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US Conflict Avatars! in General
Guardian
Member # 2476
Profile #39
*wants a home too*

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Hi, nice to meet you in General
Guardian
Member # 2476
Profile #41
IMAGE(tongue01.gif) Ah, but I didn't suggest that you poison him. You can give him all his favourite tastes, making him feel so content and peaceful.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Hi, nice to meet you in General
Guardian
Member # 2476
Profile #39
A kitchen is a very good place to be. Next thing you need is a kitchen garden. Consider, the growing of herbs and their efficient use is an age old, almost sanctioned female duty. IMAGE(smile001.gif)

Oh, and welcome, Christie. Enjoy your stay.

[ Saturday, May 22, 2004 21:25: Message edited by: ef ]

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #106
Stughalf: WinZip or WinRar.

And: why 9 hours?

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #103
RC, I hold on to the uncompressed backups, until you confirm that everything's alright.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #99
That's why I posted them, so someone can put them together. A webpage would be just the thing. With a link to it in General, like the FAQ-links in the game forums.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #92
I'll get the missing ones from 21 and then upload what I have.

As RC I saved in .rar-format.
http://fritze.leukefeld.com/page14.rar
http://fritze.leukefeld.com/page21.rar

[ Saturday, May 22, 2004 11:47: Message edited by: ef ]

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #90
Page 14 done from 'Newbie here' to 'The next RP'.

Hasn't Sauron saved the top three from 21?

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #88
I do page 14 now.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #79
I prefered to check. You never know. She could have changed her mind. IMAGE(wink0000.gif)

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #76
Will she purge the games forums too?

No, she won't. It says 'General only'.

[ Saturday, May 22, 2004 08:56: Message edited by: ef ]

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #72
My god, you've all been busy. And topic jumping has changed pages quite a bit. Is there anything you want me to do?

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #35
There seems to be some overlapping already.

My page 21 goes from: 'Member #3325' to 'Top 10 Annoying Bastards'.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #22
Page 21 done. I'll get some sleep now, but can peep in again Saturday morning (Pacific Time) and do more, if you haven't saved everything by then. Whom do I send my page?

[ Friday, May 21, 2004 17:24: Message edited by: ef ]

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General
Guardian
Member # 2476
Profile #7
Darn, it's 3 in the morning. I'll do page 21 now.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Settings you would like to see future Spiderweb games take place in in General
Guardian
Member # 2476
Profile #3
quote:
It would be a cool concept to have a game inside a spiderweb.
That's intriguing.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Notice in General
Guardian
Member # 2476
Profile #5
Due to outrageous amounts of strong coffee (and of course Binary), Polaris is up again. Thanks for your patience.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Notice in General
Guardian
Member # 2476
Profile #0
*sigh*

Url for Polaris Interim:
Interim Board

I plead the fifth.

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Yes, well, I know it's disappointing in General
Guardian
Member # 2476
Profile #12
Hi kitten. Missed you. IMAGE(smile000.gif)

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Polaris
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum Editor
Guardian
Member # 2476
Profile #91
Switching between scenarios can be smooth and easy, if the designers agree to name their sound folder 'sound' and ask to place it, say, within the data folder. The individual sound files should just have numbers: 151, 152, etc.

A player who wants to listen to custom sounds would have to create a couple of empty files within the .exe-directory, using a program like reshack, which is freeware. That program also creates the links. Once that is done, the only further effort required is copying the scenario's sound folder into the data folder. You'll have to delete it when you finish the game and replace it with your next scenario's sound folder and so on.

File 151 can then be a banging door in scenario 1, the sound of rain in scenario 2, a short tune in scenario 3, etc.

[ Thursday, May 06, 2004 15:44: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum
Guardian
Member # 2476
Profile #91
Switching between scenarios can be smooth and easy, if the designers agree to name their sound folder 'sound' and ask to place it, say, within the data folder. The individual sound files should just have numbers: 151, 152, etc.

A player who wants to listen to custom sounds would have to create a couple of empty files within the .exe-directory, using a program like reshack, which is freeware. That program also creates the links. Once that is done, the only further effort required is copying the scenario's sound folder into the data folder. You'll have to delete it when you finish the game and replace it with your next scenario's sound folder and so on.

File 151 can then be a banging door in scenario 1, the sound of rain in scenario 2, a short tune in scenario 3, etc.

[ Thursday, May 06, 2004 15:44: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum Editor
Guardian
Member # 2476
Profile #89
I don't have BoA, I'm on a PC, but I checked all other games. The sound files are always part of the .exe-directory. What I tried out with various games is adding files to the already existing ones. Let's say Jeff's files cover numbers 1 - 150. I then added 151, 152 etc. I linked those new (empty) files to my corresponding sound files, which I saved in a different folder and a different directory someplace else on my harddesk. Then ran sound tests from within the .exe-directory to see if the sounds would be played. It worked.

That's why I think that it should be relatively easy to add custom sounds to a scenario. You can save them in a sound folder that comes with the scenario and link them to the .exe. If you remove the folder, all that remains are a couple of empty files within the .exe-directory. Jeff's own files are not touched or altered in any way.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum
Guardian
Member # 2476
Profile #89
I don't have BoA, I'm on a PC, but I checked all other games. The sound files are always part of the .exe-directory. What I tried out with various games is adding files to the already existing ones. Let's say Jeff's files cover numbers 1 - 150. I then added 151, 152 etc. I linked those new (empty) files to my corresponding sound files, which I saved in a different folder and a different directory someplace else on my harddesk. Then ran sound tests from within the .exe-directory to see if the sounds would be played. It worked.

That's why I think that it should be relatively easy to add custom sounds to a scenario. You can save them in a sound folder that comes with the scenario and link them to the .exe. If you remove the folder, all that remains are a couple of empty files within the .exe-directory. Jeff's own files are not touched or altered in any way.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum Editor
Guardian
Member # 2476
Profile #87
You won't have to take the original ones out, just add your own new ones to the already existing number of files. Jeff Vogel's own files will not have to be touched or altered in any way.

Creating .wav-files: a sound you record is a .wav-file usually (on PCs, that is). Or from MP3s, using an encode-decode program.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Calls that we wish existed in Blades of Avernum
Guardian
Member # 2476
Profile #87
You won't have to take the original ones out, just add your own new ones to the already existing number of files. Jeff Vogel's own files will not have to be touched or altered in any way.

Creating .wav-files: a sound you record is a .wav-file usually (on PCs, that is). Or from MP3s, using an encode-decode program.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00

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