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Storage area in Blades of Avernum
Apprentice
Member # 3191
Profile #6
Based on my (limited) understanding of the way the editor works, and my general programming skills I dont think thats possible.

The actual content of each scenario is static (IE it doesnt change) and that means, each time you load it up, it will load up with the default values. Any storeage if items etc between scanarios will almost certainly have to be external to a written scenario.

If it were possible to change variables from within the scenario without causing issues (usually you need to compile a program before you run) then it might be possible. However I dont think this option exists, since it destabalises the program.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Morality in Avernum in The Avernum Trilogy
Apprentice
Member # 3191
Profile #6
Oh that.

Well in general it goes like this:

1)If the person/town in question is particularly nice to me, no I dont steal.

2)If I will get caught, I dont steal.

3)If the person/town in question is neither nice nor rude towards me, I *probably* wont steal from them, especially if its a small pittance.

4)If the person/town in question is particularly rude towards me, even those possesions that are bolted down and nailed into the ground arnt safe.

5) If the item in question is particularly good/has significant novelty value, I'm almost certainly going to steal it except where condition 1 applies, and at times condition 2.

6) If I'm running through a scenario I have already played, I drop all pretense at role-playing and have no compunction at stealing at all. This last condition overrides the previous 5, although in this case I'm usually more interested in getting a specific thing done in the scenario and hence fly through it, so most people probably wont get stolen from anyway.

[ Thursday, August 26, 2004 04:56: Message edited by: Sasuke ]
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Simulacrum!.. what monsters are on your list? in The Avernum Trilogy
Apprentice
Member # 3191
Profile #17
Well, back in Exile simulclarum was actually useful.

In Avernum, it just got worse and worse.

By the time you get to Avernum 3, I personally thought the spell was next to useless.

Theres no point summoning weak creatures with this spell, and strong creatures not only require large chunks of SP, they dont last long (I havnt played A3 in a long time, but IIRC I stopped using Simulclarum after I realised the creatures I summoned tended to dissappear after 3 rounds. Actually, that was probably A2.), and they have practically no real effect on a given battle (You can just slaughter everything yourself). Plus, unlike Exile, you cant capture the soul of particularly cool creatures (eg dragons), not to mention that the spell is a hostile one, which notches its usefullness down yet another level.

Having said that, I have just checked my save file and I had:
Gazer
Dark Wyrm
Hakaai
Efreet

IIRC I practically never used them, but it seems plenty of other people use them to great effect. Whatever floats your boat I guess.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
ZKR: Where are the Vahnatai in Blades of Avernum
Apprentice
Member # 3191
Profile #3
Someone needs to learn the importance of milking the Far Sight spell for all its worth.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
A Perfect Forest Beta Call in Blades of Avernum
Apprentice
Member # 3191
Profile #36
Well if its not too late to apply:
1) Telanos
2) abstract_redemption at yahoo dot co dot uk
3) Windows XP
4) Played through Exile/Avernum series.
5) Beta tester for Shadowbane.
Useless info that have a one in a million chance of being useful: Can program in Java..... can do Object Oriented Programming, and Software Design.
Wouldnt have a clue why you'd need that for Beta testing though ;)

[ Friday, September 17, 2004 18:08: Message edited by: Sasuke ]
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Za-Khazi (overpowered creatures) in Blades of Avernum
Apprentice
Member # 3191
Profile #22
I'm not sure what exactly youre doing Errant, but I think you need to re-examine your tactics and decisions in battle if you find you have that much difficulty defeating the monsters.

1) Fights with Khoth and Morag are definately avoidable if you know what youre doing. I didnt fight them myself the first time through. The 2nd time I went through, I eliminated them both. Frankly, I didnt find them terribly hard - Khoth in particular should have been much harder IMHO, since well.... he IS supposed to know just about anything and everything, and happens to be amongst the most powerful dragons around (storyline wise).

2) If youre using simulacrum/any other summons, dont. They are, with very few exceptions, not necessary beyond their novelty value. Plus IIRC you lose out on valuable experience that allows you to level up faster (I think you dont get any experience/less experience for things summoned monsters kill. Can someone verify if I'm correct?).

3) Unless I'm mistaken, the gave giant bridge is also avoidable (use your boat). Of course, if you want to avoid it, you must sacrifice some time. In my first attempt at ZKR, I found this to be the hardest fight in the game (I didnt kill Morag or Khoth though). Use an invulnrability potion or two to survive until your mages/archers can kill off the shamans before they kill you off, and get your fighters to hold off the rest of the horde. The only reason I found this hard was I tried repeatedly to win without using any potions...... what can I say? I was being particularly conservative with my potions and felt like a challange =P

4) The Hakkai fight also shouldnt be a problem as long as you know what youre doing. You only really need to do the same thing you do with just about any other fight actually.... bless and haste your fighter & archer character/(s) and send them in to slaughter everything. Heal when necessary, and thin out the horde with spells. Modify as necessary depending on the situation. It has been said that cloud of blades is a very useful spell that does plenty of damage. I personally havn't really used it much, but if it works and youre having trouble, use it!

5) The 2 efreet in Khoth's palace are easy if you come around from the right (as opposed to the bottom). If you do this, they dont see you coming, and hence dont blast you to death before you start attacking them.

6) Tose beggar-looing people in the poppy shrooms. Avoid them! They dont give you anything great, and theyre likely to kill you off. They killed me off anyway lol. In my defense, I was half dead and short on time the first time around, so I went straight to the exit. Saved, and went back to check them out.... got slaughtered, loaded and went on my way =)
2nd time around when I had the poppy charm, I gave them the spanking they deserved.

7) Dark Wyrms. You encounter them every so often in plenty of scenarios. If youre low level, they can easily kill off one or more of your characters before you do them in. So until you have alittle more hit points, just drink an invnulnrability potion and kill them off before the potion runs out. Once youre a decent level, they should not be a major issue. In terms of the scenarios that are provided with BoA, I used an invulnrability potion the first time I met one, and by the time I met my 2nd(or was it 3rd>) one I could kill it off without using a potion. Certainly you should be able to kill the one beneath the castle without too much trouble. Apart from the standard haste and bless, make sure you "cure" (get rid of acid) every turn in addition to healing (haste your priest so that he/she can cast 2 spells per round). Otherwise, the acid damage stacks up and youre in big trouble. If your characters are set up right - and by right, I mean you didnt put 5 skill points in everything and concentrated on their core abilities - you shouldnt have a problem.

On the other hand, If your fighters have 3 points in priest, 2 points in mage, 5 points in pole, 4 in swords, another couple here and there.... I cant help you beyond saying you better have alot of invulnrability potions handy.

Best of luck,
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Morog's Sucky Sceptre in Blades of Avernum
Apprentice
Member # 3191
Profile #7
Aah, I see.

Thanks for the help. I didnt realise that healing included uncursing items. I assume any priest that you can talk into healing you will uncurse it yes?
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Morog's Sucky Sceptre in Blades of Avernum
Apprentice
Member # 3191
Profile #2
Just with this scepter, is there anywhere (in a scenario) where you can uncuse items?

I remember back in the earlier Exile games, you'd go to a priest and he'd uncuse the thing (any cursed thing) for a nice lump of money..... but noone seems capable of that in Blades of Avernum.

Oh yeah, I'd reeeally prefer to avoid usingthe Editor (if indeed you can uncuse items in the editor - I havnt checked)... so If someone could point out a place in any scenario where I could get cursed items uncursed, I'd really appreciate it =)
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Small Rebellion Queston in Blades of Avernum
Apprentice
Member # 3191
Profile #4
Aah, I understand now. I didnt notice there was a gate in front of the room with the wheels for the entrance.

Thanks for the clarification!
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Small Rebellion Queston in Blades of Avernum
Apprentice
Member # 3191
Profile #2
Im not sure I see what youre talking about.

There are 2 porticulus at the entrance, and 2 wheels next to them that operate them.

Theres the wheel near the commander (just to the east)..... and I didnt come across any other porticullus or any other wheels. Where are they?
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Za-Khazi Run: Spiraling Crypt: Insane Solutionless Time-Warp Death Trap? in Blades of Avernum
Apprentice
Member # 3191
Profile #15
Dyng>>>

Apparently what you can do is go for the poppy charm + info, and then steal the scroll from Morag once youve got that. At least thats what Ive been told (and will try out very soon!)

As for the golems in front of Khoth, I'd try and kill off the demon golem first. The only really difficult thing about that is its irritating healing, which means you have to be able to deal a great deal of damage to it in one shot. Preferably you should kill it off in one turn (bless your fighters and attack). Spells are quite useless against demon golems. The rst of the golems should be easy - Only 3 or so golems are ever active at any one time, so have one character killing them off, and the other character killing the ones that "become alive".
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Small Rebellion Queston in Blades of Avernum
Apprentice
Member # 3191
Profile #0
Hey,

Ive just gone through A Small Rebellion on the Rebel's side and killed of the empire's "secret" fortress.

Anyways, in the rooms near the fortress commander, there is a wheel which you can turn. Does anyone have a clue what it changes? Ive looked through the entire fort and cant find a porticullus that it affects, nor can I find anything else that is affects.

Additionally, is there a very small secret room on the top left corner of the room you find the commander in? You can clearly see a "room" there when you use Far Sight, but there doesnt appear to be a secret entrance to it. Perhaps just an oversight in making the map?
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
ZKR: How long from Crytp to finish? in Blades of Avernum
Apprentice
Member # 3191
Profile #3
OK, well I just finished the game so I guess my question was moot.

Just to clarify - I didnt actually have a week left. I had 2 days.

Points to note:
1)The scenario ends when day 14 is over (IE when it turns day 15).

2) If you get the the spiralling Crypt place and its just turned day 13, you DO indeed have enough time to get to the fort in time (just) if you really rush through it and ignore everything but your goal. I think you can get there with a couple of hours to spare. I think.

Edit: Someone just answered so I dont need to ask about the stealing thing.

Actually, since Im considering going through again, is there anything in particular I should be looking out for the 2nd time around? Like nice treause :D

[ Saturday, June 26, 2004 02:13: Message edited by: Sasuke ]
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
ZKR: How long from Crytp to finish? in Blades of Avernum
Apprentice
Member # 3191
Profile #0
Hey,

Due so some... ah, unwise decisions I made earlier in the game, I have arrived at the Spiralling Crypt (Just entered) and it has just turned to day 13.

I just want to know if im close enough to the end to take a shot at finishing it in the last possible moment, or if Ive hopeless outtimed myself.

For reference, (and due to my reading spoilers) I already know I can pass Khoth - I have both the scroll from Morag, and the opal thing.

Just incase its quite impossible and I have to redo:
I read in another thread that you can steal the poppy charm from Morag. How do you do this - I already checked out his "secret" treaure box and it contains nothing. That blasted imp, I should have wrung his neck. ;)

Additionally, the weird beggar people on the north end of the pooppy field. Is it worth dealing with them (And by dealing with them I mean kill them) if I have to load the game?

cheers,

Edit: One more thing, Do I lose the game when it turns to day 14, or at the end of day 14 (when it turns to day 15?)

[ Friday, June 25, 2004 23:51: Message edited by: Sasuke ]
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
BoA Character Ranks in Blades of Avernum
Apprentice
Member # 3191
Profile #5
Well Im almost certain that the rank is determined based on yout stat placement and rank.

It cannot (shouldnt rather) be dependent on starting class because those starting classes are basically there as templates as opposed to classes. Additionally, if its based on class, then none of my characters would have ranks because Theyre all custom.

Btw, what exactly is HLPM?
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Speculation about "that door"...? in Geneforge Series
Apprentice
Member # 3191
Profile #70
The thing behind that door is probably what will drive the plot behind Geneforge 3.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Speculation about "that door"...? in Geneforge 2
Apprentice
Member # 3191
Profile #70
The thing behind that door is probably what will drive the plot behind Geneforge 3.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Concerning Mage and Priest Spells after creation screen? in Blades of Avernum
Apprentice
Member # 3191
Profile #10
I'd have to disagree. As a general rule in any game - not just Exile/Avernum, if you want characters that are half decent you have to ensure they specialise in something.

Realistically, any character involved in combat doesnt need to cast spells, so investing skill points in spell categories decreases their core effectiveness (as that of a fighter) and is effectively wasted (Why do you need 4 healers?).

I tend to start spreading my skill points alittle only after the core functions of my character have been established (IE, if theyre a mage, then I only start giving them other skill areas after they can function effectively as a mage).

Well, thats just my 2 cents according to my playing style. Keep in mind that spreading your skill points out at the beginning is not necessarly wrong - it could work out brilliently. It just doesnt fit into my playing style..... but thats just me. Its up to everyone as individuals to decide what they want to do.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
any cheats in Blades of Avernum
Apprentice
Member # 3191
Profile #5
The only time you really need to cheat is if youre trying to do something the game doesnt want you to do (IE kill Rentar in E/A3, which takes alot of restoring mana).

Otherwise, if you play the game through and do all the sidequests you shouldnt have any real problems.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
VODT Question in Blades of Avernum
Apprentice
Member # 3191
Profile #2
In previous games, you'd have to go into fighting mode and haste your way out =)

But yeah, you should play on alittle longer and see what happens in situations like those.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
VoDT help please in Blades of Avernum
Apprentice
Member # 3191
Profile #24
I kind of agree with the people who are commenting it was easy. Personally, the only battle I had trouble with in that scenario (IE where I actually had to load :eek: - The shame!) was the one with the vampire raising the undead north of the Waste Repository. But that was easily solved by coming back later. The rest involves exploring around and doing sidequests instead of trying to fly through a scenario and then having to go back and train when you get stuck someplace.

PS: When did everyone else get around to killing that guy? I didnt bother trying again until I basically (for all intents and purposes) finished the scenario..... and even then I had to be alittle careful. My party simply didnt have enough life points to survive 2 consecutive fireblasts.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
BoA Character Ranks in Blades of Avernum
Apprentice
Member # 3191
Profile #0
I have noticed that if you have a party loaded while youre in the main menu, each of them have a rank associated with them.

Does anyone know what all the passible ranks are, and how they are determined?

Obviously it has something to do with the stats of each character, but I'd like to know just how your stats affect your rank....... and possibly aim to get (at least my 2 fighting characters) ranks that sound alittle better than swashbuckler (As long as it doesnt represent a significant deviation from my normal stat placement, I'd be willing to switch afew points here and there in the future) =P
Posts: 22 | Registered: Tuesday, July 8 2003 07:00
Hill Runners in Blades of Avernum
Apprentice
Member # 3191
Profile #15
I was going to start asking whether either side gets particularly better before I joined one but it looks like it doesnt.

Frankly, both sides look pretty bad to me. On one side, you have the rebels who will likely do the same thing (if not worse) as the Empire if theyre in control. On the other side, you have the Empire treating the people like dirt.

Still...... I might just join the Empire. Things *should* get better under Empress Prazac =P

If joining a side equates to condoning its actions, Its a flip between condoning human rights violation, or war crimes. Such is the way of the world - a hundred shades of grey.
Posts: 22 | Registered: Tuesday, July 8 2003 07:00