Profile for iluvhorses
Field | Value |
---|---|
Displayed name | iluvhorses |
Member number | 5861 |
Title | Warrior |
Postcount | 72 |
Homepage | http://www.freewebs.com/helaine |
Registered | Sunday, May 29 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Undead Valley help - I'm stumped in Blades of Avernum | |
Warrior
Member # 5861
|
written Wednesday, May 31 2006 09:18
Profile
Homepage
Niemand: I saw the crack but I didn't think about move mountains. I'll try that. Thanks! I knew there was something I was missing. Ephesos: I did PM Archmagus, but I haven't heard back yet. Oh, and I like purple:) EDIT: I'm out!!!! Thank you! [ Wednesday, May 31, 2006 09:35: Message edited by: iluvhorses ] Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
Undead Valley help - I'm stumped in Blades of Avernum | |
Warrior
Member # 5861
|
written Wednesday, May 31 2006 06:35
Profile
Homepage
As soon as I'm outside, though, all that's there is the river and I can't get around it or the tower. I've banged against every wall on the south and east side and nothing. I've pulled the two levers and nothing. I know about the ledge to walk on - that's where those accursed statues were. I've finally killed the third ruby skeleton but, of course, that didn't change anything. The control panel does nothing. And I can't get any more info out of the mage. I looked at the first tower in the editor and the only other way out of the tower, it seams, is indeed on the east side - however the only way to get to that exit is to get into the room where Ihrno is, and I can't get in there because my unlock spell won't work on it - I even jacked the unlock spell up to 5 on a character that's a natural mage and it still doesn't open it. I'm tempted to change water to grass on the outside of the tower and just walk around the tower, but what's the point in that?? There's got to be something I'm missing. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
Undead Valley help - I'm stumped in Blades of Avernum | |
Warrior
Member # 5861
|
written Tuesday, May 30 2006 10:00
Profile
Homepage
I've killed everything in the first tower except for the mage in the holding cells and Ihrno (I think she's in the room that I can not get into). So far no one has dropped any key of any sort. I've found two levers and have pulled them both opening neither of the gates. so far the only way I can get in and out of the tower is the west entrance. I need to somehow get through the gates at the south side of the tower (where all the lazers are). Have I seriously missed something?? EDIT: I just found and downloaded version 2.0 of this scenario, so I'm gonna try again and see if things are better. EDIT: Still can't get out of the tower other than the way that I came in. The only things alive is the mage, a ruby guard I can't see (otherwise it would be dead already), and, of course, Ihrno in the locked room. [ Tuesday, May 30, 2006 12:05: Message edited by: iluvhorses ] Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
Undead Valley help - I'm stumped in Blades of Avernum | |
Warrior
Member # 5861
|
written Tuesday, May 30 2006 07:32
Profile
Homepage
Alright, the secret passage in the hills only brings me past the wall of warriors. I can't get to where the farm and town are supposed to be because the first tower is in the way (can't figure out how to open the gates) and I can't see any way of getting a boat. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
Undead Valley help - I'm stumped in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, May 29 2006 18:43
Profile
Homepage
1.) I can't find the farm where the slith avatar's friend is supposed to be (I found A farm but couldn't do anything with it). 2.) I can't find the farm (perhaps it's the same one) that the Hidden City is supposed to be under. 3.) There's a room in the First Tower that blocks my Unlock Spell. How do I get into it?? Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
Canopy help in Blades of Avernum | |
Warrior
Member # 5861
|
written Tuesday, May 23 2006 18:55
Profile
Homepage
I finally finished that battle! Thanks Keto-san for the tips on getting rid of the archers and mages first. I just saved Trahison till the very last. Egads - I thought that was the final battle!!! It's not, now I've been "possessed" by Emery and am going to take on Sud Canopy. Yikes! Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
Canopy help in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, May 22 2006 17:08
Profile
Homepage
School is over!! Which means more time to read books, more time to play BOA, and hopefully more time to work on the scenario I started three months ago! Anyway, the nature of my post is that I am having trouble in the last battle in Canopy with Tahison(sp?) and his dudes. I have a level 51-53 party and these guys just eat my party up. I've realized that I have to get into combat mode before I start talking to Tahison so that I have the advantage of beginning combat, and I have potions, spells (except for cloud of blades which was disabled for this scenario), and I have the custom spells as well that were collected throughout the scenario. But I still get murdered. Any strategy ideas????? Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum Editor | |
Warrior
Member # 5861
|
written Tuesday, January 10 2006 18:40
Profile
Homepage
I got it to work! I decided to download ResEdit and use that instead, and it worked this time. It was ResFool's problem, it wasn't working at all with ResFool for some reason, even though it says in the editor manual that you can use ResFool. Anyway,thanks for your help guys, it works now!!! Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum | |
Warrior
Member # 5861
|
written Tuesday, January 10 2006 18:40
Profile
Homepage
I got it to work! I decided to download ResEdit and use that instead, and it worked this time. It was ResFool's problem, it wasn't working at all with ResFool for some reason, even though it says in the editor manual that you can use ResFool. Anyway,thanks for your help guys, it works now!!! Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum Editor | |
Warrior
Member # 5861
|
written Monday, January 9 2006 20:50
Profile
Homepage
Yup, things are named properly. It's actually .cmg.rsrc (i'm using ResFool), but the names are correct. Could the .rsrc be the problem? Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, January 9 2006 20:50
Profile
Homepage
Yup, things are named properly. It's actually .cmg.rsrc (i'm using ResFool), but the names are correct. Could the .rsrc be the problem? Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum Editor | |
Warrior
Member # 5861
|
written Monday, January 9 2006 18:35
Profile
Homepage
I reduced it to about 112K and still got the error message. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, January 9 2006 18:35
Profile
Homepage
I reduced it to about 112K and still got the error message. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum Editor | |
Warrior
Member # 5861
|
written Monday, January 9 2006 18:25
Profile
Homepage
It already is 8-bit. Ok, I reduced the size just to see if the 530k was what my problem was. I kept getting an error message when i would try to enter the scenario. Error message is: Error! The game just failed to load this graphic: sheet 550, icon 0. the editor might have run out of memory but more likely the graphic it was trying to find wasn't there. What did I do wrong? I even numbered it 500 and it still didn't work. I have the cmg file in the scenario file, and I have the resource number in the field for intro text, so... could it be because I haven't actually designed anything for the scenario yet? Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, January 9 2006 18:25
Profile
Homepage
It already is 8-bit. Ok, I reduced the size just to see if the 530k was what my problem was. I kept getting an error message when i would try to enter the scenario. Error message is: Error! The game just failed to load this graphic: sheet 550, icon 0. the editor might have run out of memory but more likely the graphic it was trying to find wasn't there. What did I do wrong? I even numbered it 500 and it still didn't work. I have the cmg file in the scenario file, and I have the resource number in the field for intro text, so... could it be because I haven't actually designed anything for the scenario yet? Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum Editor | |
Warrior
Member # 5861
|
written Monday, January 9 2006 18:11
Profile
Homepage
Thanks guys :) I've figured out how to do it, but I do have another slight problem. The picture that I want to use, although it's 406x450, it's also about 530K. Is there anyway I can make it smaller without making the picture look smaller??? I was looking at the VoDT's cmg files, and the pics are like 73k, 40k, and yet they look bigger than my picture. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, January 9 2006 18:11
Profile
Homepage
Thanks guys :) I've figured out how to do it, but I do have another slight problem. The picture that I want to use, although it's 406x450, it's also about 530K. Is there anyway I can make it smaller without making the picture look smaller??? I was looking at the VoDT's cmg files, and the pics are like 73k, 40k, and yet they look bigger than my picture. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum Editor | |
Warrior
Member # 5861
|
written Monday, January 9 2006 11:58
Profile
Homepage
Ok, I'm slightly confused and I'm just starting LOL. I've been reading up on how to put in pictures for the intro text and I have a couple of questions. 1. What are sheets?? 2. How do I find out if a picture I want to use is at 72 dpi and if it's 8 or 16 bit? I've been trying but can't find any such info on the picture. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
intro pictures in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, January 9 2006 11:58
Profile
Homepage
Ok, I'm slightly confused and I'm just starting LOL. I've been reading up on how to put in pictures for the intro text and I have a couple of questions. 1. What are sheets?? 2. How do I find out if a picture I want to use is at 72 dpi and if it's 8 or 16 bit? I've been trying but can't find any such info on the picture. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
I Want to Crush Your Dreams. in Blades of Avernum | |
Warrior
Member # 5861
|
written Monday, January 9 2006 09:22
Profile
Homepage
I really like that! I will change, however, the unicorn leader dying of old age. I've done a lot of research into unicorn legends and unicorns can only be killed, not die of natural causes. It has also been said that the actual removal of an alicorn would kill the unicorn. So I was thinking that the unicorn leader, believing that he/she is helping the girl, willing gives up his/her alicorn knowing that it will kill him/her. The rest I will use, if you don't mind. Thank you for your help. Sorry I was getting a bit frustrated. I just was being told different things at different times by different people and was getting confused. My intro pages into the game will explain a lot of the unicorn lore to the player: alicorn potions, how unicorns die, the curse of killing a unicorn, etc.... Also, if there are pictures i want to use in the intro pages, how do I do that??? Now, to start designing. oh boy, it's gonna take a while :) (school starts in a week and a half). Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
General Scenario Design Contest in Blades of Avernum | |
Warrior
Member # 5861
|
written Sunday, January 8 2006 21:09
Profile
Homepage
I might participate - that deadline will give me the summer to work on something. I'll let you know for sure later. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
I Want to Crush Your Dreams. in Blades of Avernum | |
Warrior
Member # 5861
|
written Sunday, January 8 2006 20:57
Profile
Homepage
quote:Well, you were the one to initially suggest the blood drinking, but I've scratched that idea anyway. quote:How so? Please enlighten me. I started with something simple, which is what I was initially told was all I needed: unicorn is dying, bad mage is killing unicorn, kill bad mage, save unicorn, get reward. Alright, I admit, the bad mage does need some sort of a motive other than "fwah ha ha". So then I'm told, make it moral (or political) dilemma, someone must die in the end, no happy ending either way. Look guys - I'm a girl. I like unicorns. I wanted to make my first scenario about something i like, especially since i'm extremely new to avernumscript. I like fantasy, and I also like happy endings. All three are what I get for being a girl. So can someone please tell me how I can make a convincing scenario about unicorns that isn't corny(aka girly or cinderella-like), that is simple to make, that has some sort of a happy ending, and that people will actually want to play. That's all I'm asking. I'm going to stick with the sick child ruse, but beyond that I'm clueless. Also - I'm planing on naming the scenario "Amari's Love", Amari being the unicorn leader who is dying. Perhaps that might help in the suggestions area. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
I Want to Crush Your Dreams. in Blades of Avernum | |
Warrior
Member # 5861
|
written Sunday, January 8 2006 17:17
Profile
Homepage
quote:I like this one. What I'm going to do is the daughter is real, but not sick. Mage has her locked in her room and drugged so that you believe she is sick. Unicorn leader sacrifices his life for hers, you get reward and the promise that the child will be healed. Next day daughter wakes up from drugs (unfortunately for the mage) and sends you a mental call. You meet her and find out that the real mage is her and that she's not a child - her father is a fake, learned the unicorn killing spell from her and wants the immortality bit from drinking unicorn's blood - the blood of the one that just died. He wants to do that then capture all the other unicorns and take their blood as well. You kill "mage", and you get rewards. EDIT: I wrote this before I saw some of the previous posts - so scratch this idea, at least the last half of it [ Sunday, January 08, 2006 20:32: Message edited by: iluvhorses ] Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
I Want to Crush Your Dreams. in Blades of Avernum | |
Warrior
Member # 5861
|
written Sunday, January 8 2006 16:33
Profile
Homepage
*sigh* - I see your point. If they all lived happily ever after there would be no point to the scenario. How about the mage believes that a unicorn must die to cure his daughter. His research has led to tell him so. The unicorns, when party tells them of situation, says otherwise. The unicorns say that it's much simpler than that. Unicorns don't lie, so you believe them. When confronted with this the mage won't believe you and in a fit of rage born out of desperation he attacks you and you are forced to kill him. The unicorns then cure the child with an elixir made from alicorn shavings. However for killing the mage you are banished from the town forever. Or..... It really is that the unicorn must die in order to save the girl. You either kill the mage, save the unicorn, and let the girl die; kill the unicorn and save the girl. Or...... Again, the unicorn must die to save the girl and the unicorn who is dying realizes that the life of this child is more important than his and sacrifices his life for her. The unicorns are greatly saddened, but you earn their respect, plus you receive an award from the mage plus experience. (a little weak, i know, but it's an idea) Or...... The "my child is sick" is a lie to get your help. You never even see the child but believe the mage nonetheless. Unicorn sacrifices his life for life of child, you get a reward from mage.....then, just before you leave you hear a cry inside your head and realize the unicorns are asking for help again, but you don't know why (or perhaps you meet mage's daughter who has been locked up this whole time and she tells you what her father is really after). You follow the cry and find that now with the unicorn leader dead the Empire has captured the unicorns. They intend to keep the unicorns in prison, and each time there's a battle one unicorn will be killed the heal the empire soldiers. The ringleader of this, of course, is the mage. You kill mage and gain eternal gratitude of unicorns, as well as some nature appropriate reward. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |
I Want to Crush Your Dreams. in Blades of Avernum | |
Warrior
Member # 5861
|
written Sunday, January 8 2006 14:23
Profile
Homepage
quote:Ok - gotcha. I've got some ideas brewing. How's this?: Party is on way to town to be mage's apprentice. Unicorns ask party for help. Party asks mage. Mage lies and says nothing can be done - mage is also bad tempered for some reason. Party finds book on magic containing spell to kill unicorns. Party confronts mage. Mage has dying daughter - only cure alicorn elixir, feels best to kill first, capture later. Dilemma is here: Kill mage-cure unicorn-let child die(or is healed by unicorn but is now fatherless); help mage-kill unicorn-child lives-unicorns hate you forever; get unicorns to help mage and nobody dies. Posts: 72 | Registered: Sunday, May 29 2005 07:00 |