Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Mac OS X in General | |
Law Bringer
Member # 335
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written Wednesday, November 2 2005 08:19
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If all the software you use is OS 9 native, and you don't really want any newer software, it's fine to stick with OS 9. I did for years. If you want to keep up with the ever-changing world of things that blink and beep on your computer, you'll have to switch to OS X eventually. If your iMac has a good enough processor, you could even install OS X on it, although probably not the newest version. Then again, slow processors get frustrating after a while. It all really depends on how happy you are right now and how much you want or need to make the great leap forward. —Alorael, who would suggest waiting a year or two if you can stand it. The switch to Intel processors is a big change, and if you can hold off on buying a new computer until you can get an Intel, you can avoid the worst of immediate obsolescence. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 4? in General | |
Law Bringer
Member # 335
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written Tuesday, November 1 2005 18:31
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I've caused a hijack extraordinaire here, but I have to add just one more: "O Fortuna" is perfect for the Test of the Mind in E2/A2. It's not actually Orff's music that does it, though. It's the words. Sors imanis et inanis indeed. Nunc obdurat? Yes! —Alorael, who thinks that most people who try that particular test do indeed, hear that subtle "mecum omnes plangite" and obey. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Hpp Vwl Cnsrvtn Dy in General | |
Law Bringer
Member # 335
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written Tuesday, November 1 2005 12:09
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I a a eeae! I i o ue ay ooa aoee! —Aoae, o a o ai a i i u ae o ea ay ii i oy oe Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Riddles & Brain Teasers in General | |
Law Bringer
Member # 335
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written Tuesday, November 1 2005 08:48
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While I acknowledge that Thuryl's answer works, the suffix "-gry," pronounced "gree," ends the words hungry, angry, agree, disagree, pedigree... and so on. —Alorael, who doesn't use pedigree every day. He uses agree and disagree a lot, although he's actually rather fond of concurring instead. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Riddles & Brain Teasers in General | |
Law Bringer
Member # 335
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written Monday, October 31 2005 18:36
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But you haven't said which answer was right, mine or Thuryl's! —Alorael, who has heard several variations on this riddle. The trick isn't finding an answer, it's finding the answer that the asker is expecting. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
A3: Troglodyte Castle in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Monday, October 31 2005 18:34
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You can kill Vothkaro after killing Elhioc, but only if you do so on your way out of Castle Troglo. Once you leave, there's no easy way back in. Don't give up, though. In stopping the giants you'll find another way into Castle Troglo. It won't be a very fun way, but it can be found. —Alorael, who won't even say that it's hidden or subtle. It's rather glaringly obvious once you get to it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 4? in General | |
Law Bringer
Member # 335
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written Monday, October 31 2005 17:10
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The music from Exile 1 is Bach. —Alorael, who has found that Brandenburg Concertos go well with slithzerikai. Mozart, however, has more of a chitrach touch. Dvo?ák provides the perfect ambience for a meeting with the vahnatai (New World indeed!). Telemann and Tallis go best with nephilim, and wandering the civilized areas of Avernum is best accompanied with the more civilized pieces of Vivaldi (the surface is more of a Haydn area). There is nothing strange about this passage. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Riddles & Brain Teasers in General | |
Law Bringer
Member # 335
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written Monday, October 31 2005 17:06
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quote:I agree! Actually, I could disagree too —Alorael, who had to think for a few minutes before he realized that Thuryl had answered, not corrected. In the process he also discovered how to disagree by agreement. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Naming Your Muscles (a stupid guy thread) in General | |
Law Bringer
Member # 335
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written Monday, October 31 2005 12:53
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I pity your doctor if you ever go in complaining of a pain in Maurice. —Alorael, who doesn't name muscles. His muscles exist only to carry out his will, and quite frankly he doesn't see why slaves deserve names. They should simply act when ordered to act and be still otherwise. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Wouldn't it be cool..... in General | |
Law Bringer
Member # 335
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written Monday, October 31 2005 12:51
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Not skribbane. Firstly, I don't share. Secondly, the cult has far better ways to play with your mind. Have you seen the implants v2.3? —Alorael, who hasn't either. That's because they're inside heads. But he's seen the effects, and they are something you'd never forget if they weren't messing with your head anyway. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Pagan stuff... in General | |
Law Bringer
Member # 335
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written Sunday, October 30 2005 14:45
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There seems to be a misunderstanding here. If someone has a high-tech weapon, especially one designed for precision, you know he can kill you. He can probably do it with more exacting standards than you really need. That's scary in its way, but we're faced with death every time we cross the street and we learn to live with it. A guy with a weapon designed not so much to kill as to make a bloody mess that sprays everywhere is scary. A probably drunk guy with such a weapon is a good reason to run. Think about it. Is a drunk sniper very scary? I would say not. Is a beam rifle scary? Heck, I wouldn't even recognize one if I saw it. It's the old-fashioned weapons, the larger the caliber the better, that inspire the kind of uncertainty that really sparks terror. —Alorael, who would not like to imply that all incapacitated snipers are less than scary. He spends most of his time under the influence of his drug of choice and can still hit a very small thing from a very large distance with very high accuracy. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
A1 - Slith Temple in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 20:05
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The Crypt of Drath has no sliths, and the Slith Castle has no Demonslayer part. There is a slith temple with a shrine on the upper level (where there are lots of offering pits everywhere), and to get in you need a key that's in a slith area. [Edit: CAPS.] —Alorael, who think's he's right but would be much more confident if he could check with the annotated maps. Alas! [ Sunday, October 30, 2005 09:32: Message edited by: Involution ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Pagan stuff... in General | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 20:00
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Any gun is scary, but a beer, no shirt, and a shotgun really say "I'm drunk, I'm a gun nut, and I have no inhibitions. Move away slowly and hope I don't notice." —Alorael, whose favorite costume was a tattered black robe with a hood, a scythe, and a bright yellow smiley face mask. Smiley masks are remarkably hard to find, actually. Death's heads are everywhere. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
The "silence period" in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 19:55
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The only reference to a year of silence that I know of is Carrie, and she only says that she spent a year silent. It's possible that time spent silent is dependent on how fast the apprentice learns. If someone shows up older, they'll be silent when they're older. I don't remember any crazy apprentice in E1, but Kelner talks for a reason. In A1 he returns to silence after you defeat Adze-Haakai. (I didn't get that far in E1, so I don't know.) Note that in E3 Carrie is (if I remember right) a mage. I'd say that only the first year(s) of apprenticehood are spent silently. Then the apprentices become mages, and while they're still students, they're students who can talk and throw fireballs. —Alorael, who doesn't think anything changed significantly. If anything, the process simply remains nebulous throughout all the games. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Serenity the Movie in General | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 13:14
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From my understanding, the series was actually pretty good, but Fox made a mess out of the order of the episodes and then cancelled it. The reason for the movie was strong fan support. Just not strong enough, evidently. —Alorael, who has liked the Firefly episodes he's seen. He's also not much of a TV critic, since those would be the closest he's come to watching a TV serial (or release of such a show on DVD, as the case may be). Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
black shades and prison of Grah-Hoth in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 13:10
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Black Shades and Guardians can't be targeted with ranged weapons or spells. That means you have to figure out where they are from who they attack and then have your warriors attack them. A hint for Black Shades: they love casting Slow, and the beam will show you where they are. The runes deactivate defenses, but not enemies. You'll still have to wade through piles of enemies to get anywhere. —Alorael, who wishes you the best of luck in invisible enemy detection. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
A1 - Slith Temple in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 13:08
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I believe it's hidden in the northeast corner of the first floor. —Alorael, who actually only remember that a key is hidden in the northeast corner of a slith area. If there's a hole in your automap, it's a good sign. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Mac v/s Pc in General | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 09:34
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Probably with Virtual PC. That's how I had and have Windows set up on my Mac. —Alorael, who has found that later versions of Virtual PC seem strangely less stable, more finicky, and more prone to odd glitches. He blames the Midas touch of Microsoft now. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Pagan stuff... in General | |
Law Bringer
Member # 335
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written Saturday, October 29 2005 09:22
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As always, I claim that I will open the door shirtless with an open can of beer in one hand and a shotgun in the other. Unfortunately, I have no shotgun, no cans of beer, and generally very few trick or treaters in my neighborhood. —Alorael, who can fix the beer problem more easily than the shotgun problem. Why must gun control mandatory delays in firearm purchase stand in the way of humor? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Avernum 4? in General | |
Law Bringer
Member # 335
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written Friday, October 28 2005 22:46
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Yes, there are names. No, they aren't displayed by character portraits. If you give all your characters the same graphics, you'll be confused. —Alorael, who supposes this is slightly less problematic if you make all your characters identical. He does not recommend any such course of action. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Death to Anama!!! in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Friday, October 28 2005 22:41
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As far as I'm concerned, any caster that isn't equally adept at mage and priest skills is defective. —Alorael, who doesn't really mean that. There are characters who aren't wholly focused on casting too, and they can pick one or the other. There also might be a one or two point difference. But all mage or priest? That's a serious character flaw. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Mac v/s Pc in General | |
Law Bringer
Member # 335
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written Friday, October 28 2005 22:39
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SoftMac, PearPC, and I'm sure there are others. I haven't known anyone who uses them so I can't vouch for stability or compatibility, but they exist. Then again, the reason for Virtual PC (and the older SoftWindows) is getting your Mac to cooperate with a world of PCs and to run the software that's only available for PC. Comparatively little is exclusively made for Macs. —Alorael, who will be interested in seeing how the Apple switch to Intel works out. People are already running Mac OS on non-Apple hardware, and it seems reasonable that one could install Windows on Mac hardware. Run both simultaneously? Put Connectix out of business? Could be. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
In Avernum 3, how useful are potions, and alchemy? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Friday, October 28 2005 22:31
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Not quite. Energy potions and elixirs are helpful, although you can survive without them through most of the game. In the Tower of Zkal they're absolutely essential. —Alorael, who hasn't had much trouble fitting potions in Fort Emergence. Potions stack and there aren't all that many different kinds. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Riddles & Brain Teasers in General | |
Law Bringer
Member # 335
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written Friday, October 28 2005 17:28
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Well, not quite. Every non-red monk sees the correct number of red eyes, but they're irrelevant and we can ignore them. Every red-eyed monk sees the same number of red-eyed monks: one less than there actually are. Every day they don't die means there are at least that many red eyes visible to each monk. Once it's day N, every monk knows that the other monks can't have seen N-1 red eyes or they'd all be dead. So then all the monks commit suicide. —Alorael, who can't even explain this coherently. It's really much less brain-breaking if you just accept that induction works and stop trying to think about reality. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |