Important Note About Custom Graphics

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AuthorTopic: Important Note About Custom Graphics
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Important Note About Custom Graphics For the Macintosh

Blades of Avernum v1.2 and later for the Macintosh are far touchier about the format for the PICT resources in custom graphics. The frame for each PICT resource has to be all the way to the upper left (in other words, the top and left values have to be 0).

In ResEdit and Resourcerer, you can check the frame rectangle for the PICT resource by opening it and opening the detailed information window. If the top and left values for the PICT's rectangle are not both 0, the graphic will not look right in the game.

Most graphics editors (like Photoshop) don't ever cause this problem. Only a few of them (AppleWorks being the most common) create PICT resources with bad framing rectangles.

To solve the problem, copy-paste the PICT into a graphics editor, move the graphic to the far upper left, and copy-paste it back into the resource file. Alternately, simply copy-paste it into Photoshop and then copy-paste it back into the resource file.

It is unfortunate that this is necessary. It is an unfortunate result of the way Universal code handles PICT resources and how badly some graphics editors (especially AppleWorks) handle PICT resources.

The bad graphics can cause real problems. For example, there is a bug report in tech support right now about a crash that is very likely caused by this problem. Checking the graphics in your scenarios is a very good idea.

- Jeff Vogel

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