Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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some questions in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, January 30 2006 17:55
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If you want to feel better about killing Annatolia, talk to Crewl for a while. Money makes all pains vanish! —Alorael, who isn't just talking about healers, who generally work for free in A4 anyway. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Got any A3 or A2 Trainers? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Monday, January 30 2006 12:17
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Green kid, you're lobbing stones from a glass house, and those stones look pretty glassy to me. —Alorael, who doubts editors are illegal. In cases like the Exiles it could be murkier because the editors were a separate purchase once, but even then a third-party editor probably has some legal pretext to stand on. Since the Avernums don't sell character editors, it's not much of an issue. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Upgrade in the implants in Richard White Games | |
Law Bringer
Member # 335
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written Monday, January 30 2006 10:20
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And the money he spent was always in the accounts of the implanter? Does that include interest accrued in the normal course of time? —Alorael, who may have to discuss smart implant investments with certain natives of Manhattan. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Sudden Ending in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, January 30 2006 10:16
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Or use backtostart. Then you can't get back to the final pylon to win but you can go beat up Dorikas. —Alorael, who did something very similar to that his first time through the game. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
A3 singleton questions in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Monday, January 30 2006 10:15
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The party's thievery is too brazen to be pickpocketing. Even when it doesn't involve murder it's just a matter of picking locks or, on occasion, beating down a door, closing it again, and grabbing everything not nailed down. —Alorael, who took to heart the description from Exile 1. Gold isn't gold, it's valuable trading goods. Coins must be the same. Most of your money is clearly in the form of highly valuable, extremely durable, and very light crystals. Like emeralds and rubies, except those aren't legal tender everywhere. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Pylons in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, January 30 2006 10:12
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Kel: I don't do enough damage to kill pylons when nobody is in range unless I start spending extremely large amounts of energy on the task. It's not worth it. —Alorael, who got through the last pylon field, which apparently isn't the one MD is experiencing, by entering combat mode and hasting one space before the pylons become active. He was able to run his party far enough that only one pylon zap hit one character. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
2 Questions in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, January 30 2006 10:05
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Natural Mage is great. Pure Spirit gives you a slight edge with extra Priest points, but Magical Efficiency is worthless and you'd be better off with a more helpful trait. Divinely Touched, complete with Magery (but no Parry) bonus, springs to mind. There is no reason ever to make any character human except cosmetics. Experience penalties don't actually penalize you because of experience dropoff as you gain levels, so you're better off making everyone a slith or a nephil. Gymnastics and archery are usually better than polearms and minimal fire resistance, so learn to love your kitties. —Alorael, who doesn't think the points are suboptimal so much as scattered. A lot of classes are kind of okay at lots of things, but what your really want is excellence in one or two areas. Berserkers have that. Nothing else really does. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Oops in General | |
Law Bringer
Member # 335
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written Monday, January 30 2006 09:57
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Only if you're bringing the Chianti. And some music. —Alorael, who treats his kittens well lest they eat him. Lovecraft new what he was talking about. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
walkthrough in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 15:03
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As you've probably noticed, you can sneak past and around most of the pylons. In the southeast part of the base there's a stretch where you'll just have to tough out a few pylons before reaching the controls or energy crystal or something. Once you break it you can kill pylons without them regenerating. —Alorael, who had lots of fun with that fort. The real trick is preventing the bandits left between you and the controls from blocking the way. Haste and run with the fighters who can survive being zapped, but leave healers somewhere safe so they can keep healing. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Foreign Language topic! in General | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 12:51
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Yo medaber ksat hebreo aval ani hablo más español. —Alorael, who tiramine mucho made up language. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Great Art in Games in General | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 10:18
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It's all fun and games until a Mahir eats your dwarves. —Alorael, who enjoyed the beginning of certain Myth 2 level a great deal as well. An band of rampaging monsters demolishes a friendly force. It's not unusual. Then you magically explode a band of attacking monsters. Also not unusual. Having to travel through the square where your first troops got killed and decide when, or whether, to start more magical explosions is a nice moment too. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Helping Jeff advertise in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 10:13
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As a small bonus, giving the player a chance to use some but not all of a group of canisters gives a tidy way to create a customized character during the game without creating the usual custom character = generic, impersonal character problem. —Alorael, who likes games that force some role on you. A2 almost gets there with your beginning as an Avernite soldier, but that disappears is all of two minutes. A3 just tells you that you're in Unspecified Services/Covert Ops, which means you're free to do whatever you want. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Got any A3 or A2 Trainers? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 10:07
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There isn't anything new since last time. The character editors that come with the games should be adequate for most needs, especially A3's. —Alorael, who can also mention that Googling ways to cheat in more than one game might turn up something helpful. Unfortunately, any specifics are likely to tread upon forbidden ground. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
2 Questions in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 10:00
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I like having two fighters, one using polearms and one using swords, and two mage/priests who are identical except that one of them gets trained in Tool Use. Berserker is decent for a swordsman and one of the classes (hedge mage or shaman, I forget which) works for mage/priests, but I usually make everyone custom. Thuryl's guidelines for training are pretty good. Generally, it's easier to hit things than to avoid being hit by things. Not getting hurt is essential. Along with the other abilities, Elite Warrior and/or Divinely Touched are very helpful for the Parry bonuses. —Alorael, who recommends not training anyone in archery or throwing until you reach Camp Samuels and do a quest there. You can then purchase reasonably cheap ranged skills with coins instead of skill points, and then your fighters and casters should all be effective killers with bows. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Sudden Ending in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 09:47
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Take your save in Rentar-Ihrno's keep and trudge back through the keep and any surviving pylons. You can also cheat by pressing Shift-D and entering "backtostart" without quotes. That will return you to Fort Monastery. —Alorael, who doesn't think Erika was too worried about the sunshine in Avernum. It really isn't a problem that often. Once, to be precise. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Great Art in Games in General | |
Law Bringer
Member # 335
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written Sunday, January 29 2006 09:44
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Summoner is an unexceptional, fun game. It also has the best representation of a city I've seen in any game, partly because of graphics and partly because of great design and so on. Even on the umpteenth time walking through the city I'd still stumble into new shops and find more people complaining about the draft. Myth 2 is itself a work of Art with a capital A, but one of my favorite moments of detail comes while sneaking a saboteur into a castle. If you wait near a pair of guards you can eavesdrop on their conversation about the world's largest turnip. —Alorael, who doesn't give endings that require the hero to die much credit anymore. It's been done to death almost as much as saving the world. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
how do i get into the vahantai lands or what ever they are called in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Saturday, January 28 2006 10:51
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Vahnatai is not a proper noun! They're vahnatai, not Vahnatai! —Alorael, who will happily add more advice. In A1 you don't meet any vahnatai and in A3 you get to the vahnatai when it is vahnatime. Vahantime? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Upgrade in the implants in Richard White Games | |
Law Bringer
Member # 335
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written Saturday, January 28 2006 10:48
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You may have more implants, but they are, of course, programmed to prevent you from remembering that you ever had fewer. Or less. It's hard to tell with implants. —Alorael, who highly recommends giving your implants implants just to be safe, certain, and secure. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What will come after Avernum4 for Windows? in General | |
Law Bringer
Member # 335
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written Saturday, January 28 2006 10:44
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Avernum doesn't have elves and dwarves, but it has plenty of wizards and dragons. Lizard men and cat men aren't all that original. Avernum is firmly in the standard (albeit non-Tolkien/D&D) camp. On the other hand, it's not all stock material, as SoT says, so it's still worth playing. That's my main objection to A3, though. Without Avernum, you just have a boring generic fantasy surface with an evil race trying to destroy humanity. How novel! Geneforge, fortunately, really isn't your ordinary fantasy. Creating or summoning underlings isn't all that unusual, but serviles as a major, important race is different. —Alorael, who agrees with Dikiyoba. The Curse of Chalion makes it very clear that the growth is a malignant tumor even without using the words "cancer," "malignant," or "tumor." The doctor even convinces his patient that it's a teratoma (without using the word "teratoma," of course). The unbribeable diplomat moment is just that, though: a moment. The tumor is important, but not so much for any specific moment. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Oops in General | |
Law Bringer
Member # 335
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written Saturday, January 28 2006 10:33
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That would be more convincing if there weren't a typo from "Aran" in it. —Alorael, who missed anyone and everyone. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Av3: Can I get back to the cult of the sacred item? in The Avernum Trilogy | |
Law Bringer
Member # 335
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written Thursday, January 26 2006 21:57
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If you found it, you've beaten everyone else who's played E3. It's in the character editor but not anywhere in the game itself. —Alorael, who is sure it's in a box with the Adamantine Axe and the Mace of Disruption. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
undead by mertis in Avernum 4 | |
Law Bringer
Member # 335
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written Thursday, January 26 2006 21:44
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I'm pretty sure Bolt of Fire didn't work, but I'm also pretty sure a few other spells did. I got the disruption ability, but I rarely used it when frying was so much more effective. —Alorael, who also got distracted and cleared most of the Great Cave before heading back to the Spiral Crypt. That helped. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Piercing crystal - barrier question in Avernum 4 | |
Law Bringer
Member # 335
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written Thursday, January 26 2006 11:12
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I think Piercing Crystals cast Dispel Barrier at a specific low level that cannot be altered. Because of this, you'll need to learn Dispel Barrier and have a reasonably powerful mage if you want to pass all the barriers. As far as I know, the only way to test barriers is to save and reload. —Alorael, who gave up on Piercing Crystals as soon as he had the spell. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Will Exile ever be carbonized? in The Exile Trilogy | |
Law Bringer
Member # 335
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written Thursday, January 26 2006 10:51
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These are Spiderweb's message boards. Unsurprisingly, Spiderweb is uninterested in aiding in the theft of its games. If you want to play Exile, register. If you register, you get the editor for free. —Alorael, who can't even say that this post was related to the rest of the thread. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
trapped in the scree caves in Avernum 4 | |
Law Bringer
Member # 335
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written Thursday, January 26 2006 10:48
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It shouldn't cause trouble. I think Jeff assumed that you would have gotten permission to go through Fort Emerald, which makes the barriers disappear, before going through Fort Saffron and the Darkside base there. Cheat with impunity! —Alorael, who has never had problems returning to start except at times when it's obviously a bad idea. Under Tinraya, while rescuing Ghall-Ihrno, or in the middle of Dark Waters are all examples of bad times. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |