugin 2.5.0 /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
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0x90a20000 - 0x90b7bfff com.apple.Foundation 6.3.7 (500.59) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
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0x90d00000 - 0x90d1bfff com.apple.SystemConfiguration 1.7.1 (???) /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x90d40000 - 0x90d40fff com.apple.Carbon 10.3 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x910b0000 - 0x91101fff com.apple.bom 1.2.5 (63.2) /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom
0x9110d000 - 0x91174fff com.apple.audio.CoreAudio 2.1.3 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x912e0000 - 0x912f7fff com.apple.LangAnalysis 1.5.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91303000 - 0x9136cfff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
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0x915e0000 - 0x91699fff com.apple.QD 3.4.67 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x916e0000 - 0x91773fff com.apple.print.framework.PrintCore 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x917b6000 - 0x917cafff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x917e0000 - 0x917f0fff com.apple.speech.recognition.framework 3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x91810000 - 0x9182afff com.apple.openscripting 1.2.1 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x91850000 - 0x91860fff com.apple.ImageCapture 2.1.5 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
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0x918c0000 - 0x918cdfff com.apple.CommonPanels 1.2.1 (1.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
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0x91990000 - 0x9199bfff com.apple.securityhi 1.2 (90) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x91a40000 - 0x91ab3fff com.apple.NavigationServices 3.3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x91b10000 - 0x91b2afff libPDFRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libPDFRIP.A.dylib
0x91b50000 - 0x91b5ffff libPSRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libPSRIP.A.dylib
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0x92070000 - 0x92096fff com.apple.FindByContent 1.4 (1.2) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
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0x939d0000 - 0x939d4fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
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0x95b20000 - 0x95df0fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x95e0a000 - 0x95e27fff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x95e40000 - 0x95eadfff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x95f00000 - 0x95f20fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x96499000 - 0x96771fff com.apple.CoreGraphics 1.203.30 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x968d0000 - 0x969b2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
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0x9798b000 - 0x9798bfff com.apple.audio.units.AudioUnit 1.3.3 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
I'm running Mac OS 10.3.9. I'm using the latest version of the 3D Editor, and reinstalling doesn't help. Nor does restarting or closing all other applications. I can't recall installing any system software recently, but I may have had some sort of auto-update or something.

Any ideas?

EDIT: And oddly enough, no version of the 3D Editor will open. They all do the same thing.

EDIT 2: What the heck? BoA won't open either. Gah, time to try re-downloading that.

EDIT 3: I did download a demo of BoA and install it to check if VoDT had been fixed, which seem related. It was installed in a completely different folder, and I'm not opening that copy, though.

[ Friday, July 22, 2005 12:25: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Food... in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #3
Or you can just walk back and forth to heal and never bother carrying food at all.

EDIT: Much as Dolphin said, but just to stress the point.

[ Friday, July 22, 2005 11:15: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Were we prepared? in General
Off With Their Heads
Member # 4045
Profile Homepage #107
quote:
Originally written by Drakefyre:

The majority of the Dead Sea Scrolls were written on animal skins, not parchment.
Drakey, you may want to look up what parchment is. Unless you meant that they were written on straight, untreated skin, which seems almost impossible.

Coronach: that's an interesting article. I know there is little agreement, though; I'd like to hear some of the other sides. The most damning point seems to be the silence of the Egyptian texts on the escape of the Jews — a major slave revolt (like the Spartacus one) would've dominated any records the Egyptians kept during that time. And it's pretty rare for a whole group of slaves to rise up and then run away; normally they try to overthrow the government (again, like Spartacus).

To anyone who can read the OT in Hebrew: is there any sense that the language comes from different time periods? Does it have more archaic and less archaic parts? Greek prior to the Hellenistic period can be localized in space and time pretty obviously based on minor linguistic differences, so I'm wondering if the Hebrew shows any plurality of dialect or if it was actually standardized at some point.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Scent of new-mown hay in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #58
Alorael: I think the point of the mazes was to test the rate of learning. They'll use the same maze layout several times and see how long it takes for the mice to memorize the path. Then they'll use a different layout and try it again.

So it's not a test of whether they can do it or not; it's how quickly, and whether they learn.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The arrow of time in General
Off With Their Heads
Member # 4045
Profile Homepage #81
I've heard that eight perfect shuffles will bring a deck of cards exactly back to its original order. I have no idea what makes up a perfect shuffle, but it sounds like what you're talking about.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Scenario recommendations? in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #6
BoA has a lot more options and a lot fewer ridiculously low arbitrary limits. But choose whichever engine you like better — if you prefer playing BoE, design for BoE. If you prefer playing BoA, design for BoA.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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