Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#Topicsort ascendingTopic StarterPostsLast post
606Is there a call. . .PoD person5February 04, 2005 11:51
686Is it possible to "delete" items, boxes, bloodstains, etc. w/ code?Erasmus *The Mannequin* Brown3April 29, 2005 12:55
254Is it just me or is this board slowing down?Drakon Master10June 20, 2004 11:05
1034Irksome MishapExcalibur11January 03, 2008 12:41
346Introductory Graphics.Abu Dhabi2July 12, 2004 01:00
754introduction screensgcmaxxon5August 18, 2005 17:01
666Intro PicturesEphesos6March 28, 2005 14:32
828intro picturesiluvhorses14January 10, 2006 18:40
757interactive pannelsThralni5August 23, 2005 22:19
64intended behavior? (damage_near_loc)spyderbytes6April 06, 2004 15:29
742Install editor / readme file helpOver-caffeinated Nephil6July 09, 2005 16:25
530Indestructible zombie helpEric-Ihrno5October 10, 2004 15:23
719Increments to SDFsArchmagus Micael7June 10, 2005 06:10
616In v. Out of Town EffectsGuardian of Eternity2February 11, 2005 12:58
586Improving the lookDahak8January 03, 2005 19:47
794Importing Custom GraphicsOthello7October 23, 2005 11:12
1045Importing Avernum 5 GraphicsIshad Nha6February 22, 2008 14:13
961Important Note About Custom GraphicsSpidweb1February 17, 2007 00:15
27Import outdoor section problemmacman017March 29, 2004 09:42
261Idiot seeks help*Sound Effect*2June 22, 2004 15:51
391Identification and item abilitiesGroovejet3July 24, 2004 19:22
292Ideas for security mechanisms.Captain Uglyhead15July 02, 2004 05:55
611idea shopGoldenking10February 07, 2005 13:54
199Icon AdjustmentDahak6June 07, 2004 19:26
677Icon adjustmentThuryl16April 26, 2005 13:36

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