NPC release to talk to an other NPC

AuthorTopic: NPC release to talk to an other NPC
Warrior
Member # 2796
Profile #0
Hi,
Does anyone have any ideals about the coding for taking a NPC that is currently in my party, release that NPC and then have him go and talk to an other NPC? Since the new scenario I'm working on is based on a singleton, I need NPC's to do some of the work for me. BTW, another reason for the NPC's doing some of the work because my "Lone Wolf" character is starting out as a level one priest with just the opening cloths on his back.

Thanks in advance for any help.
gcmaxxon

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pg21

Posts: 97 | Registered: Wednesday, March 19 2003 08:00
Master
Member # 5977
Profile Homepage #1
You could try to make a cutscene.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Agent
Member # 5814
Profile #2
Cutscenes are extremely sexy and visual, but if you want to be boring and descriptive you'll probably want to use either a mix of cutscenes and messages, messages, or actual talking dialog.

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Originally written by Kelandon
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Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Law Bringer
Member # 4153
Profile Homepage #3
Yeah, go with the cutscenes. If the text gets way too long, switch bits of it to message boxes. Actual talking dialog would be nearly impossible if it's supposed to be two NPC's talking.

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
Master
Member # 5977
Profile Homepage #4
quote:
Originally written by Ephesos:

Yeah, go with the cutscenes. If the text gets way too long, switch bits of it to message boxes. Actual talking dialog would be nearly impossible if it's supposed to be two NPC's talking.
I think this is indeed best, but if its not to long, make a complete cutscene.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Apprentice
Member # 4423
Profile #5
You could make dialog between NPCs... kinda like your character is an observer, watching the other two converse. If your character isn't in the same area, just have the NPC "report back" on the conversation when he sees your character again.

Although the cutscene certainly would be flashier...

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Posts: 44 | Registered: Tuesday, May 25 2004 07:00
Shaper
Member # 3442
Profile Homepage #6
I think the cutscene would be much better. And how about having your character not see it? And not even have it reported? It would build up tension, and could even be used as a kind of plot device - imagine your ally yourslef with someone who's working with the bad guys...

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Posts: 2864 | Registered: Monday, September 8 2003 07:00