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Calls that we wish existed in Blades of Avernum Editor
Guardian
Member # 2476
Profile #85
quote:
a scenario feature that doesn't work for PCs is useless.
But it does work. I did it. If you use the above link and read on, you'll see how. I thought at first that a program might be useful that added custom sound files, when a scenario is started, and deleted them, when it is finished. But that's not really necessary. A folder with custom sounds that come with the scenario will work just fine.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum
Guardian
Member # 2476
Profile #85
quote:
a scenario feature that doesn't work for PCs is useless.
But it does work. I did it. If you use the above link and read on, you'll see how. I thought at first that a program might be useful that added custom sound files, when a scenario is started, and deleted them, when it is finished. But that's not really necessary. A folder with custom sounds that come with the scenario will work just fine.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
I see a pattern emerging... in General
Guardian
Member # 2476
Profile #9
quote:
For that matter, do we have a schedule?
There is no schedule, but fueling would be appreciated.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Happy Beltane! in General
Guardian
Member # 2476
Profile #11
She says she's back from Blocksberg. She must be german.

Beltane and the witches' night are linked. Beltane is a celebration of renewal and fertility. And the witches, well, the german name is: Hexe, which is derived from germanic Hegezissa. The hegezissa was the shaman of a tribe or clan, always a woman, as the germanic tribes believed that only every 10000th man had the potential to learn magic. She was the spiritual guide and healer, and as the russian hagazussa sitting on the fence between the worlds, seen and unseen, with a foot in both. So it is easy to imagine what happened when the christians came.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Koala Cull in General
Guardian
Member # 2476
Profile #12
But how did it come to this? Forest wardens over here report disbalances in animal population regularly and shoot some when things threaten to get out of hand. Why did the government wait so long before action was considered?

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Happy Beltane! in General
Guardian
Member # 2476
Profile #8
I don't know May Day, Beltane is celtic, the night between April 30 and May 1. Dancing around fires and jumping over them when they are high.

But Walpurgisnacht is witches' night, where they fly on their broomsticks around the Brocken mountain and meet with the Lord of Hell and celebrate. Sounds mightily antichristian, but is a heathenish traditional in my country. Stechapfel and Bilsenkraut - Datura and Hyoscyamus - are plants with hallucinogenic effects. Witches' salves were made from them. All this goes back to the middle ages and earlier.

[ Friday, April 30, 2004 16:27: Message edited by: ef ]

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Happy Beltane! in General
Guardian
Member # 2476
Profile #6
Walpurgisnacht...where have you been, spy.there? IMAGE(biggrin0.gif)

Hope you enjoyed the broomstick flight. Stechapfel und Bilsenkraut...

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Website Overhaul and Reorganization in General
Guardian
Member # 2476
Profile #17
I have occasional headaches, DP, and opened your page when the pain was worst, because I wanted to see what happened. The colours seemed to flicker and caused more pain and nausea. What heightens actual discomfort when nerves are oversensitive cannot convey the kind of positive visual message you probably want your site to have. Djur is doing you a favour with his warning. The slight disorientation I felt is probably nothing compared to the effect it would have on an epileptic person.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Happy Easter in General
Guardian
Member # 2476
Profile #20
David, so you know Passcha too? That's how we write it. I'm not doing one this year, regrettably. Send me some of the taste, when you eat yours. And Happy Easter everyone!

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #37
That varies a bit from game to game. In Geneforge 2 this is the .exe:
Geneforge2.exe (the .exe is the directory)
+ Icon
+ Dialog
+ String Table
+ Icon Group
+ 100 (wav files)

Then there's the data folder, containing graphics, .dat files, scripts and save files.

I'm on a PC, so I don't know the BoA particulars.

[ Friday, April 09, 2004 12:40: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #37
That varies a bit from game to game. In Geneforge 2 this is the .exe:
Geneforge2.exe (the .exe is the directory)
+ Icon
+ Dialog
+ String Table
+ Icon Group
+ 100 (wav files)

Then there's the data folder, containing graphics, .dat files, scripts and save files.

I'm on a PC, so I don't know the BoA particulars.

[ Friday, April 09, 2004 12:40: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Mac or PC? in General
Guardian
Member # 2476
Profile #82
You've stumbled into a nest of vipers. Because if that is true, you should speedily change your OS to show some solidarity. Or do you support the fact that only the rich can pay for education?

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #35
It's alright. The Resource Hunter shows you either the tree structure, like this:
IMAGE(http://fritze.leukefeld.com/sound1.gif)
or alternatively the icon/cursor/wav files etc, like for instance:
100-1
100-2 etc.

It's a better program than the Reshack, but not free, I downloaded a trialversion.
So I have to find out what this '1003' refers to *sigh*.

edit: did find out. The socalled resource language, refered to by number 1003 is simply the language used, english in this case. Oh dear.

I don't think it is important, if the wav files are shown in subfolders or not, as refering to them by their numbers works.

[ Thursday, April 08, 2004 15:28: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #35
It's alright. The Resource Hunter shows you either the tree structure, like this:
IMAGE(http://fritze.leukefeld.com/sound1.gif)
or alternatively the icon/cursor/wav files etc, like for instance:
100-1
100-2 etc.

It's a better program than the Reshack, but not free, I downloaded a trialversion.
So I have to find out what this '1003' refers to *sigh*.

edit: did find out. The socalled resource language, refered to by number 1003 is simply the language used, english in this case. Oh dear.

I don't think it is important, if the wav files are shown in subfolders or not, as refering to them by their numbers works.

[ Thursday, April 08, 2004 15:28: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #32
This is how it looks:
IMAGE(http://fritze.leukefeld.com/sounds.gif)

The sounds seem to be wav-files. At least that's what the program says and their bytesize confirms. The wav-file I added worked, while MP3s did not.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #32
This is how it looks:
IMAGE(http://fritze.leukefeld.com/sounds.gif)

The sounds seem to be wav-files. At least that's what the program says and their bytesize confirms. The wav-file I added worked, while MP3s did not.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
BoA will be out for pc during Summer.. when is summer? in General
Guardian
Member # 2476
Profile #12
When I click the link, my browser asks me what folder I want to save the download in, and then starts downloading. You are not supposed to try and open the zip-file online. It contains two PDF-documents of considerable length. What browser are you using? If it is not too exotic, I might have it and try to help you.

[ Thursday, April 08, 2004 07:50: Message edited by: ef ]

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #30
The reshack program has shown me how to do that, and not only change, but add sound files. But that is just for me individually.

If scenarios could come with custom sound files and play them as naturally as they show custom graphics (and without the player having to adjust the settings), that would be great.

Imagine cutscenes, where motion and sound are perfectly timed and matched.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #30
The reshack program has shown me how to do that, and not only change, but add sound files. But that is just for me individually.

If scenarios could come with custom sound files and play them as naturally as they show custom graphics (and without the player having to adjust the settings), that would be great.

Imagine cutscenes, where motion and sound are perfectly timed and matched.

--------------------
Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #28
Geneforge2.exe for example looks like this:

Geneforge2.exe (the .exe is the directory)
+ Icon
+ Dialog
+ String Table
+ Icon Group
+ 100

Now you open some folders:

Geneforge2.exe
- Icon
----1
-----* 1033
+ Dialog
- String Table
----19
-----* 1033
---+20 (etc)
+ Icon Group
- 100
---+1
----2
-----* 1033
---+3 (etc)

and so on

A custom sound file that comes with the scenario should work when you add the appropriate subfolder numbers to the '100'-folder, each subfolder then containing the '* 1033' key. You cannot play the sounds without that key, I tried it.

What I am looking for is a program that adds these new subfolders to the .exe when the scenario is started and deletes them when the player leaves the scenario. Is something like this possible?

[ Thursday, April 08, 2004 00:41: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #28
Geneforge2.exe for example looks like this:

Geneforge2.exe (the .exe is the directory)
+ Icon
+ Dialog
+ String Table
+ Icon Group
+ 100

Now you open some folders:

Geneforge2.exe
- Icon
----1
-----* 1033
+ Dialog
- String Table
----19
-----* 1033
---+20 (etc)
+ Icon Group
- 100
---+1
----2
-----* 1033
---+3 (etc)

and so on

A custom sound file that comes with the scenario should work when you add the appropriate subfolder numbers to the '100'-folder, each subfolder then containing the '* 1033' key. You cannot play the sounds without that key, I tried it.

What I am looking for is a program that adds these new subfolders to the .exe when the scenario is started and deletes them when the player leaves the scenario. Is something like this possible?

[ Thursday, April 08, 2004 00:41: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #26
Sorry, I'm not used to do this kind of thing in english. I'll try again. Yes, the same directory.

resource language: I borrowed that word from the program I used to open the sound files, as I've absolutely no idea what the correct english expression might be. All subfolders in the directory are identified by their numbers (1 - whatever). When you open a subfolder you see an icon, followed by the number '1033'; cursor files, icon files, sound files, they look alike - same icon, same number; a numerical key shared by all the files in that directory.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #26
Sorry, I'm not used to do this kind of thing in english. I'll try again. Yes, the same directory.

resource language: I borrowed that word from the program I used to open the sound files, as I've absolutely no idea what the correct english expression might be. All subfolders in the directory are identified by their numbers (1 - whatever). When you open a subfolder you see an icon, followed by the number '1033'; cursor files, icon files, sound files, they look alike - same icon, same number; a numerical key shared by all the files in that directory.

--------------------
Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum Editor
Guardian
Member # 2476
Profile #24
I don't know how it will be in BoA, but if the previous game structure is habitually kept, the .exe will contain a folder named '100'. Inside that folder are subfolders, numbered 1 - whatever, each holding one soundfile and the resource language number '1033'. That is completely different from what you describe as the Mac structure.

The pc_heard_sound seems to do the same as play_sound, as far as I can see.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Custom sounds! I did it! in Blades of Avernum
Guardian
Member # 2476
Profile #24
I don't know how it will be in BoA, but if the previous game structure is habitually kept, the .exe will contain a folder named '100'. Inside that folder are subfolders, numbered 1 - whatever, each holding one soundfile and the resource language number '1033'. That is completely different from what you describe as the Mac structure.

The pc_heard_sound seems to do the same as play_sound, as far as I can see.

--------------------
Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00

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