Valley of Thunder RP

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AuthorTopic: Valley of Thunder RP
Lifecrafter
Member # 3320
Profile #0
Sorry, it?s yard sale weekend here and I wanted to go and shop for things for my future home for me and my boyfriend.

The Valley of Thunder

STORY

In a time when the people of Cartouche were unsettled and overcrowded, they sent expeditions out across the great ocean. After a few years, news came back to them of a great land that appeared to be empty and ready for settlement. There were signs that it had at one time been settled, but was since deserted. Eager settlers traveled to this land and fought over it in what became known as the Territory War. One leader rose above the others and enforced a new idea of unity, an idea of a continent that would not be divided, but would stand together. His name was Jenarva Kilgor. From that day, the people named the continent Jenarva after their first ruling king and started their calendar anew. Many kings came and went over the next 1200 years, as well as many conflicts, but each time peace was restored and the land returned to normal.

Then a ruler by the name of Dalion Vortosa succeeded to the throne in 1238, and became the worst and most ruthless king in Jenarva?s history. The people of Jenarva lived in fear and oppression from Dalion?s forces for over a decade, and in that time they starting plotting against the tyrant. In the year 1249, the people rebelled against him and formed the Jenarva Pact. Their leader was a man by the name of Selger Demissio, and he gathered up an army to face Dalion. A month later, the bloodiest war in Jenarva's history, later known as the Red War, began. The war lasted seven years, and in 1256, it was brought to an end when Selger Demissio beheaded Dalion Vortosa in battle. He was made a hero by the people of Jenarva and crowned the new king. He went on to unite the kingdom and make it flourish like no other before him had done. The land prospered and the people lived in peace for over a hundred years after. In that time, the throne changed hands several times. Falkan Demissio is the current ruler and the great grandson of Selger Demissio. He upholds the kingdom like his family before him did.

Gradually, during the reign of Falkan, the Jenarva continent started becoming overpopulated. King Falkan was aware of this and, in 1366, sent expeditions out past the Tobuli Mountains into the sparsely explored continent of Xelvia to look for new lands to colonize. The expeditions came back with great news of unsettled lands ripe for the taking, free of worrisome beasts or problems of any noticeable degree that they saw in their travels. King Falkan appointed a single experienced group to settle the barely charted region known as the Valley of Thunder. Members of the expeditions named it after the constant rumbling they heard while passing through there. The source of the disturbance was never discovered.

In 1368, the colonist group made their way to the delegated site and established a small village outpost in less than a month. The settlers named the village Selger after their king?s great grandfather, the man who restored peace and prosperity to Jenarva. They cut down stretches of forest, set up farmland and more buildings, and hunted in the forests for animals and edible plant life. Explorers continued charting out more of the region, finding sources of water and minerals around the region ideally situated for further settlements, and updating maps each day with their explorations. Two months into the exploring, they discovered intriguing deep underground caves that seemed to be the source of the mysterious rumbling. Time would tell them of what they contained as they planned how to survey them.

For a full seven months, everything went smoothly, and couriers maintained communications between the colony and the king. Iron ore deposits had been found in one of the caves leading to a strange volcanic chamber. At last word, plans were being laid to enter a newly discovered cave adjacent to the lava chamber.

Then all communication ceased. The courier expected for the weekly report was overdue, and the king grew worried. He sent out a party to find out what the trouble was. None of them ever came back. Just as he was about to send another expedition, a lone figure hobbled out of the mountain pass in tattered, bloodstained clothes. Upon entering the village of Jodeb, people crowded around him and carried him to the local healer. On his deathbed, he spoke a fantastic tale of what he had escaped from. He was glad to live long enough to get the word out to others. This was his story.

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After opening the entrance, the colonists entered the cave and stumbled upon what looked almost like a tomb. There were corpses, charred bones, and demonic statues filling a huge chamber, with what looked like stone altars formed from lava by some creature in the far back. Adorning a few of the corpses, several of the statues, and some of the floor area was an untold wealth of jewels and precious metals. Corpses with agonized expressions, holding weapons and shields and wearing armor, were lying scattered throughout the cavern. But it was the condition of the corpses that unnerved even the bravest settler to the core of their very being. Every one of the bodies, other than the charred bones, was in perfect preserved condition and none seemed to show any sign of decay. It was as if everything had been preserved magically. Some of them looked as if something had been feeding on them. The settlers were far too unnerved by this to explore the cave any further, so they left it as it was, and went back to their settlement. They discovered something else as well. The rumbling noises appeared to be coming from deep inside the tomb and not the lava chamber as they had first thought, which unnerved them even more. And as night fell, it started getting louder than ever before.

People started disappearing over the next few days. Search parties were sent out; very few returned from these groups, and those that did told frightening stories. One claimed that she saw a corpse from the cave feeding on the body of one of the settlers. Another stated that he had seen a mysterious fiery beast, which he called an efreet, traipsing through the forest, burning anything in its way as it went. A third person testified to seeing a huge demon standing at the entrance to the cave while imps and hordlings surrounded it.

Then the attacks started, and the departure of the couriers was delayed past the normal time. For almost two weeks, hellish creatures attacked the settlers? barricade around the village day and night. One evening, the attacks ceased long enough to organize the couriers. They were given this story to take back to King Falkan. They were also told that the remainder of the colony would try to make for the ruined temple on the nearby Thunder Mountain that very night. However, early on their journey that night, imps and golems ambushed the couriers. In response, they split up into pairs, agreeing that they would all meet at the mountain pass.

Our dying courier had been running through the woods with another courier, when they came across a clearing littered with the king's search party. An imp attacked them and killed the other courier, while he managed to escape wounded and make his way to the mountain pass. One other courier had made it there, but was mortally wounded and died in front of him. He made his way over the mountain and to the village from there. He died an hour after giving this message.

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Upon hearing the dead courier?s story, King Falkan advertised across the continent for adventurers. One by one, over the period of a week, a good-sized and amiable-looking group made their way to the palace and signed up for the king?s challenge. The king met with all of them and gave a speech:

?As you know, I asked for able adventurers to help us in our time of crisis. The colony at Selger on the continent of Xelvia is in peril and feared destroyed. The Valley of Thunder is under attack by a horde from hell. The cave the settlers opened must have been sealed hundreds of years ago to contain the horrors it held. Your job is to ascertain whether any of the people from the colony are still alive and to bring the survivors back here. On top of that, I want you to rid the valley of the creatures that have taken it over and make it safe for future settlers. I am sending a mage and a priest with you to study the cavern for possible answers. This evil must be purged and I will not tolerate failure. Now, armor and weapons are available for you, as well as food and other supplies. I bid you a safe journey and a successful venture. God speed.?

The group stocked up on supplies, weapons, and provisions, and headed for the colony village. The journey starts as they enter the Valley of Thunder.

MAP

The valley is 24 miles long and 7 miles wide. There are 3,000-foot mountains on either side of the valley and to the north and south acting as natural barriers, but they are crossable. Only the center of the valley has farmland on it, an area of 4 square miles. There is a dirt road worn from the eastern edge of the valley to the western end, with trails running in and out of the forests in every direction. Forest and streams cover the majority of the valley, and the main waterway flows past the village. Wooden bridges have been constructed across all the streams and here and there, you will find marshes. Mount Thunder is found at the northern tier of the valley and the ruined temple is on its highest peak, 3,010 feet up. The caverns can be found at the base of the southern mountains. The village of Selger is located in the center of the valley, surrounded by farmland. The valley also contains some ancient ruins and the average amount of hills.

http://www.angelfire.com/pa5/sherlock_holmes/Valley_of_Thunder_2.GIF

If you want to see the map, copy and paste this URL to your internet address bar. You cannot go directly to the site by clicking on the link above.

MAIN RULES

1. NO god characters or I will kick you out without so much as a blink.
2. Killing other players' characters is not allowed without prior consent.
3. ASK me if your character is approved first.
4. Don't excessively control the plot or steer it in a direction inconsistent with the original idea.
5. If you do not understand someone?s post or the plot, ask. I would like to keep miscommunication out of this RP.
6. Important decisions for characters should be made by the creator of that character.
7. The party will be somewhat large. If anyone wants to join halfway through, they can say that their character was there for a while and just hadn?t done anything interesting yet.

IC: Oskoth Demero adjusts his long sword strap and wipes his brow with a rag. This valley is most definitely humid, despite it being near winter. He is thankful that there doesn?t seem to be many bugs out and about in the woods, making the trip a little easier. There is a pleasant breeze blowing and his long brown hair flaps in the wind as does his plain gray pants and green shirt. He remarks to himself how hard it is to believe that this peaceful seeming place could ever be such a valley of death. He looks around at the other adventurers out of boredom and finds little of interest to note. As he walks beside the wagon of supplies, he ponders over what they might find and what lies in store for them as they finally go through the mountain pass and into the Valley of Thunder.

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(Looks around in the Study)
Colonel Mustard: "Just checking."
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Warrior
Member # 3351
Profile #1
The company's movement remindered Akhtar Batuta of his childhood in the desert, when the whole tribe used to visit various oasis and traded salt.

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8 centuries ago, the tribe's Sardar acknowledge that their way of life could not be continued on Cartouche due to the surpopulation so they all took the boats to Jenerva and started rebuilding their society. However, has time passed, their new home has begun to get crowded and over the last decade more and more people left it for the comfort of town.

His parents did. At the age of 8, he was brought to a small town were he studied a little before moving again to another town. His parents knowledge of trade and relations allowed them to get a small company dealing condiments which assured him a correct life.

He grew up there but wasn't interested. His mind was still in the desert, hearing his great-grandfather recitations telling how the finest men of the tribe joined warriors from the outside to defeat a demon around 150 years ago; he was still hearing the older legends about desert demons, unknown treasure and ancient magics from places he never saw in Cartouche. He also remembered kindly the days of combat training in case they met a brigand caravan and the games that he used to play.

He trained hard. He trained harder than any other and finally he joined the local militia, only to be disappointed by the laxism and corruption.

Drived by his ideal, he didn't object at the order to give the sword marked "forged for Perth militia by Renard" and the armor back when he decided to join the King's adventurers...

---------

But now, he was walking along his dog Anees, a takouba, his uncle gift for his sixth anniversary, at his side and a group of people he didn't know. He grinned when he thought that Anees metalic armor was better than his silk robe renforced by a piece of bronze on the chest. Then, looking up the sky, feeling the sun's warmth on his dark skin, he decided he should try speaking to one of the adventurers.

[ Saturday, June 05, 2004 09:07: Message edited by: So Incredibly Sad ]

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/Seawinds are calling
Posts: 187 | Registered: Thursday, August 14 2003 07:00
This Side Towards Enemy
Member # 3098
Profile #2
"I'm Akhtar Batuta. Good morning."

His fellow traveller, a figure eating up the ground with long relaxed strides, glanced up at him briefly and glowered. A single word was muttered before he turned his gaze back towards the floor. "Morning."

Batuta persisted. It was always good to know your allies, he considered. "And what is your name?" he asked.

"They call me Kenthred." The figure hefts his spear further up his body and flicks at an imaginary piece of dirt on his dust-covered tunic and cloak. His tone conveys irritation and somnolence.

Batuta kept going. He could deal with a little frisson. There was no harm in another question. "Why did you join this expedition?"

"Selger was settled in a valley with poor agricultural land, poor access and more volcanoes than is healthy. You know what that means? Either there's something here that's valuable enough for the risk of the demons to be tolerated or, more likely, morons planned the settlement but they somehow came across something of great worth and died for their knowledge."

"Either way I'd rather die memorably and quickly torn apart by infernal beasts than miserably and slowly fighting bandits with a sword in my gut and if I have to die, I'd rather do it for good pay."

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"I particularly like the part where he claims not to know what self-aggrandisement means, then demands more wing-wongs up his virgin ass"
Posts: 961 | Registered: Thursday, June 12 2003 07:00
Law Bringer
Member # 2984
Profile Homepage #3
Here it is.

OOC:
I'm using dear old Eferas again. After he left the remote shore of Santharia to topple the Mage-King Baltazar on the Isle of Siris at the age of 78, he left his home many more times to seek adventure. For a few years now, he has lived on the continent of Jenarva (don't ask how he got there).

Eferas Cirthain, a human, is now 91 years old, but somewhere along his travels, he has been rejuvenated to a physical age of 71 (preserving chronological consistency, while not making him a fossil. There is no other effect, except that he can still walk unaided, even though thirteen years have passed since the last roleplay). Apart from that, his appearance is still the same as in Baltazar the Mad - the description is posted here again.

Even seen from a distance, Eferas' age is immediately visible. His head stoops over so much that his back bends, and he walks with a slow gait that clearly betrays the burden that the years have put upon him. He is rather lean and tall, though not huge, and making an accurate guess one would place him at 180 centimeters ? that is only when he is stooped, though, drawing himself up to his full height he might well reach 190. Approaching him more closely to examine him, the hair that is seen under the hood of the heavy, dark red robe he almost always wears shows to be grey. Yet, several strains that have not lost their color indicate that at an earlier age Eferas had red hair, shining like copper. The staff he is holding in his hands is unadorned and unpolished wood, oak apparently, but there is a small ruby set in the top of it. The staff shows extreme signs of wear, it has seemingly been used as a melee weapon at several times: Eferas is not visibly carrying any other weapons, so this staff is probably his preferred way of dealing with attackers when his magic fails him for some reason. The hem of the red robe is tattered and frayed; this man must have been traveling for quite some time, or he just does not take any care of his appearance.

As you approach still closer, the robed mage suddenly turns and looks at you. His gaze is so piercing that you feel almost nailed to the spot by the stare from his coal-black eyes. His face is creased with lines of wear and age, but it is not wrinkly. A narrow but large nose protudes from between his eyes and leaves little space above his thin-lipped, narrow mouth ? he does not possess a moustache, or even a beard. It would probably make him look too silly with his red hair. His gaze continues to stare you into the ground, and now that you are only a few meters away, you almost imagine burning embers to sit in his black eyes, waiting to jump into brilliant flame within a moment.

He's a mage, of course, and he specializes on fire spells. He can cast a variety of combat spells based on fire - Fire Bolt, Fire Storm, Flaming Arrows, Fireblast, you know the lot from Avernum. Eferas can, in addition, cast Boiling Blood, a sort of combined blessing and hasting spell, that energizes the object of the spell for some time. He can cast this on himself only, and it takes about fifteen minutes to wear off. Since his adventure with Baltazar thirteen years ago, he has learned a few new things, most notably a very minor talent for controlling and banishing demons (which is, after all, a part of the domain of Fire), and he is able to strengthen and form flames within limits.

His main weakness is his frailty. Even at his rejuvenated age of 71, he cannot pull half his weight in melee, and has to rely on the protection of his fellow fighters while casting spells.
He still feels uncomfortable around iron (fearing that it will leech away his magical energy), therefore he possesses no blade, except for a large dagger made of obsidian without any sort of magical enhancement; it's just a carved stone blade.

Eferas is rather rash and volatile, fitting the nature of his preferred element. He is liable to unexpected mood swings, but his anger is just as quickly calmed again. He is also liable to brag, and has a slightly instable ego, though his long years have lessened this.

His personal history again:

Eferas was born somewhere in a distant land called Santharia. His father was a mage, his mother a blademaster, and both were former adventurers. Eferas showed magic capability at nine, and his father decided to send him to the Magical Academy at Ximax. His father was assassinated by a necromancer, but Eferas journeyed to Ximax nonetheless at 16. He stayed there for the next half of a century. He was offered a position as archmage at the academy, but late in his life (at 66) he grew bored and decided to set out to become an adventurer like his parents. He has travelled around a lot, but in his civilized homeland there is not much for adventurers to do, so he listened around where there might still be work for a mercenary mage.

His first adventure was on the Isle of Siris, where he helped a resistance group in toppling a tyrannical Mage-King, called Baltazar the Mad. After succeeding, he travelled home again (incidentally winning great fortune by selling a fragment of Baltazars enchanted robe, which he had taken with him). He set out many more times, and during one of his adventures, a powerful wizard rejuvenated him by twenty years in reward for a favour.

After dwelling on Jenarva for a few years, Eferas heard that the king was searching for mercenaries. What other choice was there but to volunteer?


____________________________________________

IC:

Eferas hated long travels. This was due, in part, to his frailty, which made every journey a burden to him, even on horseback like now. For another, it was dull. In his life, he had seen most of the sights that roads offer a wanderer, and there was little new along the way. Mountains, canyons, sea journeys, legendary great cities, royal courts - it all became tiring after half a century of traveling.

And yet, as they reached the end of the mountain pass and the whole valley lay beneath and before the adventurers, he found the sight breathtaking. If you asked Eferas, entering a valley was one of the high points of a journey. You got a clear, open view of what lay in front of you, and you knew that from here on, the road would only be downhill. The valley was wooded almost completely, and in the distance, he could see a few rivers shining blue in the hot afternoon sun.

The climate was warm and humid, almost tropical, even here on the slopes of the mountains. A light breeze carried the air from the forests below toward them. Far away to the Southeast, shrouded by the mists rising up from the sun-heated forests, Eferas could see a few large mountains, lazily trailing smoke. That's where we're bound. This could get interesting, he mused. Because of his affinity for fire, Eferas found volcanoes fascinating.

For now, however, they had to find their way through miles of forest, and with more than a little danger: Whatever had killed the settlers could be lurking anywhere in the valley - Eferas was a bit nervous as he contemplated what they might meet.

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Visit The Santharian Dream and its RP board. Or the Encyclopaedia Ermariana!
Got a brain? Go to Polaris!
"It is as if everyone had lost their sense
To a conspiracy for downfall and desperance
And a wisp it is they have chosen as their beacon." Reinhard Mey (freely translated)
.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Bob's Big Date
Member # 3151
Profile Homepage #4
The traveler in field-gray was a stark contrast to the common soldier and the adventurer. The Corps were an odd bunch: they didn't wear armor, and if they did, never more than leather. So in lieu of it, they wore uniforms. Lightly enchanted against projectiles, but uniforms nonetheless. The idea was faintly absurd, but Master Sergeant Chadussid was all for it.
Field-gray had been unfavorably compared to certain sorts of dung before; it had the right green tinge to make the comparison apt. He thought he looked good in it, and that was what mattered.

When Akhtar Batuta asked him the question, his response was warm. "Master Sergeant S. A. Chadussid of the Corps. I'm here because I asked to be. They told the Corps to send a representative --" here he paused briefly, as if questioning whether to say anything more -- "and I was that one. I'm here to look for survivors and fight whatever or whoever elected to attack the settlement here."

At this he affected a slight sneer. "Yes, I can really hear the thought processes of the colonial company now. 'Gee, ruins! How pretty! This would be a wonderful place to build a colony, what with all the pretty ruins! What do you mean, who made the ruins? Who cares, they're obviously gone now!' Idiots. A horrible waste of lives."

"But wasn't the colony destroyed by monsters?"

"So they say, Mr. Batuta. So they say. I'm willing to contemplate the possibility that someone who got killed by rampaging barbarians was willing to exaggerate the force that killed the village, though. After all, when colonies fall under attack, all able-bodied men are to defend it. Who would blame a citizen-soldier for falling against a demonic horde?"

A silence.

"Do you expect you'll see survivors here?"

"Yes." He said this with utter certainty. "This colony, like all others, must by doctrine be staffed by a modest number of semi-professional soldiers. And a colony of this size would warrant one observatory officer from the Corps. The Corps does things by the book, so that would not be relaxed for any reason. With any hope, the officer in question spirited off a few others, hid them somewhere safe, and is now on active forage and camouflage routine." He smiles. "Then again, knowing the corps, we won't find the officer. The officer will find us."

After that, Master Sergeant Chadussid held his peace.

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They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Guardian
Member # 2339
Profile #5
OOC:
Here is my character:
Name: Rey
Class: Swordsman
Height: 6" 2
Equipment: Boots, pants, studded armor,a metal helmet, a large shield,
metal gauntlets, and a longsword.
Skills: He is good with the sword and has quick reflexes
Advantages: He has quick reflexes,
and he is also quick.
Disadvantages: He isn't very strong despite being a swordsman, and he's impatient.
Description: Because he isn't very strong for a swordsman, he always used his quickness
to his advantage. Where other strong swordsman could only strike once, he's managed to be able
to strike TWICE. But that's not always the case. Because of his quickness, armies have always
used him as a scout. But he could fight alone in light combat. But don't
rely on him in heavy combat. He often flees when only he's up against heavily armored
soldiers. He always does things quickly, and he doesn't really like it if someone
does something slow.

IC:
Rey was traveling with a group of adventurers into the Valley of Thunder. No conversations were taking place at the moment. Time seemed to slow down. This is boring. I waonder how much farther we have to travel.Then they arrived at the Valley.
Wow. That's kind of breathtaking. He thought. He looked in the distance and he could see some volcanoes smoke. Perhaps that's where we're going. Either way, we'll have to go through some forests. I wonder what lies ahead. I wonder ifI'll do any scouting like I usually do.

OOC: Oops, I forgot his height.

[ Saturday, June 05, 2004 19:02: Message edited by: Zephyr Tempest ]

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"Did you know that the human is the only animal that preys upon itself?"
-The Squire of Gothos
Posts: 1779 | Registered: Monday, December 9 2002 08:00
Bob's Big Date
Member # 3151
Profile Homepage #6
OOC: You know, Zephyr, I feel generous today. Redo the introduction so that it makes any sense -- remember that this group is a largish expedition sent to search and recover in a dead settlement in the middle of nowhere, and no one would have any business sneaking up on them or running up to them from outside -- and Chadussid won't, as he would definitely have had things run like you said, snap your neck on sight.

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They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Lifecrafter
Member # 3320
Profile #7
OOC: Alec, how about leaving Zephyr alone for once. I found nothing wrong with his post. I approved it the first time and I am approving it again. He will learn to incorporate his description into his IC as he gets older and learns more. I did. But it took me a while, as it may him. Let's keep putting down of people's character's and posts out of this RP.

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(Looks around in the Study)
Colonel Mustard: "Just checking."
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Master
Member # 1046
Profile Homepage #8
OOC: I'm going to try something sorta new - I'll be a someone coming OUT of the portal IMAGE(tongue00.gif)

I have been in this burning world for weeks. Let's hope there is a route to a friendlier environment.

Raymond Law looked upon the surrounding landscape from atop a hill. Though there were, fortunately, no demons nearby, he was far away from anything remotely friendly. Barely visible, in the distance, were several heavily guarded portals - those must be where demons are summoned from this blasted realm to other places. A few were less populated, and some were almost deserted. Were the ones with less demons meant for invasions that some demon lords had planned? Possible, but it wouldn't matter because it'd be easier for Ray to just rush through and escape this world. One, according to what he could see, led to some ruin that was overrun with grass - it was this portal that Ray decided to head through.

Loading his spear launcher, Ray hid behind a pillar close to an encampment of red orc-like demons. The largest one, wielding an axe that was larger than Ray's body on one hand and demonic fire on the other, was probably the leader.

Action.

The agile traveller turned around, and fired the loaded spear at the overlord, who blocked the missile with ease. Ray then quickly replaced his spear launcher with a razor-sharp katana and beheaded a demon charging at him. Dodging a second demon, Ray nearly walked into the overlord's demon fire. Several other demons began to close the portal - it was then that Ray decided to make a run for his life, before the portal completely closed. He made one last kill before jumping through the portal.

Ray hit his head on some pillar on the other side, and passed out.

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Urban wisdom is not actual wisdom. It's more like the seemingly philosophical statements that sometimes leak out of my strange mind through my mouth, or in the case of message boards, my hands.
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Clan Xeon - Warcraft III clan
Polaris - Weather Balloons YAY
Undead Theories - Don't Ask, Don't Tell
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #9
OOC: You know, if you'd read the post instead of knee-jerking against every last thing I say, you might realize that I have a point. Everyone else is here because Cartouche sent them as part of a search and rescue party on a remote, undersettled continent, particularly an intensely dangerous, volcanic part of said continent which was part of a supernatural massacre.

He, on the other hand, makes his entrance by getting drunk at a bar and waltzing right in.

Okay, he's changed it, and I'm good with it. But either a. you didn't recognize what the original was criticizing, b. you didn't pay enough attention to realize that his edit came after my post, or c. you read his original and were honestly in favor of that sort of tab-A slot-B approach to RPs.

A and B are excusable if annoying, but C I'm not going to put up with. Please stop trying to score points off of me.

ZT, your character is fine and your new entrance is fine, too.

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They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Shock Trooper
Member # 3022
Profile #10
Garath was a baby when they noticed something strange about him. But it was only a feeling, a sense of wrongness, and the child was not deformed or backward. Exasperated, the adults around him decided simply to let him be. His village was poor, and every boy, every health limb, was a blessing.

Then, when he was 10, a travelling mage came to visit. To greet him, the children rushed out, hoping to catch a glimpse of his magical tricks, his juggling fireballs. Garath followed the others, but unlike them, his face was solemn.

When he saw him, the mage stopped his tricks, and knelt down beside him.

"Do you want to see me summon a rat?" Said the mage.

Garath stared into him eyes, and spoke softly. "I don't believe in magic."

This was, of course, a surprise. The mage stood, frozen in shock. Here was plain idiocy, he thought. He decided to do a fireball, the most impressive he could muster, just to show him.

And he found he couldn't. No matter how hard he tried, he felt as though bashing into a brick wall. As long as the boy looked at him, magic seemed almost impossible. At last, he managed to squeeze out a little puff of flame, which quickly disappeared.

Unimpressed, Garath turned his back, ignoring the overawed stares of the other villagers. He didn't hear the thump as the fainting mage hit the ground.

---

Several years later, Garath still did not believe in magic. Claims that magic was easy so long as he was not watching were, of course, ridiculous. The strange thing was that if he believed a 'spell' could happen, find a way to rationalise the effect's existence, the spell in fact worked.

The subtleties did not impact upon his village. As soon as they could, he was banished, and he walked alone for a long time, a pet dog at his heel and the sweat of exhausted mages on his trail. He made easy money, 'proving' magic to be fake, and only the greatest of mages, who can penetrate his power, dared face him.

When King Falkan advertised for adventurers, he was quick to join. Just another bit of mumble jumbo is disbelieve.

Fortunately, the mages in the group quickly learned to work behind his back.
Posts: 269 | Registered: Saturday, May 24 2003 07:00
Bob's Big Date
Member # 3151
Profile Homepage #11
The group was walking along the big road to the village when Chadussid extended his arms expansively. Everyone jumped a little at the sudden motion, but stopped at once.

With one fluid motion, he picked up a rock and hurled it outwards about five paces. At first, nothing happened; it hit the dirt and made a soft crunch, and that was it.

Then the sound of an explosion tore through the valley like a shot. Some threw themselves down, some just jumped and quivered a bit. The air was pierced by the angry scream of a pack mule hit in the chest by a piece of flying rock.

The road had been blown open along a wide line, tilted slightly; at the bottom was a jagged line of glowing, angry red glass.

"Someone is watching us," said Master Sergeant Chadussid automatically. "This road isn't safe, but after that, whoever it is knows we're here. Taking the smaller roads or splitting up would be suicide. We're going to keep going; watch out for any suspicious lumps in the road and keep an eye out for moving objects."

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They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Law Bringer
Member # 335
Profile Homepage #12
Hispar Armulkioh tugged his shamanic robes around him and muttered to himself. He was short?only five and a half feet tall?and his elaborate, rune-covered robes only made him look ridiculous, especially after the other mages concluded that the runes had no meaning whatsoever. Hispar knew better than to listen to them. Not all who claimed to perform magic could hear the spirits as he could. Sometimes he envied them, but sometimes hearing more than others could be an advantage, like...

"Stop!" he called. "Walk beside the road. Don't step onto it again. It's warded."

"And you know this because...?" It was one of the others. Hispar didn't know them yet, and didn't particularly care. He was hired for his abilities as a highly irregular scout, not to make friends.

"My power says so. The rock didn't convince you that someone is paying attention? Believe me, the road is not safe." He grinned, revealing teeth filed to points. "It's not safe off the road, either, but you aren't as likely to fry to a crisp.

Taking his own advice, the shaman stepped of the road and into the long grasses beside the road. The spirits muttered their approval. The others looked at him like he was a lunatic.

?Alorael, who has indeed decided that a half crazy shaman who fetishizes magic makes for a fun idea. Remember that the character is half crazy; he'll do things that make no sense for no reason. Also remember that he's only half crazy. He was hired for a reason, and he's good at what he does when he's not communing with dried rodents.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Bob's Big Date
Member # 3151
Profile Homepage #13
Chadussid merely smiled. "Refreshing to meet someone faintly competent. You believe it was wards?"

"Yes. Wards of fire. Why?"

"Well, that all depends. This --" he gestures to the glass -- "could indicate it was potions, which means someone particularly resourceful survived and set it there in the hopes of snaring a barbarian or demon or food or what have you; then again, it could be glass runes, which would have been set by whoever tore up the place."

"And?"

"Whichever it is changes who we're dealing with significantly. If was a trap, we're dealing with one of ours. If it was wards, we're dealing with one of theirs. Either way, we need to be real careful. It's likely if one of us hadn't been here, they would have just walked over it. And been a few dozen legs shorter."

--------------------
They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Lifecrafter
Member # 3320
Profile #14
OOC: I don't recall reading anything about him getting drunk and jumping right in. I must have somehow missed that. He most likely changed his post before I got a chance to read it. Sorry for the mix up Alec.

And until Wiseman explains the details of his character to me, his character is hereby suspended from acting in the RP. I sent him a PM concerning this problem. I refuse to let any possible Shadow Wolf-like characters that appear out of nowhere in a demon realm and jump through a portal into this valley by pure chance just waltz around with another weird unexplained weapon.

IC: Oskoth takes the one person's advice and steps into the grass while looking around at the others, who are looking at the road and the red glass. He sees an old man in dark red cloaks standing nearby, staring at the glass intently and walks up to him.

Oskoth: "Well, that isn't a very pleasant start to our journey here, is it? My name is Oskoth. And who may you be in this time of horror, friend?"

Eferas: "My name is Eferas..."

[ Saturday, June 05, 2004 20:00: Message edited by: Sherlock Holmes ]

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(Looks around in the Study)
Colonel Mustard: "Just checking."
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Master
Member # 1046
Profile Homepage #15
OOC: I'll explain tomorrow... Ray Law bears little if any resemblence to Adrian Law/Shadow Wolf, I'll assure you.

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Urban wisdom is not actual wisdom. It's more like the seemingly philosophical statements that sometimes leak out of my strange mind through my mouth, or in the case of message boards, my hands.
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Clan Xeon - Warcraft III clan
Polaris - Weather Balloons YAY
Undead Theories - Don't Ask, Don't Tell
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #16
"Diviner, we are going to have a problem."

"Eh? What problem will that be?"

"Simple one, really. Walking in this long grass is fine for us, but the animals are a different story. They won't take to walking in the rough for long, and having no boots of any sort, are more likely to fall victim to snakes."

"Hmm. A worthy point. Why don't we have them walk on the road and us in the grass? That way --"

Chadussid smiles. "I knew it. These traps aren't magical! They're just plain garden-variety hazards! Advanced ones, yes, but nothing particularly magical about them!"

The shaman narrows his eyes. "And why do you say that?"

"Simple. Because over there --" he points to what seems to be a random point on the road -- "is buried a little tin caltrop. When Cartouche returns peace to this area, they'll unearth dozens of them along this road. So far, I count sixteen, and that's just in my immediate field of vision. With a closer look or without it, I can tell you easily that any pack animal that crosses this road is going to come out of the other side worthless, if it comes out at all."

"Huh. What should we do about that?"

"I don't know. As I said earlier, the backroads are suicide. The woods are worse; since this is one of our agents, is clearly operating under the assumption we are invaders, and will not be able to positively identify us by sight in the woods, we're liable to come out short a few people."

"I don't know where you get off trying to tell us where to go and what to do, Chadussid, but I'm tired of your paranoia already! I say we take the road and stop cringing at shadows!"

"That is a bad idea, Mr. Jansen."

"See if that stops me!" It doesn't. Jansen advances a few paces. "Mr. Jansen, at least step a bit to your --"

He shrieks in shock and pain. "--left..." Before Chadussid can finish the word, he yanks his foot upwards, revealing a bloody sole briefly before he topples over into the field and is struck at least two more times. He's still howling by the time he rolls out.

"Now are you happy, Jansen? We're going to head off into the grass, and the Gods know what we'll do with the pack mules and you."

--------------------
They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Master
Member # 1046
Profile Homepage #17
MSW, i just PMed you. check your profile please.

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Urban wisdom is not actual wisdom. It's more like the seemingly philosophical statements that sometimes leak out of my strange mind through my mouth, or in the case of message boards, my hands.
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Clan Xeon - Warcraft III clan
Polaris - Weather Balloons YAY
Undead Theories - Don't Ask, Don't Tell
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Bob's Big Date
Member # 3151
Profile Homepage #18
I am all in favor of anyone getting into the RP as long as it doesn't get twisted into a 'kill redshirts impressively, get to jovial-evil bad guy, kill him with style, walk off and be heroes' play.

--------------------
They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Master
Member # 1046
Profile Homepage #19
indeed... it's kind of dull for like... say 10 people to just kick ass and be sorta invincible in some serious combat situation for example. it's more interesting to just be a survivor rather than be a hero that can never be touched.

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Urban wisdom is not actual wisdom. It's more like the seemingly philosophical statements that sometimes leak out of my strange mind through my mouth, or in the case of message boards, my hands.
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Clan Xeon - Warcraft III clan
Polaris - Weather Balloons YAY
Undead Theories - Don't Ask, Don't Tell
Posts: 3323 | Registered: Thursday, April 25 2002 07:00
Warrior
Member # 3351
Profile #20
Akhtar was looking in the forest when Jarden started screaming, turning around he saw the bloodied corpse being dragged near the mules.

The cleric was beginning to chant near Jarden but Akhtar couldn't care. He asked for the group attention and got it.

"The marshes are still far, maybe we won't meet serpents and Anees might be able to protect the animals from them. " said he pointing his dog.

"Moreover, the river's bank should be clear enough for us to see what attacks and the animals surely can walk there. Also, it leads to the temple were survivors, if there are any, should be barricaded. "

The only problem was that following the river increased the length of their travel by a somewhat significant amount but it was still the best solution he could think of.

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/Seawinds are calling
Posts: 187 | Registered: Thursday, August 14 2003 07:00
Triad Mage
Member # 7
Profile Homepage #21
In a quiet thicket in the woods, Selger's priest rocked back and forth silently, praying furiously to Hiram. He had refused to go along with the Corps lieutenant who had been in Selger. Sylvain knew that Hiram would protect him, and that he only needed to regain his strength before he would exact his revenge on the demons and send them straight back to Hell.

But he could not sleep. Oh, no. Sleep was too dangerous in this neck of the woods. He had gone six days without more than ten minutes of sleep. Now he waited, setting his broken bones and healing them slowly. Soon, maybe in a couple days, he could start to ward off the entrance to the thicket from demons and get some rest. Soon, but not now.

Still furiously rocking back and forth, he cried out in agony. He felt Mount Thunder, and he felt the wretched presence of demons close to the temple. He burned with anger, and the fury of Hiram fused with his. He would need no sleep tonight, he thought. How could he sleep when the holiest of places was being ruined, defiled? He hefted his mace, giving it a swing or two. Immediately, Sylvain put it down. His broken arm and wrist were still not completely healed. Another day, then.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Vahnatai Did Do It
desperance.net - We're Everywhere
The Arena - God Will Sort The Dead
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Bob's Big Date
Member # 3151
Profile Homepage #22
A few meters farther into the forest, something shifted. At that moment, Chadussid's pupils dilated. A dozen things came together at once, and he shouted aloud.

"No, you fool! Get away from him while you still can! Get down! Get down!"

A bolt hit the healer in the back of the right leg. He began to fall and Chadussid turned around on his heel and stared into the bushes, a thin green vial at ready. The priest, moaning quietly, fell to the road. The bolt had, at first, seemed to have been a wild shot. On a closer look, the wound spewed forth a lot of dark, dark blood.

The others in the group were already scoring the offroad forest with flames and shots as the healer desperately struggled to maintain his own life.

"He's a professional bastard. You have to give him that; if he weren't, he would have taken two shots. And if he weren't, we'd have nailed him." A nasty thought crossed his mind. He suppressed it.

The man in the forest went back on the hunt.

...

"We are up against one of our own. He is unspeakably dangerous. Our wits and my reflexes are the only things keeping us alive." It might as well have been last rites for the healer. He was failing. "If you lag behind, he will kill you. If you stray ahead, he will kill you. He has an intimate knowledge of trapmaking. Catching him in an ambush will be impossible, and scrying him the same; his training and his equipment will prevent both. He will first and foremost attack those who demonstrate weakness. His aim is to demoralize us and undercut our support structure. It is for this reason he has attacked the healer. It is for this reason that the mages among you would do best to watch yourself. It is also for this reason that if you have any sort of magical powers, you reserve using them for emergencies. Doing otherwise will make you a clear target. Am I understood?"

"Yeah, except for one thing. Why isn't he going after you if you're Mr. Useful?"

"That's Master Sergeant Useful to you. And why? Because Corps men, barring extenuating circumstances, are never to injure one another."

[ Sunday, June 06, 2004 01:27: Message edited by: General Custer ]

--------------------
They want to have a war to keep their factories
They want to have a war to keep us on our knees
They want to have a war to stop us buying Japanese
They want to have a war to stop industrial disease
They're pointing out the enemy to keep you deaf and blind
They want to suck your energy, incarcerate your mind
Give you Rule Brittania, gassy beer, page three
Two weeks in Hispania and sunday striptease
Meanwhile, the first Jesus says, "I'll cure it soon
Abolish Monday mornings and Friday afternoons"
The other one's out on hunger strike, he's dying by degrees
How come Jesus gets industrial disease?

Posts: 2367 | Registered: Friday, June 27 2003 07:00
Law Bringer
Member # 2984
Profile Homepage #23
OOC: I hate it when roleplays go so quickly. I get the compulsion to post as rapidly as you can, and stop reading through the posts.

Okay, taken my time to read now, and ready to post.

EDIT: This happens directly after Oskoth addressing him, and while Chadussid is noticing the traps.

IC:

Eferas looked up from the road he had been staring it; Oskoth had addressed him.

"My name is Eferas. I was hired as a fire mage, and thus part of my job will be to analyze the nature and origin of any magic or similar we may find here." Eferas liked to sound profound.

"And I think that starts with the things just over there." he pointed at the shards of glass on the road in front of him. "Indeed, it seems to be mostly alchemy - ready-made explosive potions buried here -, and there are some other alchemical traps here. That is why the wise, all-knowing specialist...", he sneered slightly at Chadussid, but was careful to speak so softly he would not be overheard, "...is so quick to dismiss magic as a part of the source."

He paused for a moment, creasing his forehead in concentration, trying to pick up a residue of fire magic. For a moment, his face lit up, then darkened again. Grudgingly, he spoke.

"He's right, in part. Very little magic except for a tiny residue of fire energy from the potions. But there was something else. Just for a moment I could feel it, then it was gone. As if someone was pressing a blindfold upon my eye. I wonder..." he was suddenly suspicious. Looking around behind them, he saw a figure at some distance, looking intently at them. It was Garath.

"Curse that man," he swore as the by now familiar feeling of numbness crept over him, temporarily robbing him of his magic.

OOC: IMAGE(tongue00.gif)

[ Sunday, June 06, 2004 01:32: Message edited by: Arancaytar ]

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Visit The Santharian Dream and its RP board. Or the Encyclopaedia Ermariana!
Got a brain? Go to Polaris!
"It is as if everyone had lost their sense
To a conspiracy for downfall and desperance
And a wisp it is they have chosen as their beacon." Reinhard Mey (freely translated)
.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Shock Trooper
Member # 3238
Profile #24
OOC: Whoohoo! New RP! On Spiderweb! I'll make a quick character now... here is his description (Since I never did make and get approval of a character for MSW...):

Name: Daniel Evalence
Age: 18
Class: Healer... of a sort.
Weapon of Choice: An enchanted steel mace. The enchantment helps prevent damage to the weapon, never having to repair it constantly. However, the enchantment needs to be renewed every now and then.
Personality: He is very shy, and tends to stray away. He does not like showing up to people, and would rather stay quiet. Also, Daniel is somewhat smart, and tries to incorporate logic with magic.
Description and History: Daniel has red strait hair that goes down to about his neck, and parts down the middle. He has hazel eyes. He wears a simple acolyte cloak and traveling boots, which are worn down with usage. He, of course, wears a rosetta around his neck. (One of those cross necklaces...)
Daniel was born in Cartouche, to a somewhat wealthy family. His mom wanted the best, so they sent him to a private school, where he learned many things, including how to fight with a sword. However, he became really interested with the topics of temples and gods and religion. He poured over every context, and learned magic fairly quickly, memorizing temple spells and figuring loopholes around each religion. By the age of 14, he was already learning how to do some of the more complicated spells. However, his parents found out about his escapades when he "acidentally" blew up a nearby temple to show his only friend some magic. His father, furious and stuck with expenses to pay for the temple, disowned him. The last thing his mom gave him was a pair of boots to go travel the world with, and some money to take a trip to Jenarva. Suprisingly, Daniel didn't cry; Instead, he found the nearest boat and took off as fast as he could. He's been studying religions ever since.

I won't make an IC right now (as I want MSW to give me the okay), so I'll just wait. Some of the history of him will be revealed in this RP.

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"Friendship is two things: Trust, and sharing. I personally see it as a business opportunity."
-Random Quote

Newage3 - Insanitatious Fun in a Browser!
Posts: 203 | Registered: Friday, July 18 2003 07:00

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