Rank guards

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AuthorTopic: Rank guards
Agent
Member # 2820
Profile #0
Rank how relatively difficult the guards were in each game (Exile 1-3 Avernum 1-3 Nethergate Geneforge 1 & 2).

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Agent
Member # 1104
Profile Homepage #1
Scale of ten:
Exile - 8
Avernum - 6
Nethergate - Never played it. :(
Geneforge - 4.5

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Posts: 1307 | Registered: Tuesday, May 7 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #2
Um, Exile's guards are harder than Geneforge's?

I think someone has a skewed perspective here. :P

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Posts: 2367 | Registered: Friday, June 27 2003 07:00
BANNED
Member # 4
Profile Homepage #3
The fact that Nethergate's guards (the city Nethergate) kill you automatically probably make it the toughest. :P

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Law Bringer
Member # 335
Profile Homepage #4
So do Fort Emergence guards and Blackcrag guards in E3/A3. The guards in the Castle may do it to, but I can't remember.

—Alorael, who wasn't much impressed by Geneforge's guards. They'll let you steal right in front of their noses once or twice!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 3188
Profile Homepage #5
Its only fair that they let you steal some because some things you cant live without belong to other people (and you are the most feared being on Sucia island in GF1 and in GF2 you are an ambassador from the Council itself!)

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Posts: 154 | Registered: Tuesday, July 8 2003 07:00
Guardian
Member # 2339
Profile #6
Exile 1-3 - I never really fought the guards...
Avernum 1-2 - See Exile
Avernum 3 - 6 but if you have powerful magic and create illusions or summon aid, they're easy.
Geneforge - 4 in GF1(Too easy to kill.)
Geneforge 2 - Just by looking and their hp(Human guards, I'll give them an 8. Otherwise, they're about a 6(From what I've seen.)
Nethergate - See Exile

[ Saturday, December 27, 2003 16:49: Message edited by: Zephyr Tempest ]

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Posts: 1779 | Registered: Monday, December 9 2002 08:00
Triad Mage
Member # 7
Profile Homepage #7
quote:
Originally written by USA-se Xenerali-boariku CUSITURA:

Um, Exile's guards are harder than Geneforge's?

I think someone has a skewed perspective here. :P

oh no a SERVILE with a BATON

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shaper
Member # 517
Profile #8
Actually, a servile with a javelin can do significant damage. Early on I couldn't stand up to more than one of them, and not even one if I didn't get in the first shot.

-E-

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Posts: 2314 | Registered: Tuesday, January 15 2002 08:00
Guardian
Member # 3521
Profile #9
I found the guards in Avernum to be the hardest to kill, although I've never played the Exile Trilogy. I've never attacked the guards in Nethergate, and I found the guards in Geneforge and GF2 to be reasonably tough, but hardly challenging to a high-level PC. The only truly deadly guards in either Geneforge game were the Augmented Sholai in Geneforge, simply because they possessed the sickening combination of ~800 HP and the ability to cast Searing Orbs.

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Posts: 1798 | Registered: Sunday, October 5 2003 07:00
Agent
Member # 2820
Profile #10
There weren't really any of those generic guards in Nethergate; they were more like soldiers and were therefore easy to kill. (4)

Geneforge guards were even easier in my opinion. (3)

I think Exile and Avernum guards are a tie. The Exile ones attack twice and are hard to damage, and their magical resistance is good. But you can do more damage in Avernum and are a bit more resistant to damage yourself. (6)

Geneforge 2 guards come in many different forms. The servile type would be 5. The human type would be around 6. If there are a lot of turrets and you can't dodge them, I'd give them an 6.

Has anyone ever killed Learned Pinner in Geneforge 2? I'm not sure if that's ever a quest, but if it was I'd assume it would be pretty difficult.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shock Trooper
Member # 3022
Profile #11
Exiles: Pretty tough. But once you can summon a few ur-basilisks (their gaze seems to always hit), no problem.

Geneforge 2: The servile ones are easy. The humans are tougher. The gazers in certain places are very tough. You have to remember that you are *supposed* to kill some guards in GF 1/2 - they are probably harder then for being unavoidable.
Posts: 269 | Registered: Saturday, May 24 2003 07:00
Lifecrafter
Member # 3608
Profile Homepage #12
Keep: With a decent character and a few good creations (if playing as a shaper), and it's not that though.

Haven't tried with agents or guardians yet.

[ Wednesday, December 24, 2003 11:20: Message edited by: Sushi ]

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Posts: 972 | Registered: Tuesday, October 28 2003 08:00
Guardian
Member # 3521
Profile #13
True. I killed Pinner with my level-40's Guardian and his level 40's Battle Alpha without any trouble at all. She does summon several Battle Betas to protect her if she is attacked, but they can be overcome if your party is strong enough.

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Stughalf

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Posts: 1798 | Registered: Sunday, October 5 2003 07:00
Agent
Member # 27
Profile #14
The Guards in the exiles were pathetic once you got past chapter 2. (1)

I never registered any of the Geneforges so the guards are currently very strong. Especially those Reaper Turrets (9)

Nethergate (Dunno)

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Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Fire! Fire! Fire! Fire!
Member # 919
Profile #15
I don't know, I generally don't kill guards.

[ Wednesday, December 24, 2003 17:13: Message edited by: Sir David ]

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Posts: 3351 | Registered: Saturday, April 6 2002 08:00
Guardian
Member # 2080
Profile #16
The serviles are easy kills. I never played nethergate that much. The Exile guards could kill the Avernum guards. Although I did wipe out entire towns in the demo of Exile 3(yeah, I'm just evil like that). Geneforge 2 guards might give you a good fight(I haven't tried it yet). Actually, it's kind of hard to tell, cause different character types have different ect. A shaper and his creations would most likely crush an exile guard. And some crazy mage could blast a Celtic dude or a Roman soldier to ash. A pissed off Roman soldier or Celtic warrior could easily take on a Guardian or a Servile.
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Agent
Member # 2820
Profile #17
Avernum 3 guards could kill Exile guards as well as its predecessors. I think Avernum guards have more health than Exile ones have 70% resistance to melee damage, so I think they might still be able to win. I always thought it was strange for royal guards to be weaker than normal guards. Gazers and such are meant to be killed but it doesn't mean they aren't hard...

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Guardian
Member # 2080
Profile #18
Um, I'm reasonably sure, that resistances Exile doesn't have won't be allowed for Avernum guys. Or will they. If so, that'd be really cheap. I'd also like to point out that Avernum PCs can have much higher HP than Exile PCs, therefor we have to throw in complex formulas to get in a more realistic way to compare things.
Posts: 1918 | Registered: Sunday, October 13 2002 07:00
Law Bringer
Member # 335
Profile Homepage #19
I had an easier time killing Exile guards with my Exile parties than killing Avernum guards with my Avernum parties. Therefore, Avernum guards are harder in my book.

—Alorael, who thinks that the Exile guards' pathetic spear throwing contributed to that nicely. When most of them waste their time on attacks that don't work it's easier to close with and maul one or two.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 3452
Profile #20
yay i just join the The Abyss. its pretty dull though!!! :D

oh yeah avernum guards can kill anyone!!! :D

[ Thursday, December 25, 2003 04:55: Message edited by: caovhc1 ]

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Posts: 75 | Registered: Wednesday, September 10 2003 07:00
Agent
Member # 2820
Profile #21
I like how the Avernum guards have crossbows. The spears were just so pathetic... I can't remember exactly, but I think the Avernum guards always have a 95% chance of hitting unless you have gymnastics. Come to think of it, the Exile ones were definitely more difficult if you relied on magic too much.

Exile:
Guard throws spear:
Misses.
Guard attacks Jenneke:
Hits for 31
Hits for 24
Adrianna casts fireball:
Guard takes 9
New turn:
Guard attacks Jenneke:
Hits for 29
*gasp*
Hits for 2
Jenneke is turned to dust!
Adrianna casts kill:
Guard takes 23

Avernum: Why doesn't he die????

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Apprentice
Member # 3754
Profile #22
Avernum guards have 200 HP

I need 4 hit and guard dies, is nice to rule surface :)

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spämz
Posts: 20 | Registered: Thursday, December 4 2003 08:00
Agent
Member # 1104
Profile Homepage #23
quote:
Originally written by zepelius:

I need 4 hit and guard dies, is nice to rule surface :)
You really only need one hit if you have a maxed out character with good bladesmaster. Just don't use your weapons...(punch 'em ;) )

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