Checking coding out in new scenario
Author | Topic: Checking coding out in new scenario |
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Warrior
Member # 2796
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written Tuesday, September 13 2005 16:10
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Hi, Is there a simple way to check out your new coding without having to go through the whole scenario just to see the results, then having to go back and forth until you get it just right? What I mean is there a way of just checking the new town out by it self and then later just attach it to the main scenario? Sort of like a subroutine that is called from the main scenario and if ok as it is then left attached. Thanks in advance for any help. gcmaxxon BTW, thanks for the cutscene advice. -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Off With Their Heads
Member # 4045
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written Tuesday, September 13 2005 16:12
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Two ways: for simple typos and incorrect uses of calls, Alint. For everything else, use Set Starting Location to set yourself in the right spot and run through it in the game. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 4423
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written Tuesday, September 13 2005 16:37
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I find a combination of Set Starting Location and Debugging Mode to be most effective. Alternatively, you could place the code (or import the town) into a small, testing scenario. But that seems like more work than is required. I suppose you could also just add an entrance to the town near where the party normally starts, like in a bunch of trees or something. In fact, that way you could test all your towns with a forest of town entrances... -------------------- "When your teacher needs a calculator to add up how many you missed more than you need a calculator to take a calc test, that's bad." Posts: 44 | Registered: Tuesday, May 25 2004 07:00 |
Warrior
Member # 2796
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written Tuesday, September 13 2005 16:37
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Hi, Is this an example of set start location? quote::eek: gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |
Off With Their Heads
Member # 4045
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written Tuesday, September 13 2005 16:50
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No. It's in the Town (and Outdoor) menu in the editor. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 2796
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written Tuesday, September 13 2005 16:59
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Hi, Ok, I found it. Thanks for the help. This will make my life so much simlper. quote:I just put the referrance there for anyone else who may be having similar problems coding and learning at the same time. gcmaxxon -------------------- quote: Posts: 97 | Registered: Wednesday, March 19 2003 08:00 |