Profile for gcmaxxon
Field | Value |
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Displayed name | gcmaxxon |
Member number | 2796 |
Title | Warrior |
Postcount | 97 |
Homepage | |
Registered | Wednesday, March 19 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
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Disapearing NPC in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Wednesday, September 14 2005 05:51
Profile
Hi, I have a NPC who disappears when I leave a town, but reappears when I enter a new town. Question: does the NPC need a separate graphics sheet for a town and another sheet for the surface? Thanks in advance for any help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Disapearing NPC in Blades of Avernum | |
Warrior
Member # 2796
|
written Wednesday, September 14 2005 05:51
Profile
Hi, I have a NPC who disappears when I leave a town, but reappears when I enter a new town. Question: does the NPC need a separate graphics sheet for a town and another sheet for the surface? Thanks in advance for any help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Checking coding out in new scenario in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 16:59
Profile
Hi, Ok, I found it. Thanks for the help. This will make my life so much simlper. quote:I just put the referrance there for anyone else who may be having similar problems coding and learning at the same time. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Checking coding out in new scenario in Blades of Avernum | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 16:59
Profile
Hi, Ok, I found it. Thanks for the help. This will make my life so much simlper. quote:I just put the referrance there for anyone else who may be having similar problems coding and learning at the same time. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Checking coding out in new scenario in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 16:37
Profile
Hi, Is this an example of set start location? quote::eek: gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Checking coding out in new scenario in Blades of Avernum | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 16:37
Profile
Hi, Is this an example of set start location? quote::eek: gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Checking coding out in new scenario in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 16:10
Profile
Hi, Is there a simple way to check out your new coding without having to go through the whole scenario just to see the results, then having to go back and forth until you get it just right? What I mean is there a way of just checking the new town out by it self and then later just attach it to the main scenario? Sort of like a subroutine that is called from the main scenario and if ok as it is then left attached. Thanks in advance for any help. gcmaxxon BTW, thanks for the cutscene advice. -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Checking coding out in new scenario in Blades of Avernum | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 16:10
Profile
Hi, Is there a simple way to check out your new coding without having to go through the whole scenario just to see the results, then having to go back and forth until you get it just right? What I mean is there a way of just checking the new town out by it self and then later just attach it to the main scenario? Sort of like a subroutine that is called from the main scenario and if ok as it is then left attached. Thanks in advance for any help. gcmaxxon BTW, thanks for the cutscene advice. -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
NPC release to talk to an other NPC in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 05:25
Profile
Hi, Does anyone have any ideals about the coding for taking a NPC that is currently in my party, release that NPC and then have him go and talk to an other NPC? Since the new scenario I'm working on is based on a singleton, I need NPC's to do some of the work for me. BTW, another reason for the NPC's doing some of the work because my "Lone Wolf" character is starting out as a level one priest with just the opening cloths on his back. Thanks in advance for any help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
NPC release to talk to an other NPC in Blades of Avernum | |
Warrior
Member # 2796
|
written Tuesday, September 13 2005 05:25
Profile
Hi, Does anyone have any ideals about the coding for taking a NPC that is currently in my party, release that NPC and then have him go and talk to an other NPC? Since the new scenario I'm working on is based on a singleton, I need NPC's to do some of the work for me. BTW, another reason for the NPC's doing some of the work because my "Lone Wolf" character is starting out as a level one priest with just the opening cloths on his back. Thanks in advance for any help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
while (char_ok(i) == 0) in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Saturday, September 10 2005 22:41
Profile
Hi, Yes, you are correct. It is coding from "Castle Pudideum". I thought this was one (maybe the only way) way of displaying one of the party's name. Can I use your "dlgstr" coding? Thanks for the help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
while (char_ok(i) == 0) in Blades of Avernum | |
Warrior
Member # 2796
|
written Saturday, September 10 2005 22:41
Profile
Hi, Yes, you are correct. It is coding from "Castle Pudideum". I thought this was one (maybe the only way) way of displaying one of the party's name. Can I use your "dlgstr" coding? Thanks for the help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
while (char_ok(i) == 0) in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Saturday, September 10 2005 15:28
Profile
Hi, Here is a piece of "for next" coding , Ops!, wrong language, that I do not quite understand. quote:I guess my questions are : what character's name is appended? and just how is it displayed to the player? Thanks before hand for any help. gcmaxxon :confused: -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
while (char_ok(i) == 0) in Blades of Avernum | |
Warrior
Member # 2796
|
written Saturday, September 10 2005 15:28
Profile
Hi, Here is a piece of "for next" coding , Ops!, wrong language, that I do not quite understand. quote:I guess my questions are : what character's name is appended? and just how is it displayed to the player? Thanks before hand for any help. gcmaxxon :confused: -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Script ProofReader in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Friday, September 9 2005 16:46
Profile
Hi, I have a zip file "alint091.zip" which is 56.0 KB in size. The zip contains 5 files: alint.exe, install.sh, uninstall.sh,and two "Rich Text Format" files: readme and commandline. If you would like a copy of the zip file from me, just email me at: "gcmaxon at verizon.net" with your e-mail address and I'll forward a copy to you. (I just hope it is "OK" to do something like this?, because the files are not mine.) Besides which I don't have own a "Mac". Oh well I guess you cannot have everything. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Script ProofReader in Blades of Avernum | |
Warrior
Member # 2796
|
written Friday, September 9 2005 16:46
Profile
Hi, I have a zip file "alint091.zip" which is 56.0 KB in size. The zip contains 5 files: alint.exe, install.sh, uninstall.sh,and two "Rich Text Format" files: readme and commandline. If you would like a copy of the zip file from me, just email me at: "gcmaxon at verizon.net" with your e-mail address and I'll forward a copy to you. (I just hope it is "OK" to do something like this?, because the files are not mine.) Besides which I don't have own a "Mac". Oh well I guess you cannot have everything. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
The "High Party" Editor.... in Blades of Avernum | |
Warrior
Member # 2796
|
written Friday, September 9 2005 06:49
Profile
Hi, Boy, now I'm really confused :confused: ! I checked the verison of my program and found that I am using version "1.0.0.0"! I guess my main confusing is with following statement and I quote: quote:Where should I look for "string manipultion calls"? -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
The "High Party" Editor.... in Blades of Avernum | |
Warrior
Member # 2796
|
written Friday, September 9 2005 06:10
Profile
Hi, For what it is worth I downloaded the "High Party" scenario from http://home.sanbrunocable.com/~tommywatts03/ site and it works fine. I used my level one character of a "lone wolf" party and I was able to shop, etc. Kelandon, I suspect he/she is not using the latest version. The scenario noted that I had a level one party and was going to adjust accordingly. The "ReadMe" file said that I was using "High Level Party Maker v1.2.1" I am confused :confused: (so what is new!) about and I quote:Wyndynights, you might want to check the folder's "ReadMe" file. Just trying to help. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Good Books 1885-1950 in General | |
Warrior
Member # 2796
|
written Saturday, September 3 2005 06:18
Profile
Hi, Here is information that you may be interested in: Referrances: 1. Chapters to read on line : Park, Jane. "BookRags Book Notes on The Good Earth." BookRags. Retrieved 3 September 2005, from the World Wide Web. http://www.bookrags.com/notes/ge 2. Short Book Description from http://www.amazon.com : Pearl S. Buck's epic Pulitzer Prize-winning novel of a China that was: Though more than sixty years have passed since this remarkable novel won the Pulitzer Prize, it has retained its popularity and become one of the great modern classics. "I can only write what I know, and I know nothing but China, having always lived there," wrote Pearl Buck. In The Good Earth she presents a graphic view of a China when the last emperor reigned and the vast political and social upheavals of the twentieth century were but distant rumblings for the ordinary people. This moving, classic story of the honest farmer Wang Lung and his selfless wife O-lan is must reading for those who would fully appreciate the sweeping changes that have occurred in the lives of the Chinese people during this century. Paperback: 416 pages Hope this helps. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Orb of thralni in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Friday, September 2 2005 13:38
Profile
Hi, I'm confused: :confused: quote:Which editor has the graphic file G504? :confused: -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Orb of thralni in Blades of Avernum | |
Warrior
Member # 2796
|
written Friday, September 2 2005 13:38
Profile
Hi, I'm confused: :confused: quote:Which editor has the graphic file G504? :confused: -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Orb of thralni in Blades of Avernum Editor | |
Warrior
Member # 2796
|
written Friday, September 2 2005 06:33
Profile
Hi, Yes all the white appears to be there! I downloaded the file from your web site and converted it to a .bmp file. If you open it with a paint program you can then shrink the waterfall file and thereby get rid of the unusable white area. Hope this helps. :) gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Orb of thralni in Blades of Avernum | |
Warrior
Member # 2796
|
written Friday, September 2 2005 06:33
Profile
Hi, Yes all the white appears to be there! I downloaded the file from your web site and converted it to a .bmp file. If you open it with a paint program you can then shrink the waterfall file and thereby get rid of the unusable white area. Hope this helps. :) gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Scenario Contest Entries in Blades of Avernum | |
Warrior
Member # 2796
|
written Thursday, September 1 2005 06:02
Profile
Hi, Tough choice if I had to choose between Bah and Undead Valley. I loved Bah's "mirror puzzel" as much as I loved UV's "maze". It would be a tough choice for me because I enjoyed both. The bottom line is they both deserve a winning vote. I reserve my vote until I have fully gone throught the pain and time of producing my first scenerio. Until such time only for their and anyone else's effort my respect is offered. :) Respectfully, gcmaxxon BTW This assumes I had a vote it the first place, which I don't but it is just my opinion. -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Undead Valley Winners in Blades of Avernum | |
Warrior
Member # 2796
|
written Wednesday, August 31 2005 06:51
Profile
Hi, I finished your great game. On a personal note: I could have had a little less "Hraithes", I mean 50 :eek: at a time! It soon became apparent that was not the way to go. Your scenario was finished on July 19, 2005. I am using Windows. Thanks again, looking forward to your next game. Respectfully, gcmaxxon BTW: I have sent you an E-mail and I am also sending an attached jpg (ps000415.jpg) as further proof. Please add me to your "Hall of Fame". -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |