Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Did you stay loyal? in Geneforge Series | |
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written Friday, March 11 2005 13:06
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The broad details of what happens if you use the Geneforge are the same no matter what else you do (well, unless you mess up and forget to destroy it afterwards). To put it simply, there is nothing loyal about using the Geneforge. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Did you stay loyal? in Geneforge | |
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Member # 869
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written Friday, March 11 2005 13:06
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The broad details of what happens if you use the Geneforge are the same no matter what else you do (well, unless you mess up and forget to destroy it afterwards). To put it simply, there is nothing loyal about using the Geneforge. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Geneforge in Geneforge Series | |
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written Friday, March 11 2005 13:04
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Wow. Um, you know there's already an Avernum 3, that there won't be a Blades of Geneforge for at least a few more years, and that the discontent from some members of the community was therefore about releasing Avernum 4 after BoA, right? Come back when you have your facts straight and are no longer drunk, please? :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Geneforge in Geneforge 2 | |
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written Friday, March 11 2005 13:04
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Wow. Um, you know there's already an Avernum 3, that there won't be a Blades of Geneforge for at least a few more years, and that the discontent from some members of the community was therefore about releasing Avernum 4 after BoA, right? Come back when you have your facts straight and are no longer drunk, please? :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Just a random question in General | |
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written Friday, March 11 2005 12:58
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Your sparkling observational talents are clearly wasted on us. There's a career ahead of you in investigative journalism -- if Jayson Blair can do it, anyone can. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Just a random question in General | |
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written Friday, March 11 2005 06:54
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Q: What's red and looks like a bucket? A: A red bucket. Q: What's green and looks like a bucket? A: A red bucket... in camouflage. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Monster/Puzzle/Item Thread in Blades of Avernum | |
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written Friday, March 11 2005 02:32
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Once again, there is no way to call a script whenever a weapon hits a creature. (Also keep in mind that there's no way for a PC to attack another PC, which would limit the usefulness of such a weapon even if it were possible in the first place.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
cehck tihs out in General | |
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written Friday, March 11 2005 02:15
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Whatever do you mean, Drakey? It's clear that BSC went shiopping and botught pants and shoes for SMOE. [ Friday, March 11, 2005 02:16: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
cehck tihs out in General | |
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written Thursday, March 10 2005 22:36
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Can't Motrax buy his own pants, BSC? [ Thursday, March 10, 2005 22:37: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
cehck tihs out in General | |
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written Thursday, March 10 2005 21:59
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Quite a Freudian slip there. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How many? in General | |
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written Thursday, March 10 2005 21:50
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quote:Ha, I feel your pain. I was given the middle name Raphael largely on the basis that it was rare enough to be vanishingly unlikely to appear in pop culture in a way that might leave my name with unfortunate connotations. A mere few years later, the Teenage Mutant Ninja Turtles came along... -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avatars in General | |
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written Thursday, March 10 2005 21:47
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I don't know if it's possible to do that with UBB. Even if it is, a lot of forums which limit image sizes do so simply by shrinking down the dimensions of any image that's larger, which doesn't actually reduce loading times. [ Thursday, March 10, 2005 21:48: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Weapon Making in Blades of Exile | |
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written Thursday, March 10 2005 20:45
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quote:That's the problem; it's an arms race. To prevent other designers' weapons unbalancing his scenario, a designer has to make his weapons at least as powerful as theirs, and ramp up the monsters to match. The fundamental problem with this is that it ends up making warriors too powerful relative to spellcasters (although once the weapons get powerful enough, even spellcasters hit all the time and do as much damage in melee as warriors anyway). Or just forget about balancing your scenario relative to other people's and provide a premade party. Much simpler. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A new awakening fear... in General | |
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written Thursday, March 10 2005 20:19
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American "college" = Australian "university". The pre-tertiary education system has a bit less of a one-to-one correspondence. The American system of elementary school, middle school and high school is only used in stuffy private schools over here. Public schools have primary school (years 0-6) and secondary school (7-12). [ Thursday, March 10, 2005 20:21: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hey Alorael in General | |
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written Thursday, March 10 2005 20:17
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quote:I read this as "far less interesting orgies". Which I suppose is also true, unless you're into cannibalism. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum Editor | |
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written Thursday, March 10 2005 19:34
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quote:This does not work except for small scenarios with few different locations and options. Different players take radically different amounts of time to do the same thing. Attempting to create a large, open scenario that puts the player under constant pressure for time will accomplish one of two things: either making the scenario essentially unwinnable for players who inadvertently waste time (which, to me, is an unacceptable imposition on the player in all but the smallest of scenarios), or making time almost inconsequential (which defeats the purpose of the time limit, which was to add a sense of pace and urgency). Look at scenarios such as ZKR or games such as Fallout that tried to keep the player under time pressure; in both cases, the time limit is laughably lax unless the player is completely incompetent. (And since we don't want to make our scenarios completely inaccessible to unskilled players, making the time limit much stricter would cause more problems than it solved.) quote:A word's meaning is defined by its usage within a language community. I chose words that didn't have an established technical usage within the language community of the BoA forums, unlike "linearity" and "non-linearity", which do have a usage, and are used to mean things different from what you use them to mean. Sure, I could have used prosaic terms like "player-directed" and "designer-directed" instead of "rollicking" and "gritty", but there's something to be said for pizzazz. quote:News flash: you're the one trying to change the meaning of the word "linearity" as we have used it for a very long time. Given that our usage of the word "linearity" is generally understood within the community (and by the vast majority of new members to it), why should we switch to your usage? quote:Funny how you haven't named a single game you've designed yet. You know, so we could check your credentials for ourselves. One might be tempted to suggest that either you're lying, or all the games you've designed are crap. quote:It's interesting how you've spent an awful lot of time railing against the community, and no time at all illustrating what these "basic concepts of game design" might be, and why it's so important that we be educated in them when we're already making large numbers of scenarios that are played and enjoyed by many people. It's also interesting that you appear to assume that none of the BoE scenario designers, including the ones who haven't even been involved in this discussion, could possibly be better designers than Jeff, despite your admission that you don't even own BoE. Remember, we play these scenarios as well as designing them. Either there is a large community which does genuinely enjoy the scenarios you deride for being linear, or we've all been pretending to enjoy them for the past 5 years. [ Thursday, March 10, 2005 21:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum | |
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written Thursday, March 10 2005 19:34
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quote:This does not work except for small scenarios with few different locations and options. Different players take radically different amounts of time to do the same thing. Attempting to create a large, open scenario that puts the player under constant pressure for time will accomplish one of two things: either making the scenario essentially unwinnable for players who inadvertently waste time (which, to me, is an unacceptable imposition on the player in all but the smallest of scenarios), or making time almost inconsequential (which defeats the purpose of the time limit, which was to add a sense of pace and urgency). Look at scenarios such as ZKR or games such as Fallout that tried to keep the player under time pressure; in both cases, the time limit is laughably lax unless the player is completely incompetent. (And since we don't want to make our scenarios completely inaccessible to unskilled players, making the time limit much stricter would cause more problems than it solved.) quote:A word's meaning is defined by its usage within a language community. I chose words that didn't have an established technical usage within the language community of the BoA forums, unlike "linearity" and "non-linearity", which do have a usage, and are used to mean things different from what you use them to mean. Sure, I could have used prosaic terms like "player-directed" and "designer-directed" instead of "rollicking" and "gritty", but there's something to be said for pizzazz. quote:News flash: you're the one trying to change the meaning of the word "linearity" as we have used it for a very long time. Given that our usage of the word "linearity" is generally understood within the community (and by the vast majority of new members to it), why should we switch to your usage? quote:Funny how you haven't named a single game you've designed yet. You know, so we could check your credentials for ourselves. One might be tempted to suggest that either you're lying, or all the games you've designed are crap. quote:It's interesting how you've spent an awful lot of time railing against the community, and no time at all illustrating what these "basic concepts of game design" might be, and why it's so important that we be educated in them when we're already making large numbers of scenarios that are played and enjoyed by many people. It's also interesting that you appear to assume that none of the BoE scenario designers, including the ones who haven't even been involved in this discussion, could possibly be better designers than Jeff, despite your admission that you don't even own BoE. Remember, we play these scenarios as well as designing them. Either there is a large community which does genuinely enjoy the scenarios you deride for being linear, or we've all been pretending to enjoy them for the past 5 years. [ Thursday, March 10, 2005 21:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum Editor | |
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written Thursday, March 10 2005 19:21
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quote:Maybe the party's leader is the tough guy who's always the first into a dangerous situation. Maybe his resentment at always being on the front line, staring death in the face while the others are protected at his expense, boils over under the influence of the drake's magic. Having Anonymous Hero 1 suddenly fly into a homicidal rage against Anonymous Heroes 2 through 4 isn't very convincing; having the self-sacrificing hero suddenly snap and try to finally get rid of the deadweight comrades he's spent many thankless years of his life protecting could be awesome. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum | |
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written Thursday, March 10 2005 19:21
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quote:Maybe the party's leader is the tough guy who's always the first into a dangerous situation. Maybe his resentment at always being on the front line, staring death in the face while the others are protected at his expense, boils over under the influence of the drake's magic. Having Anonymous Hero 1 suddenly fly into a homicidal rage against Anonymous Heroes 2 through 4 isn't very convincing; having the self-sacrificing hero suddenly snap and try to finally get rid of the deadweight comrades he's spent many thankless years of his life protecting could be awesome. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Scenarios in Blades of Exile | |
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written Wednesday, March 9 2005 23:05
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A Windows-using friend once reported a similar problem to me. Apparently, BoE sometimes chokes on the scenarios folder if it contains any files other than valid .exs and .bmp files. Check the scenarios folder and see if there are any unusual files in there. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Your Thoughts .... in General | |
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written Wednesday, March 9 2005 22:57
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My brother made some home-made cherry "brandy" a while back (essentially, cherries steeped in vodka for a few months). That was very nice -- the fruit took the edge off the alcohol completely. Would have been easy to get drunk on if one wasn't careful, though. He also makes his own wine and beer, but I don't trust his methods enough to drink those. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum Editor | |
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written Wednesday, March 9 2005 21:53
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I think it's somewhat possible to move from rollick to grit if it's done well (although Areni's fairly rollicking even toward the end, since there isn't really anything restricting the party from backtracking). It's more often done badly, though; the Morbane sequence in At the Gallows is a gritty sequence in a rollicking scenario, and suffers for it. (The Tunnels sequence in Bahssikava is similar; as is, it works as a tactical challenge, but as a plot element it could be done 10 times better with a premade party.) Going from grit to rollick is even harder, because it tends to leave the party feeling lost once their sense of direction is taken away. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum | |
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written Wednesday, March 9 2005 21:53
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I think it's somewhat possible to move from rollick to grit if it's done well (although Areni's fairly rollicking even toward the end, since there isn't really anything restricting the party from backtracking). It's more often done badly, though; the Morbane sequence in At the Gallows is a gritty sequence in a rollicking scenario, and suffers for it. (The Tunnels sequence in Bahssikava is similar; as is, it works as a tactical challenge, but as a plot element it could be done 10 times better with a premade party.) Going from grit to rollick is even harder, because it tends to leave the party feeling lost once their sense of direction is taken away. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum Editor | |
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written Wednesday, March 9 2005 11:06
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quote:Please explain to me how the hell it is possible to make a good scenario where the party "can't dawdle" but is still able to go anywhere and do anything at any time without being punished for it by losing. As for redefining the meanings of words, I was attempting to capture the connotations associated with the two main design paradigms in a snappy way. "Linearity" as you use the term is simply not linearity as the BoA community thinks of it, and so talking about linearity would be confusing. [ Wednesday, March 09, 2005 11:15: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Rollick in Blades of Avernum | |
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written Wednesday, March 9 2005 11:06
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quote:Please explain to me how the hell it is possible to make a good scenario where the party "can't dawdle" but is still able to go anywhere and do anything at any time without being punished for it by losing. As for redefining the meanings of words, I was attempting to capture the connotations associated with the two main design paradigms in a snappy way. "Linearity" as you use the term is simply not linearity as the BoA community thinks of it, and so talking about linearity would be confusing. [ Wednesday, March 09, 2005 11:15: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |