Profile for ef
Field | Value |
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Displayed name | ef |
Member number | 2476 |
Title | Guardian |
Postcount | 1828 |
Homepage | |
Registered | Saturday, January 11 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
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US Conflict Avatars! in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 22:25
Profile
*wants a home too* -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Hi, nice to meet you in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 22:01
Profile
Ah, but I didn't suggest that you poison him. You can give him all his favourite tastes, making him feel so content and peaceful. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Hi, nice to meet you in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 21:24
Profile
A kitchen is a very good place to be. Next thing you need is a kitchen garden. Consider, the growing of herbs and their efficient use is an age old, almost sanctioned female duty. Oh, and welcome, Christie. Enjoy your stay. [ Saturday, May 22, 2004 21:25: Message edited by: ef ] -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 13:44
Profile
Stughalf: WinZip or WinRar. And: why 9 hours? -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 13:35
Profile
RC, I hold on to the uncompressed backups, until you confirm that everything's alright. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 13:14
Profile
That's why I posted them, so someone can put them together. A webpage would be just the thing. With a link to it in General, like the FAQ-links in the game forums. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 11:16
Profile
I'll get the missing ones from 21 and then upload what I have. As RC I saved in .rar-format. http://fritze.leukefeld.com/page14.rar http://fritze.leukefeld.com/page21.rar [ Saturday, May 22, 2004 11:47: Message edited by: ef ] -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 10:59
Profile
Page 14 done from 'Newbie here' to 'The next RP'. Hasn't Sauron saved the top three from 21? -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 10:19
Profile
I do page 14 now. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 08:57
Profile
I prefered to check. You never know. She could have changed her mind. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 08:52
Profile
Will she purge the games forums too? No, she won't. It says 'General only'. [ Saturday, May 22, 2004 08:56: Message edited by: ef ] -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Saturday, May 22 2004 08:42
Profile
My god, you've all been busy. And topic jumping has changed pages quite a bit. Is there anything you want me to do? -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Friday, May 21 2004 22:53
Profile
There seems to be some overlapping already. My page 21 goes from: 'Member #3325' to 'Top 10 Annoying Bastards'. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Friday, May 21 2004 17:23
Profile
Page 21 done. I'll get some sleep now, but can peep in again Saturday morning (Pacific Time) and do more, if you haven't saved everything by then. Whom do I send my page? [ Friday, May 21, 2004 17:24: Message edited by: ef ] -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
ATTN SPIDWEB AND SWERS: The Pied Piper Project in General | |
Guardian
Member # 2476
|
written Friday, May 21 2004 16:13
Profile
Darn, it's 3 in the morning. I'll do page 21 now. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Settings you would like to see future Spiderweb games take place in in General | |
Guardian
Member # 2476
|
written Wednesday, May 19 2004 04:15
Profile
quote:That's intriguing. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Notice in General | |
Guardian
Member # 2476
|
written Monday, May 17 2004 01:00
Profile
Due to outrageous amounts of strong coffee (and of course Binary), Polaris is up again. Thanks for your patience. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Notice in General | |
Guardian
Member # 2476
|
written Sunday, May 16 2004 10:49
Profile
*sigh* Url for Polaris Interim: Interim Board I plead the fifth. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Yes, well, I know it's disappointing in General | |
Guardian
Member # 2476
|
written Saturday, May 15 2004 00:58
Profile
Hi kitten. Missed you. -------------------- Polaris Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Calls that we wish existed in Blades of Avernum Editor | |
Guardian
Member # 2476
|
written Thursday, May 6 2004 15:28
Profile
Switching between scenarios can be smooth and easy, if the designers agree to name their sound folder 'sound' and ask to place it, say, within the data folder. The individual sound files should just have numbers: 151, 152, etc. A player who wants to listen to custom sounds would have to create a couple of empty files within the .exe-directory, using a program like reshack, which is freeware. That program also creates the links. Once that is done, the only further effort required is copying the scenario's sound folder into the data folder. You'll have to delete it when you finish the game and replace it with your next scenario's sound folder and so on. File 151 can then be a banging door in scenario 1, the sound of rain in scenario 2, a short tune in scenario 3, etc. [ Thursday, May 06, 2004 15:44: Message edited by: ef ] -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Calls that we wish existed in Blades of Avernum | |
Guardian
Member # 2476
|
written Thursday, May 6 2004 15:28
Profile
Switching between scenarios can be smooth and easy, if the designers agree to name their sound folder 'sound' and ask to place it, say, within the data folder. The individual sound files should just have numbers: 151, 152, etc. A player who wants to listen to custom sounds would have to create a couple of empty files within the .exe-directory, using a program like reshack, which is freeware. That program also creates the links. Once that is done, the only further effort required is copying the scenario's sound folder into the data folder. You'll have to delete it when you finish the game and replace it with your next scenario's sound folder and so on. File 151 can then be a banging door in scenario 1, the sound of rain in scenario 2, a short tune in scenario 3, etc. [ Thursday, May 06, 2004 15:44: Message edited by: ef ] -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Calls that we wish existed in Blades of Avernum Editor | |
Guardian
Member # 2476
|
written Thursday, May 6 2004 13:44
Profile
I don't have BoA, I'm on a PC, but I checked all other games. The sound files are always part of the .exe-directory. What I tried out with various games is adding files to the already existing ones. Let's say Jeff's files cover numbers 1 - 150. I then added 151, 152 etc. I linked those new (empty) files to my corresponding sound files, which I saved in a different folder and a different directory someplace else on my harddesk. Then ran sound tests from within the .exe-directory to see if the sounds would be played. It worked. That's why I think that it should be relatively easy to add custom sounds to a scenario. You can save them in a sound folder that comes with the scenario and link them to the .exe. If you remove the folder, all that remains are a couple of empty files within the .exe-directory. Jeff's own files are not touched or altered in any way. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Calls that we wish existed in Blades of Avernum | |
Guardian
Member # 2476
|
written Thursday, May 6 2004 13:44
Profile
I don't have BoA, I'm on a PC, but I checked all other games. The sound files are always part of the .exe-directory. What I tried out with various games is adding files to the already existing ones. Let's say Jeff's files cover numbers 1 - 150. I then added 151, 152 etc. I linked those new (empty) files to my corresponding sound files, which I saved in a different folder and a different directory someplace else on my harddesk. Then ran sound tests from within the .exe-directory to see if the sounds would be played. It worked. That's why I think that it should be relatively easy to add custom sounds to a scenario. You can save them in a sound folder that comes with the scenario and link them to the .exe. If you remove the folder, all that remains are a couple of empty files within the .exe-directory. Jeff's own files are not touched or altered in any way. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Calls that we wish existed in Blades of Avernum Editor | |
Guardian
Member # 2476
|
written Wednesday, May 5 2004 22:08
Profile
You won't have to take the original ones out, just add your own new ones to the already existing number of files. Jeff Vogel's own files will not have to be touched or altered in any way. Creating .wav-files: a sound you record is a .wav-file usually (on PCs, that is). Or from MP3s, using an encode-decode program. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Calls that we wish existed in Blades of Avernum | |
Guardian
Member # 2476
|
written Wednesday, May 5 2004 22:08
Profile
You won't have to take the original ones out, just add your own new ones to the already existing number of files. Jeff Vogel's own files will not have to be touched or altered in any way. Creating .wav-files: a sound you record is a .wav-file usually (on PCs, that is). Or from MP3s, using an encode-decode program. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |