Profile for Thuryl

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cehck tihs out in General
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Member # 869
Profile Homepage #57
Well, the problem of "special education" is another issue again, and I'm certainly not saying I approve of the way it's done in most schools at the moment. Most LD students perform as well or better in ordinary classes compared to a typical special-ed program, which means that basically the special classes are a way to get troublesome students out of teachers' hair.

My brother's been out of school for a long time now, but in hindsight it's pretty obvious he was both gifted and learning-disabled; he was classified as a "non-reader" at the age of 5 because he was dyslexic, and refused to waste the considerable amount of effort it took him to read on the mind-numbing Dick and Jane books that were required reading -- even though in his own time he was reading fairly detailed books on insects, dinosaurs, airplanes and all those other things that children read about.

Because he was discouraged by his experience with the education system, he didn't go to university, and spent 13 years working at a dead-end job that grew increasingly stifling for him. He's only recently returned to the education system and completed a degree, graduating with honours in ecological science.

[ Sunday, March 13, 2005 19:22: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
b-o-e 2 b-o-a ? in Blades of Avernum
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Member # 869
Profile Homepage #1
Well, on one hand, there's a porting feature to convert BoE scenarios to BoA.

On the other, it sucks. In practice, it only does a small fraction of the work for you.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
cehck tihs out in General
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Member # 869
Profile Homepage #55
Well then, I suppose I'm flattered. Thank you. :P

Also, Kelandon, it's somewhat mischievous to characterise IQ testing as a tool of the eugenics movement. Stanford and Binet originally envisaged their IQ test purely as a measure for the detection of learning difficulties. Sure, eugenicists were quick to jump all over this and use it in an attempt to stratify the entire population, but that doesn't imply it was designed with corrupt intentions right from the outset.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Humanoid Species In Mythology in General
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Member # 869
Profile Homepage #13
quote:
Originally written by Dolphin:

Has Bad-Ass Mother Custer followed up on this?
FYI, he's known as Alec around these parts. Members change their names occasionally, chiefly for nefarious purposes.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
cehck tihs out in General
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Member # 869
Profile Homepage #53
I'm not sure if that was meant to be a compliment or an insult. :P

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Weapon Making in Blades of Exile
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Member # 869
Profile Homepage #8
quote:
Originally written by ben2:

Well pardon me asking, but is there actually a way to "force" a player to enter your scenario with a level 1 party, or do you just set the difficulty on beginner and recommend it?
You can't force a level-1 party, but you CAN force a low-level party (and An Apology does). Basically you have to find a way to exploit the fact that BoE monster HP automatically increases to two or more times its original value if the player uses a higher-level party than the expected level for the scenario.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Calling all Scenarios in Blades of Avernum Editor
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Member # 869
Profile Homepage #25
That could well be a perfectly legitimate party that's been through both Canopy and Bahssikava. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Calling all Scenarios in Blades of Avernum
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Member # 869
Profile Homepage #25
That could well be a perfectly legitimate party that's been through both Canopy and Bahssikava. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Monster/Puzzle/Item Thread in Blades of Avernum
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Member # 869
Profile Homepage #36
quote:
Originally written by Solomon Strokes:

bjlhct2, that's pretty powerful... At worst, +1 dread curse takes away -15% to hit and makes you 10% more likely to be hit.
Make that -25% to hit: 1 point of Dexterity lost, 1 point of Melee/Pole Weapons lost, 1 point of Blademaster lost, 1 point of Gymnastics lost, 1 point of Defence lost potentially causing an increase in effective encumbrance. Likewise, it makes you up to 15% more likely to be hit, due to loss of Dexterity, Defence and Gymnastics.

There's also a net *loss* of up to 1 damage level against some opponents (even accounting for the Strength bonus) due to lost Strength, Melee/Pole Weapons, Blademaster and Anatomy. (Even against non-humanoids, any fighter with Blademaster will only break even in terms of damage.)

Factor in all the minor penalties from loss of other stats too, and personally I'd be very reluctant to wear them, especially since they can't easily be removed.

[ Sunday, March 13, 2005 18:00: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
cehck tihs out in General
...b10010b...
Member # 869
Profile Homepage #50
quote:
Originally written by Kelandon:

My main problem with intelligence tests of any kind is that a person's intelligence can change rather dramatically over time. Someone who was not strikingly intelligent at age 10 can turn into a very bright 25-year-old. Intelligence is by no means a set constant within any individual over time.
Oh, I'm quite aware of that. The genetic contribution to IQ is only around 50%, IQ is consistently positively correlated to a number of indicators of socioeconomic status, and there are several separable components of IQ tests that are known to vary in particular ways with age. As long as all that's kept in mind, though, I think tests aimed to measure general intelligence do have their uses, especially when used within a relatively homogeneous subpopulation.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
canopy canundrum in Blades of Avernum
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Member # 869
Profile Homepage #17
Could be that the problem's in your saved game. Try leaving the scenario, starting over and seeing if they work properly then.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Broken Death Charm in Blades of Avernum
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Member # 869
Profile Homepage #1
quote:
I used it once immediately after I got it
That breaks it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
cehck tihs out in General
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Member # 869
Profile Homepage #48
I think IQ tests are a fairly valuable tool, but maybe because that's just because I do well on them. :P

Seriously, though, the more reputable IQ tests are a better predictor of future academic performance than any other standardised test. I won't deny there are confounding variables in play (notably the self-fulfilling prophecy effect), but still, the high degree of test-retest reliability suggests they at least reliably measure something.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
got the sign problem fixed in Tech Support
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Member # 869
Profile Homepage #2
In case it's not obvious, we really want to know how you fixed it, because we still haven't. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
item list for geneforge 2 in General
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Member # 869
Profile Homepage #1
If nobody answers you the first three times you ask, it means there probably isn't one. Stop asking.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 2 Trainer in Geneforge Series
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Member # 869
Profile Homepage #93
If you're using a copy of Geneforge purchased from RealOne Arcade, the trainer won't work.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 2 Trainer in Geneforge 2
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Member # 869
Profile Homepage #93
If you're using a copy of Geneforge purchased from RealOne Arcade, the trainer won't work.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
new slightly edited editer in Geneforge Series
...b10010b...
Member # 869
Profile Homepage #11
Put it in the subfolder with all the scripts (text files) in it that's inside the Geneforge folder.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
new slightly edited editer in Geneforge 2
...b10010b...
Member # 869
Profile Homepage #11
Put it in the subfolder with all the scripts (text files) in it that's inside the Geneforge folder.

--------------------
My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
new slightly edited editer in Geneforge Series
...b10010b...
Member # 869
Profile Homepage #9
It's fairly obvious that it should read "right-click and save if you're running Windows".

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
new slightly edited editer in Geneforge 2
...b10010b...
Member # 869
Profile Homepage #9
It's fairly obvious that it should read "right-click and save if you're running Windows".

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The item list for the Avernum 2 character editor. in The Avernum Trilogy
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Member # 869
Profile Homepage #13
We're not allowed to talk about that.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
HLPM v1.1.2 released in Blades of Avernum
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Member # 869
Profile Homepage #41
http://www.geocities.com/terrorsmartyr/scenariosboa/artifactshall.html

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
HLPM v1.1.2 released in Blades of Avernum
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Member # 869
Profile Homepage #39
quote:
read what the item in one place is
There's your problem. That simply cannot be done with items brought in from other scenarios.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
canopy canundrum in Blades of Avernum
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Member # 869
Profile Homepage #15
Fine. I'll post the appropriate sections of the code from my copy of Canopy. Search for them in your copies of the scripts and see if they are as they should be.

Item definition for Scry in canopydata.txt:

begindefineitem 487;
clear;
it_name = "Scry";
it_full_name = "Scry - 1 SP";
it_charges = 0;
it_variety = 9;
it_floor_which_sheet = 1038;
it_floor_which_icon = 6;
it_inventory_icon = 7;
it_ability_1 = 219;
it_ability_str_1 = 50;
it_value = 0;
it_magic = 1;
Item use script for Scry in canopy.txt:

// SCRY MONSTER
// Specials:
// 250 - Bugbear Mage
// 251 - Dark Idol
// 236 - Zauberer
// 235 - Alderauge
// 222 - Fusei
// 242 - Klugmann
// 241 - Todmacher
// 243 - Unumstoesslich
// 240 - Trahison
// 179 - Fallen General
// 107 - Shielded Wizard
// 226 - Defensive Shroud
// 227 - Mixed Shroud
// 228 - Offensive Shroud

beginstate 50;

if(is_town() > 0){
print_str_color("Cannot be used outdoors.",1);
end();
}

target = who_is_custom_item_target();
user = who_used_custom_item();

if(get_energy(user) >= 1){
print_named_str(target,"'s details:");
print_big_str_num("Maximum HP: ",get_max_health(target),".",1);
print_big_str_num("Current HP: ",get_health(target),".",1);
print_big_str_num("Level: ",get_level(target),".",1);

if(creature_type(target) == 250){
print_str_color("Watch out for its Martyr Beam.",1);
print_str_color("Spell resistance is HIGH.",1);
}
if(creature_type(target) == 251){
print_str_color("Stay out of its firing range.",1);
print_str_color("Fire and magic resistances are HIGH.",1);
}
if(creature_type(target) == 236){
print_str_color("Use the mirror!",1);
print_str_color("Normal attacks are innefective.",1);
}
if(creature_type(target) == 235){
print_str_color("Uses deadly archery.",1);
print_big_str_num("Has ",(4 - get_flag(65,2))," healing potions.",1);
}
if(creature_type(target) == 222){
print_str_color("Uses status effects.",1);
print_str_color("Magic and Mental are innefective.",1);
}
if(creature_type(target) == 242){
print_str_color("Uses status effects en masse.",1);
print_str_color("Spell resistance is HIGH.",1);
}
if(creature_type(target) == 241){
print_str_color("Dispels summons, uses Bladebeam",1);
print_str_color("Spell resistance is HIGH.",1);
}
if(creature_type(target) == 243){
print_str_color("Immune to normal attacks.",1);
print_str_color("Use Shinibiimu or Naturshand.",1);
}
if(creature_type(target) == 240){
print_str_color("Powerful warrior with unblockable beam.",1);
print_str_color("Immune to melee damage, use fire.",1);
}
if(creature_type(target) == 179){
print_str_color("Undead warrior with fiery touch.",1);
print_str_color("Immune to spells. Use Repel Spirit.",1);
}
if(creature_type(target) == 107){
print_str_color("Completely invulnerable.",1);
print_str_color("Shielded from a source nearby.",1);
}
if(creature_type(target) == 226){
print_str_color("Nulls invuln. and defense spells.",1);
print_str_color("Weak against fire.",1);
}
if(creature_type(target) == 227){
print_str_color("Nulls invuln. and status spells.",1);
print_str_color("Moderately resistant to all.",1);
}
if(creature_type(target) == 228){
print_str_color("Nulls invuln. and attack spells.",1);
print_str_color("Weak against everything.",1);
}

change_char_energy(user,-1);
deduct_ap(0);
}
else{
print_str_color("Not enough spell energy.",1);
}
break;


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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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