Profile for The Abridged Series
Field | Value |
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Displayed name | The Abridged Series |
Member number | 2080 |
Title | Guardian |
Postcount | 1918 |
Homepage | |
Registered | Sunday, October 13 2002 07:00 |
Recent posts
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Author | Recent posts |
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Survey this way! in General | |
Guardian
Member # 2080
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written Wednesday, March 14 2007 07:27
Profile
This song will be playing when I meet the love of my life: "The Ripper" by Judas Priest(sucks for her...) Right now, I feel: "Mouth for War" by Pantera(huh???) What makes me happy is: "Trust" by Megadeth(it does help...) My love of life was inspired by the song: "Wicked Garden" by Stone Temple Pilots(hmmmmm...) My message to the world has always been: "Learn from this mistake" by Down(it's appropriate...) Next time I'm in front of a crowd, I'll say: "Diamonds and Rust" by Judas Priest(good song when Tim does it) My friends see me as: "Fire it up" by Black Label Society(wtf?) When I'm drunk I say: "Wiskey in the jar" by Metallica(wow...) My alter-ego is: "Highway to Hell" the Iced Earth version My deepest secret is: "Dead Sound of Misery" by Blind Guardian(I do have a Siren killing fetish... er, I mean, that's completely not true!) My day will be like: "Black" by Sevendust(sounds about right...) When I'm in the shower, I sing: "Save me" by Beyond Fear(usually cause I'm being attacked by a Junk Monster) My favorite thing to do is: "My last sunrise" by Demons and Wizards My parents are like the song: "Fight Fire With Fire" by Metallica My ultimate song for dancing is: "Planet Caravan" the Pantera version At my wedding they'll play: "Kick the Chair" by Megadeth(huh?) The story of my life is: "Terror Train" by Demons and Wizards My innermost desire is: "The Wicker Man" by Iron Maiden(I must be really messed up if that's true...) To cheer myself up I sing: "Cathedral Spires" by Judas Priest(well. doesn't cheer anyone up, but after the 9 hours it takes you to sing it, you don't remember why you were depressed to begin with, so it's suprisingly appropriate) At my funeral they'll play: "I disappear" by Metallica :eek: (now that's almost as funny as Highway to Hell would've been) EDIT: Stupid Typo Demons MORE EDIT: Imban listens to Rapsody of Fire?! What a nerd! Oh wait, so do I... nevermind... [ Wednesday, March 14, 2007 07:39: Message edited by: Ktgsvgnfgn ] -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
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written Wednesday, March 14 2007 07:04
Profile
quote:Perhaps... They were kinda were focusing more on the other characters than they probly should have been. Though, come to think of it, only Kitten and Hide(not pronounced how it looks) were the only ones who took any damage. Probly cause the Radiant Dragon and the other guy didn't do that much other than pull Hide out of the fight when he was getting creamed by just one opponent. But seriously though, Improved Power Attack combined with Rage, Frenzy, and Kitten's high pluses to hit, high strength, & use of a full-blade make for a very deadly combination -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
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written Tuesday, March 13 2007 11:03
Profile
quote:Considering that just by existing a creation has a hit dice, and every time you increase the hit dice by 5 + Con mod that is effectively raising the hit dice by 1, I think you might have the answer. I probly should've made that part higher up on the list. My apologies. EDIT: Kitten was just one example of the total possible examples I could give. [ Tuesday, March 13, 2007 11:06: Message edited by: Ktgsvgnfgn ] -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
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written Tuesday, March 13 2007 10:43
Profile
I suppose the unlimited healing thing can be problematic... I never really had to use it in any meaningful way, since I usually play characters with at least regen 1 when I can and when I can't, characters that can heal themselves through some other means. And as far as being powerful is concerned, when Kitten the Barbarian Frenzied Berserker is in the party the life creation guy just doesn't quite compare. The other day we did a game and Kitten(at lv 17) single handedly took out a Balor(CR 20), a Pitfiend(CR 20), and most of a Solar Angel(CR 23)... in one fight. Also, am I the only one who's noticed how much the early summon monster spells suck. As best as I can tell from the input I've recieved so far, I should lower the spell limit to 5th level damaging spells(to keep out things like Disintigrate, 4th for healing(to remove things like Heal, Harm, and Raise Dead) and add a 3rd category Utility Spells(capping off at 6th lv) for stuff like teleport and move earth. What do y'all think? -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
|
written Monday, March 12 2007 16:44
Profile
quote:The Hit Dice thing is the keep people from getting access to higher lv spells too quickly. The progression is similar to a Wizard's, but unlike the Wizard's caps off at lv 6 spells instead of 9(those would be far too powerful at will, even thought it would be expensive). I also justify needed HD requirements to give them certain spell-like(and other) abilities by saying that the HD represent how strong lv wise the creature is(a fact actually established in the Monster Manual) and that a level one creature shouldn't be able to use Fireball, period. And it should be noted that doesn't matter if you have a cure whatever spell going on every round, several people beating the hell out you is still several people beating the hell out of you. -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Spam Poetry in General | |
Guardian
Member # 2080
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written Sunday, March 11 2007 11:50
Profile
If you're talking about that monotone comedian you're Wright... I'm going to hell for that one -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Java Programming.... in General | |
Guardian
Member # 2080
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written Sunday, March 11 2007 11:45
Profile
Does any know of a good book that teaches Java programming? I'm currently taking a class on it and the teacher doesn't teach us anything and the book we have to use sucks. -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
C++ in General | |
Guardian
Member # 2080
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written Sunday, March 11 2007 11:40
Profile
Java is of the devil... So is this Eclipse really good? Cause I'm looking for something to replace jGRASP cause that software came from hell itself. -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Exile in General | |
Guardian
Member # 2080
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written Sunday, March 11 2007 11:20
Profile
quote:It's a combination of 3 songs; "The Hunter," "Iced Earth," and "Cast in Stone"(a remake they did of one of their earlier songs "Written on the Walls") EDIT: That is strange that the games aren't working. I'll have to check and see if they work on my new(ly working) comp and see what happens. MORE EDIT: Wow... my buttons on the main menu screen don't show the text... Oh well... Anyway, Maybe you should try running it in 256 colors. Also, how long are you giving it to load? I noticed that on my Exile and Exile II there was the whole whiteness thing before the main screen stuff came up. [ Sunday, March 11, 2007 15:02: Message edited by: Ktgsvgnfgn ] -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Exile in General | |
Guardian
Member # 2080
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written Saturday, March 10 2007 21:30
Profile
And then from there it should be smooth sailing and crushing of the oppressive empire and stuff. Just be glad you didn't try to bootleg the games like a guy I know did... Have you ever seen a victim of a Giant Intelligent Friendly Talking Spider!? It's not a pretty sight... -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
|
written Saturday, March 10 2007 21:22
Profile
Ack... it posted twice... oh well... [ Saturday, March 10, 2007 21:25: Message edited by: Ktgsvgnfgn ] -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
|
written Saturday, March 10 2007 21:20
Profile
Not too bad... Using the animal companion stuff would be even harder to try to make work than this. A prestige class version would be a perfect way to incorperate spells, but it's only good if you can get to said levels(since a lot of DMs like to do lv 1 games), but I should work on one anyway. I think a good way to do that is to have it build off an existing caster class and the class I've already made. Btw, since no one's figured it out. Basically, most of my uses of that class involved making equipment out of creations. You don't really need magic when you can make stuff like Armor, Blades, the Batons(only doesn't need ammo) Need a spell?! Make a creation just for the sole purpose of casting that spell and then absorb it when you're done. At low lvs, a few creations that use summon monster and cure light wounds very liberally should be just enough to barely compensate for your obvious weakness(being in something that at least vaguely resembles a party also helps) Most importantly, take the Leadership feat(Especially if you are solo-ing). Using the creation equivilent lv conversion that I made(but didn't post, but can if someone actually wants it), you can have creations as followers. And if you get some kind of fighter type person to follow you around, it's like having a Guardian only not quite as cool. At the very least, the cohort can further help to compensate for your own character's taking hits like a 3 year old child and not being able to personally dish out damage worth anything. -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Exile in General | |
Guardian
Member # 2080
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written Saturday, March 10 2007 09:23
Profile
You get the character editors. I don't remember how much registration for each one costs, but I do remember that it's more than just getting the spiffy cool CD -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
This probly belongs on WoTC, but... in General | |
Guardian
Member # 2080
|
written Saturday, March 10 2007 07:11
Profile
To further decrease my respectability(bet you thought I couldn't get it any lower), I took up playing Dungeons and Dragons. After a while, it decided that it would be fun to play a Shaper in D&D. Since no D&D class even comes close to doing what I Shaper can, I had to make my own. I had origonally intended to do one where the creations were template-based, but that would have required entirely too much effort, so instead I made one with a more flexable point-based entirely creation system. It origonally had spells, but they were later taken away for the simple fact that they made the class a little too power and also weren't actually needed(bonus points to whoever can figure out why). And I also added a couple of abilities that I thought a Shaper should be able to do if they actually existed. This class has actually been extensively tested and this encarnation is suprisingly balanced and not too weak or too powerful(despite the lack of spells) Hit Points: d6 Skill Points: 4 + Int Mod Weapons: Simple and 1 of player's choice Armor: None Class Skills: Concentration, Spellcraft, Sense Motive, Diplomacy, Spot, Listen, Knowledge Nature, Knowledge Arcana, Craft, Profession, Intimidate, Concentration Essence: 5 + Con Mod/lv and additional +5 at lvs 3, 6, 9, 12, 15, and 18[/i] Create/Absorb Life: A Shaper can create living beings as a full round action. Each creation draws from the Shaper's Essence Pool and has various limitations based on the creator's Shaper class lv and the creation's hit dice. As a move action an Shaper may release a creation from her telepathic control, allowing her to regain the Essence used to create the creature about 8 hours after it is released. Also, as a standard action, an Shaper may choose to absorb a creation under her control to regain its essence. It should be noted that the control of a creature can be perminently severed through spells like charm monster or charm person(if the creature is humanoid), any strong mindcontrol powers, or giving the creature Immunity to effects. An Shaper may make an attempt to get the creature to return to the Shaper's control using Concentration(DC 10 + 1/2 creature's hit dice -minimum 11-). Non-sentient creations or those with Immunity to Mind Effects(which makes them incapable of being controlled via telepathic bond) are beyond an Shaper's ability to regain control of. Also, even though control is technically regained, it is not as anywhere near as good as the origonal control was and creations will no longer sacrifice themselves for their master and are less willing to do the master's bidding and thus a Concentration check must be made every time a major command is given to actually get the creation to do it(same dc as previously noted). Note, an Shaper can choose to roll a Concentration check instead of rolling the Creation's Will Save to defeat a hostile party's attempt doing Mind Control and similar effects to the Creation. Limitation, a Shaper can only control a number of creations equal to her ranks(not over-all modifier) in Concentration. Controlling any more than that will deal 1 point of temporary ability damage to the Shaper's Int Score per minute for every creature exceeding her control limit. Alter Creature: Through extensive training, a Shaper learns how to perminently enchance willing creatures whether creations or not, though they are far more effective working on creations. A Shaper can only enhance a creature once(a single session of enhancements). Enhancements are bestowed with increased limitations(ie., things that can be given to a creation once per Shaper class can only be given once per every two class lvs) Bestowing Enhancements also drains from the Shaper 4 times the normal Essence costs of the Enhancements. In addition to the increased limitations and Essence cost the Shaper takes 2d8 Con(or 1d4 Con for enhancing a creation. The damage requires a full month to recover from properly. The process takes one hour to complete, after which the Shaper must roll a fort save equal to 1/3 the total Essence used to enhance the creature minus remaining Essence(this is before taking the Con damage). If the Shaper fails the save, she immediately losses conciousness and remains unconcious for 1 week. If the Shaper is reduced to a negative amount of Essence and/or hit points for whatever reason by the end of this process, she immediately dies(no save). Advanced Creation: Creations cost 3/4 their normal cost to make(minimum 1). This does not apply to enhancing creatures. Note: A Shaper can create creations with stats/traits lower than the minimum. However, this does not lower the point cost of the creation. Creature Creation Abilities and Traits name,(cost,limit),description Doesn't Sleep(1,Once) Creature does not have to sleep Doesn't Eat(3,Once) Doesn't have to eat because some overly complex process(up to player or DM-whoever's smarted- to come up with) Doesn't Breath(2,Once) Doesn't have to breath because some overly complex process(up to player or DM to come up with) +4 skill points(1,Hit Dice +3) Creature gains 4 + Int Mod skill points. Creature still has to be taught skills, unless they are skills the Shaper has training in, in which case the Shaper may give the creature ranks in any of those skills up to the Shaper's current ranks. Note: this still uses up the creature's skill points and increases creature creation time to 1 minute per skill bestowed, rather than taught. +1 stat(1, 2x Class lv per stat) Give creature +1 to one stat Natural Attack(1, Once per attack type) Give creature any one natural attack at 1d4 damage attack this can be a melee or a ranged attack, but the ranged attack is limited to a 30ft range Raise Nat Attack(1, 1/2 Hit Dice) Raise any one natural attack by a d Nat. Armor +3(1, 1/2 Hit Dice) Increase natural armor by 3 DR +1/Cold Iron (1, Class lv) Increases DR/Cold Iron by 1 DR +1/Silver(1, Class lv) Increases DR/Silver by 1 DR +1/-(3, Class lv) Increases DR/- by 1 DR +3/Magic(2, 1/2 Class lv) Increases DR/Magic by 3 +5 Hit Points(1, Class lv) Increase HP by 5 + Con Mod. Note this counts as a Hit Dice Wings(1, Once) Gains wings and fly speed of 2x landspeed w. good manueverability Magical Flight(2, Once) Gains a magical fly speed of 2x landspeed w. good manueverability Improved Flight(1, Once per Flight capability) improves flight to perfect flight Fast heal +1(1, Class Lv) Increases fast healing by 1/round Regen +1(2, 1/2 Class Lv) Increases regeneration by 1/round Increase Range(1, Class lv per attack) increase the range of any ranged attack by 10ft +10 to speed(1, Class lv per movement type) Increase speed of any 1 type by 10ft Energy Resistance(2, 1/2 Class lv per type) Increase resistance to 1 energy type by 5 Energy Immunity(10, Once per type) Gains immunity to 1 energy type Sustance/Effect(8, Once per substance/effect) Gains immunity to one sustance or effect(ie. poison, disease, paralysis, critical hits, lv drain, ect.) Poisoned Nat Atk(3, Once per attack) Gains natural poison, dealing 1d4 damage to one stat and attack 1d4/min afterwards. Fortsave is 5 + 1/2 of creation hit dice number. Total duration(rolls) for damage = 1/2 creation's number of hit dice(as in how many times in total a victim will take the poison damage). Damage from multiple hits does not stack, however duration increases by 25% each time victim is poisoned with the same poison Raise poison save(3, 1/5 class lv) Raises poison's fort save by 5 Raise poison damage(3, 1/5 class lv) Raises poison's damage by a d Glow(1, Once) Continually sheds a 20ft radius of light Increased Glow(1, 1/2 Class lv Increase glow's radius by 30ft Explodes(2, Once) Creature can upon death(or at will) explode dealing 1d6 points of one energy type Improved Explosion(2, 1/2 Class Lv Adds 1d6 to explosion damage Telepathic, lesser(2, Once) Creature can telepathically communicate with anyone it's Int mod times 10ft away(minimum 10ft) Telepathic(6, Once) Creature can telepathically communicate with anyone it's Int mod times 10mi away(minimum 10mi) Telepathic, greater(12, Once) Creature can telepathically communicate with anyone any distance away + 1 Base Attack(1, Class lv) Increases creature's base attack by 1 [/b]+ 1 Save(1, 1/2 Class lv per save)[/b] Increases one of the creature's saves by 1 Darkvision(2, Once) Able to see in both normal and supernatural darkness out to 60ft Low-light vision(1, Once) Gains the low-light vision ability See invisibility(2, Once) Able to see invisible creatures Aura Sight(4, Once) Able to see the auras of any creature/object. Can discern alignments. Character Feat(1, Class lv) Bestow upon creature 1 character feat, creature must meet requirements and train(unless the creator has that feat) to gain it. Symbiotic(2, Once) Creation can form a symbiotic relationship with another creature. Creation feeds off of the creature, but in return protects the host. Any creature that is immune to diseases can not be hosts for a symbiotic creation. Every 2 symbotic creations on a single host creature drain 1 temporary point/day of the host's Con score. Parasitic(2, Once) Creation latches on to another creature and drains 1/2 Creation's hit dice(minimum 1) hit points from the target creature a round. Note, creation can still attack while draining Hit Points. Greater Parasite(10, Once) Creation drains 1 point of Con from host creature an hour. "Trigger"(1,Once per ability) Puts some sort of control feature(player's choice) on a creation to activate/control one of the creature's abilities, regardless of whether or not the creature wants the ability to be used. Alter self(4, Once) Creature is able to change hair, eyes, skin color, ect. at will, a standard action Energy Aura(2, Once per energy type) Grants an Energy Aura dealing 1d3 within a 5ft radius Stronger Aura(2, Class lv) +1d3 to Energy Aura damage Wider Aura(2, 1/4 Class lv) +5 Aura radius Streching Limb(2, 1/2 Class lv) Increase Melee attack range by 5ft Spell-like ability(1x spell lv-min 1, Class lv per spell) Can use a spell as a spell-like ability once a day per total +1/Day. Spell-like ability(3x spell lv, Once per spell) Can use a spell as a non-healing spell-like ability at will, max spell lv is 1/2 creation's hit dice(min lv 1, max lv 6) Healing Spell-like(4x,spell lv, Once per spell) Can use a spell as a healing spell-like ability at will, max spell lv is 1/2 creation's hit dice(min lv 1, max lv 6) Note: Any abilities have a caster lv equal to the creature's hit dice and the spell level is equal to the character's 1/2 Shaper class levels(max nine) or the spell lv of the spell-like ability. All abilities are supernatural unless otherwise stated. Also: Creations can be made to be any size category, provided the creature's stats meet the minimum requirements [ Saturday, March 10, 2007 07:13: Message edited by: Ktgsvgnfgn ] -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Spam Poetry in General | |
Guardian
Member # 2080
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written Saturday, March 10 2007 05:47
Profile
I'd contribute too, but I, one, have never in the history of my existance contributed anything useful to these forums and, two, only recieve spam mail from myspace(which is evil, evil I say, EVIL!!!! or something like that.) from people trying to get me to pay them money for porn. I could post some of what that stuff says, but it's not really appropriate. -------------------- "I don't understand a word you just said. Try speaking American. It's the only language I understand." Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Rank guards in General | |
Guardian
Member # 2080
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written Wednesday, December 24 2003 20:13
Profile
Um, I'm reasonably sure, that resistances Exile doesn't have won't be allowed for Avernum guys. Or will they. If so, that'd be really cheap. I'd also like to point out that Avernum PCs can have much higher HP than Exile PCs, therefor we have to throw in complex formulas to get in a more realistic way to compare things. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Should there be a new competition at Spidweb? in General | |
Guardian
Member # 2080
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written Wednesday, December 24 2003 20:08
Profile
The truth hurts. It's not my fault most of you haven't been blessed with the amount of vision I used to have. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Should there be a new competition at Spidweb? in General | |
Guardian
Member # 2080
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written Wednesday, December 24 2003 17:38
Profile
Why does it always have to be a scenario designing contest? I know there's not much you can do, but the whole scenario design contest thing is done too much. Maybe when Blades of Geneforge gets made(even though it probably won't happen) then maybe the scenario design won't be the same old boring thing. Most of the BoE scenarios suck(this wouldn't be as true if I'd finished the 1s I was workin on before my HD got fried). BoE isn't as easy to use as it should/could be. Thus the more complicated things in it are only availible to the smarter ones among us. And as we all know being creative and being smart are not one and the same. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Rank guards in General | |
Guardian
Member # 2080
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written Wednesday, December 24 2003 17:27
Profile
The serviles are easy kills. I never played nethergate that much. The Exile guards could kill the Avernum guards. Although I did wipe out entire towns in the demo of Exile 3(yeah, I'm just evil like that). Geneforge 2 guards might give you a good fight(I haven't tried it yet). Actually, it's kind of hard to tell, cause different character types have different ect. A shaper and his creations would most likely crush an exile guard. And some crazy mage could blast a Celtic dude or a Roman soldier to ash. A pissed off Roman soldier or Celtic warrior could easily take on a Guardian or a Servile. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
What are some of your favorite movies? in General | |
Guardian
Member # 2080
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written Saturday, December 20 2003 17:33
Profile
StarGate Soldier Back to the Future That's about all I can think of off hand. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Artistic ambitions in General | |
Guardian
Member # 2080
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written Thursday, December 18 2003 13:04
Profile
I've been trying the master graphics art off and on for a while. One day I'll be able to create a picture that lives up to what my imagination can come up with. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Saddam Huu-What'shisface in General | |
Guardian
Member # 2080
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written Monday, December 15 2003 19:12
Profile
Saddam may have been evil, but Bush is probably the worse evil. Hell with it. No one cares. Too many have sold out now. Oh well, time for the back up plan. Oh wait, there isn't one. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
There is no news of Saddam yet? in General | |
Guardian
Member # 2080
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written Sunday, December 14 2003 21:04
Profile
But if gay men aren't sex-driven, then they are actually women in disguise. [ Sunday, December 14, 2003 21:07: Message edited by: Hinosu ] Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
There is no news of Saddam yet? in General | |
Guardian
Member # 2080
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written Sunday, December 14 2003 19:42
Profile
Well, if Saddam truely is captured, that has a great effect on my life(primarily cause I bet money on us not capturing him) Oh well. But since we actually captured Saddam, but not Osama, that means Saddam actually wasn't a puppet of the US goverment(this time around). That's a bit of a suprise, but not too much of one. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |
Which Spiderweb game would you like to live in in General | |
Guardian
Member # 2080
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written Sunday, December 14 2003 08:26
Profile
but following the exile rules for talking to ppl, only 4 letter words would count and thus you couldn't say 'who' or use punctuation. Posts: 1918 | Registered: Sunday, October 13 2002 07:00 |