Orb of thralni

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AuthorTopic: Orb of thralni
Off With Their Heads
Member # 4045
Profile Homepage #50
I guess the obvious question is, have you checked to make sure that G503 is there? Have you closed the editor and re-opened after you checked?

If you mail it to me within the next fifteen minutes, I can get it back to you immediately. Or ef can do it. Either way.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Master
Member # 5977
Profile Homepage #51
Well, i don't know when you sent the message, Kelandon, but what I do know, is that I checked six times if it was there, I opened and reopened it a few times, and still nothing changed. I also copied the files a second time into the scenario folder, thinking that maybe the files were corupted, but that also didn't help.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #52
What folder? Thralni, let's get this right. There is the Blades of Avernum directory that contains three folders: 1)BoA Editor, 2)BoA scenarios, 3)Data.
The second (BoA scenarios) contains subfolders with all scenarios that either came with the game or you downloaded or created yourself. It is this second folder that your pics should go into: you should place them into the subfolder you created for your game.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #53
So now I have the following structure of folders:

-> BoA editor folder
main BoA directorie -> Data
-> BoA scenario's folder ->My scanario, containing the pictures.

This is the structure it should be according to ef. Did I got this straight?
If yes, the editor still doesn't recognize the graphics. If not, How should it be?

the way these things are handeled is totally different on my Mac. there they go in the data folder.

[ Tuesday, June 28, 2005 03:03: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #54
You are right that, while you are still working with the editor, there's a subfolder within you 'Data folder' that contains your scen. And you save your images into that subfolder.
In order to play your game this subfolder has to be copied (or drawn) into the 'BoA scenario folder'.

[ Tuesday, June 28, 2005 03:25: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #55
OK. That is one thing understood. Now I DON'T want to play the scenario as yet, but I'm still in the designing fase of the process. Maybe I shouldn't bother with the graphics, but do that at the end of the process. I'll simply work on the Mac when I need the custom graphics to show up. I will stay curious about the cause of the problem.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #56
I'm curious too. If you trust me not to steal your graphs I'll try to make it work.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #57
ONLY if you promise me NOT TO STEAL them, I maybe will send them. Do you haev a Mac and PC?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #58
I promise faithfully. :)
No, I don't have a Mac, I have a PC. What I can cover (hopefully) is the PC part of the problem.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #59
So we probably have a small problem here. I used Appleworks to make the graphics. If I send you the Appleworks document, you wouldn't be able to open it. So before I send anything, I maybe should ask what to send. I have converted the four graphics that I made into bmp format. So should I send you that? (Do I also have to send you my scenario?)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #60
Send me the .bmp files. I'll put them in a testscen I have lying around and see if I can load them into both editor and game application. If not, I'll try to find out why.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #61
Send a reply when you got them! (By the way, the files all together, are rather big. So if you haven't got a ISDN or DSL connection, prepare for a long waiting!)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #62
Sorry, I was busy for a while and didn't respond. Got the files and opened them in a picture viewer. If what I got is what you tried to put into your game, I can tell you why the game can't find them. The engine is looking for a 'G500.BMP', and you offer it a 'G500.BMP.bmp'. That won't work. Change the endings to simple .BMP and everything's fine.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #63
Thanks very much. I knew it would be some stupid mistake. So know the game recognizes them. But they still don't show up. This problem I also had om ny Mac. There is to much "white" alnog the borderlines of the graphic. The only think I want to know now, is which program I can use to cut the white from the rest of the picture. Paint doesn't work, and I don't wan to mess around with it. Can windows viewer be of any help?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #64
Yes, there's more to it than just wrong endings. I can load your pics, but they are invisible. I put one of them in my testscen as replacement for a creature that moved and had a text bubble over it. So what I see now is a moving text bubble, but no creature.
Give me some time. This is a graphics problem. I'll post when I've solved it.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #65
I solved it already myself: simply drag the graphics to the upper left corner of the document. Thanks really much for the advices and esting of the graphics. I learned again a bit more about custom graphics.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #66
*bump*
Just to cheer you up, problem solved. I adjust the other two pics and send everything back to you with explanations.

Just read your post. Congrats. So I'll delete what you sent me.

[ Tuesday, June 28, 2005 09:01: Message edited by: ef ]

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #67
Now this graphics crisis is over, can someone explain how to make chairs, were people actually sit on if they have a graphic which alows them to do that?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #68
You basically don't. Characters only have one sitting graphic, and it's with the default set of chairs, so if you make another set of chairs, when the characters sit in them, they'll switch back to the default set.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Master
Member # 5977
Profile Homepage #69
So characters can only sit on one sort of chair. That's a pity.

The former problem with that the graphics were invisible (you probably read it yourself already), wasn't such a big problem. In Appleworks I moved the graphics to the upper-left corner of the document. Then I converted them to the bmp format. This same problem I had on my macintosh, so I new how to solve it. I'm very curious to see what you did though. I haven't got the email yet, so I will have to wait. Pity.

[ Tuesday, June 28, 2005 22:20: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #70
Oh, sorry, mail sent. I thought you didn't need it anymore, because you solved the riddle. :)

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #71
O. That's also a pity. Well, doesn't matter. Again, thanks for the support. (Did you delete all the graphics. I know, I'm very suspicious).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Guardian
Member # 2476
Profile #72
Don't worry, Thralni. The only one that was not yet deleted was the one I attached to my e-mail. That was the one I had put in my testscene to see what went wrong. But that's gone now, too.

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Polaris
Rache's A3 Site reformatted 2/3 done
Rache's A3 Site, original version
Posts: 1828 | Registered: Saturday, January 11 2003 08:00
Master
Member # 5977
Profile Homepage #73
I'm really glad to see you had sent the email. i thought you hadn't sent it. Although I hadn't download it as yet, i will probably do it later. Thanks for sugesting it. i will try it.

[ Wednesday, June 29, 2005 21:48: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Master
Member # 5977
Profile Homepage #74
Can you delete an other town then the last one you made? I have chosen to have warriors grove, but I want it out. Can delete the hole town and make an ther town 0, or do I have to delete the town entrance and make a town 12 (That would probably be far more simple to do, wouldn't it)?

[ Thursday, June 30, 2005 04:05: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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