Orb of thralni

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AuthorTopic: Orb of thralni
Master
Member # 5977
Profile Homepage #250
I looked several times at the graphics - everything seems fine. I looked at the scenario data script - it looks fine to me. So what can be the problem? The exact error message is it can't find graphic: sheet 514, icon 0. the graphic really is there, so i don't understand what the stupid game is complaining about!! :mad:

Note that the graphic DID work in the editor.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #251
I'm sure you've done this, but since graphics don't reload until you re-open the scenario, you could try opening the scenario in the editor again and seeing if it gives you problems. If not... uh... is the scenario you're editing the same as the one in the Scenarios folder that BoA is opening?

This one's something seemingly obvious that I just can't think to check.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 5920
Profile Homepage #252
I read from the "scenario contest entries" that you needed help here, Thralni, so what help do you need exactly?

BTW, why is this discussion SOOOO long?! :eek:

How old are you?

[ Thursday, September 01, 2005 01:11: Message edited by: Omikron ]

--------------------
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron
Posts: 49 | Registered: Wednesday, June 8 2005 07:00
Master
Member # 5977
Profile Homepage #253
quote:
Originally written by Omikron:

I read from the "scenario contest entries" that you needed help here, Thralni, so what help do you need exactly?

BTW, why is this discussion SOOOO long?! :eek:

How old are you?

Did i post a help request on the scenario contest thread? Hm. Probably somedy elso did then.

My problem is described just three post above this one (i think, I'm not completely sure).

Kelandon, I really use the same .bas file, the .cmg file is in the scenbario folder. Its all in the correct place (the other custom graphics do work).

I'm 15, soon 16 years old.

EDIT: BTW, the problem I described above (above three posts) are one problem. If you don't know an answer, you can always be of help by saying (on the custom graphics topic in this same BoA editor forum) you'd like to see my graphics in order to judge if they (and espacially how) I can improve them.

EDIT 2: I saw i myself indeed requested help, but that was a long time ago. Back then I had an other problem. But its nice to see people actually react to this and look where i tell them to look.

[ Thursday, September 01, 2005 04:40: Message edited by: Thralni, emperor of Riverrod ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Apprentice
Member # 5920
Profile Homepage #254
Two questions: What editor are you using?What application are you using to pack the picts into the resource file?I am using Isaac's 3D editor and ResEdit (in the classic environment) and Gimp, and everything worked fine then. If everything else fails you could try using these too (they're all free, and should be obtained by mere Googling if not found from the scenario development pages). Also, double-check the parameters you're giving in the data file. And please RTFM! (I just get the image that you don't, cuz this topic has > 200 replies, and most of the questions' answers were ones that could be found in the manual.)

--------------------
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron
Posts: 49 | Registered: Wednesday, June 8 2005 07:00
Agent
Member # 4506
Profile Homepage #255
Could you post the picture(s) (in jpeg format or something). Hopefully that will help someone (maybe even me) figure out what's wrong.

- Archmagus Micael
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Master
Member # 5977
Profile Homepage #256
A few things:

I use a Mac (meaning i use resedit to make the resource file) (BTW, i use a windows to make the .bas file, but that shouldn't make things different).

I use the 3D editor (Why using the 2D when there's a 3D?)

This paricular graphic is my 20th custom graphic. In the beginning I had a few problems, but it all went fine until this graphic error came up. therefor I think its strange.

About posting the graphic: you don't know how many times I tried to do this. All i can offer is that you post your email adres and I just send you the graphics. But to be short: The grphic is a remake of the standard waterfall graphic that comes with the game. The only thing i changed, was that I turned it, hereby making it possible to make rivers that end up in waterfalls, flowing not only from the north (and then ending up in the waterfall) but by turning it the river flows from the west (and ends up in a waterfall). Can you picture what I mean?

About this topic: What exactly do you have against so many posts, Omikron, and by that making a long thread?

[ Thursday, September 01, 2005 09:02: Message edited by: Thralni, emperor of Riverrod ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Agent
Member # 4506
Profile Homepage #257
Okay. Email me the picture, and I'll post it up here for everyone else to see.

It'll have to be in a format that Windows can handle, and which doesn't take too long for me to download.

A Jpeg, PNG, or GIF should do fine.

My email address: micael456@aol.com[/url]

- Archmagus Micael

[ Thursday, September 01, 2005 11:14: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Master
Member # 5977
Profile Homepage #258
Okay, Michael, i sent you the graphic, Its in PNG format, so I wouldn't no why your computer can't open it, if it can't. Anyway, if it doesn't work, I'll send the graphic differently, but then I don't know if it will work when pasting it into the post.

We'll just sit and wait I gues...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Apprentice
Member # 5920
Profile Homepage #259
I haven't got anything against long topics, it is just awful to hop into one (as I did). You'll normally have to read all replies before you get to know what's going on. However, I didn't, this time.

There are still questions:
Are you using the editor on the mac, but playing the same scenario package on windows?Because windows has an awful habit to kill the resource fork of every file that has one and is accessable from windows. Thus, Blades of Avernum for windows put the GFX into single files.
Or: Are you playing it on a mac?If not, have you exported the pict resources to single bmp files with proper names?If you have followed every rule, but the game still complains, then I can't help you more. :(

--------------------
"Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul." -Sauron
Posts: 49 | Registered: Wednesday, June 8 2005 07:00
Master
Member # 5977
Profile Homepage #260
Okay. It seems my former explanations weren't very good, so here's an other one:

I make the scripts on the Mac, while making the scenario (.bas) file on the windows, using the 3Deditor. Then I copy the .bas file to the Mac, and put it in the scenario file.

The graphics I make in Appleworks, then copying them into the resourcefork, which I make with Resedit. I play the scenario on the Mac.

However, although this system i described above really looks silly and complicated, it works. All graphics I made work, except this one. In the 3Deditor the waterfall graphic did work. Therefor i don't know why the Mac is complaining.

A last note about the topic: You don't have to read everything to fully understand it. Last post is or deals with the last question I asked.

Anyway, i apreciate your help. sorry you couldn't help me. :(

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Agent
Member # 4506
Profile Homepage #261
Okay.

So here's Thralni's problematic graphic:

IMAGE(http://micael.tamarvalleyart.com/spidweb/ironycentral/Waterfall.png)

Hang on. Is all this white really there, or is this because of the method you used to convert the picture to a PNG?

- Archmagus Micael

P.S. It's Micael, not Michael.

[ Friday, September 02, 2005 06:25: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Master
Member # 5977
Profile Homepage #262
All the white really is there. i could have cut it. This however, doesn't cause the problem, because all other Windows graphiucs do work (this is the graphic i use with the editor. the mac graphic sits in a resource (.cmg) file, and that doesn't have the white).

Thanks. How did you do that? is it the format of the file that makes the diffrence between appearing on the post or not?

(BTW, this graphic is an animation, like the normal waterfall graphic. Here is the code from the datascript again)

// Waterfall

begindefineterrain 474;
clear;
te_name = "Waterfall";
te_which_sheet = 514;
te_which_icon = 0;
te_second_icon = 4;
te_second_icon_offset_y = -55;
te_ed_which_sheet = 504;
te_ed_which_icon = 40;
te_move_block_n = 1;
te_move_block_w = 1;
te_move_block_s = 1;
te_move_block_e = 1;
te_anim_steps = 4;


--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Warrior
Member # 2796
Profile #263
Hi,
Yes all the white appears to be there! I downloaded the file from your web site and converted it to a .bmp file. If you open it with a paint program you can then shrink the waterfall file and thereby get rid of the unusable white area.
Hope this helps. :)
gcmaxxon

--------------------
quote:
" He loved maps, and in his hall there hung a large one of the
Country Round with all his favourite walks marked on it in red ink."
---The Hobbit
pg21

Posts: 97 | Registered: Wednesday, March 19 2003 08:00
Agent
Member # 4506
Profile Homepage #264
quote:
Originally written by Thralni, emperor of Riverrod:

Thanks. How did you do that? is it the format of the file that makes the diffrence between appearing on the post or not?
[/CODE]

It depends. What format was it when you were trying to upload it?

Have you tried this file without all of that excess white?

I'll just start up a blank scen and see if i can get it to work. I'll tel you how it went in a minute.

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Agent
Member # 4506
Profile Homepage #265
Hows this?

IMAGE(http://micael.tamarvalleyart.com/spidweb/ironycentral/Hows%20this.PNG)

If this is how it should be, here's the code you will need:

begindefineterrain 474;
clear;
te_name = "Waterfall";
te_which_sheet = 2514;
te_which_icon = 0;
te_second_icon = 4;
te_second_icon_offset_y = -55;
te_ed_which_sheet = 504;
te_ed_which_icon = 40;
te_move_block_n = 1;
te_move_block_w = 1;
te_move_block_s = 1;
te_move_block_e = 1;
te_anim_steps = 4;
And the picture you will need:

IMAGE(http://micael.tamarvalleyart.com/spidweb/ironycentral/G2514.PNG)

- Archmagus Micael

[ Friday, September 02, 2005 06:51: Message edited by: Archmagus Micael ]

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Master
Member # 5977
Profile Homepage #266
Very good! My compliments to the chef!

So how did you solve it?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Agent
Member # 4506
Profile Homepage #267
I changed the name of the file to G2514, and got rid of all that excess white. (I think the white was the main problem, but if the others work with white, maybe it was the file number.)

I can't believe I managed to fix something no-one else could! (though they could have with the picture, I have to admit)

:D

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Warrior
Member # 2796
Profile #268
Hi,
I'm confused: :confused:

quote:
te_ed_which_sheet = 504;
te_ed_which_icon = 40;

Which editor has the graphic file G504? :confused:

--------------------
quote:
" He loved maps, and in his hall there hung a large one of the
Country Round with all his favourite walks marked on it in red ink."
---The Hobbit
pg21

Posts: 97 | Registered: Wednesday, March 19 2003 08:00
Off With Their Heads
Member # 4045
Profile Homepage #269
Uh, no editor has graphic file 504. I think you're misunderstanding what that call means.

It's telling the editor that in 2D mode, it needs to display graphic 40 in sheet 504. Any sheet between 500 and 599 inclusive is a custom sheet, so it would be scenario's own custom graphic alongside all the other custom graphics.

It's a custom graphic.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Master
Member # 5977
Profile Homepage #270
quote:
Originally written by Archmagus Micael:

I changed the name of the file to G2514, and got rid of all that excess white. (I think the white was the main problem, but if the others work with white, maybe it was the file number.)

I can't believe I managed to fix something no-one else could! (though they could have with the picture, I have to admit)

And the game excepted that? I didn't know the program excepts graphic files that have more than three numbers (like G514), and can start with a 2 (like G2514).

I didn't test it yet, but I'll do that soon.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Agent
Member # 4506
Profile Homepage #271
It accepted it while I was still working on KoV. So it should accept it now.

And if it wasn't the graphic, maybe it was just mum's XP computer... :)

- Archmagus Micael

--------------------
"You dare Trifle with Avernum?" ~ Erika the Archmage
--------------------
My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
--------------------
Richard Black - PROOF of his existance (the Infernal one's website).
--------------------
MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Master
Member # 5977
Profile Homepage #272
I still don't think the graphic itself was the problem, really. When I copy-paste the graphic into the resourcefork, now white comes with it. Its only the widows graphics that have it, and they work fine.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Master
Member # 5977
Profile Homepage #273
I'm afraid I have bad news. The graphic of that waterfall still doesn't work. I really don't understand this. I decided I'd cut out the hole graphic, and use the standard waterfall graphic. :(

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Master
Member # 5977
Profile Homepage #274
I have some problems with the text bubbles that appear above characters in towns. For some reason they don't always appear. here's what I did:

//Town script for town 12: fort filbert

begintownscript;

variables;

body;

beginstate INIT_STATE;
set_crime_tolerance(3);

set_name(6,"Commander Johnson");
set_name(7,"Kellin");
set_name(8,"Lieutenant Furginson");
set_name(42,"Sergeant Peter");
set_name(56,"General Flamington");

if (get_ran(1,0,100) < 6)
text_bubble_on_char(6,"All these problems");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(6,"What should I do?");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(8,"Should find succesor");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(8,"But where to look?");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(42,"Slurp... Slurp");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(41,"Zzzzzz");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(56,"I can solve puzzles");
if (get_ran(1,0,100) < 6)
text_bubble_on_char(56,"Yawn");
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;
Does anybody have a clue of what's going on? The characters exist, that I can telkl you. It isn't like that I try to put text bubbles above characters that aren't there.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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